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Everything posted by BenjaminHL
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[AWE] [GAMENIGHT] Operation Cyclone - Benjamin Levine [30/04/17)
BenjaminHL replied to Copey's topic in Events
Also as a side note: The way that this mission has been designed the mission can easily be extended or shortened depending on how it is going. -
Arma Aircraft Carrier (Jets DLC) CVN-87
BenjaminHL replied to BenjaminHL's topic in General Discussion
@Chutnut It is almost certainly static but non the less this will be amazing and fun to use on AWE Gauntlet and Game Nights. -
So BI just dropped this kinda already teased asset on their you tube and I though I should share.
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AWE media distribution
BenjaminHL replied to Vlk's topic in Enhanced Server Information And Discussion
Whoo, @Vlk it was meant to be joke, sorry if you and @Copey took it the wrong way. And I filled out the form a couple of minutes afterwards anyways, because like I said I was joking around. Sorry again -Ben -
AWE media distribution
BenjaminHL replied to Vlk's topic in Enhanced Server Information And Discussion
As always it is in 21:9 so it wont be perfect for most, but a good POV non the less....Enjoy. @Vlk You can also use this for the never coming but always promised AWE trailer. I didn't feel like filling out the form. -
Gauntlet Version History
BenjaminHL replied to Ryko's topic in Enhanced Server Information And Discussion
@Ryko I don't see it as a fun thing. Sometimes your best option is using an enemy vehicle. Their are also some scripts that make AI stay in vehicles even if it is a mobility kill. http://www.armaholic.com/page.php?id=30481 -
Gauntlet Version History
BenjaminHL replied to Ryko's topic in Enhanced Server Information And Discussion
I highly disagree with this. It often is mission critical necessary and useful to use mobility killed enemy vehicles. I have not seen a team kill caused by this type of action for months. There is also almost never an admin always on and they do not want to take the time to randomly unlock a vehicle just for you. The use of these vehicles is almost always spontaneous and life saving so these changes make little sense except to fix a problem which isn't there. -
Problem with modules and AWE mod pack.
BenjaminHL replied to nuuthei500's topic in Enhanced Server Information And Discussion
@nuuthei500 I have to be honest with you it just looks like a bug. We almost never use alive with the standard AWE mods so we have no idea about proper compatibility. The best advice I can offer is to redownload the latest versions of alive and any mods you might think are causing a conflict. Good luck! -
This is my favorite and best example of good, tactical radio communication.
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I totally get that and I have just wanted to discuss it here as it is dependent on a couple different things and right now things are ok. Also like I said in an earlier post I believe pook will be updated as it is a fairly popular mod that has received and update kinda recently.
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I just think what it does can be done better and eleminate some of its problems in mind while are the same time providing a better suite of aircraft to complement pook.
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I disagree because it will restore the balance of aircraft in many situations. The two mods I have been talking about also provide ideal ways to defend themselves from a distance while still being vulnerable up close. The Harrier now is very underpowered and wouldn't work well with the proposed additions while the f-18 would still be overpowered. I just think it would make commanders think more. Plus it often isn't appropriate to use jets and commanders should weigh their options. Also the lose of an asset in gauntlet isn't game ruining and it can be relatively easily be recovered from.
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I would say the support will come because it received an update kinda recently and it is a fairly popular mod. So by the time we would be able to discuss and make a decision on it I am sure compatibility will be there. Also @Amentes why is it not ready? It think it is. It works very well and has a wide variety of options for SAMs that are realistic.
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Just to elaborate for Ryko a little.... Some of the bigger and more modern SAMs that come with POOK can deny any air threat out there from ~35 to 9000 meters for about 7km out. So basically it only allows small and fast helicopters and says go fuck yourself to everything else. This makes my other suggestions a lot more sensible because both the f-35 and f-16 have access to that gps system and stand—off missle like weapons that are ideal for SAM defended areas. They also have a more realistic counter measures suite than what we use now that would make it very hard but not impossible to defend themselves from various SAMs. I really do hope we add POOK especially as we are getting rid of some other less important mods.
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I think both are seen as less ground oriented and more towards air combat, and to effectively conduct ground attack ops both planes need very good and direct communication with ground assets if they want to be successful. Also so I should have been a little more clear. I meant against the rules to wipe the ao without permission, not engage period. And even though it is a rule many ground commanders still feel that air assets will break this rule. @Noah_Hero
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@Noah_Hero one of the main reasons they are not used is because CMD elements often think the pilots have too much power and it is too easy for them to kill the entire AO, and even though it is against the rules commanders often think it will still happen. These planes aren't challenging in a sense to fly it is arma every plane is "easy" but instead I meant less over powered in combat not to outright use.
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Although I already gave my input in the fashion of these polls I wanted to clarify and support some of my choices a bit more clearly, along with some opinions about what to add and subtract. I would like to see, along with many others players, these mods leave: AAV, Spec4, TacBeards, Harrier, and Hornet. AAV: It simply doesn't work in water which is its only cool factor Spec4: Adds admittedly very cool gear but some that is subpar to RHS stuff along with creating errors I see no reason to keep it. I also think we should look into the VSM mods to possibly replace it though. TacBeards: It is culter and they look awful too. Harrier: It is a bad plane that is almost never utilized in its VTOL role, and along with having the BAF version already it makes no sense to have this standalone mod anymore. Hornet: It is very rarely used and when it is used in its current implementation it is overpowered to all hell because of its combination of a UAV and the payload of an A-10. We also do not use the Nimitz mod (something I would love too see and a possible addition) so its place on the ground is a little confusing. However, with the removal of the two plane mods I think there are better options out there that we should replace them with. For the Hornet I think it should be replaced with the standalone f-16 mod. It is more balanced while also providing a better yet more challenging aircraft. The mod also allows for the easy addition and deletion of other aircraft from the series with a very low data cap. I think it is a great replacement for the f-18. To replace the harrier I think the f-35 from USAF is the perfect pick. It is a middle of the road, jack of all trades type of plane, that would be very useful to fill the gap between the A-10 and proposed f-16. It also fills the gap that the BAF vehicles leave open. They don't supply a capable plane for the British forces, and the f-35 is great and realistic. Like I said at the beginning just my opinions and ideas, Ben
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AWE Training Sessions
BenjaminHL replied to SkullCollector's topic in Enhanced Server Information And Discussion
@Ryko So one of the problems I kinda knew would happen and one of the reasons I didn't come to the first session was that I knew moderately new players would be the ones come and not the ones that needed it. This is because they have the confidence to come whereas the newer players think they will make themselves look stupid. Subsequently the moderately new players and others kinda took advantage and with an 'I know it all attitude' took everything off track. My suggestion and what I think is the much better way of doing things is to do specialized training programs like @Cryo and I did while back, and instead of having these sessions just encourage a better role model systems on the server (easier said than done). A good way of doing this might be to better point out mods and vets alike in game and on TS. Also maybe point out newer players so that more experienced ones can help. A good way of doing this might be to have banners with some really simple instructions for new players about how to reach more expirienced ones in base, and then having something like the recording tag someone could easily apply to themselves in TS. Something very similar to the how to join TS banners on EU1 and EU2. Just a couple thoughts on how we could do things better and different than the lack luster training sessions of late. -Ben -