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MidnightRunner

AW Core Staff
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  1. Mission Name: PMC Ops Resurgence Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 Platoon // 4 man element Alpha - Delta // 7 man elements Vortex // 2 man pilot team Situation with the intel discovered from our first raids we now have intel on targets in the network we are chasing. Using the captured phones. laptops etc we were able to track many targets. Many of these targets are still being developed and an overall picture of the network is being built. For now we have 3 actionable targets. We have announced our presence in the area so expect security to be on a more heightened setting. Assets: 1 x AH6M 1 x MH6M 1 x CH47F Various ground support vehicles Friendly Forces: Local Government Forces Enemy Forces: Insurgent Forces Neutral Forces: Local Tribal Factions Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Kick in the doors on the three available targets set out below Mohammad Abdullah, bomb maker Oussama Achraf Akhlafa, low level recruiter Ahmed Ali, low level gun runner, used to supply local troops Execution Objectives: 1. Assault the marked locations 2. Search for known targets or intelligence 3. Avoid disrupting truce with Tribal factions Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  2. @Murph I think you are misunderstanding request for new categories with a request for nominations
  3. Mission Name: PMC Ops Resurgence Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 Platoon // 4 man element Alpha - Delta // 7 man elements Vortex // 2 man pilot team Situation With the withdrawal of NATO forces from the region local government forces have been stretched thin. They maintain a tense peace with local tribal factions and are besieged by an insurgency. In an attempt not to overstretch themselves government forces have fallen back to secure key locations including towns and oil production in the area. The northern territory is split between Tribal fighters and insurgents, with the two regularly fighting over the area. To make up for the shortcomings the government has issued bounties on insurgent members claimable by international PMC organisations. The CHADS have taken this opportunity to claim these lucrative bounties. An advance force has made contact with tribal leaders and we have gained permission to setup camp in their territory and for their forces are to be treated as friendly. Our first set of targets is ready and waiting for the CHADS to hit the ground. Assets: 1 x AH6M 1 x MH6M 1 x CH47F Various ground support vehicles Friendly Forces: Local Government Forces Enemy Forces: Insurgent Forces Neutral Forces: Local Tribal Factions Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Assault the targets indicated by intelligence and capture/kill available targets or intel on site. Execution Objectives: 1. Assault the marked locations 2. Search for known targets or intelligence 3. Avoid disrupting truce with Tribal factions Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  4. Changelog for 3.4.11 - [Added] Ability for Snipers, Marksmen and Autoriflemen to cut grass - [Added] Earplug attenuation - [Added] Pilot airframe limitations - [Added] Pilot role duty description on join - [Added] Ability to load supplybox at Base/FOB helipads (Huron/GH/Orca/Hellcat) - [Fixed] Main AO SubObj Comms HQ made invincible - [Fixed] Prio mission marker cleanup - [Fixed] Main AO SubObj Mortar attacking nearby Base/FOBs - [Tweaked] Backend logging - [Tweaked] Show asset disclaimers each session - [Tweaked] Arsenal items for Prairie Fire DLC v1.1 - [Tweaked] Increased Grayhawk UAV respawn timers - [Tweaked] AI patrol function - [Tweaked] Mission params and global variables - [Tweaked] Disable simulation when CAP/CAS disclaimer shown - [Tweaked] Show CBRN sidemission threat meter only if exposed - [Tweaked] Use sidemission Secure Asset vehicle as reward - [Removed] Unused functions
  5. Changelog for 3.4.11 - [Added] Ability for Snipers, Marksmen and Autoriflemen to cut grass - [Added] Earplug attenuation - [Added] Pilot airframe limitations - [Added] Pilot role duty description on join - [Added] Ability to load supplybox at Base/FOB helipads (Huron/GH/Orca/Hellcat) - [Fixed] Main AO SubObj Comms HQ made invincible - [Fixed] Prio mission marker cleanup - [Fixed] Main AO SubObj Mortar attacking nearby Base/FOBs - [Tweaked] Backend logging - [Tweaked] Show asset disclaimers each session - [Tweaked] Arsenal items for Prairie Fire DLC v1.1 - [Tweaked] Increased Grayhawk UAV respawn timers - [Tweaked] AI patrol function - [Tweaked] Mission params and global variables - [Tweaked] Disable simulation when CAP/CAS disclaimer shown - [Tweaked] Show CBRN sidemission threat meter only if exposed - [Tweaked] Use sidemission Secure Asset vehicle as reward - [Removed] Unused functions
  6. Frontlines Version 0.5.1 update for 09/11/21 [Added] FOBs can now be named on creation [Tweaked] Guerrilla supply drop now spawns at 100m rather then 150m (to avoid such a large wind effect) [Fixed] Possible fix for FOB objects sinking/ascending to godhood
  7. Hi All, It's been 3 months (and 2 weeks, don't @me) so it's time for the next Community Meeting. It will be held on Friday 5th at 19:00UTC on TeamSpeak. As with the last meeting I will streaming to Twitch for those that cannot attend. This time I will also be asking for a volunteer to take not of minutes so that they can be made available on the forum, if you would like to volunteer for this please comment below or message me directly. A draft agenda is below, please add any suggestions on a topic you wish discussed in the comments below: Part 1 - Core Staff presentation Financial update Staff Update Availabilities Development & project updates EU1 & EU2 I&A3/I&A4 AWE Frontlines Mod list review AW Mod Part 3 - Community Topics Community suggested topics will be added here
  8. Frontlines Version 0.5.0 update for 25/10/21 [Added] Guerrilla support menu for SL's and PL - call guerrillas for support on attacking objectives (infantry and mechanised) - ask for mortar support - ask for logistical support clearing objectives of resource crates once inactive - more coming soon [Tweaked] Skip time option to SL's [Tweaked] Guerrillas will only attack independently if civ rep is negative Many minor tweaks and fixes have been completed since the last version update, these will not be mentioned here due to the difficulty in recording them all. The tutorial menu has been updated with changes to the 'Building', 'Civilian Reputation' and 'Guerrilla Forces' categories, check them out!
  9. I just noticed the VOD is no longer available on Twitch. I think I have a local copy of the recording, so I'll look at either uploading that to YT maybe type up minutes. The next meeting is due so I'll release details for that when I can.
  10. Mission Name: Cataclysm Campaign Week 4 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation After tracing the detected signals to what was believed to be the military group that had attacked and kidnapped your people. Intel was discovered that this faction had been in opposition to the faction known as the Corporation who had apparently been taking people for "testing". The position of a Corporation facility is known. They have set up in Camp Spencer to the NW of the area. Mission Go to Camp Spencer and search for your kidnapped people and search for information on why this happened. Execution Objectives: 1. Go to Camp Spencer and search for your missing people 2. Gather any information relating to the "Military" unit that attacked you Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  11. Mission Name: Cataclysm Campaign Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation With the recovery of the spectrum device you have discovered several new signal sources. These locations may lead you to the location of your missing people. You will be searching these locations for any clue relating to the location of the military forces who attacked you or your people. Mission Track the signal sources and search for clues towards your attackers Execution Objectives: 1. Track the source of the signals 2. Follow the intel received relating to the "Military" unit that attacked you 3. Gather any information on the location of your missing people Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  12. Mission Name: Cataclysm Campaign Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation Thanks to you successfully helping the Fuel Hogs with their stolen tanker they have given you a decent amount of supplies, more even than you had asked for. However, this increase in supplies comes at a cost. Apparently, since you proved to be willing and able muscle they have another task for you. In return they promise to provide some information on the "military" raiders that attacked your compound. The Fuel Hogs have provided the location of a group who produce drinkable water. As part of negotiations they have cut off water supplies to the fuel depot. You are to convince them to turn this back on. Mission Using the supplies provided convince the settlement to resume water supplies to the Fuel Hogs. Then follow any leads available to find the "Military" force that attacked you. Execution Objectives: 1. Find a way to restore water supply to the Fuel Hogs 2. Follow the intel received relating to the "Military" unit that attacked you 3. Gather any information on the group that attacked your compound Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  13. Glad to see you got sorted, welcome Neart ár ngéag, agus beart de réir ár mbriathar
  14. Sorry that's on me, been swamped with work etc and forgot about it until last week. I'll be arranging the next meeting for sometime in the next 2 weeks
  15. Mission Name: Cataclysm Campaign Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html(Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation Following an unknown cataclysm the world was plunged into chaos. Most electronics ceased to work and strange anomalies started to appear all over the world. As global governments scrambled to adapt to these events another problem came to light. A virus emerged which was fatal to almost all those exposed. While a small amount were immune another group were transformed by the virus into violent inhuman creatures, who more resemble fictional zombies than real humans. In the decade since the event colloquially known as the Convergence the surviving remnants of humanity have banded together in small groups, surviving as best they can. Though not all of these groups are friendly. What little technology still survives is hoarded by the more powerful groups. After several tough years your group had created a good life for yourselves. Through farming and trading with other groups you have managed to ensure that your people are fed and are safe from this hostile world. That was until a group of raiders attacked during the night and overwhelmed your defenses while most of the fighters were out on a trading run. When they made it back, they found only a handful of survivors, some were killed and others were taken along with all of the food and supplies stored. Mission You must find a way to survive. You will need food, water and shelter to achieve this. There are several groups nearby that have been friendly in the past. You may choose to see what goodwill you can garner from these groups. Execution Objectives: 1. Find a way to survive 2. Gather supplies to sustain your forces 3. Secure a defendable position to recover 4. Gather any information on the group that attacked your compound Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  16. Hi All, For the next 4/5 Fridays we will be running a post apocalyptic style campaign. I'm attaching the modset here so you guys can download any mods you don't have. I'd say the only large mod you may not have is the map Esseker. Arma 3 Preset AW_Cataclysm.html Overview: Following an unknown cataclysm the world was plunged into chaos. Most electronics ceased to work and strange anomalies started to appear all over the world. As global governments scrambled to adapt to these events another problem came to light. A virus emerged which was fatal to almost all those exposed. While a small amount were immune another group were transformed by the virus into violent inhuman creatures, who more resemble fictional zombies than real humans. In the decade since the event colloquially known as the Convergence the surviving remnants of humanity have banded together in small groups, surviving as best they can. Though not all of these groups are friendly. What little technology still survives is hoarded by the more powerful groups. Situation: After several tough years your group had created a good life for yourselves. Through farming and trading with other groups you have managed to ensure that your people are fed and are safe from this hostile world. That was until a group of raiders attacked during the night and overwhelmed your defenses while most of the fighters were out on a trading run. When they made it back, they found only a handful of survivors, some were killed and others were taken along with all of the food and supplies stored. That is where we begin, can you survive in this world? Will you be able to find those that attacked you and get your people back? Mission briefing will follow in the events section, keep an eye out for it.
  17. Mission Name: PMC Ops Revenge Week 12 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Revenge.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 43 Platoon // 3 man element Alpha - Delta // 9 man elements Nomad // 2 man recon element Vortex // 2 man pilot team Situation Following several hours of open fighting between Russian and Chernorussian forces a tense ceasefire was called. The Russians still believe that the CDF openly attacked and killed their personnel. The CDF on the other hand believe the Russians opened fire on their QRF who had arrived to aid the Russians. The Russians, have threatened to withdraw all support for the Chernorussian government as a result. To avoid this and a wider diplomatic incident, leaders from both Russian and CDF forces have arranged a meeting to resolve the issues between them. The meeting is being held in secret to avoid any further issue. Any disruption to this meeting would spell disaster for any treaty between the Russians and the Chernorussians. Assets: 1 x UH-60M 1 x MH-6M Various ground support vehicles Friendly Forces: UN Observation force Chernarussian rebels Enemy Forces: Local criminal factions Neutral Forces: Chernarus Defense forces Russian Military observers/advisors Civilians: Civilian presence to be expected, concentrated in built up areas. Mission We must discover the location of the secret meeting between the Russians and Chernorussians. If we can disrupt this meeting the two factions will likely never return to the negotiation table and the Russian aid will cease. This will likely lead to the eventual fall of the Chernorussian governement. Execution Objectives: 1. Investigate and find the location of the secret meeting 2. Disrupt the meeting by any means Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  18. Changelog for 3.4.10 - [Added] Mk21 Centurion mounted Mora - [Added] Workaround for respawn GUI not loading at mission start - [Fixed] Sidemission Free IDAP cleanup - [Fixed] Main AO remaining enemy logic - [Fixed] Main AO name - [Tweaked] Normalize Enhanced Rewards magazine count - [Tweaked] Garrison building blacklist - [Tweaked] Enemy group compositions - [Tweaked] Chemlight attach/detach actions
  19. Changelog for 3.4.10 - [Added] Mk21 Centurion mounted Mora - [Added] Workaround for respawn GUI not loading at mission start - [Fixed] Sidemission Free IDAP cleanup - [Fixed] Main AO remaining enemy logic - [Fixed] Main AO name - [Tweaked] Normalize Enhanced Rewards magazine count - [Tweaked] Garrison building blacklist - [Tweaked] Enemy group compositions - [Tweaked] Chemlight attach/detach actions
  20. A Pyric success is still a success. Stop poking holes in my propaganda haha
  21. Mission Name: PMC Ops Revenge Week 11 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Revenge.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 43 Platoon // 3 man element Alpha - Delta // 9 man elements Nomad // 2 man recon element Vortex // 2 man pilot team Situation After our successful raid on the CDF data hub and upload to the Russian defense net, tensions between the nations have been high. The Chernorussians are obviously denying any responsibility but naturally the evidence shows otherwise. We have learned the the Russians believe a splinter group within the CDF was responsible and as such have remained sceptical. In an effort to drive this wedge even further a Russian officer is to be killed by what appears to be CDF troops. Assets: 1 x UH-60M 1 x MH-6M Various ground support vehicles Friendly Forces: UN Observation force Chernarussian rebels Enemy Forces: Local criminal factions Neutral Forces: Chernarus Defense forces Russian Military observers/advisors Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Ambush CDF forces on the way to the Russian compound and steal their equipment. While posing as these CDF soldiers we will move to the airfield under VDV control and kill the officer in charge of all Russian forces in the area and disable any assets at the location. The troops to be ambushed are enroute to the airfield and as such our arrival as them should not raise any suspicions. Maintaining cover while the operation continues will be paramount. Execution Objectives: 1. Ambush the CDF convoy 2. Steal their uniforms and equipment 3. Infiltrate the airfield in disguise and find the officer 4. Eliminate the officer and disable any VDV equipment you can 5. Maintain the cover supplied by the humanitarian mission Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  22. Quick note from me: The current value was chosen to give players a quality of life improvement without overly impacting game difficulty and was decided through staff testing. The intention was never to remove sway just make it more manageable.
  23. Hi @storm1188, You were banned on the 22nd of April 2019 so I've come to the conclusion that you indeed have served your time. I will lift your ban effective now. Please do remember to read and follow our rules in the future. Here is a link for future reference: https://forums.ahoyworld.net/topic/8575-ia-rules-guidelines/ BAN APPEAL SUCCESFULL welcome back.
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