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Posts posted by RiverWolf
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Removed by Riverwolf.
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1 hour ago, Art3misZA said:
Conversely, if you do reduce sway, them the AI difficulty should be tweaked to balance this. Just my opinion on this. Pls no hate.
Wasn't this the original plan before it got pulled?
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Thank you again for the community meeting I felt it was welcoming and had quite a chill feeling to it but most importantly it was good to share ideas as one whole. Here's to many more productive meetings
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Weapon sway on EU1. (On behalf of JJ Cakes)
- MidnightRunner and JJ Cakes
- 2
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The problem with that would be things like dynamic lighting not working the same for other people, countless times I have dynamic lighting on Ultra setting and the lighting acts very weird and does not look good.
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I'd like to make a suggestion regarding night ops, I think it's a shame with how crap the ACE night vision is puts pretty much a complete stop to any kind of night op and as much as I would like to use flares to aid the night they are highly ineffective because of how little time they last and no matter how many are brought they run out quite fast and they also add unnecessary weight to your load out so to counter this I suggest simply adding the vanilla night vision, it would save a lot of hassle and it will keep players from leaving when night rolls around and generally give a bit more fun to the players who do stick around.
- applechaser and Havoc
- 2
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I hear you Dom, can't make it too rewarding.
- applechaser and DomT
- 2
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Well I've read the discord response and I suggest more minus threat level than 10% for a tower please, it has to be felt worth doing and for -10 I don't think it's worth doing.
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Had a problem with detonated radio towers tonight, detonated 2 and neither gave the -10 to threat level.
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Noticed a little problem with the Mi-8 (Mobile re-spawn) and loading crates, if you load more than two crates the helicopter will eat the excess crates, I'm thinking maybe a warning pops up or it makes it so the excess crate doesn't get loaded.
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I've noticed vehicles that have been damaged out on the field and abandoned are re-spawning in the same damaged state and sometimes it's a hassle to get them repaired, not really a big problem but thought I'd let you know.
- applechaser and Havoc
- 2
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Welcome to the community.
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Well Gambit I'm no programmer or dev so forgive me for mistaking a problem for another. You should go and play AWE and see how much of a shit show it is, I really can't be bothered to comment further as nothing gets listened to. I will not be playing AWE until something is done, I'm not the only one with problems regarding AI. The sever is dying and it's all well and good trying to rally people to AWE but no one really wants to play, you can tell that by the numbers of people coming to game night on Wednesday and then leaving half an hour after joining and then it's a domino effect, people start thinking what's the point when it's not fun. The server in its current state is a meat grinder, I appreciate the hard work from Dom but I really am not having fun or enjoying the server and why would anyone play something that they didn't enjoy? So I'm just going to be playing EU1 for now.
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Get rid of LAMBS it's not fun with these OP Serbians, tanking SNIPER bullets to the face and don't flinch but 1 tap you and everyone knows where you are, you can't peak a fucking wall to see where to shoot because some way they are telepathic. I simply will stop playing the game mode all together, it's not fun any more and it's also taking too long to bandage.
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The suppressing fire from Lambs, ACE, whatever it is needs looking at, not only can they see where you are and pin point you regardless of how much cover you are in the suppressing fire is extremely accurate, it's like the whole AO know what time you wake up, brush your teeth, arrive at work and know your every move, it's starting to get a little bit grating. The map Isla Duala is the most ugliest map to every grace my eyeballs, its map textures are ugly as sin and you can see where the terrain manipulation tool was over used, lets say 99% of the map and then there is the lag issue of looking a certain degree and your frames go to 5fps if you're lucky. No disrespect to Siege for his efforts trying to fix the map problems but you can't polish a turd.
TLDR:
Staff: Please remove Isla Duala from the map rotation.
Dom: Please reign lambs in.
Let me just add to this, restrict the amount of ammo the suppressive fire element has or give them a cool down rng based?
- applechaser and kman
- 2
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Looking forward to this, your last game night was very enjoyable
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Correct me if I'm wrong but is that a cruise missile in the pic?
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Just to add the community Teamspeak address is AhoyWorld.net and we have discord that you can join also if you haven't already, the invite is here https://forums.ahoyworld.net/discord/invite/general/ Hope this helps
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Napalm grenades plz
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Welcome aboard.
- MrPewPewLaser and pmcrugby
- 2
Invade & Annex Aim Coefficient Poll
in Invade & Annex
Posted
An example of how weapon sway is broken is you run all the way to a position putting yourself in danger, you find a spot where you stop and regain stamina and to steady weapon sway, you the identify your target, you raise your rifle, you wait for weapon sway even thought you have a full stamina bar, then you have to simply shimmy 1cm to the left or right and then you look down your scope and the sway is all over the place, it's not realistic it's game restricting and makes me say screw been infantry I'm going to get a vehicle and set up on a hill, because you know no weapon sway.