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TheScar

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Everything posted by TheScar

  1. that includes the "not loading Arsenal" ?
  2. comin home early today eager to try out the new stuff on beloved EU1# only to find it idle on "creating" and even EU2# not (yet) patched ... What is going on ? I hardly even recall a day EU1# was offline FIX DIS Go!Go!Go!
  3. TheScar

    Man vs Tigris

    black/white vs color you really like GIMP,dont you who won?
  4. TheScar

    Meet Angara

    posting tankz + girdles + lamps check the Wiesel is much much betta than this
  5. NEWSFLASH from the beloved Mohammed Saeed al-Sahaf (current CSAT propaganda minister) on the upcoming Tank DLC : the "tank DLC" isnt live yet and according to STEAM it will be around 18.00 GET+1 for public users (=in about 4h) the server files will prop. release at 16.00 GET+1 (in about 2h) I assume the server provider will already have the update available to apply (for servers) so the update will mostly be done instant. The mission file (I+A 3.37) will most likely take the update without bigger changes - read: no news tanks added by default Just so you people dont get confused about the fake news above ... tedious wait time
  6. real life > interwebz stuff Get your prioritys set again and come back for fun and giggles then Dont become a goner,become a see ya soon ´r Also ... what he said in short #yourmum #twitter
  7. TheScar

    test 101.jpg

    soon comin to your local comic store :
  8. TheScar

    test 101.jpg

    pink blasphemy art ? no easter bunny for you !
  9. cannot connect as BE failed to initialize fuck dis BS EU2# works fine,BE works like intended connecting to EU1# 30sec later BE fails to initialize #restart EU1 finally in,loading my gear,AK12 restricted? (AT Rifleman) this cant be serious,restricting my gun again (first Mk18,now the AK12) - this def needs to be looked into imo clothes Kerry restricted too,this is getting even better ... Surfer Cap .. restricted regarding the time change @ thermals its now basically impossible to scout via thermals like before or even distinguish who is who on the battlefield - as the Titan launcher doesnt feature a NV possibilty i now need to rely on FLIR hot rather using my used FLIR cold to guide shots and make out some targets,then i m looking forward to become blind by playing my beloved game this also is debatable - it may be a step in the right direction,but definatly a to big one now 3.36 thermal FLIR cold 3.37 thermal FLIR cold 3.37 thermal FLIR hot the priority mission factory seems to be broken,witnessed 2 factorys and both dont seem to contain a Viper Demo Engineer,at least no unit is in factory that classname seems to solve the task once you kill it - therefor the factorycannot be destroyed and keeps spawning enemy air units regulary untill stopped by Admin/ZEUS oh yea,i do approve a certain amount of enemy air to be up and i certainly asked for a raise of,but on 3.37 i faced 2 jets and a Chopper for AOs with radiotower,which is certainly way to much to deal with in the long run and will require a fix jet pilot 24/7 which also cuts existing transport pilots by -1 enemy air does engage spotted units and will strike on em accordingly,but i didnt witnessed that they raise alot of problems (yet) in general from my part,the whole mission plays alot more laggy than before now,it feels a bit like working vs a rubberband constant And pls,FOBs need a medic tent placed as there s no way to heal yourself up when no medic is around
  10. TheScar

    Frustration

    basically,what xwatt said is standard routine and will most likely work out,also typin !admin EU1 report + name of offender is usually enough to get a admins attention. Not to forget that none of the people doing admin duty is paid for the time they r spending on it - so please dont expect an answer instant. Then there s different ways of handling the issue,like: - talk to the offender via chat making him aware of the issue - screenshot and fill a report on the website Remember,there s so much minor BS happening that people feel the need to call in admin for it s ridicoulous admins actually giving a fuck about (stuck WASP,broken choppers,change of time,change of weather,server restart to fix client fps,etc) Aaaaaaaaaaand,you can always apply for the admin program for EU1# or 2# @ansin11 HQ like in the warfare gamemode where 1 chosen/voted commander manages tasks,goals,buildings,base stuff
  11. you totally ruined the whole "pink" experience ... BOOOOOOO ! BOOOOOO !! Also :
  12. Wonderfull entry to the forums,just like we used to you from ingame,rrrrrright. I´m not even speculating about your "issues" but friendly advise: Keep it a tad more less aggressive. Also:
  13. Well,both ways have their up´s and down´s. To me,mission/server performance is the no.1 priority as i want the mission to run stable as long as possible. Currently,i´m still convinced the 4 FOBs + main base do have a large part in taking performance - but as heard in the meeting there will be mission versions with 1 main base only for test purposes which should drstically enlarge performance and it also eases up (regular) mission restarts as none will be bitching about loosing FOB(s). On topic again,for performance issues my vote goes to fixed numbers of AI@AO. It´ll be harder for low player crowds to conquer a AO but thats why we have side missions to go for.
  14. ... and so it begins *locks car* enjoy
  15. TheScar

    kumaEdition02.jpg

    FYI - the shown KUMA was being nuter´d by Stan (no main gun) and just comes in flashy pink with no other assets compared to a regular pink KUMA known from I+A 2.x (albino crocodile leather interior,coffeemachine,flat-screens and double the amount of ashtrays) ... ... > the legend continues#
  16. TheScar

    kumaEdition02.jpg

    TEH PINK IS BACK , b*tches !
  17. Well,good morning. I´d like to adress some of the above too. As i m playing 90% of my time as dedicated AT using a Prowler (loaded with AT,AA and explosives to be prepared for 99% of things that be imginable) and having to mostly travel via a fair part of the map to reach any of my destinations its a slap in the face coming to a AO/side/priority mission facing it being blown up in minutes by some overcompetent selflasing UAVop that sits in base without any fear of being harmed at all + operating a (respawning) arsenal of 2 Greyhawks and 1 Sentinel (6x GBU) by stock that are capable of being anywhere on the map in minutes ... is kind of meh. I might got slighty offtopic here. Another thing is UAVop focus on bombing shit and totally forget about the recon aspect of the job. 1 out of 10 slot users do mark the map with detected recon - altho giving info about the current situation of AO is vital to minimize casulties to ground and air forces. Even i can erase a whole AO easily with my loadout - it s kind of pointless to the motivation for the boots on the ground that are prepared for fighting armor and it erases a big part of the challenge for the "team" to complete the goal. Hence i limited myself to kill armor only (ZSU > BTR > T100) and disable the MRAPs near LZs if i see fit on AO´s. Leave some challenge for ground forces,the time it takes for a competent setup team (Pilots,UAV,AT teams,inf units) to erase the armor presence is about 2-8min after AO spawned at best. And its a public server,dont forget that. Not all people will have the knowledge or will to cooperate as a team in the first place. A UAVop shouldnt even work on side missions for the start of it. Your job is intel and GBU support "on request" imo. I m aware we got people playing EU1# that use UAVop and a Hunter to complete side´s up close,but that s a rare case. And how many times i got a UAVop flying a Sentinel in 60m height over sides doing maneuvers to show off and drop GBUs as they see fit ruining the mission in the process. TLTR# the UAVop is a highly biased and OP slot in the first place and it ll be impossible to balance it right for all
  18. i 2nd that approach Your screenshot shows my main problem with the current mission - there s a shitload of houses to check in such a city,easily 40+ which is a ridicoulous amount to maintain fun in the mission. Back in the original version (Kavalalalala + Pygros) the crate was positioned outside and if i recall correct it was a red cargo crate that usually stood out when checking perimeter and you had less house to house search action while keeping the CQC action high by hidden fighters in houses. Which focused the mission 85% on urban warfare for infantry units and only 15% on locating the objective. Vehicles had no use in the orginal too due to the low firefield in those big citys. By changing/adding other locations the mission drastically changed to a painfull search for hours for a yellow/beige vehicle crate INSIDE a house in a area with hostile patrols and hidden shooters. Now you can also setup on a hill with your Hunter HMG/APC/MBT and mopp up anything that moves like on a usual AO,the RPG infidels are literally no harm if not close up. My point is that this mission was/is/should be a infantry job focused mission only to break up the usual routine of side missions (get there,kill armor,clear out and complete obvious target). Now back to the screenshot and the square marker/hints being revealed by finding/getting Intel. Imo 2 of those 4 squares are useless hence i prefer a meter distance script so you can triangle the location by getting min. 2 preferably 3 Intel/hints. Add´s some mindwork too. You r correct that it requires yet another script being run for this job,but isnt it possible of breeding the current existing way of receiving Intel by using part scripts from the SECURE INTEL side mission? Yea ... even more work - i know. Well,for now - some of my thougts about this. I know there s more to say but i m currently @work No offense also,reading over my posts i notice i could add some emoticons to not look like a continuesly bitching prick over minor stuff ... But well,why change old habit´s - right ? NSFW:
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