Jump to content

SiegeSix

Donator
  • Posts

    398
  • Joined

  • Last visited

  • Donations

    15.00 GBP 

Everything posted by SiegeSix

  1. Operation Evergreen Mission Length ~2 hours Modset OperationEvergreen.html Situation A soviet arms dealer, codenamed "Poseidon", has made his name by selling weapons to both soviet insurgency, middle eastern parties and has served as off-shore funding and arsenal by special forces in the Eastern Bloc. The CIA tracked every lead they could get their hands on and learned that he will be attending a business meeting regarding a big shipping operation in Albania. For this, we have dispatched a black ops unit to kidnap him and cease the operation by any means necessary. Friendly Forces CIA Black OPs unit, Airborne Special Operations x1 2-man Field Command (CMD, Medic) x5 6-man Teams x1 1-man Transport Air Crew x1 3-man CAS/MEDIVAC Air Crew (Pilot, Crew Chief, Crew) Enemy Forces (Corrupt) Albanian Armed Forces, Combined Forces - Motorised/Mechanized Infantry - Suspected Armor - Rotary Transport Aircraft Independent Forces (Corrupt) Albanian Police, Patrols & Checkpoints Mission We need to either intercept the soviet arms dealer in transit and interrogate him about the shipping operation OR track him to the site. Either way we need him alive. We know of an Albanian Lieutenant in the area with some information on the cargo and manifests, it would be nice to capture him as well. From there, it's search & destroy on the shipping operations. Execution At CMD's discretion. "Poseidon" needs to be grabbed alive. He has most likely planned multiple escape routes, so swiftness and accuracy is of utmost importance. ROE is only fire if confirmed hostile. Command / Logistics Overall command falls on CIA Operations Chief "Overlord". Operational command falls on CMD. This is an off-the-book operation. We only want high value individuals (Lieutenants, chief of operations, drivers etc.), the rest is at CMD discretion.
  2. Looking forward to it. Modset looks interesting
  3. Wouldn't this mean we get punished for dying? Instead of dying instantly, we are stuck on a 2 min 30 sec timer where we can sit and be bored while medics treats us?
  4. I agree. I vote yes to all of this.
  5. Mission Name: Star Wars Campaign Week 5 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AWStarWars_Zen.html *NOTE updated HTML with ZEN addition* TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 40 (4 Squads of 9, Vortex, Reaper and a 2 man command element) Situation After our last mission, the reconnaissance unit has moved further east where they relayed the whereabouts of a major CIS staging site. The reports indicates two major towns under occupation, a possible droid factory and airfield occupied for CIS aircraft use. This poses a significant threat towards the independence of the Crul, as well as civil rights. Assets: x4 LAAT/I Gunships x1 ARC-170 Friendly Forces: Grand Army of the Republic Enemy Forces: Confederecy of Independent Systems Civilians: Towns may contain civilian presence. Mission We have been tasked in seizing the occupied towns and neutralizing any CIS acitvity. Execution Objectives: Liberate the towns of Botana and Beratna. Find and destroy the CIS droid factory (Optional) Liberate occupied airfield. Rules of Engagement: Enemies may be engaged on sight based on current commanding officer's orders. Civilians are present, so collateral damage is to be avoided at all costs. Admin & Logistics Equipment & Resupply: All assets at base falls under the commanders' control. Reinforcements: Unlimited At commanders' discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Captain. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  6. Tripod in the launcher menu? Also I expect 100% reporter roleplay here
  7. Mission Name: Star Wars Campaign Week 4 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Star Wars.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 40 (4 Squads of 9, Vortex, Reaper, 4-man Joker element and a 1 man command element) Situation Our platoon has been dispatched to the planet of Crul. The enemy has fortified this planet and kept it under tyrant rule for far too long. The senator of this planet has agreed to launch to an invasion lead by the 501st. As the initial invasion was a complete success, the 212th Attack Battalion was called to assist in the direct confrontations against the CIS droid army. Assets: x4 LAAT/I Gunships Friendly Forces: Grand Army of the Republic Enemy Forces: Confederecy of Independent Systems Civilians: Towns may contain civilian presence. Mission Forward reconaissance unit has relayed the whereabouts of a droid power grid that keeps the clankers running. We will link with the recon unit and proceed on the intelligence. Execution Objectives: Link up with the recon unit Plan a course of action based on the intelligence Rules of Engagement: Enemies may be engaged on sight based on current commanding officer's orders. Civilians are present, so collateral damage is to be avoided at all costs. Admin & Logistics Equipment & Resupply: All assets at base falls under the commanders' control. Reinforcements: Unlimited At commanders' discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Captain. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  8. Mission Name: Star Wars Campaign Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Star Wars.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (4 Squads of 9, Vortex, Reaper and a 1 man command element) Situation Last week we managed to find encrypted intelligence that we've sent over for analyzis. The analyzis has concluded the whereabouts of their oprerating center. Command has deployed us on the final mission to eradicate the CIS forces in the region. Assets: x4 LAAT/I Gunships Friendly Forces: Grand Army of the Republic Enemy Forces: Confederecy of Independent Systems Civilians: Towns may contain civilian presence. Mission The location of the operating has been found. Deploy to the region and eliminate any CIS activity present. Execution Objectives: 1. Find & Destroy Operating Center 2. Seek & Neutralize any CIS activity Rules of Engagement: Enemies may be engaged on sight based on current commanding officer's orders. Civilians are present, so collateral damage is to be avoided at all costs. Admin & Logistics Equipment & Resupply: All assets at base falls under the commanders' control. Reinforcements: Unlimited At commanders' discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Captain. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  9. Mission Name: Star Wars Campaign Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Star Wars.html *NOTE that we removed Lightsaber & Force + Improved Melee Mod mod from the HTML. TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (4 Squads of 9, Vortex, Reaper and a 1 man command element) Situation While we were succesful in finding our fellow troopers and destroying an orbital cannon installation, the CIS still persist with attacks in the region. The attacks grow larger by the day and it is now threatning the lives of the civilian population. We just got word that the town of Mantolin are in the middle of a CIS invasion. We must stop this attack. Assets: x4 LAAT/I Gunships x2 RTT Ground Transportation Friendly Forces: Grand Army of the Republic Enemy Forces: Confederecy of Independent Systems Civilians: Towns may contain civilian presence. Mission The CIS invasion on Mantolin is threatning civilian lives. We must deploy to the area and neutralize any and all CIS presence in order to preserve innocent lives. Execution Objectives: 1. Deploy to the town of Mantolin. 2. Eliminate CIS presence in the town. 3. Secure the town during the invasion. 4. Launch a counterattack. Rules of Engagement: Enemies may be engaged on sight based on current commanding officer's orders. Civilians are present, so collateral damage is to be avoided at all costs. Admin & Logistics Equipment & Resupply: All assets at base falls under the commanders' control. Reinforcements: Unlimited At commanders' discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Captain. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  10. Mission Name: Star Wars Campaign Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_StarWars.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 40 (4 Squads of 9, Vortex, Reaper and a 2 man command element) Situation The Clone Wars has begun and galaxy is at unrest. The Confederecy of Independent Systems has occupied several planets as a stragetic power move to seize territory. The 212th Attack Battallion has been dispatched to the planet of Nath where they will destroy the robot army. Assets: x4 LAAT/I Gunships Friendly Forces: Jedi Order Grand Army of the Republic Enemy Forces: Confederecy of Independent Systems Civilians: Towns may contain civilian presence. Mission A friendly Turbo Tank has recently been deployed and has since then been ambushed. In it's disabled state it has requested a QRF force to assist in the battle. Execution Objectives: 1. Deploy the ambush site 2. Fight back any CIS forces Rules of Engagement: Enemies may be engaged on sight based on current commanding officer's orders. Civilians are present, so collateral damage is to be avoided at all costs. Admin & Logistics Equipment & Resupply: All assets at base falls under the commanders' control. Reinforcements: Unlimited At commanders' discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Jedi Master & Platoon Lieutenant. Platoon Lieutenant has clone command, but overall command falls on the Jedi Master. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  11. That's for later. There ain't no air cavalry to start with
  12. Knowing Midnight, I don't think anyone will be disappointed
  13. Just skip step 4. When you start the game with ACRE, it will prompt an installer that will install the teamspeak plugin for you
  14. AW MVP 2020: @Stanhope the GOAT AW Most Friendly Admin/Moderator/Spartan 2020: @Norris always has a smile and ready to laugh *most things AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope (2. place Midnight) helped undumb some players AW Most Active Staff Member 2020: @LH5 this man never sleeps AW Strictest Staff Member 2020: @MidnightRunner well... In the matter of enforcing the rules the most AW Best Team Player 2020: @SimseFL if I were Mini, then Simse would be my FrOzT AW Most Helpful Member *Non Staff* 2020: @Sho_Iwaizumi I've seen you help the newer players AW Most Friendly Member 2020: @FrOzT AW Tacti-cool member 2020: @Minipily for the mustache alone AW Underrated Member 2020: There are no underrated members. AW Best Pilot 2020: @Norris I saw you fly during the early PMC ops and I fell in love AW Worst Pilot 2020: @Stanhope if at first you don't succeed, then try again... and again and again and again AW Best Voice 2020: @Xwatt perfect ASMR voice AW Worst Joke 2020: @LH5 "Hi back" AW Best Moment 2020 (can be in-game, on Team Speak or Forum): When regrouping goes wrong ( @frack ) AW Best Forum Post (please put URL in): Xwatt's Departure AW Worst Driver 2020: @Xwatt is a head taller than everyone else on this podium // EDIT: LH5 is gaining AW Best Fail 2020: When *someone* crashed the An-2 into the mountain trying to evac AW Team Speak Channel 2020: AWE Setup Room AW Best Screen Shot 2020: Hammer's Memoir from WW2 AW Best/Worst Call-out 2020: @Stryker990 spending 2 full minutes complaining about how he couldn't pronounce "shed" AW Candidate for the Hague 2020: @Stryker990 has executed more unarmed people (including civilians) than anyone cares to think about
  15. Let me rephrase old man: AW Kick of the Year award:
  16. Don't know if it's too harsh: AW Biggest Meme of the Year
×
×
  • Create New...