I often recognized, that EOD and Repair Spec Slots are basicallly taken last because it seems that you perform better with the other classes.
Now how to balance this?
To make EODs more enjoyable I think the balancing should focus on what this class is made for: blowing up stuff! And what can you find at I&A to blow up? Radio Towers! But at the moment there is no reason to pick an EOD for blowing up RTs because you can also do this with any of the other classes.
Because of this I think for the EOD the most simple way to make him more enjoyable and increase his pickrate would be to restrict explosives to this special class (and the Repair Spec but later more on this). Because if done so the team would now really need this guys to get an RT down and if you play as EOD you would no longer have these frustrating moments where you have ran for like 3km to the RT just to see how a Medic is placing satchel charges instead of doing his real job.
Now to make this class not too attractive I would suggest to limit the choice of weapons for EODs by letting them just jusing PDWs like the Vermin or Protector for example.
Now I said that Repair Specs should also be allowed to use explosives. Why do I think so? Well basically because Repair Specs need them once in while and if you take them away from them it would probably really hurt their pickrate. But now you again would have a class that could exactly do what EODs are made for. To again balance this you could spawn RTs with a 75% chance of getting a minefield around them. In addition to this you could go two different ways to handle the balancing:
One option would be to just restrict the mine detector to EODs. This would not hurt any of the other classes because you basically never come across some mines at I&A and if so now again you would need an EOD.
The other option would be to place the mines so extremely tight that it would be even with a mine detector impossible to get to the RT without defusing them.
I personally prefer the first option but both options would work and make the EOD more valuable and enjoyable.But same goes for the Repair Specs because they now also would be able to bring down the other 25% of RTs without minefields!
Though I think that then the choice of weapons for Repair Specs should also be more limited. They absolutely should be able to use better weapons than EODs but also not weapons that are too good. For example they could go with all weapons that are on the same level as the MXC and lower.
This "package" of ideas would make EODs and Repair Specs a lot more valuable for the team, increase the fun you could have while playing this role but would not make them overpored because of the limited weapons choice you have.
Give me your opinions on what I said and sorry for my bad english (I am from germany).
Question
Noah_Hero
Making EODs and Repair Specs more enjoyable:
I often recognized, that EOD and Repair Spec Slots are basicallly taken last because it seems that you perform better with the other classes.
Now how to balance this?
To make EODs more enjoyable I think the balancing should focus on what this class is made for: blowing up stuff! And what can you find at I&A to blow up? Radio Towers! But at the moment there is no reason to pick an EOD for blowing up RTs because you can also do this with any of the other classes.
Because of this I think for the EOD the most simple way to make him more enjoyable and increase his pickrate would be to restrict explosives to this special class (and the Repair Spec but later more on this). Because if done so the team would now really need this guys to get an RT down and if you play as EOD you would no longer have these frustrating moments where you have ran for like 3km to the RT just to see how a Medic is placing satchel charges instead of doing his real job.
Now to make this class not too attractive I would suggest to limit the choice of weapons for EODs by letting them just jusing PDWs like the Vermin or Protector for example.
Now I said that Repair Specs should also be allowed to use explosives. Why do I think so? Well basically because Repair Specs need them once in while and if you take them away from them it would probably really hurt their pickrate. But now you again would have a class that could exactly do what EODs are made for. To again balance this you could spawn RTs with a 75% chance of getting a minefield around them. In addition to this you could go two different ways to handle the balancing:
I personally prefer the first option but both options would work and make the EOD more valuable and enjoyable. But same goes for the Repair Specs because they now also would be able to bring down the other 25% of RTs without minefields!
Though I think that then the choice of weapons for Repair Specs should also be more limited. They absolutely should be able to use better weapons than EODs but also not weapons that are too good. For example they could go with all weapons that are on the same level as the MXC and lower.
This "package" of ideas would make EODs and Repair Specs a lot more valuable for the team, increase the fun you could have while playing this role but would not make them overpored because of the limited weapons choice you have.
Give me your opinions on what I said and sorry for my bad english (I am from germany).
Noah_Hero
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