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Ryko

Invade & Annex 4 Alpha Test Feedback

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platoon commander slot can take mx 3gl but only single granades for it not 3gl one.

AI scared me many times what is good.

feels like there is not that much AA at AO maybe we need tigrises?

you can drive quadbike to spawn area.

tropical gear on altis default?

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Some thoughts on Friday's alpha test:

 

1. Players in the same squad are awarded 1/3 of the points their squad mates earn on kills, if they are within 300m of the squad mate. (this reflects the fact that squads work together and earn points together, also that drivers and commanders will earn points on gunner kills. 

 

2. What kind of frequency should higher end vehicles respawn? Could make it predefined for things like cas assets, could also keep track of all reward points earned by players and respawn assets based on the total amount earned by the team

 

Your thoughts? 

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18 hours ago, itsmemario said:

feels like there is not that much AA at AO maybe we need tigrises?

you can drive quadbike to spawn area.

tropical gear on altis default?

Ambient is there to spawn anti air stuff - I don't want to always have tigrises because they can massacre players. 

 

Tropical is not default, I chose NATO Pacific as the blufor faction for this test. 

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1 hour ago, Ryko said:

Some thoughts on Friday's alpha test:

 

1. Players in the same squad are awarded 1/3 of the points their squad mates earn on kills, if they are within 300m of the squad mate. (this reflects the fact that squads work together and earn points together, also that drivers and commanders will earn points on gunner kills. 

 

2. What kind of frequency should higher end vehicles respawn? Could make it predefined for things like cas assets, could also keep track of all reward points earned by players and respawn assets based on the total amount earned by the team

 

Your thoughts? 

I like 1 very very much!

 

We could start of with the 45 minute - 1 hour from I&A3. Maybe tweak it later if it seems too long? Andy made the point yesterday that UAV for example is near useless if a (competent) pilot is flying the wipeout and I can certainly see the point he is making.

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4 minutes ago, Lindi said:

We could start of with the 45 minute - 1 hour from EU1.

Currently for EU1:

Spoiler

CAS jet: 60 minutes

AA jet (guardian (random buzzard/gryphon (60/40))): 30 minutes

AA jet (carrier (stealth wasp)): 45 minutes

transport helis: 1-2 minutes

heavy CAS heli (kajman, blackfoot, ...) 60 minutes

light CAS heli (pawnee, hellcat, orca, ...) 15 minutes

 

Armed cars: 2 minutes

unarmed cars: 1 minute

AA vehicle: 30 minutes

marshall/gorgon: 15 minutes

MBT: 30 minutes

 

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