BloodInTheSand
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AWE Training Polls
BloodInTheSand replied to BloodInTheSand's topic in Enhanced Server Information And Discussion
I'd also like to do a short session on ace ballistics for marksmen, to help people understand how to properly zero and account for wind etc. I'll be doing that on the fly one day - ideally with small groups of people so we can do our own thing without disturbing the mission. Please pm me if you're interested and we can try to work out a time and date that suits whoever is interested. -
AWE Training Polls
BloodInTheSand replied to BloodInTheSand's topic in Enhanced Server Information And Discussion
The finer details are all in the works. We're in the process of working out what sort of topics and sessions people are interested in. From there we can put together the materials and work out exactly how to execute it from there. Each session will be communicated in advance with how it's going to run, and each topic will run slightly differently to show it in the best way possible. I, personally, would like to cover a topic then demonstrate it during that session with a small zeus mission. One covering a team working within a small town and rescuing people from buildings while clearing them to demonstrate CQB - an armored assault in a reasonably open area to help with launchers etc etc. But that's all in the works for now, appreciate the suggestion. -
AWE Training Polls
BloodInTheSand replied to BloodInTheSand's topic in Enhanced Server Information And Discussion
Oh definitely, but there's also no harm in helping people to be better at what they already do! -
AWE Training Polls
BloodInTheSand replied to BloodInTheSand's topic in Enhanced Server Information And Discussion
True again, but that also doesn't leave much room to ask questions. If someone wants to know how to do something in particular, then a short lesson that can help answer is welcome in my books. But I appreciate your criticism of the suggestions, it's why the polls were put together in the first place - to find out what people think is important. -
AWE Training Polls
BloodInTheSand replied to BloodInTheSand's topic in Enhanced Server Information And Discussion
I agree, and it's something we've discussed at length - but I feel that giving people a base and some ground to work on will be beneficial to them teaching themselves. Throwing someone with no experience and no help into the editor isn't all that productive. From this lesson we don't intend to create pilots, but rather start them on the way of teaching themselves by letting them know what is expected of a competent pilot. That should help soften some of the frustration people are feeling at the moment. -
Greetings one and all! As the newest member of the AWE training team, I'm looking to try to get a bit of insight here. I want to try to shape these training sessions to what you, the community need and want. First off, a poll on how you'd like training to be conducted: http://www.strawpoll.me/13530101 Then another on topics: http://www.strawpoll.me/13530137 The second poll is multiple choice, so pick as many as you feel are important! From there we can try to work out where we're going and what needs to be done to allow you all to get the best experience possible from AWE and gauntlet.
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Pilot/Player Competence
BloodInTheSand replied to ShadowAce11's topic in Enhanced Server Information And Discussion
I personally think it's time to put another training night together. An evening where we can all practice, and people can get the help they need. I don't think this should be overly specific either. A group of people who're experienced and willing to help with whatever people need help with. As a veteran I'd like to think I know most of what there is to know, at least to a basic extent. I might not know the intricacies of everything but I'd like to think I know enough about most things to be competent at them - and that's knowledge I think many of us hold and would like to pass on to streamline everyone's experience, as well as make it more enjoyable. -
https://mods.ahoyworld.net for the mod packs. We tend not to use the forums much on the enhanced side of things, discussing things in person on teamspeak - but enhanced has its own discussion section here on the forums https://forums.ahoyworld.net/forum/86-enhanced-server-information-and-discussion/
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New OPFOR Factions for AWE
BloodInTheSand replied to Ryko's topic in Enhanced Server Information And Discussion
In this case I'd also give them access to some other weapons. Have some of them carrying KH series weapons or something from one of the mods. I base this purely on the fact that not everyone has Apex, and if it ever comes time to pick up a weapon from an enemy this could be a problem. -
I am very much liking the look of these repo updates on 124th.
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Gauntlet Version History
BloodInTheSand replied to Ryko's topic in Enhanced Server Information And Discussion
Mentioned this directly to Ryko, but putting in here for documentation's sake. Version: Gauntlet 53_115 (possibly, as was run last night) Mission: Lythium Bug: Large amounts of EI spawning in base, as well as BTRs spawning and immediately being destroyed. Description: Huge numbers of EI spawning in base. 2-3 squad sized elements mostly, some larger some smaller. With 3 people online last night the EI were running through towards the spawn area so we had to resort to drastic measures to get rid of them (read, we took an LAV-25 to them) Version: Gauntlet 53_115 (same time as the other was noticed) Mission: Lythium Bug: ASL Artillery not firing Description: Countdown starts as normal, but the artillery immediately calls rounds complete and nothing ever lands on the target regardless of the shell type or number fired. -
AWE media distribution
BloodInTheSand replied to Vlk's topic in Enhanced Server Information And Discussion
All that came was a hilarious TK. -
Hello and welcome! If you ever need any tips, feel free to pop on teamspeak and ask one of us. Outside of that we have plenty of guides here on the forums too, if you prefer to read. Glad to see you're putting time into being good at the game, always refreshing to see people who are willing to learn.
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Hello again one and all! Time for a new guide I reckon. Here, I will be testing the common BLUFOR and OPFOR calibers in use, in their two MODDED forms (3CB and RHS) against both a russian rifleman, and a MEM guerilla. The guerilla is consistently wearing nothing but webbing, and the russian wearing a plate carrier. Please bare in mind that these results are from a sterile environment. A perfectly flat surface in the editor is used to provide the cleanest testing environment possible and targets are handcuffed to remove any obstruction (weapon) and stop any movement.. All shots are taken at the centre mass of the target and will be tested a minimum of 5 times to show any variance. For rifles I will be using the first magazine that is available on the arsenal, I will not be cherry picking. This guide is NOT under any circumstances a be all and end all. There will be situations in which these rounds will kill quicker or slower, depending on the target themselves, their position, distance etc. Included in this guide will be... 9mm, .45 ACP, 5.56 NATO, 7.62 NATO, 5.45x39, 7.62x39, .300 win mag, .338 Lapua and .50 BMG Handgun calibers are tested at a range of approximately 30m, while intermediate and heavy calibers are tested at a range of 300m. As you can tell from my results here, a proper vest is literally a life saver. There is no good excuse not to wear one. This was part of the purpsoe of running these tests. Let's begin... 9mm - Weapons Used ----- L13A1 & Glock 17 For plinking and getting frustrated as to why he's not dead after 2 magazines 3CB - 1-2 rounds to kill guerilla, 3-5 on Russian. RHS FMJ - 1 round on Guerilla, 3-5 on Russian. On one test, the russian was knocked out by 3, stood up and took 2 more. Knocked out again and died of blood loss. RHS JHP - 1 round on Guerilla, 2-4 on Russian. Surprisingly effective rounds. I was under the understanding that even up close these rounds simply could not punch through a plate carrier, but how wrong I was. I'm calling these my winner for 9mm rounds. .45 ACP - Weapons Used ----- M1911A1 Trade more recoil for more power. Seems simple, right? Right? RHS HP - 1 round to kill the guerilla, 3-6 on the Russian. These were the only rounds available for the 1911 and their performance was disappointing at best. I'm going to be fairly flat out and say I wouldn't recommend carrying a .45 pistol. 5.56 Nato - Weapons Used ----- L85A2, M16A4 & G36KV Freedom covered in a full metal jacket 3CB - 1-3 rounds on Guerilla, 4-6 on Russian. Fairly standard performance here and roughly what I expected. RHS (MK318) - Consistently one round on the guerilla, with one being a knock out that he bled to death from. 2-5 on Russian. I'm going to recommend the RHS 5.56 here by an overwhelming majority. RHS (EPR for G36) - One round on guerilla, 2-5 on Russian. These perform identically to the MK318, but with their restriction to only the G36 series rifles (KV, C and KV GL) 7.62 Nato - Weapons Used ----- L129A1 & Mk11 For when you need to deliver freedom further away 3CB Standard - 1 round on Guerilla, 2-3 on Russian. Standard performance. 3CB AP - 1 round on Guerilla, 1-2 on Russian. Fantastic rounds that suffer greatly from bullet drop at range, requiring much more adjustment than normal. The secret weapon of the 3CB DMR. RHS (M118) - 1 round on Guerilla, 1-3 on Russian. A versatile round, good for close range and long range engagements. As much as I want to give this to the 3CB AP rounds, I'm going to call the M118 my winner for 7.62 NATO RHS (M993 AP) - 1 round on Guerilla, 1-3 on Russian. The 3 here was an outsider on the results. Consistently 2 rounds with one test taking 3, but the second knocked him out. Slightly better performance than the M118, but more severely affected by weather which means the M118 still beat it out in overall performance. 5.45x39 Russian - Weapons Used ----- AK74M (NPZ for ease of optics) High speed communism delivery RHS (5N7) - 1 round on Guerilla, 2-4 on Russian. Excellent performance vs Nato 5.56. 7.62x39 Russian - Weapons Used ----- AK103 (Zentico for ease of optics) Innacurate, slow communism delivery RHS (57-N-231) - 1 round on Guerilla, 2-6 on Russian. These rounds are horrible. Terribly innacurate at 300m, very difficult to land rounds in the right place. Tested this 15 or so times to make sure that I wasn't getting stray headshots. If you have a choice, take the 5.45x39. Every rifle from here on kills the insurgent in one round, no matter if it is a glancing blow or a direct hit. .300 Win Mag - Weapons Used ----- M2010 ESR Because hunting rifles can be used to hunt people, too RHS - What a round. Incredibly flat trajectory and excellent damage. 1-2 rounds to kill Russians, with the first round being a knockout if not an instant kill. Bolt action only means low RPM however. .338 Lapua - Weapons Used ----- L115A3 For when you need to put a tennis ball sized hole in something 2 miles away 3CB - Incredible. Killed all targets in one round to the torso in 15 tests. Only drawback is its availability, only through a bolt action rifle. .50 BMG - Weapons Used ----- L135A1 & M107 For when you really, really, really need something to be removed from existance entirely These weapons are not available as standard to any infantry role, however I like to shoot big guns so I'm testing them anyway. I'm not even going to show the results individually. These rounds obliterated everything they touched, with the RHS HEIAP rounds even causing splash damage to nearby targets, killing the insurgent stood next to the Russian on every test.