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GhostDragon

AW Core Staff
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Everything posted by GhostDragon

  1. It is maintained, the issue currently is I am busy with uni work and the recent update dropped killing all the mods, most have updated but I need to update the modset and this takes time so I'm going to do it once I have the time to do it properly, currently with 4 assignemts in this week I have a lot on
  2. You do realise that file paths still change from \ to / in linux right? BTW python is usually more powerful in linux than windows......
  3. I tried @Stanhope I really did ? im happy to let everyone know that future code for server back end will be provided using gitlab and forked for ahoyworld use. Meaning the public release will be separate from the aw but close, will also possibly have Linux versions.
  4. nah just preperations for being shafted by deadlines next week
  5. usually its me but im MIA for a week
  6. Due to issues with mods with the latest version we have not updated this server at the moment, We will once we are happy that people will be able to join, however this does mean that there could be issues if your game has updated
  7. Im suggesting im waiting on a discussion but that timeframe is the "latest it will be available
  8. The server restarts every morning so the soonest it will update unless someone decides a full server restart is required. this applies to EU1/2 EU3 will be a few days behind as I would like to await mod compatibility.
  9. Hi guys, just wanted to release a script that I think will be useful for mission developers and also other server hosts that use RPT files to detect issues within the server. The script is designed to take a rpt files that are inserted into the Readfile folder. This will then go through and remove all bloat from the file and output a new file within the Outputfile folder with a short_ prefix. I will take more recommendations for things that can be cut from the report file. In the next month or so I plan on releasing a new Restarter coded in python. This script will be implemented into the restarter. However this is a standalone script for easy use by mission devs To download go to the gitlab linked below: https://gitlab.kamaradski.com/Ghostdragons445/arma-rpt-shortener
  10. indeed however the window is over and it doesnt make sense for us to apply anymore, plus we would still be limited to what we would be able to use as well. Also it would not feel right for us to give players that give us money benefit
  11. Due to EULA and the way it is enforced we can not give ANY incentives within the server to donators.
  12. UPDATE: www.ahoyworld.net has been updated so donate and merch are in a sub menu called support us and I&A 4 has its own menu item! Also updated the menu here on the forums to follow the same scheme for Supporting us
  13. The issue is that the modded server requires teamspeak for voice communications and that will never be possible on Discord due to API limitations.
  14. I think this was meaning the U squad join on eu1
  15. The issue with this is our server would have to be monitisezed else we will be breaking TOS with Bohemia
  16. Here is the modset we are going to start with:
  17. Later today I will add a spoiler that shows what mods are going to be in the new, lighter, modset. We are awaiting on a mission update for compatibility but once that's complete the modset should go live soon after
  18. There are discussions ongoing regarding the direction of EU2 when I&A 4 comes out and we have a few ideas as to how we can mix up the game-play experience. We hope to have more information in the coming weeks, Keep an eye out on our news section to keep up to date!
  19. Ohh I watch the first guy! With subtitles of course [emoji23][emoji23]
  20. try changing your default mic in windows to the actual mic not the Voice meeter setup one and see if this works
  21. TS freezing is a known issue with version of teamspeak 3.2 can't be fixed by the modmaker as it's a fault with the program itself they know about it and it should be fixed in a future version also happens with acre
  22. Even then, those mods often change class names in updates that can break things, or CBA updates and they all have to patch it's just safer doing it this way
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