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RoyalSertr

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    RoyalSertr

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  1. BlizzCon 2017

    Any Blizzard lovers among AW warriors? How many of you are watching? Best thing for you?
  2. Aw, already booked the date. Though I will probably be sleeping at 6:30 GMT anyway. Mission looks interesting, though Original Sin 2 might take over that evening. Will see. Oh, forgot its BlizzCon stream for me this weekend. Have fun guys.
  3. On Teamleads

    Directly engaging enemy armour puts TL in higher risk, but as was stated 2xAT4 often is not enough and it will add bit some appeal to TL. And yes, somebody can drop it for you (same as LR radio), but this is kinda going around the rules and wastes time. Whitelists are there for a reason. If you can drop AT4 for somebody, why not just drop long ranges scope etc. For me, rule coherence is important. Again, I agee this would make TLs tiny bit less annoying. If anything, just put in a small rule (which wont be hard to follow as most TLs are guys who've been around for a bit and have common sense). "Both SLs and TLs have access to LR radios. Carrying LR radio is generaly allowed for SLs only. In case of empty SL role in the squad, squads leading TL (A1/B1/etc TL) can bypass this rule. Combat situations are not covered by this rule (see FAQ). FAQ: Example of LR setup: Full Alpha + B1 slots filled. ASL got LR, B1 TL got LR. Everyone else got SR. Dropping LR radios (or anything in general) from Arsenal for anybody is not allowed. Picking LR from KIA mid AO is allowed. In that case, passing on LR should follow command structuer (SLs radio -> Team 1 TL -> Team 2 TL in most cases) if situation allows it." If you really want to have a "bait" for TL role, for me that would be access to 7.62 assault rifles where everyone else has 5.56 (obviously except AR/Marksman). As TL you might find yourself juggling your fire team, communication with SL or possibly being SL and still being on the front lines. Doing more damage in limited time window would balance this a bit. Plus you get that unique experience at the same time. This would probably need additional weapons added to arsenal though (SCARs *wink wink*). But this is definitely not a deal breaker. Just small possible bonus. But the main big thing that discourages me from taking TL (outside of not having M249 :D) are (obviously) some people. 1) My expectations as TL are, unless I specify directly (hold this position and provide cover, push to this rock whilet rest provide cover, clear the building etc.), rest of the team is to follow me/pointman (if specified then in formation, otherwise just common sense). Not fall 100m behind, push ahead by yourself or go wandering god knows where. If I give order to push to one specific builiding and half the team does it, but 2 guys run elsewhere and get separated, why should I even care about them. If I specify the plan and nobody gives comments beforehand, you follow direct orders even if it is risky (and as TL I will do my best to get the objective done without any casuality). Obviously if situation really needs it, you sometimes just have to take the closest cover or push/flank around. But then at least call it out so I am aware of it. Heck, from time to time, I call over radio for somebody to fall back in formation and get no answer (voice nor action). And if I have to babysit somebody and call him over again and again because he doesnt stick with the rest for unknown reason, I really cannot be bothered. 2) Fun over tactics. Dont get me wrong, I understand Arma is just a game and we have different expectations what we need to have fun. But EU3/EUE is server based on at least basic teamwork with command structure. That means sometimes you are given orders that wont be fun. And you are expected to follow them (e.g. clearing number of empty building). As TL I do the same (boring) stuff as rest of the team, its not like I steal the fun for myself. If you get direct order you follow it. Maybe with cheeky comment or suggestion (I b*tch a lot) but as you show your "wits", you still follow the orders. If you have issue or find the AO boring, tell me after we are done. If you tell me mid AO, I will probably ignore and forget it as at the time I am occupied with other stuff. Then, I can relay to SL that the team didnt enjoy the AO and ask if we can be the forward team for the next one so we get to shoot more. Example: We occupied a large building. A1 is engaging enemies to the North. As A2 TL I will order my guys to take SE, S and SW side of the building as we lack info about enemy troops. It might be questionable for some, but I wont put another 5 people at the same side of building with nobody to cover our sides and flank. And as TL I will be there with you. This issue is not that uncommon. Once there are shots fired, a lot of people ignore their sector and just go for the kill. We all are probably guilty of this sometimes (I sure am) but if TL calls you out on it, you get a grasp of yourself and return to your sector, trusting your buddies to have your back while you cover their. Yes, it turned into a bit of rant, sorry for that. I felt I needed to explain myself. I find TLs job hard as is (my english is not fully fluent so I slutter, have to think about best way to do the job, communicate with the team and shoot at the same time etc.) but I will try to do my best. But as Ryko said: If you dont help me and even go as far as make my job harder, I really cannot be bothered and will either reslot or disconnect.
  4. Well if you check the timing, it took 1 hour 17 mins though its possible. But considering the timing, I was rather thinking if it couldnt have been clean up script or something as the AOs were so close. It probably took us just about those 5-10mins to actually get from the arti AO. But I still dont get the HVT Oscar. Even if he died somehow, we didnt identify him at all.
  5. Gorgona 2017/10/24 18:00-18:30 During RTB from mission (destroy arti), task destroy AA finished itself closely followed by task HVT Oscar finishing and receiving new task. Only "player input" outside of driving: minute or so before the AA mission finished itself, one player (out of 3) disconnected. arti(left red mark) and AA(right) were intercrossing circles. Position of HVT was know exactly from the intel. Red marks are approximate positions.
  6. Prometheus: OP Erebus - The Heroes of Zaros

    Ok, I can accept having "hipster" glasses on. But Numbnuts, why the hell you have your arm on me (most left)?
  7. approved cTab Limitations Poll

    Which is "fair" (its really not, but thats another argument). If you vote 1 or 2, and 1 wins, 2sayers will be annoyed and vice versa. For example(1) I prefer option 1, option 3 is not the best but acceptable and option 2 I really dislike. To put it simple: 1 is best, 3 is acceptable, 2 is bad On the opposite side, example(2) To put it simple: 2 is best, 3 is acceptable, 1 is bad. Currently its 13/11/9. But as was stated, there is decent reason to believe at least a few of Option1 guys would go to Option3 just to NOT have Option2 and same Option2 would rather vote Option3. I believe that quite a few people prefer compromise rather then opposite of what they voted. If you want fair vote if either need onevote poll with 5 options (1, 1or2, 2, 2or3, 3) which is not ideal as it is bit of a mess. Wont go to detail here as it gets bit abstract without examples. Much better would be multi option poll with Opt1/2/3. Where example(1) would vote for 1 and 3 and example(2) would vote for 2 and 3. TBH I am pretty sure you will get option 2 with highest vote (as current vote is pretty even on both ends and again, compromise is better then getting the "bad" end of vote for at least a few(probably majority)). Agree that sound god damn awesome. But again, server doesnt have enough players to support this. Or experience and responsibility. In last 30 days there were approximately: (gametracker stats) 17 days with 10+ players 5 days with 20+ players 1 day with 30+ players 8 days server was pretty much dead quite a few of the peaks are because of gamenights. If you remove those days, it gets even worse for normal evenings. Lets take non-gamenight busy evening. Alpha will have around 10 players, 1 to Vortex, 2 to FSG (probably geared as AT or even mortar) There is no CMD, there might be Vortex 2. Recon team? Not really. Many resources are just nonexistent. And for your example, its really specific and it just doesnt happen (at least not nearly enough). Heli crash? Uncommon. Survivors? Rare. More real chance (but similar in its core) is someone is left behind (again not common thing). Lets say with short range he is not able to reach anybody. So he just sits there hoping his CO, who already forgotten once about him, would notice and get him a rescue. And whats worse - that guy wont know, unless he msgs somebody on Steam, if they know he is missing and coming for him or they just go for next AO. So he can sit there for 20 minutes and then probably leave server or use group/side chat to get noticed. Same thing he would do with cTab. Only Steam/group char is even less immersive than cTab. So you will probably get 2 nights in 3 weeks with possibly really good immersion gameplay. Most of which will be gamenights where creator sets loadouts so this vote wont have any impact on those. Lets say you get 1 non-gamenight in 3 weeks with positive feeling of this change as you have the numbers and experienced players online. And about 10 nights with normal to terrible experience, How bad? Hard to say. Thats why middle option might be acceptable.
  8. Cca 19:00GMT+2 17/10/20 Gorgona - playing as Russians(?), probably default settings Bug - Tasks now showing properly Upon joining, there was no Task tab in map menu nor any task icon on map. There was HVT Oscar as usual marked on the map with the cross thingy and square. After gathering intel, new mission was created (Rescue DIAMOND) and showed properly in task tab. For new JIP after that, there, again, were no tasks shown. Bug/Missing feature Couldnt gather intel I carried from my dead body. (Dissapeared?) Not sure if that is known issue. Weird behaviour Seems I got shot by guy who apperead ragdolled whilst I was searching him. Cannot confirm, might be just my internet was lagging extensively, but after returning, we havent encountered any active EI. Dont see anything you could do or how could you check this. Just noting to put full report.
  9. approved cTab Limitations Poll

    I am on the opposite side, but yeah. Small change is better than big change as well. (And I guess most people would rather see middle ground than extreme they don't want. And to be honest, as the change is really minor, it might be best to just go and test the middle ground, see how it handles live. Then let Steering Committee and players decide if they would prefer to revert the change,keep it or go further.
  10. Which you must admit, is kinda ridiculous and unhandy (if there is few people on and all agree to change) thing to do. But yes, it is a solution. Kinda. I guess there was a reason why disable player commands, I just don't see it. (also, to me it seems it just picks (defaults) Altis all the time, but that is probably just a feeling)
  11. "Bug": Destroy cache mission Loaded cache into vehicle (LAW, had no explosives at the time). LAW got destroyed by EI. Cache seems to be stuck inside, undamaged. Stiletto Malden Request - Malden 2035 Could we get FOB on mainland? Preferably with few HMWs or any means of infantry transport. Just so there is way to play the map without air support/stealing cars/LAW/boating everywhere (aka when only few people are online). The map is really fun and decent for small numbers, but lack of bridge kinda sucks. I guess you Request/Question? Guess the #vote missions option is long gone? Altis being often the map where server is when empty isn't the greatest as it is not so great for small numbers (aka when server starts to get people on or in off-hours) as it is just too large. Any chance to get back the function to skip a map in any form? Or if there is some, I guess it's unknown for most?
  12. approved cTab Limitations Poll

    As I haven't played for a while, I am not decided if limiting stuff would be correct decision when server got a bunch (like 15+) people on. It might be. During gamenights the limitation would make sense, but that is up to mission maker obviously. Where I see big problem is normal weekday evenings or even start and end of weekend ones, where only few people are on. It seems like trend that SL is usually missing then and TL often missing as well is still going (and probably won't ever change for those calm off-hours). Disabling cTab Android will cripple the gameplay even more. Mainly not being able to use cTab marks, but the message system can be really needed in some cases as well (bunch of people dying and coordinating reinsertion for example). At least I wasn't able to find those functions anywhere in DAGR, correct me if I am wrong. Feature that you can see position of your team and other team leads, I see as useful, reasonable for the server gameplay (especially for CQB fights coordination), but not as huge. Especially when you could just mark your position or meeting point. And yes, you can use the map itself, but its just not as handy (and the cTab ones with timestamps are just plain better in my opinion). And I am not sure how current settings are for those anyway (if anybody can make side wide marks and lines or not).
  13. TFAR installation guide mod names are outdated. @task_force_radio is now (I guess) @AW_task_force_radio (step 3 and red part).
  14. EU#6 AHOSEC

    Might join in later. Idea is really interesting, but I just didn't find fun in ArmA lately (mainly because of other games and situation with EU#3, not to be discussed here). But good luck to you all.
  15. ACRE or TFAR

    Because of nostalgia probably. TFAR does nothing better then ACRE. And using ACRE is super simple. I understand people wanted to revert when ACRE had issues in January/February. But now? Please enlighten me what is so wrong about ACRE.
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