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Everything posted by PERO
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new Bug Report - Huron and it's Repair Containers
PERO replied to D.Devil's topic in AW Invade & Annex Development
No point of integrating the script again if there is a in-game mechanic capable of doing the same thing. -
Verify integrity of game cache. (Steam Library, right click on the game, Properties, Local Files tab, click on Verify integrity of game cache button). Looks like that file has a minor error (file mismatch), upper procedure should fix it.
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new Bug Report - Huron and it's Repair Containers
PERO replied to D.Devil's topic in AW Invade & Annex Development
Seems like a Arma "issue", nothng we can do about it, unless removing the crate from the spawn script. (which wouldn`t be great) -
Hello and welcome to the forums. The crash you are receiving has got BI Devs attention, they are working on a fix for it.
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Check PM
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Stumbled across this script on Armaholic and BI forums. A3 Voice Control A couple of features: Voice communication (over VON) is blocked in certain (pre defined) channels. Players can still use those channels to write text (warn their team, contact an admin, etc). Admins (defined in a separate file) can always talk in Global/Sidechannel. The script also recognizes if a client logs in as admin (#login xyz) or logs out (#logout), and grants/revokes him the rights to talk. You can define different channel presets for "regular players", "group leaders" and "administrators" (see the readme file for more details). If a group leader takes place in a commander seat of a vehicle, he gets access to the Command Channel (if he leaves this seat, the channel gets disabled again). Disabled channels (via disableChannels setting in description.ext) are overwritten by this script, so admins can talk/write in global, even if this channel is disabled! It was released yesterday, after the update, so I guess it should be working. Just an idea, lets see what Bacon thinks about this.
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I`ve tried this in the editor and the result? 10/10 would use this again Fantastic tool to create something on the fly, even maybe adding something small to the AOs (with FPS and performance in mind).
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It was pointed out to me by a member of public that the Mortar Spotter (UGV Op) can`t use the terminal due to the gear script removing it. I`ve tested it myself as well and have to confirm it is true. It`s possible the unit classname is wrong in the script or something similar.
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Yep, It`s called [AhoyWorld.co.uk] EU#4 PVP Server - EndGame ahoy and it`s running BI`s EndGame 24/7.
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Welcome to Arma 3 fatigue system! Nothing we can do about beside editing the mission, which is "secretly" packed into Arma files, so it`s possibly to obtain it, but it would ruin the immersion.
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A couple of screenies from the trip (just before I left): And the best one for the end:
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Bring back the CHALLENGER"
PERO replied to Adshield's topic in Enhanced Server Information And Discussion
@Zissou Should be possible soon @ http://forums.bistudio.com/showthread.php?190840-Star-Wars-Imperial-Assault-Upcoming-Star-Wars-Mod -
I`ll probably join ya, if I`m late, I`ll try to link up somewhere in between. Note: the city is called Bergen and its in Norway
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Due to the nature of the mod, its either everyone uses it or no one. These types of mods can give false sense of (in)security in contact. The only way I see this mod being used is in PvP only mission (which we rarely play, but we do).
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Bring back the CHALLENGER"
PERO replied to Adshield's topic in Enhanced Server Information And Discussion
Do all the features actually work, armor, main cannon, changing tracks (oh right, not implemented into ACE yet)? The model is obviously gonna work, but that AGM dependancy can be a pain in the ass. -
Hello and welcome to AW community!
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The L85s were originally modelled by Kiory (as Sheep said), 3CB just took his models and upgraded/changed it. This modpack was mostly created for their ops and public server, hence the drill and cadet L85s. I don`t know why they are using Joint Muzzles mod dependancy, it was implemented into Joint Rails a couple of updates ago, but then, I`ve seen some weird decission from the modmakers about their public server (while being a gues there some time ago), so I am not supprised at all. As Sheep and alganthe stated, the mod has potential, but there are still a couple of bugs in there.
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It`s here! http://forums.bistudio.com/showthread.php?191716-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE
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Awesome video, just the music sucks.
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You seem to be implementing community-based addons/scripts. You will get more help on BI forums. As for Zeus, ye, its something like that. Surely there is/are entry(ies) on BI Wiki page about Zeus and how to set it up. Don`t want to sound harsh, but we can`t do everything for ya, you need to look into some of the stuff yourself, you`ll learn a lot by doing it like that. We mostly provide support for the basic/standard I&A mission version.
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I guess playing Facebook games is gonna reach a whole new level.
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Please update EU3 to use CBA RC6 HOTFIX.
PERO replied to Sir Dildor's topic in Enhanced Server Information And Discussion
Older CBAs shouldn`t be allowed anyway, some of them can cause issues for the server (due to mismatch) and spam into RPT a massive amount of errors, plus possible client crashes. Thanks for sorting this out mr Bacon. -
EU1 is a lagfest. Something broke after marksmen update?
PERO replied to Sir Dildor's topic in Invade & Annex
BI should be bringing out a new update regarding newer version of BattlEye, hope that will fix some stuff. On the other hand, if a server gets hacked a lot when it`s almost full, it means it`s really popular and someone doesn`t like that.