Ryko Posted October 24, 2015 Share Posted October 24, 2015 So it comes down to this - should people change the radio channel structure or not? Option A: "Just put everyone in the squad on the same channel" This works great when two conditions are present: 1) There is a strong command structure in place (ie., Platoon Command and Squad Lead(s)) 2) The squad moves as a singular unit, ie., within shouting range. Guess how often those two conditions occur? Option B: "GEN:100, A1: 110, A2: 120" (or whatever) The more prevalent condition is that NO ONE WANTS TO TAKE COMMAND and it's left up to a single person to run as ASL (or sometimes even just a fire team leader) to organize the plan and the various squads. In this case all you Option A people are asking the ASL to manage his squad, as well as Vortex/MAT/MMG on Long Range. The whole reason I came up with 100/110/120 was so I could delegate squad movement and action to the fire team leads (or people I designate as FTL because no one seems to want to take that slot). Enforcing radio discipline is fine and dandy. But when Vortex/MAT/MMG all want a piece of your attention, there's little left for the squad. Advantages here are that it encourages people to run as FTL (or something akin to that) which I would hope grooms them for command positions. As well it allows for more finessed movement: if I have to keep everyone in shouting distance, then there's no way the two fire teams will be able to flank from different directions on a target. Discuss. -R Minipily and Solex 2 Link to comment Share on other sites More sharing options...
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