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kennychr

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  1. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 19/05-17
     
    After a quick restock and rearm, units set out to take the area around Al-Fuah and root out any opfor in the nearby towns, as I plan to use Al-Fuah as the staging area for the last push towards the NE airfield. After LOGI transported the units deep into enemy territory, units set out to clear land towards Al-Fuah and then push into Karasu.
     
    Upon entering the town of Karasu, due to unknown reasons a civilian got shot, rapidly waking the town and making the village elder call the local opfor garrison sending specialist troops to defeat us. Our units suffered alot of casualties and forced the remainder to fight in close quarters while retreating to Al-Fuah.
     
    After this endex was called.
     
     
    De-Brief 26/05-17
     
    Due to numbers being low, a single crucial objective was chosen and units ordered to pack their parachute for a low altitude jump at night.
    During the drop most of the units was scattered along a line that was around 2km long, after some time everyone was reorganized at a nearby lighthouse.
    There was one casualty in the drop, how he met his fate is unknown.
    The main objective was briefed in-field and orders to ASL was as follows: Push through Sanobar,Al-Safyrah clearing any contact and capture the nearby airfield, as this gives us a longer runway to use in case its needed. Units pushed through with light contact in both towns, but room clearing was skipped for the most part so there may be OPFOR still in the towns.
     
    Upon assaulting the main airfield forces took 3 casualties to a DSHKM and let a MI-8 take off, its unknown what was on that chopper or where it was headed too.
     
    This session was ended here as numbers where low and I was content with what was achieved with the number we had.
  2. Like
    kennychr got a reaction from Josh in Flagship moors up.   
    INB4 random accidents\dissapearments from staff
  3. Like
    kennychr got a reaction from Copey in [EU6] [MSO] Operation Hrafnagud   
    Depending on if it goes smoothly it will be held later after its moved, if not it will be postponed to next Friday =)
    Sorry for any inconvenience this will make 
  4. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    Depending on if it goes smoothly it will be held later after its moved, if not it will be postponed to next Friday =)
    Sorry for any inconvenience this will make 
  5. Like
    kennychr got a reaction from KingFronXos in [EU6] [MSO] Operation Hrafnagud   
    Depending on if it goes smoothly it will be held later after its moved, if not it will be postponed to next Friday =)
    Sorry for any inconvenience this will make 
  6. Like
    kennychr got a reaction from Miczils in [EU6] [MSO] Operation Hrafnagud   
    Depending on if it goes smoothly it will be held later after its moved, if not it will be postponed to next Friday =)
    Sorry for any inconvenience this will make 
  7. Like
    kennychr got a reaction from BloodInTheSand in [EU6] [MSO] Operation Hrafnagud   
    Depending on if it goes smoothly it will be held later after its moved, if not it will be postponed to next Friday =)
    Sorry for any inconvenience this will make 
  8. Like
    kennychr got a reaction from GhostDragon in [EU6] [MSO] Operation Hrafnagud   
    Depending on if it goes smoothly it will be held later after its moved, if not it will be postponed to next Friday =)
    Sorry for any inconvenience this will make 
  9. Like
    kennychr got a reaction from GhostDragon in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 24/3-17
    This event's task was to take the city of Al Tabqah and then clear towards the airfield where the suspected first SAM site was located. Following some relatively uneventful troop transport towards the town, both A and B hit heavy contact in the suburbs of the city. After a good 1.5 hours of battling enemies and clearing the town we had some disconnects and I lost zeus access and couldn't supply the forces with lost gear after a RS.
     
    After 10minutes of reorg, A and B set out to clear a compound marked by intelligence as a occupied facility, but upon entering was found to be clear. Then I gave order to move to a small town outside the airfield to prepare for the final push.
     
    When we hit the town we had light contact from one of the flanks and A\B setup a quick 360 and ordered Logi to move into town,as they where trailing the main forces to keep out of combat.
     
    Then...
     
    Armor contact was called on the comms and .5 seconds after 60-70% of the main infantry force was decimated by flak fire of a Shilka that crested the hill from the airfield.
     
    The reinsert of said forces didn't either go to plan as the person who just took the chopper instead of getting Logi to fly(they have sole possession of said asset) flew to high and found out why the flight ceiling was below 30 m.
     
    As all forces where scattered and no proper chain of comms could be established to remaining forces in the field, i took a executive desicion and placed a task for all remaining forces to gather in a small compound about 900m S of the town where i flew the chinook in and extracted the forces back to the FOB.
     
    Endex was called and the remaining online SL's and me had a small chat about the events.
     
     
    De-Brief END
     
    So this was a more chaotic session then I would have liked to have, with comms issues and general impatience. This has been discussed with the involved parties and a consenus has been made that we could do better. 
    I for one love these sessions from a command POV and hope that people generally like them even tho its different in play style and general setup compared to AWE with almost no HUD and first-person only.
     
    I for one will bring fresh excitement and commitment for the next session and hopefully we will have a more painless play-thru next session without the server kicking the bucket and me loosing zeus to alleviate any gear problems that may occur in arma's sometimes unfairness.
     
    See you next session
    - Kenny
  10. Like
    kennychr got a reaction from D34TH in [EU6] [MSO] Operation Hrafnagud   
    Be advised, modset has been updated with freshest RHS so get to updating if you are coming to this evenings event.
  11. Like
    kennychr got a reaction from Jorgensen73 in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 24/3-17
    This event's task was to take the city of Al Tabqah and then clear towards the airfield where the suspected first SAM site was located. Following some relatively uneventful troop transport towards the town, both A and B hit heavy contact in the suburbs of the city. After a good 1.5 hours of battling enemies and clearing the town we had some disconnects and I lost zeus access and couldn't supply the forces with lost gear after a RS.
     
    After 10minutes of reorg, A and B set out to clear a compound marked by intelligence as a occupied facility, but upon entering was found to be clear. Then I gave order to move to a small town outside the airfield to prepare for the final push.
     
    When we hit the town we had light contact from one of the flanks and A\B setup a quick 360 and ordered Logi to move into town,as they where trailing the main forces to keep out of combat.
     
    Then...
     
    Armor contact was called on the comms and .5 seconds after 60-70% of the main infantry force was decimated by flak fire of a Shilka that crested the hill from the airfield.
     
    The reinsert of said forces didn't either go to plan as the person who just took the chopper instead of getting Logi to fly(they have sole possession of said asset) flew to high and found out why the flight ceiling was below 30 m.
     
    As all forces where scattered and no proper chain of comms could be established to remaining forces in the field, i took a executive desicion and placed a task for all remaining forces to gather in a small compound about 900m S of the town where i flew the chinook in and extracted the forces back to the FOB.
     
    Endex was called and the remaining online SL's and me had a small chat about the events.
     
     
    De-Brief END
     
    So this was a more chaotic session then I would have liked to have, with comms issues and general impatience. This has been discussed with the involved parties and a consenus has been made that we could do better. 
    I for one love these sessions from a command POV and hope that people generally like them even tho its different in play style and general setup compared to AWE with almost no HUD and first-person only.
     
    I for one will bring fresh excitement and commitment for the next session and hopefully we will have a more painless play-thru next session without the server kicking the bucket and me loosing zeus to alleviate any gear problems that may occur in arma's sometimes unfairness.
     
    See you next session
    - Kenny
  12. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    SO, a reaaaaaly late debrief inbound as well RL prevented me from sitting down and writing this.
     
    De-Brief 31/3
    After reorganizing all the new players and kitting out again Alpha and LOGI set out on a mission to recover and repair the vehicles left behind in the citiy where most of our forces where wiped out last session. After some intermediate contact, Alpha managed to secure the town and LOGI set to work repairing what could be repaired.
     
    After the HEMMTs where saved LOGI with a detachment of Alpha units providing security traveled approximately 1km to where the extraction happened last time as there where some MRAP's and HMMW's left at the site due to the extract needing to happen ASAP. They secured the compound and all units regrouped at the town N of the airfield.
     
    After this Alpha was tasked with securing the airfield and LOGI stayed back to fuel up all vehicles. After some light contact Alpha squad lead managed to get off an AT4 towards the SAM launcher before getting mowed down by a stationary ZSU truck. The AT4 flew straight and true impacting the SAM launcher causing it to explode after a short while.
     
    Unfortunatly the server crashed after this and I made the decision to gather all units at the main base to organize a tandem C-130 insertion at the airfield as it in theory was secured by the events preceding the crash.
     
     
    At 0845 in-game time Northern Star and Southern star lifted off from the main base proceeding to do a staggered insertion on the now SAM free airfield at grid 047089.
     
    At 0852 Northern star touched down and made it off the runway intact, but on close inspection the runway is a bit too small to safely land a C-130 on and make it to a taxi way, but the pressing matter of securing the airfield took priority. Southern Star touched down safely a couple of minutes after.
     
    I had decided beforehand to call ENDEX after the touchdown as running only Alpha for the next maneuver is not as viable cause of the fatigue on the players after 3.5 hours of playing and the crash didn't boost morale.
     
    De-Brief End
  13. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 24/3-17
    This event's task was to take the city of Al Tabqah and then clear towards the airfield where the suspected first SAM site was located. Following some relatively uneventful troop transport towards the town, both A and B hit heavy contact in the suburbs of the city. After a good 1.5 hours of battling enemies and clearing the town we had some disconnects and I lost zeus access and couldn't supply the forces with lost gear after a RS.
     
    After 10minutes of reorg, A and B set out to clear a compound marked by intelligence as a occupied facility, but upon entering was found to be clear. Then I gave order to move to a small town outside the airfield to prepare for the final push.
     
    When we hit the town we had light contact from one of the flanks and A\B setup a quick 360 and ordered Logi to move into town,as they where trailing the main forces to keep out of combat.
     
    Then...
     
    Armor contact was called on the comms and .5 seconds after 60-70% of the main infantry force was decimated by flak fire of a Shilka that crested the hill from the airfield.
     
    The reinsert of said forces didn't either go to plan as the person who just took the chopper instead of getting Logi to fly(they have sole possession of said asset) flew to high and found out why the flight ceiling was below 30 m.
     
    As all forces where scattered and no proper chain of comms could be established to remaining forces in the field, i took a executive desicion and placed a task for all remaining forces to gather in a small compound about 900m S of the town where i flew the chinook in and extracted the forces back to the FOB.
     
    Endex was called and the remaining online SL's and me had a small chat about the events.
     
     
    De-Brief END
     
    So this was a more chaotic session then I would have liked to have, with comms issues and general impatience. This has been discussed with the involved parties and a consenus has been made that we could do better. 
    I for one love these sessions from a command POV and hope that people generally like them even tho its different in play style and general setup compared to AWE with almost no HUD and first-person only.
     
    I for one will bring fresh excitement and commitment for the next session and hopefully we will have a more painless play-thru next session without the server kicking the bucket and me loosing zeus to alleviate any gear problems that may occur in arma's sometimes unfairness.
     
    See you next session
    - Kenny
  14. Like
    kennychr got a reaction from Snogers Kowalski in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 24/3-17
    This event's task was to take the city of Al Tabqah and then clear towards the airfield where the suspected first SAM site was located. Following some relatively uneventful troop transport towards the town, both A and B hit heavy contact in the suburbs of the city. After a good 1.5 hours of battling enemies and clearing the town we had some disconnects and I lost zeus access and couldn't supply the forces with lost gear after a RS.
     
    After 10minutes of reorg, A and B set out to clear a compound marked by intelligence as a occupied facility, but upon entering was found to be clear. Then I gave order to move to a small town outside the airfield to prepare for the final push.
     
    When we hit the town we had light contact from one of the flanks and A\B setup a quick 360 and ordered Logi to move into town,as they where trailing the main forces to keep out of combat.
     
    Then...
     
    Armor contact was called on the comms and .5 seconds after 60-70% of the main infantry force was decimated by flak fire of a Shilka that crested the hill from the airfield.
     
    The reinsert of said forces didn't either go to plan as the person who just took the chopper instead of getting Logi to fly(they have sole possession of said asset) flew to high and found out why the flight ceiling was below 30 m.
     
    As all forces where scattered and no proper chain of comms could be established to remaining forces in the field, i took a executive desicion and placed a task for all remaining forces to gather in a small compound about 900m S of the town where i flew the chinook in and extracted the forces back to the FOB.
     
    Endex was called and the remaining online SL's and me had a small chat about the events.
     
     
    De-Brief END
     
    So this was a more chaotic session then I would have liked to have, with comms issues and general impatience. This has been discussed with the involved parties and a consenus has been made that we could do better. 
    I for one love these sessions from a command POV and hope that people generally like them even tho its different in play style and general setup compared to AWE with almost no HUD and first-person only.
     
    I for one will bring fresh excitement and commitment for the next session and hopefully we will have a more painless play-thru next session without the server kicking the bucket and me loosing zeus to alleviate any gear problems that may occur in arma's sometimes unfairness.
     
    See you next session
    - Kenny
  15. Like
    kennychr got a reaction from Jorgensen73 in [EU6] [MSO] Operation Hrafnagud   
    Repo has been updated to accommodate the fix for persistency[Remove R3F and uneeded mods]
  16. Like
    kennychr got a reaction from Einarsen in [EU6] [MSO] Operation Hrafnagud   
    Repo has been updated to accommodate the fix for persistency[Remove R3F and uneeded mods]
  17. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    Repo has been updated to accommodate the fix for persistency[Remove R3F and uneeded mods]
  18. Like
    kennychr got a reaction from Jorgensen73 in [EU6] [MSO] Operation Hrafnagud   
    IT WEEEERKS
  19. Like
    kennychr got a reaction from Jorgensen73 in [EU6] [MSO] Operation Hrafnagud   
    Depends on what feedback i get from the ALiVE devs regarding the .rpt. On the note of starting over, i have setup a FOB where the old one was in the mission file so that we can focus on the next hurdle.
  20. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    IT WEEEERKS
  21. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 3/3-17
    So its gonna be a short de-brief for the first op as there are some more pressing matters i need to inform about.
     
    Alpha and Bravo successfully landed at the indicated beachhead and almost immediately was met by a mechanized force consisting of a BTR and 4 squads.
    They maneuvered to take take it out and upon doing so crossed the first of two bridges before getting to where i indicated where we where going to hold until LOGI successfully setup the FOB.
     
    After crossing the first bridge A and B split off securing two town at each end of the small island they where on, in the town they hit heavy ressitance but suffered no casualties after fierce resistance. Holding there while waiting for LOGI to get in with needed medical supplies they established a LZ in the middle of the crossroad on the island.
     
    When LOGI was taking of a GAZ managed to damage one of the rotors on the Chinook and they lost control and crashed between LZ Alpha and Phase line Bravo, A and B valiantly started treatment of the units that managed to survive the crash and they also recovered much of the needed building materials and supplies.
     
    After a short regrouping A and B set off to secure the perimeter defense line to let LOGI build in peace.
     
    After some more probing of our defenses along the line, LOGI managed to setup the FOB and I called ENDEX.
     
     
    De-Brief END
     
     
    Now for the more pressing matters: 
    Persistence failed, I dont know whats causing this yet as I am investigating but I have a feeling it was the 1.68 update, but when I run the persistence in debug I will get a more clearer picture.
  22. Like
    kennychr got a reaction from Origins in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 3/3-17
    So its gonna be a short de-brief for the first op as there are some more pressing matters i need to inform about.
     
    Alpha and Bravo successfully landed at the indicated beachhead and almost immediately was met by a mechanized force consisting of a BTR and 4 squads.
    They maneuvered to take take it out and upon doing so crossed the first of two bridges before getting to where i indicated where we where going to hold until LOGI successfully setup the FOB.
     
    After crossing the first bridge A and B split off securing two town at each end of the small island they where on, in the town they hit heavy ressitance but suffered no casualties after fierce resistance. Holding there while waiting for LOGI to get in with needed medical supplies they established a LZ in the middle of the crossroad on the island.
     
    When LOGI was taking of a GAZ managed to damage one of the rotors on the Chinook and they lost control and crashed between LZ Alpha and Phase line Bravo, A and B valiantly started treatment of the units that managed to survive the crash and they also recovered much of the needed building materials and supplies.
     
    After a short regrouping A and B set off to secure the perimeter defense line to let LOGI build in peace.
     
    After some more probing of our defenses along the line, LOGI managed to setup the FOB and I called ENDEX.
     
     
    De-Brief END
     
     
    Now for the more pressing matters: 
    Persistence failed, I dont know whats causing this yet as I am investigating but I have a feeling it was the 1.68 update, but when I run the persistence in debug I will get a more clearer picture.
  23. Like
    kennychr got a reaction from Chutnut in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 3/3-17
    So its gonna be a short de-brief for the first op as there are some more pressing matters i need to inform about.
     
    Alpha and Bravo successfully landed at the indicated beachhead and almost immediately was met by a mechanized force consisting of a BTR and 4 squads.
    They maneuvered to take take it out and upon doing so crossed the first of two bridges before getting to where i indicated where we where going to hold until LOGI successfully setup the FOB.
     
    After crossing the first bridge A and B split off securing two town at each end of the small island they where on, in the town they hit heavy ressitance but suffered no casualties after fierce resistance. Holding there while waiting for LOGI to get in with needed medical supplies they established a LZ in the middle of the crossroad on the island.
     
    When LOGI was taking of a GAZ managed to damage one of the rotors on the Chinook and they lost control and crashed between LZ Alpha and Phase line Bravo, A and B valiantly started treatment of the units that managed to survive the crash and they also recovered much of the needed building materials and supplies.
     
    After a short regrouping A and B set off to secure the perimeter defense line to let LOGI build in peace.
     
    After some more probing of our defenses along the line, LOGI managed to setup the FOB and I called ENDEX.
     
     
    De-Brief END
     
     
    Now for the more pressing matters: 
    Persistence failed, I dont know whats causing this yet as I am investigating but I have a feeling it was the 1.68 update, but when I run the persistence in debug I will get a more clearer picture.
  24. Like
    kennychr got a reaction from Jorgensen73 in [EU6] [MSO] Operation Hrafnagud   
    Aye
  25. Like
    kennychr got a reaction from Noah_Hero in [EU6] [MSO] Operation Hrafnagud   
    General Info
     
    This mission is a multi session operation or MSO for short.
    If you played MSO in A2 you will know what the general idea is, if not: MSO is a mission that is designed to take multiple sessions to complete.
    How multiple session is handled is that after each event I hold, the server\mission state gets saved to a database.
     
     
    Mission Specific Info
     
    Mission 
    This second installment of MSO sees the AW forces invading and securing the land of Al-Rayak. More to come in the OPORD that will be created for those who are interested.
     
    Player squads
    1x CMD element: CMD,JTAC
    2x Infantry Squads: SL MED 2TL 6RFL
    1x LOGI Squad: SL 3ENG 1PIL
     
    Assets
    Assortment of wheeled vehicles
    Statics
    Ammo crates
    Weapon boxes located at HQ for outfitting.
     
     
    Time of event(recurring): Fridays @ 1800UTC
     
    Signup form: HERE
     
     
    Modset link( separate from AWE ) :  MODSET
     
    OPORD
     
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