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Cebi

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Everything posted by Cebi

  1. I see Liru as an enthusiastic individual who spent his time to create content for others in this community to enjoy. In my eyes, his ban in the middle of a sentence during debriefing was a very rude thing to do considering all he did was that he created and Zeused mission which was organised through AW forum and TS and hosted on the private server and failed to kick the guy who advertised through side chat (i don't think it was in his power to do so). I tried to google server name provided by David and failed to find anything more than a dead steam site and a server tracker. @PiranhA: Sometimes simple things like empathy works too and is less time consuming than walking :). Just try to slip into Liru's shoes for a minute. As always: Sorry for my English
  2. It saddens me that it had to come to this. I see good intentions on both sides of this "episode". Shame you could not find common ground with Liru before this drama happened.
  3. It was really fun and arena was great. Suggeestion for Opfor - use officier uniforms on them. They lack the balistic protection. Even thou Blue ware handycaped they managed to win few times. Hat off to them. Thank you David
  4. I have this sometimes too. Try to switch to another slot. Mostly CLS and sometimes even sniper slot is effected by this. Server restart always helps.
  5. Greyhawk next to Buzzard consistently spawns on the roof of the hangar.
  6. @krismoellegaard: That is why you should set them to loiter well outside of AO in 2000m altitude and never go lower. Also, you can read more about UAVs and how to use them on I&A in the link provided bellow.
  7. Make one pistol round with Zubr revolver please
  8. Last time whisper system on TS did not work. Might I suggest we keep the same approach as last time? That is squads on group channel VOIP and command on TS. What would be even greater is if we can all be on the same TS channel. Only members of command would have unmuted mic and then members of respective squads will mute all other leaders except theirs. That way they will be able to hear him communicate with others in command. I hope you get what I am trying to explain so badly :-)
  9. Ahoy Blair The Major League Game Pro Welcome to the community. You can find mods repositories and guides here EU#1 and EU#2 you can play without mods (vanilla) or you can use some of the optional mods. EU#3 is called Enhanced and that is for more serious-fun play. To play there you need to instal required mods and be on Teamspeak (you need to read rules to get the password). EU#4 is reserved server where Zeus missions are played. Mostly they are made by Luetin Friday and Monday nights. EU#6 is AHOSEC server. You need to go through the application process for this unit. I don't have first-hand experience but I think they provide mil-sim experience. Be sure to browse forums and look on pinned discussions.
  10. Feedback: I (Grenadier) and Enxio (EOD) were part of Ezlan's team. When we arrived to overwatch position on shore I was awestruck by an actual scale of the platform and nice atmospheric illumination. Ezlan was really busy leading all the strike teams so he sent us alone to assist rescue attempt on the main platform. I actually enjoyed swimming. Beams of light from a lighthouse, orange explosion and the moon over our heads... it was all so pretty to look at and listen to. + I had 0 problems with collisions and movement on the platform. ++ Rare experience of attacking platform and excellent CQC combat environment where you need to judge your every move. +++ Performance was solid even on my 7 years old CPU. Never went under 25 frames which is miracle and I went to this event expecting to have problems with too many objects and AI spawned. - Late to the fight, it seemed little chaotic to me. Everybody was running everywhere and last hostages were marked pretty late even thou they were in the bungalow on south side right next to ladders. Missions on a platform/structures are quite prohibitive for AI because they can't properly navigate them so they are not that challenging. The challenge, in this case, lies in making the plan of attack and execute it as flawlessly as possible. Bear in mind that we were detached from our leader and were not included in any communication channel other than our group VOIP so this may be only mine subjective feeling. - Shadow somehow misinterpreted order to get A-164 ready and boarded Pawnee instead. While it was funny to me I felt frustration from Liru's voice. This stuff can wreck carefully set up mission in seconds. - Some SDVs approached really close to enemy AI and spooked them. Brandenburg SDV passed right under the main platform which I think made all AI switch to combat stance. I understand that some of us are still learning weird intricacies of this game but I would have executed some hostages right there . All in all, I really enjoyed myself and thank you @Liru the Lcpl. for setting up and Zeusing very interesting and rememberable mission. PS: I know some of you guys are allergic to Brandenburg guy. I made it no secret that I don't love the guy too, but can you leave the outbursts and shouting out of the game? I play games to relax after a day in my rather stressful job. The guy just asked what gun can You recommend to him and Sniper1982 and Hoffie92 pounced at him like starved cats on a mouse. PPS: I apologise for my English.
  11. @Liru the Lcpl.: I know I will be like Captain Hindsight but making levelled platform in the 3d editor is much less painful for me than in Zeus because I can define position numerically in x,y,z axis, while in Zeus you kinda need to eyeball it and set height by moving a mouse. Anyway, thanks for building such nice playground for us
  12. @Liru the Lcpl. HOLY mother of Kevin Costner! This is more like an artificial island. Nice creation, did you make it all in Zeus?
  13. @Liru the Lcpl.: I know there will be command chain but instead of complete strategy of attack which is in competence of members of command i only provided (as you said) some pointers for offshore assault tactics in Arma3 and its specifics. BTW: Here is my loadout. Vest fits inside assault pack and is empty so it can be put on instantly throught inventory. I selected this vest because it is lighter then NATO counterpart and has bigger neck and groin protector. 6xStanag, 4xHE 40mm, 3xIFAC and then some smokes,flares, one hand granade...everything Grenadier needs. I selected SPAR 5.56 with UGL because it has the smallest recoil of all weapons with UGL.
  14. So will we plan ahead this time? I will present some of my ideas and tips. - Gain as much intel as posible with UAV operator this time. Good intel is must for fast and precise operation! - Offshore platform means we need to get close and personal to engage. Pack bulletproof vests in backpacks and some light high ROF weapons. Remember that overpenatration is a bad thing for hostage rescue. - EOD specialists should have SDAR rifles with UW ammo because they will be looking for satchel charges and thus they might need to engage enemy diver if some will be present or can engage targets on platform while they are still underwater (UW 5.56 can penetrate water and have enought energy left to kill person standing above you). Others can carry silenced SMGs or carabines. Silencer are there more for hidding flash so you dont blind yourself when firing with NVGs. Intel stated that there might be CSAT present so do not use IR laser pointers. Also, ASP Kir will shine in this enviroment if it will be available to us. - Marksman can support main force by taking down sentries on elevated positions such as Guard Towers, ATC, Lighthouse, rooftops and above entry points. During clear night Marksman with .338 rifle can engage targets from dinghy boat from range aprox 1400m (LRPS). This requires calm weather conditions. Alternatively after AA threat is neutralized Marksman can engage from MH-9 bench. FiringFromVehicle positions has some sway to it so train shooting distant targets from vehicles in advance. - AI will spot you in water: day - 60m; night+NVG 40m; night+noNVG 20m Distance is aproximate and might vary with AI skill. I need to test it some more with AI detection test by Greenfist SDVs can get as close as 300m (in testing i got as close as 224m in daylight before i got detected). We should drive them as deep as possible. Dive from periscope depth when crossing 700m distance to objective. - If AI on shore is shooting bullets at you, he will NEVER be able to hit you (even centimeterers under surface). Granades thou...they are really deadly underwater and if AI has them they will use them. 40mm granades detonates on contact with water surface and overpreasure can kill you too. - Check your gear before leaving. I know this is obvious but underwater you will not be able to even open inventory. So put those NVG, GPS, attachements in place before you leave SDV or dive. - Move all teams to positions before proceeding with further actions. If shit hits the fan it is generaly preferable that everybody is in position.
  15. @CCUGhostJrDK: You are just stating the obvious. What about some piece of code or proposed solution?
  16. @xSniper1982: CSAT ability to respawn was mentioned in first post. Location of respawn is actualy one of the hardest thing to balance. If Liru placed the spawn somewhere inside Coms Bravo he risked that we might be spawned camped and i guess he wanted to make impression that respawning CSAT players will be some kind of reinforcement. After respawn we had to climb down the face of volcano to get to Bravo which was very exposed and aprox 900m away. I actualy think that only Jimbo got killed and ran back from coms Alfa. Ezlann respawned after Jocky killed him and he went for VTOL and I respawned to get back from beach where i parked Tempest with the Device.
  17. Even though it is monday and start is 22:00 in my timezone I will be glad to join.
  18. Hi Thank you Liru for mission and Shadow for hosting it! Some feedback from CSAT perspective: Thanks @JimboSpike @Ezlann for great teamwork. Was a pleasure playing with you guys. The plan was spot on. There was some confusion in the end. In the briefing we were told that to extract static device which was in one of the bunkers we need to land on one of the helipads and Ezlann decided that i should be the pilot of VTOL doing the extraction. When 30min passed Liru told us that Ezlann will take VTOL and so i ran to Tempest and waited for VTOL to make enough noise that it will drown the sound of Tempest Engine and will allow me to dissepear in confusion. Ezlann then decided that he will try to scare enemy with some strafing runs and that is the point where all went sour. When i parked Tempest device near the coast, thus completing objective, Liru told us to try to recapture device in the base. I respawned back to the Com Alpha and found out that we have been attacked and there was a Humming bird with engines still on and dead Eagle-Eye slumped in his chair. I decided that i shoud take it, land it on east side of the base and engage Blueforce inside. But what happened was that when I arrived I noticed Brandenburg guy on armored tower. I still don't know how I was able see his player tag. I decided to scare him by buzzing the tower and then give guys on the ground chance to spot that somebody stole their vehicle. Sadly, it went badly as i touched a railing of the tower in high speed . I am deeply sorry for that. Here is printscreen of our map done by Ezlann PvE&P element - I like the direction Liru took with involving players to be part of opfor for operation. This is very original and i can see great potential in that. Thinks that will increase fairness of PvP firefigts: 3rd person: off I will let Dslyecxi explain this one. Extended map content: off We had it almost too easy because i could see rought (sometimes exact) position of enemy players even before they ware spotted by my eyes. This way i was able to spot marksman in jungle 1km away (decided not to engage him becouse he was no thread to us there even though he managed to kill some AI on towers), IronLance coming up at base was spotted while he was still some 500m away. Even silencers did not help. Killed by and Score table: off I also recomend this. Players tend to be distracted from objectives to go on personal vendetas. In situation when you kill somebody out of your LOS (target in bush, behind wall...etc.) you are imidiately informed that he is down either kill massage or checking your score. Random thoughts after watching video: Liru, You are cluttering your view (and decreasing your FPS) by leaving the objects in base composition be active in zeus interface. You can let Shadow place those for you or you can use the Ares module to add/remove objects from Zeus. When you lost sight of Alpha team which was being transported to south of the objective you could have used it to see them. I also suggested to you to add objects to Zeus after we placed mines so you could see them and decide their fate as I feared we might have placed some mines in paths of AI patrols (which we did and some AI were killed by them). It was sad that coordination of bluefor attack did not went that well when recon got itself spotted and alpha deployed too late too far. If you could coordinate atacks from two directions with Pawnee hitting those ATC towers like Amentes showed us we would be screwed and mission might have been total succes for bluefor. Also @Amentes we could not hope to defend against your attacks. It was simply perfect and you almost did not give us a chance to return fire with rifles let alone with MANPAD. I went for AA launcher when you made first pass, but after another two i returned it back to supply box because it was obvious to me that you will not give me chance to lock on you. I think you made a big impact on us because you allowed others to advance, while we tried to hide from you. PS: Sorry for my english.
  19. Cebi

    Squad Engineer

    @TheScar How do you calm said "t**ts"? I often used massage with soothing body lotion. Stop it you! To add to the topic and to answer @IronLance: Currently there are 4 slots that will spawn with explosives (charge or satchel) and can disarm mines. - Engi - 2x Explosive specialist - Recon demo You can circumvent current lack of explosives in arsenal by asking one of the guys above if they can drop you one (satchel or charge) and while you have that one in your inventory you will be able to equip more from arsenal. Or if one of above slot is available, you can join in, stash some explosives inside some vehicle and then rejoin and take it. Hopefully, Arsenal can be fixed for I&A specific use in the future
  20. SDVs and divers are so underused. Assault on sea platform during calm early morning with some light fog or slightly after midnight during tropical storm and with big waves.
  21. This is Arma 3 feature! As is BIS DLC policy: Features are free for everybody, content is paid
  22. Ahoy After your ban appeal will be sorted out be sure to join TeamSpeak or in the meantime you can hop on EU1/2 and ask around. Feel free to contact me if i am playing to ask me almost anything (exept that thing!).
  23. Thanks you guys for liking this idea! It really shows how sick you all are . To my knowladge, there is curently no offroad on Tanoa and Altis I&A bases suitable to be converted into FOOD. Luckily unarmed version of Prowler (and Qilin) have gunner seat where you can equip your launchers and fire away. These seats worked better for me as i could switch weapons freely, while in offroad i could not.
  24. I dont think anybody can fly without main rotor. I think you meant engine loss. Overall yes i agree with you, but Amantes was reacting on that good pilot will adapt to VTOLs easily becouse they already have those skills you mentioned from flying helicopters.
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