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Cebi

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Posts posted by Cebi

  1. Are you perhaps using another button while pressing caps? I had similar issues when I used alt to look around and pressed caps at the same time. However, this was approximately a year ago, so I am not sure if this is still a thing with the new version of A3 and TFAR.   

  2. Big Nay from me. Every time I played this mission it felt like a chore.

     

    Arma 3 UW combat and interaction palette is very limited and was intended to expand possibilities of infil and exfil. Nothing more.

     

    @TheScar 

    Agree that some fix is needed now and not after some DLC releases. Even if this fix is to only remove this mission completely. Even though you suggest that I@A would work without side missions, I can't imagine that you mean it seriously. Side missions are quite enjoyable most of the time and judging by the amount of attention you donate to complete those I must deduce that you think the same.

     

    Regarding carrier included in Jet DLC --> It is free for everybody.

     

    Regarding BI DLC "features are free, content is paid" policy --> I am a big fan of how DLCs are handled for Arma 3. Name me an MP FPS game that handled expansion (not a DLC) in a way that not "fractured" community. Preferably PM as this is not on topic.

  3. I agree with proposed solution.

     

    I would love to see armed Huron (with lockable turrets) in the reward pool.

     

    As for the cost of the rewards, I would recommend visiting some servers which use currency based system for inspiration on a ratio of points between assets. If you can then determine average points gain per hour for a player you can set the bar quite accurately where you want it. This can provide a good foundation that you can then build and tweak on.


    @Jason.I am against limiting group size by the hard limit. I would make a soft limit where bigger squad gets less communal points and thus make bigger squads less effective in "farming" points.

  4. And here I thought that the most deaths are caused by lack of situational awareness and improper risk management (-:

     

    Vegetation pop in has some known solutions. Do you need help with that?

     

    What is your object draw distance set to? What is your terrain detail set to? Are you running 64bit executable? How much RAM do you have or/and do you run Arma from SSD? 

  5. For this sort of close encounters with armoured species, I would recommend using smoke grenades. Obscuring vision of AI operated armour will give you far more options then blowing one of its tires with "enhanced" incendiary.

     

    Also worth considering is the fact that to my knowledge no AT grenade is being manufactured right now and last was Russian RKG-3EM which was replaced in the 1970s by RPG-18.

     

    As image (or video) is worth a thousand words here is some example, so we can all see what is being discussed.

     

     

  6. @D34TH Are you sure about that engine block? In the link, you can find information that it will burn through 0,5 inch (12,3mm) of homogeneous steel plate. While this is plenty to damage vehicles, or weld turret in place (under ideal circumstances). I think that burning through typical engine block is somewhat harder due to its structure and heat capacity.

     

    Also, the area of effect of thermate is very limited, while it burns you can stand almost next to it without much discomfort from the heat (we are talking about 751 grammes of filler here). You would need to place the grenade right next to or on top of the tire in the case you described above. This thing was not designed to act as AT grenade in any way.

     

     

  7. In retrospect, I must say that I miss being able to revive guy killed by a shot in the head or victims of heli crash. At first, I welcomed the change but now it seems to me that it is much better suited for more organised gameplay.

    Not able to use chat while down also seemed like a good idea as side chat was sometimes flooded by wounded guys swearing at some oblivious medic.

     

    I must admit that I was wrong and I would welcome the option on EU1&2 to type/talk in chat while downed under the burning wreck of a helicopter.

  8. @SenseiFox:

    Try Direct connect from withing the game server browser. Don't use the Arma Launcher.  I am from Czech republic and had similar troubles and this solved it for me. Then I marked it as a favourite and voilà server is now in favourites and recent tab of server browser. 

     

    EU1 - Address: 144.76.82.169   Port: 2302

     

    BTW: Gamespy was the best Steam sux!

  9. From my experience flying against enemy Jets:

    Enemy fires 2x AA missiles and then uses a rotary 30mm cannon. In past 2xAA missiles "respawned" after some time. I can't confirm that this is happening in I@A 3.1.

     

    In my opinion, they are balanced right now. They are not particularly hard to avoid and add to gameplay for Vortex. Also, they encourage pilots to land troops on LZs that are near Radio Tower.

     

    Never liked Buzzard much in I@A because of the tendency of cocky pilots to use it with dubious effectiveness. FF was also high with them if they suddenly felt like providing CAS with cannon is their sole purpose.

     

    With Datalink and Sensor overhaul much of this discussion will soon be out of date. In the meantime, you can try dev branch and try to apply your suggestions with new features that we will soon get with free platform update coming with Jets DLC.

     

  10. @Stanhope: That is why I typed "special point". This point (or token) needs to be awarded only for interacting with objective and not for any other activity.

     

    Pool for rewards could stay the same. Main difference would be that now the player with token can choose when a reward will spawn. This way he might even contact a pilot to acompany him to reward spawn/NPC. If Helicopter would be rolled from the pool then the pilot can take it without fear of having to compete with others.

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