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Cebi

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Everything posted by Cebi

  1. @Auntystatic: You can clearly see red crosses rendered in plain view. I don't know how better it can be telegraphed to player without being over the top obvious. Violet colour is not selected by creator of mission or script. It is just that they use switch to civilian side to prevent enemy AI from further engaging "downed" player. Vanila revive has proper incapacitated state but has no body dragging. @All I played medic extensively lately to get a feeling what you guys talk about. I have not felt useless. I managed to revive plenty of guys. I still need to learn how to finish revive animation as sometimes it gets canceled if my crosshair gets too far from the sweet spot. Lethality of battlefield is much more immersive for me. Every "unrevivable" player I met has been killed in a realistic way and it often did not effected squad cohesion as he was able to typically regroup with squad in 5-10min. It might sound harsh but guys running around without plate carriers and helmets deserve to die in frontline combat. Also taking a burst of 30/40mm HE cannon rounds or 12,7mm to the chest is a valid ticket to hell and respawn. Also I tried to complete diving side and I was surprised by strange nature of water combat. I seriously suck at it. Sometimes it seemed to me that AI was glitching through tower and shooting through floors. Anyway, side remained uncompleted for about 7 hours yesterday. I suggest switching tower for some water wreck (MV-22 Osprey perhaps?) and combating AI divers in open. Clearing underwater tower is nightmare of glitching through walls and getting shot from seemingly nowhere. Overall i am very pleased about the direction I@A3 is developing and big thank you to @BACONMOP for a lot of work and his free time he invested in it. I am impressed so far. As always please excuse my english.
  2. @radek You can see players waiting for revive on map. When they are down they will switch side to civilian. They have violet icon on map.
  3. @Grezvany13: I am that kind of pilot that loads around 50 FAKs, at missiles and some basic ammo (6.5 mainly) into my bird. If the helicopters ware to spawn with preloaded supplies then i would feel less special and might kill a kitten in anger.
  4. Ahoy @BlackCactus Odds are that you are more likely to cross path with Fir_nev at some odd time as he is based in Singapore which is +6hours from us. Let your beer never tastes like water! (-:
  5. edit: EU1 I am enjoying new direction of I@A3 very much and overall I give big thumbs up to @BACONMOP Base I like the layout. Base protection is alright. You don't solve TKers and Trolls by putting large base protection, you solve those by Baning them. Base AA is great too as it kills players that have destroyed friendly helicopters :-D. HEMMTs I love that we now have Ammo HEMMT in the base so we can set our own FOBs and rearm vehicles in AO (if it runs out of ammo, can it be refiled on service pad?). If I remember it correctly Ammo HEMMT will rearm Mortar if deployed nearby (this was exploited thou by players constantly mortaring positions on PvP servers). GhostHawks Turret lock script is not working. I was very frustrated yesterday by players TKening and destroying friendly vehicles by firing from miniguns. Can we get unarmed WY-55 in olive color instead and make GhostHawks as a reward? WY-55 is still kinda NATO vehicle and it has lower cool factor then GhostHawk and seats less (6 places in back) so it would promote progression and pilots would need to fly more because they would carry fewer players per trip.
  6. This is like christmas to me. Radar/Sensor improvements and overhauling armoured combat? Oh how i wished for these!
  7. There is no option for it. As i said it is posible only with Achilles expansion of Ares.
  8. @IOnceWasATeddy: In basic ARES you can't change weather fluently...it will always be abrupt change.
  9. Ahoy Radek I will try to give you some tips that might enhance your experience on EU1 and EU2 :). Command/Coms: Teamspeak channels for EU1/2 are used by a majority of people which are sometimes more talkative than my mother-in-law . Jokes aside, only a few players from EU1/2 go to TS but you can very often get help from them because they tend to be more cooperative as you can motivate them by yelling. With ARMA in-game chat you can make your life easier if you modify you HUD layout in settings. You can make the chatbox bigger and thus you will see more messages displayed. You can also scroll by using page up/down when you have activated chat by "_" to type. Classes, weapons, difficulty: Ever tried to engage a player in PvP beyond 1500m with 30mm cannon HE rounds...they will seem to be just as dumb as AI, but in reality, they are clueless and hopeless. They will try to disperse but on the Altis there are few places to hide. If you fiddle with AI (spot targets for them) you can get them to engage as far as server set object draw distance (actually further but let's not complicate things more). If that is set lower, AI will look dumb to you because it can't spot you over its object draw distance. But AI spotting distance is lowered further by its skill settings, if the player is prone, if it is dark, if you have sillencer...etc.. This is something I experimented on some time ago so don't sue me if this info is outdated. The way I see AI difficulty is this: You can choose to outsmart the game or you can choose to play the game. Most of the ppl will lay down on the hill and kill AI at a range. It is a perfectly reasonable thing to do when you have powerful optic sights, but they are robbing themselves from thrills of fighting the AI at a distance when they can see you,target you and engage. When I am using assets I am trying to not waste them (it is forbidden). If I know that Anti-Air will not engage me at certain distance i would be fool to enter its engagement envelope. So for example there was a time i flew with BlackFish armed. The pilot used pylon turn with a small radius (less than 2km) and orbited in high speed (>400kph) and thus accuracy from onboard guns was piss poor and we took a lot of hits. When he left i got the pilot slot. I asked the gunner what was his object draw distance. It was 6km. So I opted to hover in air 1000m AGL 4 km out of AO. The accuracy of the guns must have been much better because he managed to wipeout the AO from enemy armor presence in very short time period. We did this twice then I felt we are making the game for other too easy so I left to fly transports. This is the example of Outsmarting the game. Playing Infantry is for me the other way around. I take a rifle and dive straight in, to dance between bullets. I don't like playing AT because it would tempt me to outsmart the game and not play it. Population, co-op and tactical skillset If you don't know the pilot, you can judge his skill by looking how he is landing at pads. If he has problems and overcompensates a lot, then take next one or take a hunter or offroad. Optionally you can do side missions. Sometimes I can only see one or two ppl at those. There you seldom need to worry that somebody will steal your kills before you get to the action. If people would use "technological edge" over opfor, you would have even less action. Mortar gunner cooperating with UAV operator can sometimes kill most of the enemy infantry before players even can move from old AO to the AO. The difficulty was somewhat harder before with AI jets spawning. These days we only get strafing runs, but before it was full on AI CAS and AA. It took some skill but it was hard for new players. Imagine you are new to I@A and arma and you decided to take a slammer to AO to help and probably TK some in TI mode. These days you are golden until you arrive at AO there is only wild side mission spawn that can endanger you. But in the past you could have been taken out anytime by ATGM that you would never see coming. If this happens near base you will probably take next vehicle, but after 10 driving to Syrta...you will rage quit and probably never return Sorry for such essay. See you in battle fellow countryman.
  10. @IOnceWasATeddy: Are you perhaps using ARES Achilles expansion. As I remember it can provide a smooth transition of weather like it is possible in Eden editor. @AllSpartans I would still love to see if SPARTANS can find a way to make little enhancements to existing missions or HELP players in need (teaching them perhaps how to be better in arma and provide advice?) and not just LB dudes spamming Z/Y key. I know you want to let loose to your creativity but in most of the times, you are actually hurting the performance of the server and adding a little value for people that joined public I@A server which is listed as Coop and not as GameMaster. On the subject of giving OP (you know which are those) rewards: Just don't. If an experienced player gets it, he will break the mission for others and he will irritate you. For example: EU4 is empty and unused to my knowledge. What about some Gamemaster events on that server. You can create arma 3 vanilla missions for events in there without much restraint. If you are good you can build your playerbase. For advertising purposes, you can place for example Mission objective in base of EU1 and EU2 server which will list name, IP of server and message that there is ZEUS mission in progress on EU4. What I am proposing is this: Do not hijack server full of people for Zeus mission but make EU4 The place to be!
  11. Really happy to see this. What I saw in tests was a really promising concept. Can't wait to dig into it and to write feedback
  12. @Phillipo Blendvigski> That was not my intent. I am sorry if I came across like that. English is not my native language so sometimes I have difficulties to express myself in a proper manner. I am trying to share my views and experience and discuss them.
  13. It is very much harder to please a larger crowd (as in real life). Mission balance that all players on a server will agree on does not exist. Therefore it is your "Job" as a mission creator to set it up and watch it unfold and give only minor touches to it while players are present. Did you make it too easy? If they had a good time playing it, even an easy mission is a good experience and you learned that you can provide harder mission next time. Was it too hard and they failed? If it was their fault like destroying objective, then it is fine. If you made it too hard then it is Your fault they failed. Remember that you are playing with Players, not against them. Maybe provide them more intel next time or suggest them something they missed. 1. You can rarely do it fairly. You are the Zeus. The only time it is OK in my eyes to kill a player is if it is part of story telling and you have some revive system in place. Also, you can get away with it if Kill messages are off in difficulty option and as ppl before me stated they are on and you will be identified as a Tker. Furthermore, I think the point of the game is to have fun, not to train poor players to be soldiers. Let me tell you what I would have done instead of controlling gunner and wrecking that GH. I would hop in as a driver and moved the Ifrit. AI will probably notice the GH then and engage without me doing it. My hands would figuratively remain clean.
  14. I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that. I also saw some really good touches that made experience on server better! I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance. 1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM! Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max. 2. LESS IS MORE! In every situation. Think about this every time you are doing something as a Zeus. 3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS! Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read. 4. NEVER KILL A PLAYER WHILE IN REMOTE! This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players. Those are some rules from the top of my head. As always, sorry for my english. Hope i got my massage across
  15. @Gamerbug: We have now version 2.86O and last changelog is for 2.85C (if I looked right). Changes between those two are pretty substantial. But that depends on the point of view. Anyway, we are in no position to demand those. End the offtopic, please
  16. @Gamerbug: I had in mind changelog for current I@A. Those are only mod repository change logs
  17. I am probably blind but where is that changelog you speak of in the link provided? I love to cooperate and interact with other people (why else I would be playing MP coop?). My role preference depends on who is on the server. If there is FSG gunner waiting for targets I will try to get in UAV slot to provide him some accurate intel and call in mortar strikes on groups of enemy infantry, while occasionally drop GBUs on MBTs and designated targets from infantry. If there is squad leader (where are you Crater?) I like to occupy a medic slot to give my group chance to survive longer. The pilot slot is my favourite. I feel I can be most useful for a team in that role. I prefer to fly Huron and have a good amount of experience flying Kajman, Blackfoot and armed Blackfish in TvT environment.
  18. @Gamerbug: I got confused by your second post where you said that 10FAKs and Medikit are heavy. I clearly misunderstood. By saying that: "I see where you are coming from." You mean you understand those tips I gave you but don't agree with them? I am sorry but English idioms are sometimes murky water to me. I always carry Medkit and FAK combo, but on a rare occasion when I loose it I was indeed able to revive fallen with FAKs only. I don't know if it is intended behavior. Will test it today to be sure. Anyway, my opinion is this: Medikit and FAKs are essential tools for medic class. Depletion of FAKs is a good tool how to limit infinite reviving. I am against oversimplification.
  19. @TheScar *rips shirt open* I prefer Hangar Sir!
  20. I LOVE it that you need to use FAK to revive. Because it adds to the gameplay. Medic should not be some infinite revive machine. Your idea revolves around that you want more space to carry stuff that you don't need for a job of medic. I can give you some tips: 1. Carry proper protection - you don't exactly need one of those Special or Grenadier rigs. Heavy plate carrier is enough. Take the best protection for your head (enhanced helmet) because it will protect you from explosives. You can survive a close burst of HE 30/40mm with your helmet and proper body protection. If you took that fancy fedora you would be killed. 2. Get somebody to drag casualties to you or crawl to them in smoke. You don't usually need to sprint for longer periods then one bar of stamina provides, if you do, then take PDW weapon. 3. Carry a light weapon and 6 magazines. I prefer MXC for its bigger punch and ability to share ammo as it is the most common platform. You can take even fewer magazines if you take Katiba as you can loot dead for ammo. You can save even more weight by taking the assault backpack as it is the lightest one. 4. Place your FAKs inside VEST -- This way on a rare occasion of bailing and surviving you can still revive after landing.
  21. @Stanhope: You can guess calibre and direction of incoming fire. Most of the time I get engaged by 12,7 rounds from E snipers. What I do is dependent on these factors: What type of Helicopter I am in MH-9 has obviously no protection and low HP while CH-67 has somewhat protected cockpit from small arms fire and large HP pool. When it is a night it is not difficult to spot muzzle flashes and engage with UH-80 miniguns. If I am riding V-44X then an only thing that can ruin my day very fast is 30mm/40mm cannon APFSDS and bigger or shot from 12,7 through a cockpit canopy. Can I land in a cover of some hill or a structure? If I can spot direction of incoming fire I will try to land in cover or land with your cockpit facing diagonally or away from a threat.
  22. @Daniel00 What you are suggesting can be accomplished with a closed community. Not on the public server. Invade and Annex server is more aimed towards new players so you can expect to meet some players that are clueless or just trolls. If you can spot a difference you can help clueless one with advice and POLITE communication. Dealing with troll is much more simple, you record or document with print screen what he is doing wrong and then you can report it via this LINK
  23. @Eagle-Eye About uh-80 miniguns... you can lock those. Not many pilots does that sadly.
  24. Enemy CAS jets are there to push players for the objective of destroying Radio Tower. Enemy attack helicopters (seems to me) have very low skill set. They rarely engage infantery and even fail to spot helicopters from time to time. Destroying them is easy with couple AA missiles and even easier with 40mm or 30mm cannon APFSDS rounds as they tend to hover a lot. Fire 5 rounds from 2-3 km and they are dead before they can dodge it. Bobcat...i must say i would be happeier if somebody took it to AO/Side to support friendly armor and ocasionaly rescue pilot who came to close to enemy and got shot down in the field then to see ppl fooling around with it at base. I dont rage when players drive it away as there is plenty of assets still at base which you can use to repair and refuel. Fun fact: Once upon a time Bobcat was able to also rearm vehicle ammo.
  25. @Cryo After you disconect you leave dead body. If you switch seats to position of dead body it will be droped outside of vehicle. In heli i give Error: No Unit guys names and talk to them in czech when nobody alive is on board. When it is time to evac main AO i will usually loose them.
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