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SiegeSix

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  1. The Bloodhounds Modset TheBloodhounds.html Situation Last OP was a success. However it has caused some complications with our stay in the country. We’re trying to talk our way out of it by saying we were on a patrol per request by our payrollers and they engaged us, but they aren’t buying it. This forces our British allies to aid in the negotiations on our behalf. However, as a consequence of all of this, the Takis decided to up the amount of militia raids. Not long ago, one of our businesses was struck and later a British convoy. The British retaliated by showing a larger and more armoured presence in the area, but without any luck, failed to attract a presence. That was until a group of seven elite operatives from her majesty's service was heading home in their rovers. Their convoy of two vehicles were struck in a passage. The only information we’ve received is that they got overrun and captured, not killed. Since the attack happened so close to the takis, the British are scared their intervention on the matter would cause a further diplomatic dissolution, and as a result has asked us to see to it. Friendly Forces The Bloodhounds, Private Military Contractors - x1 Two-man command element - x5 Four-man operating elements - x1 Two-man tacticool pilot element British Armed Forces, Army & Airforce Neutral Forces Takistan Insurgents, Grunts w/ technicals Enemy Forces Takistan Militia, Grunts w/ technicals Takistan Military, Army & Airforce Mission A team of UKSF was captured in an ambush. Our objective is to find and rescue these fine men. Additional Information Overall command falls on "Overseer". Operational command falls on "Master Chief".
  2. The Bloodhounds Modset TheBloodhounds.html Situation Welp. Situations went from complicated to fucked and we’re getting payed for it. The Chinook incident caused the Takistan military to directly engage us. The brits have also raised questions as to why the militia forces and army guys didn’t engage each other. According to one of my sources, it appears they aren’t happy about the takistanian regime anymore. After a brief negotiation with the NATO troops in Takistan, we’ve agreed upon a deal: The Brits will share our airfield while ongoing negotiations will prove whether the takistanian government is an ally or an enemy to be threatened by. In the meantime we’ve drawn up an agreement. While our original contract is complete, we’ve managed to agree upon a new one: Disruption of takistanian military activities. Friendly Forces The Bloodhounds, Private Military Contractors - x1 Two-man command element - x5 Four-man operating elements - x1 Two-man tacticool pilot element British Armed Forces, Army & Airforce Neutral Forces Takistan Insurgents, Grunts w/ technicals Enemy Forces Takistan Militia, Grunts w/ technicals Takistan Military, Army & Airforce Mission After our last engagement with the Takistan military, I think it’s only appropriate that we retaliate. Good thing we’re getting paid for it too. The takistanian soldiers are doing a so called “routine” search of the village of Mulladost. The terrain provides a perfect opportunity for us to strike. Additional Information Overall command falls on "Overseer". Operational command falls on "Master Chief".
  3. The Bloodhounds Modset TheBloodhounds.html Situation After discovering the dead British soldiers, they’ve started blaming the militia. We have however put ourselves on the suspect list as well. However, as a result of the dead brits, the UK has increased their presence; having deployed multiple checkpoints and begun working diplomatic negotiations with the takistanian government in order for NATO to allow an iron fist to be swayed above the country. For us, this means we need to stay low and it appears we’ve received a job that supports that. Friendly Forces The Bloodhounds, Private Military Contractors - x1 Two-man command element - x5 Four-man operating elements - x1 Two-man tacticool pilot element Neutral Forces Takistan Military, Army & Airforce British Advisors, Advisors Takistan Insurgents, Grunts w/ technicals Enemy Forces Takistan Militia, Grunts w/ technicals Mission A local miner has been reporting loss of vehicles en-route due to militia activities. Meet up with him at one of his mining sites and discuss what kind of help is required. Additional Information Overall command falls on "Overseer". Operational command falls on "Master Chief".
  4. You can also go into the editor, under the ACE Arsenal section add the stuff you want added and then press "Export". You now have multiple classnames in shorter time than ever
  5. The Bloodhounds Modset TheBloodhounds.html Situation “The Bloodhounds” are in Takistan to perform foreign and in-country bidding. The newly formed Takistanian Regime is already taking the country ruling with an iron fist. After several reports over a couple of days, regarding human right violations, NATO sent some military advisors from the UK Armed Forces. Their role is to evaluate and teach strategy and handling as a part of the Takistan military tactics. However we’ve gracefully accepted a contract from a third party that pays handsomely. Our contract is simple: Disrupt affairs between NATO and Takistan. Friendly Forces The Bloodhounds, Private Military Contractors - x1 Two-man command element - x5 Four-man operating elements - x1 Two-man tacticool pilot element Neutral Forces Takistan Military, Army & Airforce British Advisors, Advisors Takistan Insurgents, Grunts w/ technicals Enemy Forces Takistan Militia, Grunts w/ technicals Mission Passive actions are not our strong suit. We need to hit them hard. First order of business; strike a blow on the British forces. Additional Information Overall command falls on "Overseer". Operational command falls on "Master Chief".
  6. AW MVP 2021: @DomT for his incredible work on Frontlines, making it a custom gamemode that we (the players) can help shape. AW Strictest Staff Member 2021: @LH5 he is the only one I've yet to persuade. Fucker won't give me my will. AW Best Team Player 2021: @Moto sigh, despite his efforts to prove himself as plat co, he does serve as a humble little servant to the teams on the battlefield. AW Most Helpful Member *Non Staff* 2021: @Mikael where I shall fail, he shall prevail. AW Most Friendly Member 2021: @FrOzT he shows no effort to show favortism to anyone. AW Most Incoherent Member 2021: @LH5 callouts should be useful while being concise, not "idk, something with an engine". AW Best Voice 2021: @Jenkins ArmA NPC voice impressions wins the lot. AW Worst Joke 2021 : @LH5 2020's joke returned. AW Best Moment 2021 (can be in-game, on Teamspeak or Forum): AW Best Driver 2021: @SiegeSix AW Worst Driver 2021: @Xwatt You deserve it more than anyone else AW TeamSpeak Channel 2021: Ahoyworld Enhanced [TFAR] AW Role Model 2021: @Mikael being friendly, helpful and active keeps the cogs spinning. AW Best Shot/Worst 2021: @Sho_Iwaizumi
  7. Record Straight Pt. 2 Mission Length 90-120 minutes Modset Arma 3 Preset RecordStraight.html 3den enhanced removed. Situation “So I’m supposed to believe the Taliban somehow rigged multiple buildings to cause as much chaos needed to attract our attention?” - CID Agent “It’s what happened.” - Stanic “Listen, Warrant Officer, Stanic, these charges aren’t just something where we sit down and have a little chat. We have multiple confirmed civilian casualties as well as severe structural damage to private AND commercial properties, and the only faces we can blame, well, it ain’t the Taliban.” - CID Agent “Didn’t you guys send some investigation team to check out the AO?” - Stanic “We did. American C4 were the primary offender to the structural damage. NATO 556 were used to shoot the civilians. Last we checked, the Taliban ran with ancient Soviet weapons.” - CID Agent “This is aint’ right.” - Stanic “Of course not. Looks like our time is up. I will speak to you later this evening” - CID Agent. Friendly Forces US Green Berets, Motorized Special Operatives Enemy Forces Taliban, Motorized Insurgents Mission While the interviews are on hold, the ODAs set out in the early hours to check out a blind clue, that may help them understand what is happening. Command / Logistics Overall commnads falls on Overlord. Opertional command falls on Alpha Commanding Officer.
  8. Record Straight Pt. 1 Mission Length 90-120 minutes Modset RecordStraight.html Situation “Warrant Officer, we both know what happened there. We’ve talked to the other members of your team. You can’t talk your way out of this one. We have local eye witnesses and drone footage of what happened that day. If I were you, I’d accept the deal and write a confession.” - CID Agent “Confession? To what? A lie? Do you not have a recording of our comms during that OP? It would tell you everything.” - WO “Unfortunately the server that contained the files was lost in an “accident”. How about you tell me what I would hear if I listened in? ” - CID Agent “Well, we left MOB Grace...” - WO Friendly Forces US Green Berets, Motorized Special Operatives - 2x12 ODAs Enemy Forces Taliban, Motorized Insurgents Mission The year is 2014 and the US Green Berets are still at large operating inside of Afghanistan trying to suppress the Taliban. One of their primary objectives is to train a local Afghan Army to stand against their own. However, on one tour two ODAs were sent on a patrol to investigate some complaints of the elders from a nearby town regarding Taliban harassment. Command / Logistics Overall commands falls on Overlord. Operational command falls on Alpha Commanding Officer.
  9. *Geneva convention would like to know your position*
  10. Is this client side? No information on the workshop page
  11. SiegeSix

    Do you play DCS?

    F-16 go *flip flip*
  12. Halloween Special Mission Length 90-120 minutes Modset Halloween Special.html Situation Some time in the seventies an american and japanese scientific task force was formed in secrecy. Their main duties were to establish a research lab on Wake Island in order to establish an isolated forefront for their scientific discoveries. Sometime in the new century a breakthrough was discovered. It appeared they had opened an anomaly. Just a couple of days ago, a scientist were sent in full biohazard equipment to interact with the anomaly. Any and all contact between the island and ANYWHERE else was cut off the moment they laid hands on the anomaly. Fearing public knowledge of the situation, the top brass within the task force ordered a complete shutdown of the island. Friendly Forces Combat Technology Research Group, Motorized - 4-man command element - x3 4-man support elements - 8-man Biohazard Containment Unit Enemy Forces Everyone Mission Top Brass are in a complete fucking panic. They want us to shut down any acitvity and dissolve of any information regarding what has happened. That means burning any evidence, blowing any research facilities and killing any survivors on the island. Complete fucking wipeout. Execution - Insert to the island - Scavenge any vehicles - Find and destroy any research facilities and personnel Command / Logistics Overall command falls on callsign Overlord. Operational command falls on Alpha Team Leader.
  13. The Payday Mission Length 90-120 minutes Modset Payday.html Situation Altis has always wanted to disassociate themselves from NATO and other military organizations. In the process, they localized every production means - including weapons and explosives. One such factory lays under the Institute of Weapon Manufacturing Inc. or IWM. Fearing hijacking of cargo in transit their convoys are frequently supported by Raven Security forces and special armed police. Meanwhile a terrorist group known only as "The Ferals" are american backed and is tasked with one thing; disrupt Altis' means of weapon manufacturing. Lucky for them, a shipment is about to hit the road. BLUFOR Special Armed Police, Motorized Police - 2x5 Special Police Officers (Leader, Paramedic and 3 officers) Local Police, Motorized Police - Patrols OPFOR The Ferals, ? - ? Independent Raven Security Forces, Motorized - Armoured Vehicles Mission To be revealed. Command / Logistics Overall commands falls on the Team Leader of the first team on each side.
  14. The Boomerang Effect Mission Length 90-120 minutes Modset TheBoomerangEffect.html Situation In 2018, a group known as the Молящиеся святые killed a french nationalist. A chain of political events kicked off from the killing, which led to the Italian ambassador in Greece to make a public statement on social media, that he condemns all actions this group has made. This message made him target number one. The group managed to hack his private computer revealing involvment in human trafficking, Italian diplomatic plans and secret military interventions in Greece. The group claims they only target high profiles to reveal their true nature. This has made the ambassador anxious to get off the island. Friendly Forces Private Security Contractors, Motorized Contractors - 4x4 Teams (TL, Medic & two operators) Local Police, Motorized Armed Police - 1x8 Bravo 2-1 Ambassador, VIP - x1 Italian Ambassador (first come, first serve) Enemy Forces Молящиеся святые, ? - Unknown Indenpendent Forces Armed Civilians, ? - Unknown Mission The ambassador has been anxious, so he has hired us, a private security company to aid him in his escape off the island. Since aerial transportation is risky, we'll have to go by vehicle. Execution Load convoy Drive VIP to civilian airport NE of island Command / Logistics Overall command falls on callsign Lonestar. Operational command falls on Spartan Team Leader.
  15. SiegeSix

    Do you play DCS?

    F/A-18C Hornet F-16C Ka-50 UH-1H Huey Flaming Cliff 3 MiG-21Bis A-10C II Dynamic PVE missions
  16. +1 Being able to visualize what the other end of the radio is calling out is a huge plus. On the more technical side, it allows learning of a zeus/leader's gameplan and tactics. What to expect and the loopholes within.
  17. While I want to remain neutral, this point is excellent. We are lacking players and I've had to cancel two otherwise perfectly accomedative operations because of this. Knowing what has happened on (almost) every side of this drama, I know that every decision made by individuals can be defended. When I found out about the whole charades, I didn't care initially until we started dropping in numbers, that's when I started having an unsatisfied attitude towards the ordeal. While I know some of the members of this other community is still playing from time to time, I still see a lack of attendence in general. As a mission maker, I want players to attend gamenights. As a veterinarian & critically acclaimed diplomat within AW, I find it sad to loose so many friends, regular players and staff members because of this.
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