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ansin11

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Everything posted by ansin11

  1. @GamerbugUK This is one.
  2. People communicate that stuff in Vortex?
  3. ansin11

    Contact at Kamino

    Thats some nice filter my dude, makes it look a lot more real. I like that.
  4. You might have noticed that there's not a whole lot of communication between pilots necessary; I never even share a group with Vortex.
  5. You missed the point, @Stanhope. It's evolving is what @Geb is saying. Soon it will wage war all by itself. Be prepared.
  6. I don't break helicopters, I fly them
  7. It appears as though my point has still not managed to reach readers. I frankly don't give a lot if I get kicked, it is also a coincidence that both times it was done by @Stanhope, whom I personally like, but what I was trying to illustrate and get across was that I, as a player who has been around for a while, don't think that the current way of community managment works. Things are being done that shouldn't be done, things are being done without proper communication and basic social skills and other things that need to be done are not being done. The way I see it is that the staff team consists of trusted individuals the community deemed fit to ensure an overall environment that allows everybody a fair amount of fun, mutual respect and so on. Basically a community service. So what I was trying to tell you and show you is that lately, a noticeable amount of staff members have forgotten about this. Sometimes rules are enforced for the rules' sake and not for the community's sake, but what good are rules, made to ensure a healthy community environment, without a community? You can't put the rules or what staff thinks is a good idea before what the community thinks, at least not if you want to maintain AW's wide range. Yes, the rules have been enforced, player ansin11 was kicked. His actions had - as far as I can tell - no impact on other players, the asset he wasted is of hardly any value due to its immediate respawn and a rule was enforced, a rule that is commonly not reinforced, hence why most crashed aircraft are just blown to respawn. Why is it not reinforced a lot? Because the server population doesn't benefit from a bunch of broken helicopters scattered around the map. The rule exists, to be there when you need it because somebody is actually wasting one asset after the other and needs to be stopped in order to assure that other players can still make use of these assets. The question was "Was a rule broken?", but it actually should be "Is it necessary to enforce a rule in order to [...]?". Community / server rules are not like traffic regulations that need to be followed and enforced because lifes, injury and property damage are at stake, but, at least this is the way I see it, these rules should exist so that the staff can refer to them when it is necessary while at the same time making sure that when action is necessary, that action is equal for every player it is taken against. The question "Was a rule broken?" can be answered by a computer. If you want to manage the community based on that question you can replace all executive staff roles with a computer. But you can't govern a playerbase, because they just want to play and have fun, so by replacing the executive with computers you take away the space most humans need in order to enjoy their stay and at that point you might as well have computers replace the playerbase as well. I always get lost somewhere along my lengthy explanations... If I want you to understand one thing it is that, at least on the public servers, what the staff team or individuals from the staff team want or like is irrelevant. The players are only there to play, and you will have to respect whichever way each player chooses to do so. If his or her way is having a negative impact on other player's ways or possible ways then it is your job to restore balance. It's a public server and a variety of different people play on it. If you control it (too much), (too much) of the laid-back fun gets lost. Don't control it, just keep provide the necessary balance. Perhaps it helps if I outline the contrast of today's EU1 vs. when I got to know it. When I first came to I & A I could not fly whatsoever. I crashlanded more often than I touched down without any orange components, and various staff members watched it. I got tips and practice time, I killed many players with my crashes and I blew up more damaged helicopters than the server has slots, but all sanctions taken against me have been taken within 2017, and as of 2017 I could outfly or equal the vast majority of public pilots. AW has become decreasingly welcoming and forgiving towards the unaware. Rule enforcement and staff presence on public servers appeared, from my perspective, increasingly random. Back when I was still wasting assets like I was getting paid for it, the staff team on EU1 were regulars, people you knew, they were active in the ingame chat. But since that generation of staff has been replaced, it started to appear to me as though the newly recruited staff members were always the most active and / or the loudest on TS; forgive me if I'm wrong. They all run tags but you can't tell what tag you need for your problem, nobody knows why they need so many different tags and why they are collecting them like they were following some kind of carreer. Tags "Zeus" and "Admin" would be enough if you ask me, but whatever. Speaking of TS, they change that to force push-to-talk for everybody by default. The first time I brought friends over to the TS to play with them I messaged just about four different people to get voice activation for my friends who thought their mics were broken. Since I'm already sitting here typing I might as well keep going, so if @PiranhA meant me with any of this, I tell you that I could just be like @TheScar and not give anything about AW and only use the public servers provided to play a cooperative mission I happen to enjoy. But as you can read I am not doing so. I was thinking about making my own post, ever since the thing with the broken refuel script happened, because at this point I could no longer ignore it, but I chose not to, because I don't think enough people and especially not the necessary ones would even read such a post or agree with my way of seeing things. If you believe I have no reason to talk here, so be it, if you believe its too late to talk now, so be it, but I am talking here because I want to add my opinion to a pretty critical and urgent topic.
  8. It appears as though I need to elaborate further on what went down today. Follow me into a stream of thoughts inside the mind of a capable pilot inbound for FOB Guardian. You have entered the final approach to your landing point of choice in front of the spawn exit. Chronological order. Lockon warning. What? Where does that come from? Doesn't matter, the computer is always right. Flares. Do-not-fire-in-base-hint. Flares. Do-not-fire-in-base-hint. The approch is messed up because of the hints, there is a Huron below me. I didn't see him before. Pull up, it would be really embarrassing to hit him. Oh boy, that was close. Where did that missile come from? [looks towards the runway area of Altis International, helicopter moving somewhere] [lets go of Alt key] Gryphon. Headed straight for me. So that's where that missile came from. Collision. Now at that point I was pretty happy because I had avoided screwing up entirely by hitting the Huron and I had appareantly managed to take the Gryphon with me. I do regard that as a great success, I can certainly count the times I hit a jet with my helicopter on one hand. It does happen, but rarely, and requires a ton of skill luck. Enter the chatlog: 14:54:10 | (Side) ansin11: awww yisss 14:54:17 | (Side) ansin11: way to take down a Gryphon 14:54:25 | (Side) Player X: Enemy jet over Guardian ? 14:54:25 | (Side) ansin11: flawless 14:54:32 | (Side) ansin11: na it ded player X 14:54:39 | (Side) Stanhope: don't tell me you intentionally flew into it? 14:54:48 | (Side) ansin11: MAYBE 14:54:59 | Player #78 ansin11 kicked! 14:54:59 | Player #78 ansin11 (GUID) has been kicked by BattlEye: Admin Kick (Waisting assets/stan) Now it should be pretty obvious that I did not hit the Gryphon intentionally (Have you tried that? If I could, I would, but he either hits you or you're the only one going down.) nor could I avoid that collision. You can't possibly say that this is to be considered a waste of assets, trading something that respawns immediately for a dangerous enemy fighter aircraft. I hope you can understand why I felt treated unfairly there. You can recall exactly one incident of me being kicked because as of today, I only have been kicked twice. That first time was when you were annoyed by people pinging zeus. You expressed this in the chat. Now I wasn't one of them, but after you brought it up, I made sure to add my ping to the melody once (what else did you expect from me?). This sent me into the ocean south of Altis, and since getting out of there again presented itself rather complicated, I actually required Zeus assistance, so I pinged again, which got me kicked. This doesn't seem fair to me as I was the only one being teleported and as sudden teleportation is something I am helpless about, making it not very nice. Since I was not told that would happen and since I was having some banter with you anyways, I might as well ping you again to undo that abuse of Zeus powers, but yay I get kicked. So being a regular earns me easier penalties and less reasons to be treated kindly and fairly? Being a regular means my first crashed helicopter of the day is a wasted asset? I didn't think so, but this is what it comes across as, and this is not exactly good for AW. Besides I believe, and that's what you took my word for and what I got kicked for, that I took down a Gryphon, and that is, using just a Ghost Hawk helicopter, a feat and not a waste of assets.
  9. Now since we're at this certain point anyways I might as well get some things off my mind regarding the staff team I've been unhappy about for a while now. I am aware that I only play EU1 and mostly post useless content on the forums as well as in the ingame chat, but that's not really the matter here. Gotta stay entertained somehow. So, despite being known to the TS server for some 804 days and playing EU1 for more years than is good for any of the factions involved, I never saw myself as eligible for any staff position. That is because in my eyes staff roles bear responsibility with them I am not willing to take everytime I want to play on the server. This is also where I see parts of the staff team failing. Just today, for example, I got kicked from EU1 after an aircraft collision above FOB Guardian. Now I can't tell you what I got kicked for because I didn't take the time to read the message, but it matters not for the point I wish to make with this story: I recieved no warning nor was I asked to lay out my side of the story. I claimed to have collided with an AAF Gryphon and it was a really really close call and I thought I collided with him judging by the last split-second before my death, but after respawning I saw a jet above the FOB. So I might also have hit the Huron taking off just below me, but I didn't get a teamkill message. It's also possible that the wreck of my Ghost Hawk hit that Huron. As you can see, I, a pretty veteran player to the I & A mission, could no longer tell what happened; instead, there was no time spent figuring out who was responsible for whatever happened or if I had done wrong intentionally, I just got kicked. A while ago, FOB Guardian as well. I tend to show off my superhuman pilot skills by landing on one of the roofs presented around the FOB. On most days half of piloting is waiting for passengers to come to be, so why not do it there. Harms noone, but some members of staff don't like seeing it, I know that and I have been told that. Removing me from the pilot seat in order to move the helicopter off the roof without asking me to move it myself - which I would do once a passenger shows up and looks around for a trusty pilot - doesn't feel nice and doesn't shed good light on whoever did it. It just doesn't seem very professional in my eyes and was not very respectful in any case. Next up we have @Stanhope. Now I have no idea how or when he got into the team and I also don't know how he does on EU3. But he sure does a good job on I & A, both for the development, code maintenance and server moderation. Because most of the time, if I see admin work that needs to be done it's done by Stan (on EU1 at least), and not by one of the many other people with admin rights to the server. Again, I don't play EU3, so the only one I have seen do any work on I & A development is Stan, so that's credit where credit is due. He doesn't get away just like this though, because he too has shown lack of taking responsibilities properly at least once, but this text is boring enough as it is, so since you, dear reader, have come this far already, I am not going to bore you with that. I am going to mention that Stan is one of the nicer staff members and defenitely one of the most approachable ones. The last thing is staff just not doing anything at all. If i crashland my helicopter, spend 30 minutes waiting for a repair specialist to be flown in, he repairs it and discovers that all fuel has leaked and the mission still has a refuel script for engineers and repair specialists that doesn't work, then it's not my fault or any other players fault that the mission doesn't work properly, and if the mission doesn't work properly, what do these people have Zeus for? For the shiny tags? So in conclusion we have problems at at least the following points: Respect (the player is another human being with feelings, not some randomly named entity that gets replaced by the next one anyways) Taking responsibility (again, in my eyes staff positions are a job, no privilege; if you want to enjoy a session without having to respond to calls every minute or won't be bothered to treat every player the same fair way, make a second Arma 3 profile) Integrity (for some staff members some rules don't apply or they just sometimes apply) Interaction (explain why you take certain actions against somebody please) Kindness (similar to 1., how can you expect a healthy community if all you do is hand out orders and bans, at least attempt to hint towards the rules or explain that talking in one of the global channels should not be done because it annoys everybody else) Transparency It's late and I can't really think about much at all right now, but some people really need to get their shit together, I know that. Doesn't seem like much coming from a guy who should be banned for trolling and not the best overall attitude, but maybe that's just the right guy for that. I've never been a very active part of AW, but lately I think twice about joining the server, because chances are I won't be able to enjoy my stay.
  10. Autohover landings are best landings.
  11. I do not know of any way to exchange real time data with the mission script, so unless the server is set to restart every 24 hours, no.
  12. @Nibbs The server is not reset based on a schedule and the server time does not correspond with real time. The default time for scenarios is 12:00, I am rather confident that this was never touched for I & A, thus whenever the server restarts or anything else leads to a mission restart, the server time is back at 12:00.
  13. This is what you get for landing without autohover.
  14. That is the case for most of Altis' ocean, but Tanoa for some reason has varying depth even at the generic offshore ocean distance from land and Malden and Stratis are something in between if I remember it right. This should not play any role though, since the vehicles float. I like the idea as it would make boats useful at last.
  15. I am not sure what agents are, but they are mentioned in several object retrieval related commands, might be Arma 2 only though.
  16. Don't run Arma 3 servers maybe? They do not seem to have collision with themselves or are drawn incorrectly, so I'm guessing you don't know about any way to retrieve their object?
  17. @Stanhope No, I can not remember seeing that legendary man fly a jet. Or anything else. But does he land without autohover?
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