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applechaser

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  1. Like
    applechaser reacted to Xwatt in EU2 Zeus Ops Feedback/Discussion Thread   
    I’ll look into possibly replacing our squad structure to the American Structure, as beautifully pointed out by both Jenkins and Gambit.
     
    its unlikely we will see the introduction this week, but most likely for next week. If anyone opposes this idea please do let me know below with some reasons why they may disagree with this squad structure.
     
    my intentions with this mission is that I just go straight off what the community wants, and what’s in their interest, I too have been hearing that squad lead roles have been taxing and somewhat scary for newcomers. So I do think that implementing this structure might help us to ease some of the people who want to TL.
     
    Thanks for the suggestions, keep them coming!
  2. Like
    applechaser reacted to Gambit in EU2 Zeus Ops Feedback/Discussion Thread   
    I can't agree more @Jenkins, I suggested the American style because that would, in my opinion, help open up the leadership roles, make them more accessible. With that said, some people would more likely take up those roles and with time, a level of leadership would train itself to work together, which in turn would make the newcomers' experience a bit more seamless, when they jump in a role of a rifleman. In my opinion teaching the community, and providing less daunting environment where they can easily hop in to learn should be the goal for us, so the community can grow. We, as players can do so much, lead by example, and offer help along the way, but ArmA's learning curve is already pretty steep with the million keybinds, adding a communication layer over it with TFAR, for people who just started to participate in these missions can be intimidating.
    I've heard too much that nobody wants to step up. I encourage all of you to take on these roles when situation arise, a little bit harder, but get your feet wet, because the appretiation from your fellow lads after, even when you try to carry out a hastily made half-baked bad plan, is worth the effort.
    Making the SL role more accessible and providing the option with an extra TL in the squads could provide more opportunity to get the experience, give more capacity to SLs to help their TLs learn. I usually join in at the latest time i can as to fill the missing roles if needed, and lately i've seen that SLs likely taken, but TLs are empty.
     
    Either way, even if the squad structure stays the same as is, it's upon the community to cultivate an environment where people won't feel intimidated to take these roles, and in the same time everyone can find the courage to tackle the challenge. I'm sure, if anyone interested, the more experienced guys and zeuses are willing to help, just ask for it. In the times i've been around, everyone (ofc with a few exceptions) was more than happy to help or eager to learn, this is why i personally prefer to hang around in this community. Great potential, incredible amount of effort from the zeuses, staff and regulars every week.
     
  3. Like
    applechaser reacted to Admiralbumfluff in Tactical's KOTH Highlights   
    @Lindi the real question is why does any of this matter ? 🤣
  4. Like
    applechaser reacted to Stanhope in Tactical's KOTH Highlights   
    With all due respect, this is the biggest pile of bs I've come across on this forum in a loooong time
  5. Like
    applechaser reacted to Lindi in Tactical's KOTH Highlights   
    Why are we talking KOTH here at all? I think we all agreed a few posts ago KOTH and I&A is worlds apart?

     
  6. Like
    applechaser reacted to Gambit in Tactical's KOTH Highlights   
    dont you worry, i wasnt asking how you do it, rather asking for the why. A lof of the situations you describedw can be solved with out of trim cutbacks, and it is even faster.
     
     
     
    Sadly, no. First off, you dont have to meet my standards. Being on top of a leaderboard in a ranking system that has absolutely no correlation with the scenario we are playing on AhoyWorld sadly doesnt prove anything. Im not the one to be convinced here. FYI, ive been flying on a 2.5-3 hours zeus op, without losing a heli. Does it matter? Sadly, no. Gotta do it a thousand times, then it might start to matter.
     
     
    your opinion, but here is mine :     give it time my friend, just give it time.
     
     
     
    In regards of your 30 min video, i watched the first takoff-landing-egress so far (will watch it in the foreseeable future), and i can see a few flaws. You rely on luck, take unnecessary risks and disregard others. LZ was cold, EZPZ, anybody could land in that space with a little bit of practice, and there was no problem with it so im gonna skip it over. On the other hand...
     
    The ingress, you opened the map while mid flight, low altitude with significant speed and lingered on the map for more than 10 seconds. Trees, lamp posts, heck, even bushes are a threat at that altitude, yet you didnt give a fck about it.
     
    Egress, another hummingbird heading your way, with speed, low altitude, close distance. Your evasion was to overfly him. At that split second, you gave up control. What if the other pilot's reaction was the same? What if you would have taken off of your lz a second later? Luckily you scared the other pilot into indecision. That save wasnt skill, it was pure luck.
     
     
    I dont want to spoil the rest of the footage for myself, since i dont have enough time to watch its full length now, but if you want to go over it either in private or in public, i am willing to share my critique, maybe point out what you doing right and what you could improve on. It would be nice to share some of it with the others, they might learn from it too. (Maybe we can do it private first, then pick and choose what you are willing to share) or you know, just say no and ill leave it at that.
     
    Oh and if you want to keep schooling me about how to land a helicopter and explain how and why a J-turn landing is done, i suggest you go over my transport heli 101 (on this very forum, if you need i can send the direct link to it - which is about to be expanded on, as soon as i am finished with polishing the material and got it peer reviewed), really basic stuff, just so you dont try to teach me things i already know about.
     
    I hope you dont take this wall of text as picking on you. You might see your skills as the best, and im not here to race. Being a pilot is serving, one might say self sacrifice. I think you get the point.
     
    Anyway, offer still stands, if you want i will try to help you transition your koth experience into a bigger scale and longer mission environment. 
     
    Have a good one
  7. Like
    applechaser got a reaction from Tactical in Tactical's KOTH Highlights   
    noticed that aswell XD, very interesting thing indeed.
     
    i also noticed that you really like to use walls and fences as landing zone any reasoning behind this?
     
    And i suggest that if you want to prove yourself to people from this server you actually do it on this server, instead of in a gamemode that has precisely nothing in common with what we do here.
     
    Anyhow, welcome to Ahoyworld i hope you enjoy your stay!
  8. Like
    applechaser reacted to Gambit in Tactical's KOTH Highlights   
    In I&A you would have been dead on approach, you would have lost your main rotor at least twice, blown up about 6-8 times. Hitting the fence is wonky, sometimes works, sometimes doesn't. The very first landing you did, you tried to use the buiilding as cover, yet you still landed on the far side of the compund, exposing yourself.
    In KOTH these might work, but AI is far more efficient with lock on missiles and everything else.
     
    And just curious, because i dont really like compilation videos, how many landings didn't make into this video. How many ended up in flaming wrecks. Skill is one thing, but consistency is the key. If you blow up 10 times then make it once and record the one to show it off as skill, well, in I&A and ovarall anywhere, wont get you good pilot status. Doing one extraordinary stunt is not as impressive as doing the less extraordinary but still hard to do stuff all day every day.
     
    What about the 99% J-hook landings? There are far more landing types out there for every situation. Barrier landing, out of trim cutback, etc. Every situation requires to use the appropriate landings. Flying is so much more than just speed. Starts from picking the LZ while doing a map-recon. Fisinhing it with getting back to base intact. Reliability is key here, on a long OP like I&A or zeus ops, players prefer a pilot who gets them to the fight, every. single. time. And not in front of an enemy squad to get instantly moved down while the heli leaves riddled with bulletholes forcing the players to watch the respawn screen and hop on the same heli just to repeat this process fr about 5 times more until one day, finally they get to fire at least one bullet and take down an enemy with it.  
     
    Being overconfident, disregarding the environment factors (big difference between KOTH player accuracy and available weapon systems and I&A AI behaviour) makes you less of a reliable pilot, hence they will mock you, until you adapt to the environment and needs of others. In I&A infantry wants to be on the ground, in cover, not immediately under fire while landing. In KOHT, they want to get next to the other guy just to shoot him and tbag him. Big difference. A good pilot takes these into consideration, not just trying to do the best airshow. Entertaining yout passengers is one thing, but you have to know when you can do a barrelroll to entertain, and when you have to switch to serious mode and place your passengers' safety above everything else. And by safety i dont moean get them disembark and whatever happens to them afterwards is on them. No. You are resposible for that. That would be like, here, im gonna drop you in a pond filled with piranhas, if you die, its on you.
     
    If you accept an advice, slow the approach, pick safer LZs, and take the humble approach. Be consistent, They want to get there, they want to fight. Help them achieve their goal.
    Either they trust you to do safe landings, getting them close to their goals, being consistent, every single time, or they will find another pilot and mock you when you say you are the 3rd best pilot in the world. Because in their eyes, you are fulfilling your goals (flashy, dangereous, unnecessarily extreme landings just to flex your skills) and not helping them achieve their goal (get on the ground and fight, not hopping on a helicopter, taking part in an airshow then die on approach).
     
    Good luck
  9. Like
    applechaser got a reaction from MidnightRunner in Tactical's KOTH Highlights   
    noticed that aswell XD, very interesting thing indeed.
     
    i also noticed that you really like to use walls and fences as landing zone any reasoning behind this?
     
    And i suggest that if you want to prove yourself to people from this server you actually do it on this server, instead of in a gamemode that has precisely nothing in common with what we do here.
     
    Anyhow, welcome to Ahoyworld i hope you enjoy your stay!
  10. Like
    applechaser got a reaction from Spaget69 in EU2 Zeus Ops Feedback/Discussion Thread   
    Yes, Zeus operations will be every Sunday at 17:00 UTC (with the TFAR(BETA) mod).
     
    Welcome to Ahoyworld i hope you enjoy it  
  11. Like
    applechaser reacted to Minipily in MSO Medical Handbook   
    The following handbook contains all the nessersary information you need to know about Advanced Medical Protocol and Practice on the MSO server.
     
    Please note: This is a Work in Progress
     
     
     
    MSO Medical Handbook.pdf
  12. Like
    applechaser got a reaction from Kacper in I&A 4 Beta Test Feedback   
    just some things i noticed from the test:
     
    1. goblin uav fell down (crashed)  like a brick when it spawned in the air again after "servicing"
    2. donating points doesn't work (pressing "donate" doesn't do anything)
    3. buying uav actions doesn't work (pressing "purchase" doesn't do anything)
     
    some suggestions (my opinion):
    1. make Crossroads whitelisted or somthing along those lines so not every person can just grab to troll with
        maybe apply for HQ acces on forums
        or maybe an in game voting system so that if someone wants the role they can cast a vote among the other players
    2. Opening doors of the tower would be fun to use as atc
     
     
  13. Sad
    applechaser reacted to itsmemario in Farawell my friends!   
    The time has come for me to say goodbye for this awesome community! im simply running out of time and i need to take long brake from gaming atleast until summer.
    special thanks to @Lindi for good times and making me feel young again. thank you @Xwatt @Geb @Stanhope @Norris @Patrik_swe and even @TheScar for random what just happened moments it was nice to play with you, i wish you best luck and good times on server!
     
    @Ryko Goodjob with IA4, you have spent so many hours to create something new and because of that i have to salute you!
     
    And for rest of the community, thank you all! ❤️
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