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Liru the Lcpl.

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Everything posted by Liru the Lcpl.

  1. I dunno about you guys but I'm excited for the new season of Orange is the new Black coming out in 2017... ... ... ... ... ... ... ... ... ... ...think about it...
  2. WE HAVE TO GO DEEPER DiCaprio!!!
  3. When there are no pilots, people generally use the boats. however, the boats don't respawn by the spawn base when people exit them to get to the AO and people don't want to drive. As a zeus I've had to go into the server and manually bring the boats back to that base cause people were sitting around doing nothing. That's the bug ;3
  4. This is why we need to limit the freaking rewards... that's not a zeus style, that's just BS waiting to be abused... And I completely agree. the better you can judge your playerbase, the better operations that you can design for their skill levels. if I have more snipers, i'm adding more statics for them to pick off. If they have veteran AT gunners, i'm adding more ground vehicles to the op. If they bring AA, i'll bring in a chopper for them to swat, etc. The true reward zeus players get though, is the shenanigans that results from these ops...
  5. Counter: If you make the zeus ops too difficult, your players won't come back. I've seen it waaaaaaaaaay too many times to a large range of players, both noobs and pros. people come to Zeus ops to be entertained and a thrill, and a challenge second. Trust me... your playerbase is everything when it comes for zeus ops... You get more leeway as a zeus for a public server because the playerbase is already there for the server's I and A, but again, don't ever, EVER be a reason why people LEAVE the server...that's a no no... (of course I don't have the authority to say that here but in my opinion that's common sense...)
  6. The quote is regarding an event in the link where my players killed themselves because they were too close to a satchel that they placed to try to demo an ammo cache. In my honest opinion, Zeuses NEED TO adjust to the players so they can make a mission that they will enjoy and find compatible...but some people have the fame to make the playerbase adjust to them... and it causes a lot of weeding out of people... But there are some actions that happen that not even the great Zeus can control...hence the link...
  7. For EU 4 you're going to have to talk to the CS about that one. EU 4 was Lt's private event server but I think something along the lines of scheduling Spartan events on EU 4 would be a cool idea. If the event is properly advertised I can assure you that you'll have a 20+ player turn out (as I did months back when I hosted custom zeus ops) but maybe we should throw that into the suggestion box, or pass the idea to @MessedUpSmiley who's handling the Spartan project. On a side note about rewards...use common sense guys... spawn stuff that you could hypothetically easily blow up later Also 300th post...THIS...IS...AHOYWORLD!!!
  8. PC -Arma 3 (zeus n all) -Pay2Day (when I wanna yell at their moderators) -Homeworld (1999(and screw that remaster)) -Overlord (because my girlfriend always plays true evil and I find it hilarious but secretly it freaks me out cause i'm always good evil) -Battlestations Pacific (world of warships and world of planes before it was cool) Gamecube (yea, I said gamecube) -Gauntlets Dark legacy (think the arcade game but every freaking level...) -Phantasy Star Online Episodes 1 and 2 (what I grew up with)
  9. ohh ohh @radek I love these! Ok let me throw in my hat here! Overall: You have to remember that EU 1 and 2 are more on the casual side in terms of public servers, so it's just a potpourri of people playing tactical and EXTREMELY casual gameplay. If you want something better, I would *highly recommend* you take Colsta's advice and look into EU 3. It has mods that fix AI stupidity (thanks to ASR_AI3), communications (with TFAR), command structure (thanks to the high level of discipline in that server group), and honestly all of the other gripes you seem to have listed. Just a thought 1. I and A mission system. I miss the defenses too, and believe that I and A 3 will change up things quite a lot. We also have a lot of new Spartans coming up in the ranks for more customized AOs. 2. Like I said, it's a casual open server. The spam in side chat is just one of those vanilla things... I've found groups of people that prefer VON chat though in EU 1 and 2 (mostly 2 actually) and usually roll with them. It's all about finding your squad mates and being social 3. That's the intelligence of the vanilla AI you're talking about right there. Some scripts can fix small things, but i'll admit vanilla have a difficult time reacting to engagements around the 1 kilometer mark. Hence why i'll the people highest on the leaderboards are snipers or lone wolves in tanks... or me with a truck filled with various amounts of titan launchers and missiles... (I only do it on EU 1 and 2 compared to everywhere else because they are casual servers, and at that point it's just me having a bit of fun messing around competing with them tank wolves for kills) 4. Ahh yes, the EU 1 charge... again, a side effect of a casual server. Not really much can be done about that one... Again, I would really recommend EU 3! :3 over n out! -Liru
  10. Liru the Lcpl.

    20161017232002_1.jpg

    Fair point, ladders are difficult because you have to position them with the entire platform in the right spot because there's a fixed sweet spot where players can use them towards the bottom of them, and they can even glitch people out, so you always have to train the playerbase on how to use 'em Seriously though, nice platform!
  11. Liru the Lcpl.

    20161017232002_1.jpg

    I would highly recommend you look into using ladders for offshore platforms. It can be a bit glitch (or even inaccessible) to use only stairs for getting onto offshore platforms. But offshore platforms are freaking awesome man, kudos.
  12. Speaking as someone that's been zeusing actively for a few years, has done some zeus work for Ahoy already (and will be again sooner or later ), and from the sideline of independent indifference here. I have a few pointers that should be made based on what I just sat down and read. 1. Consider making an extension to the whistle blowing topic for the new Spartans. I won't lie, it takes many MANY mission creations to get a good feel for making missions, but every playerbase is different. Every playerbase has different skill levels, strategies, levels of interest, and so on. It is EXTREMELY difficult to Zeus for an actively public server where people can just drop in and out compared to zeusing for a fixed playerbase such as a clan or a group of regulars. *That said* Based on what I have read (and experienced first hand on EU 1), I think there needs to definitely be some sort of report thread so @MessedUpSmiley, @Chuck Norris, and other admins can see what some Spartans are doing, and then guide them in the right direction. Hell, i'd be willing to give a few pointers as well when it comes to balancing and spawn design. The skill of zeusing takes quite a lot to critic, and yes there will be bad experiences down the road BUT the zeuses will become better mission makers as a result. 2. If you really want to line up a shot to kill some player (so long as its 100% justified) just line up the AI and set his skill level to 100%. This however should not be necessary however. You're making missions for a public server for the playerbase. Killing them off is NOT a good way to give them a good time. As people have said, shoot AROUND them, not AT them. Heck you can even wound them with a precise 9mm round to the chest or appendages if you really want to scare them. You're doing this for THEIR immersion and THEIR enjoyment, and that's what keeps players always coming back. That's ESPECIALLY IMPORTANT when you're just a Spartan working for your beloved Ahoyverlords. You're representing the admin team with every op, so try to make it a good experience for them 3. I really do think Ahoyworld should make some strict guidelines about certain topics which many Zeuses vary on in the real world (and I often have disagreements with the great Luetin09 on some of these) regarding how to deal with lone wolves on foot and vehicles, the use of fire support such as mortars and mines, rough estimates on the amount of units Spartans are limited to spawn, how complex the AOs should be, etc. I think, with that framework in mind, it'll give the Spartans a clear path to follow and perfect. That's really just my two cents on this situation. Yes, people are going to die in Zeus ops. Yes, they might be a pain in the butt to complete. Yes, accidents WILL happen, but that's how people learn. In my personal opinion, i'm just happy to see Zeus ops again Let's see what you guys think...
  13. Ok, 2 months later and I finally have some spare time again. I see a lot has changed and there are plenty of new rules and opportunities in AW, and I hope to get tome dedicated ops going again, as well as meet and greet all the new faces around here. But let's bring back those PvP Zeus ops, the zombies, and custom offshore platforms again shall we? We will see how this all goes.
  14. I have a feeling this guy's going to be great on the forums... Welcome to AW, and i'll see you in the field!
  15. When I play... Marksman = kill a lot of infantry and die to an APC (or friendly fire >_<) Medic = everyone loves me but I get bored Engineer = driving a fuel truck and rescuing downed choppers and vehicles...or in a tank... But the favorite... AT specialist... Because that with an offroad, some decent driving skills (or a super nice towing pilot), some patience, and millions of dollars in titan missiles, you too can be a lone wolf and climb the leader boards...until the CAS jet outsmarts you that is...
  16. *sits in the corner listening to Feel Good Inc. holding up '2017 comeback' sign and checking every day for ticket sales to cross something off of the bucket list*
  17. OP question: On the rare times I do fly a bird (and it's always my beautiful MH-6 wiwbirdy), If I here shots, I nope the **** off. If people complain, you simply state the following: Your chopper, your rules. If shots are going off, it's your responsibility as a pilot to keep people safe, even if its from fellow NATO troops. Trust me, the players always bitch more if you actually get shot down. If you're shot down by friendly fire, have that screenshot button ready and see if you can find out who it was, for the next best thing would be to file a player report on that jerk and good riddance. To the new question: ALWAYS draw your flight paths in Vehicle or Group chat. Heck always draw ANYTHING in group or vehicle chat because then, you know it's not going to be deleted unless someone in your vehicle or squad is being a silly silly person and they should get evicted from your vehicle without a parachute or kicked out of the squad. Also, to the votekicking thing, player reports make everything better... warm regards, -Wiwu the Wiwbird pilot
  18. Pardon me for being late in saying this, but it's about time :3
  19. Hey guys, it's been fun, but due to a multitude of events over the past few weeks I'm postponing my weekly events for a while Short version: I only have so much time in the day, and I have to make cuts somewhere Longer version: Yesterday I was approached by some government officials (nothing serious, it goes back to my father and he has some friends, etc.) who offered to pay for the rest of my college in exchange for some work retaining to my future, both degree wise and beyond. This plays into my dream job and my plans of working for the government, so I've taken a second job on top of my VPN job. Therefor I have much less time on my hands. I would still be able to do events, however Luetin09 has given me an offer to host for him at the same time to take on the 20+ extra people that show up for his operations, and honestly that's another dream any event hoster could ever want. But these events need some time to plan... Long story short: I'll be back in a few months, for I am pursuing my dreams I'd like to thank everyone for their help on the admin team and to everyone who's come to my events, and if you ever want to talk, feel free to hit me up, but i'm not going to be on AW that much anymore because of my timing (and I start college in a week, so RIP) Thanks for everything guys, i'll see you around! Call me, beep me, if you wanna reach me -Liru
  20. Overall it went pretty well, I'll have the videos from my perspective uploaded and posted here soon ^)^
  21. 1. at this rate, just join the TS lobby when I make it in about 30 minutes 2. ignore the calendar at this rate, some admin is fucking with the times and I'm tired of dealing with it. the official start time is 3:30 pm EST (20:30 BST) which is exactly 1 hour and 45 minutes. We will have people join earlier but that's when I want the first round to begin.
  22. I'll get you next time Teddy...NEXT TIME!!! (reference, but I hope to see you for the next one )
  23. PSA Yes, I'm aware they removed the event from the calendar And Yes, the event is still going on. I'm gearing the mission for the third scenario (survival) Rules: 1. Don't vault up on the tops of giant rocks or go into positions where the zombies cant reach you (use common sense). If you do i'll turn the zombie jump module on and turn it onto the highest setting... 2. You'll spawn in the marshes but after 5 minutes of the game officially starting mines will activate in the marshes (the zombie path finding in that area sucks) 3. You'll all be medics, so you have the option to revive and assist each other, but remember that the last man standing wins... 4. Don't team kill, or else you'll be met with a lightening bolt. You can put other people in compromising situations, but you cannot use bullets to kill your competition. again, use common sense and keep it fair! See you guys on Friday!
  24. ALSO: If you want an example of how I zeus my zombie ops...here's a video from our good friend Ezlan when was playing one of my story related missions. I've skipped past the story and immersion to the zombies so you can see how a tactical team of 5 can deal with a zombie hoard: https://youtu.be/2vdd8ZnmYtQ?t=2346 This is a good example of how, if you coordinate together, you'll be just fine...until I decide it's time for blood and the fast zombies show up...or worse...I mean some of the game modes are last man standing after all, however I promise to be fair for town sweep and VIP. Depending on what the end game goal is, I will be focusing on either player immersion or actually trying to kill you.
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