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Liru the Lcpl.

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Everything posted by Liru the Lcpl.

  1. Shadow is doing Lt's mission today and I think he's starting after mine, but don't quote me on it.
  2. TS on Ahoyworld, I'll give server info out on the TS. I wont make the official TS channel until an hour beforehand but some of us are chilling in my chill channel.
  3. @kman it'll be with Apex on Tanoa (non testing, just the released version), no mods, the bridge is "under construction" and you'll get a better briefing on it when I make the map in the next few days. Should you go for the secondary objective, you'll have to cross the bridge, it's risk VS reward though. Also, do you honestly think your enemy is just going to come from the bridge? *laughs* no no no...you're talking about a LIRU operation... Your opinion on the EOD element is noted, but you are on the defensive here, and mines are defensive weapons, so I honestly don't see a point. Plenty of EOD elements for Baywatch though...
  4. @Optio I just finished laying down the AI and coordinating final objectives and a few extras...you'll hear about it all in the briefing...
  5. @Cebi you're the 9th person to tell me that... >_>' #StubbornLiruIsStubborn
  6. For Operation Baywatch, I hope everyone enjoys it...for it has many surprises >:]
  7. So I had a VERY boring 6 hour shift, so I went onto the gaming server and decided to make a few...edits...still working on them slightly, will release a small video on it too and the finished pic will be on the main post... I'm really proud of this one...
  8. @GrievingGold -Defend the bridge for 60 minutes give or take, and if the secondary objective is done it takes 15 minutes off the main timer, *BUT* The objective here is to deflate your enemy's morale here by inflicting true shock and awe. If we're 30 minutes in and you've already murdered 3/4 of my forces, expect them to wave the white flag a little early based on their high mortality rate. ON THE FLIP SIDE if you're just purely bottlenecking the enemy force over the bridge and they're camped across with little casualties and just exchanging fire with you, expect to go a little above the expected timer. Shock and awe ladies and gentlemen, but honestly, you have a Pawnee, Marshall, and mortar team. I think you'll do fine
  9. Welcome to Ahoyworld! Lt's Zeus operations are Mondays and Fridays, but we have others who host operations through Ahoyworld as well! Plenty of things to do! See you in the field!
  10. All Right chaps, sign up sheet is now AVAILABLE!!! Here's some sign up rules: 1. Please let the Squad leader be experienced, coordination is very key here 2. CSAT is reserved to P057code and whoever he choses as spotter. This is so that the sniper team isn't too OP because they'll be briefed on how to specifically engage and harass NATO so the balance doesn't break 3. LEAVE THE PAWNEE TO AN EXPERIENCED PILOT, it's not respawnable, same goes for the Marshall and her crew. 4. I'll add another squad IF AND ONLY IF I see ALL slots taken already
  11. All right guys, sign ups are closed, but as always we have some room for drop ins. Here's the roster: Operation Baywatch/Person (player) Squad Leader (overall commander) Benjamin Levine Grenadier Cebi EOD specialist enxyo Medic (Open Slot) Team leader TheDrityHO Marksman P057code EOD specialist xSniper1982 Medic GrievingGold Team leader Optio Auto rifleman BUZZK1LL2000 EOD specialist Max Medic RunnerX Team leader (Open Slot) Marksman cobalt cat EOD specialist ZNC Medic Steff Team leader D.v.Brandenburg UAV operator JimboSpike EOD specialist VVarhead Medic Kyle Clements See you all tomorrow And yes, we will be finishing just before Luetin09's mission, so expect to start the operation on the designated time. BE HERE EARLY!
  12. Ahh, thanks for the clarification @xSniper1982 In that case @Origins, I don't need one around, but they're always free to sign up and play in the operation same goes for anybody: Core staff, admins, Spartans, field ambassadors, members, and even guests and those who are new to Ahoyworld!
  13. Uhh...for the past 4 weeks I've hosted I just poke Chuck in TS and he moves it up to the news and events thread...but to answer the questions... 1. No, I host it as Zeus. 2. I import the files via Ares war Mod around 15 minutes before I start the mission 3. One of Shadow's private servers, Otherwise CobaltCat's private server 4. I don't know what you mean by CS member... I follow this thread for all my events:
  14. Ugh i'm an idiot, it's Monday guys, Monday. I have waaaay too many things going on in my head.
  15. This is an unofficial unapproved gamenight. But I'm running it anyway! (1 SLOT LEFT) SIGN UP SHEET!!! https://docs.google.com/spreadsheets/d/1RGqOkfgjyVd8fAHZGkP7-orFfiZuQEafMZEob2r5XVI/edit#gid=0 **Priority Message from the Tanoan government** NATO, we’ve recently begun working on a large bridge to connect one of the smaller islands in our country to one of our main islands. The bridge itself will serve as a key area for linking one of our militarized islands for rapid deployment to other islands for ground vehicles, and the bridge should finish in a few months. However, we have heard word from one of our informants that guerilla forces are planning to try to destroy the progress we have made on the bridge. Worse, they seem to have some paramilitary gear provided from who we believe to be CSAT, but we cannot confirm it. For now, we need to make sure that nothing happens to this bridge. If you are able to rappel their attacks and blow away any defensive areas they set up and dig into, you could easily blow away at their morale and cause them to flee. Shock and Awe gentlemen, and from what we here, NATO is very good at that… NATO primary objectives: -Defend the bridge for 60 minutes: There are 2 key support struts on the end of the bridge. You must make sure that the enemy does not get to the end of the bridge and demolish these key support structures, or else the bridge will collapse. NATO secondary objectives: -Destroy enemy mortar position: we expect that the enemy will set up a mortar emplacement to assist their forces. Destroying this emplacement will help the defense in the bridge. (Actual effect: -15 minutes on the defense timer) NATO Assets: -Defensive emplacements and statics (provided by the Tanoan government) -1 Lightly Armored Vehicle (Marshall) -1 Pawnee for CAS -1 Mortar team (to be done by a person (no target computer)or Zeus) CSAT OBJECTIVES -Harass NATO forces CSAT Assets: -1 Sniper team (sniper and Spotter, reserved to P057code and whoever he chooses for spotter) Hey guys! This is another Liru Mission, and it’s going to be a very large scale operation. You WILL feel the pressure of an overwhelming force for this defense mission to the point where you might feel like it’s a Luetin09 defense operation! Utilize your support effectively here, and work your hardest to get the objective done! I’ll balance this as best I can so it’s enjoyable, but NOT impossible. Putting the right people for these assets is key, and don’t worry: these guys are guerrillas, not true military forces. I wouldn’t expect to be fighting any armor, more so a bunch of infantry and technical and such. I’ll provide some pics soon, and the sign-up sheet will open on Sunday. Operate Operationally ladies and gentlemen! Ok guys, so I've refined everything slightly for the sake of artistic appeal, and am working on putting an arsenal in the main base, so CONSIDER THIS A BREIFING -You'll spawn in the north west corner of the island you are defending. This is where your ground vehicles, such as HEMMT based vehicles, cars, Marshall, and Pawnee spawn. Timers for vehicles will be set to 5 minutes, and player respawn timers will be set to a minute. Command squad's goals: pick a spot for your defensive artillery and a place that overlooks most of the island. Battle "Command" Tower 3, a tower that is at the center of the island on a large hill, is a good place to achieve this, and even has a good clearing right next to it for the Mortar to set up. The tower also has a .50 mounted towards the bridge, a titan AT pointed in the same direction, and AA pointed in the cardinal directions. Use them at your discretion, and make sure you let your forces know where the enemy is coming from. It could be from anywhere! Squad 1: You are the main defensive line on the bridge. Expect the unexpected, as to the enemy will throw all they have at you. Stick in cover and on high ground: the enemy will have mortars that you might consider coordinating with squad 2 on how to deal with them. You'll have static AT and .50 in place, as well as allied Tanoan police forces to assist you. They aren't trained for this style of operation, but they'll help where they can. Squad 2: Your placement is dictated by your commander because you are the Quick Response Force. If your commander wants you to reinforce the bridge, do so. If the Marshall needs ammo, get the HEMMT ammo and assist them. If a plane is heard overhead and you see parachutes, ask your commander if you are to go mow them down. If boats are sited, you're the force that is to move out and take care of them. There are two other smaller bases on the east and west sides of the map that have a .50, so use them wisely. Marshall Crew: The commander dictates what you do, but the command squad can override and give you a new directive. There's a firing position on overwatch on the bridge that could be quite useful, however expect the same rules as the QRF. CAS: You're only allowed to fire if the commander tells you to. No Lone Wolfing, no going rogue, only do what the commander asks of you. If the rules are broken, I will add AA assets and you're going to have a bad time. CSAT Sniper team: You know what to do... -After the mission "officially" begins, you'll have roughly 10 minutes to explore your island and set up a defensive protocol. If you join the server early, you're allowed to freely explore the island until first contact, but NOT step foot on the larger island (Put simply, if you do, you're guaranteed to encounter bandits) After first contact, you MUST report to your squad leader ASAP. -Remember the side objective is risk vs. reward, and only will become available to do roughly 10 minutes into the mission after the first wave of mortar strikes. -Brandenburg is the only one (other than some AI) that is allowed to wear a black beret. No one else may wear one, and Branden MUST wear one.
  16. Hello Chavez and welcome to Ahoyworld! See you in the field!
  17. UPDATE: IM PUSHING THE MISSION START TIME BACK BY 30 MINUTES It has come to my attention that half of the players that have signed up are *also* doing a private event that starts an hour beforehand from mine and ends just as mine would begin, so to both give them time to take a small break then set up for mine so the other half of the players who have signed up for mine don't have to wait for them, i'm pushing the start times to 4:30 EST which is 20:30 GMT. I'm sorry if this becomes an inconvenience to anyone but I can assure you that we're starting on the dot at this time, and if you're late, you can either link up with the other underwater teams or wait until the secondary objective is done and fly in by air. Also, we have 16 players signed up, which is GREAT! If no one else signs up I'll have Cobalt and ZNC move to the other two teams that need a 4th and such, though there might be drop ins. On a final note, Please let me make the teamspeak channels and make sure the team leaders and squad leader are all calibrated to speak to each other via the whisper system. This is so that, since I make all the channels, I can easily move people around the channels as well as team leaders and squad leader can easily coordinate with each other. I don't want to see any side chat banter, so please have a liiiitleeee bit of discipline here See you all Monday! -Liru
  18. @Cebi We're going to have some organized command structure for this operation, starting the Alpha-1-1 Squad leader broadcasting orders via whisper system to the team leaders. I would agree that strategy should be discussed but remember: there will be a large main platform and three smaller platforms. I'll provide more pictures as I develop them further (these things are an absolute pain in the ass to make) but excellent pointers to make Cebi.
  19. Take a look at Lt's EU 4 thread for the information for his events down in the Arma section, and keep your eyes open for my weekly events, as well as any other events in the news section ^+^
  20. Welcome to Ahoyworld, see you in the field (and for Baywatch, so you say :P)
  21. As long as you learn how to use a scuba suit and sigh up, I don't restrict anyone for this operation. All I ask is that you listen to the squad leader, team leaders, and follow simple rules... So go ahead and sign up :3
  22. So when are you hosting it? put some CSAT in there, give me a gun, give me some buddies, and let's run this operation
  23. The thread below is some similar discussion that you can read up on @B4rtlbi3 if you want some more background information TL DR: it's "subject to change" according to whoever kept edits my thread title >_>' However, according to what I've heard around the block, our Ahoyverlords have been meaning to get rid of it for a long time. Just use the Arsenal for now Bacon worked really hard to balance it <3
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