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JANXOL

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Everything posted by JANXOL

  1. I'm pretty sure you can still talk via arma VOIP if you press caps (radio) while also holding alt to look around. At least the voice comm for "side" comes up, not sure if anyone can hear it.
  2. Isn't corpsman a navy personnel? I know he can serve with USMC, but I thought marines also have their "own" combat medics.
  3. No like system - no problem.
  4. I agree that there either needs to be a teamlead, or a squadlead needs that responsibility. In fact, that's how russians do it: The squadleader is also a fireteam leader (and vehicle commander when mounted, but that's a different story). I think it would also encourage taking platco, as that would be the commanding role, while squadlead would focus on his team/squad, instead of the whole AO.
  5. Or perhaps battleye freaked out a bit more than usual.
  6. The thing about war in general is that it is absolute hell, but also makes good material for video games. I agree completely on this. In my opinion, the only legitimate reason for banning the bombs would be performance-related. As far as immersion and gameplay goes, I believe they should be accessible to all factions that aren't part of the CCM.
  7. Does it happen every time you try to join? Even after a full game restart? If so, check the Arma 3/addons folder in installation directory and make sure you have files with .bisign extension. Each .pbo should have its respective .bisign. For example: "animals_f.pbo.a3.bisign". If not, try to redownload/verify game files via steam. To be honest you can try that even if the files are there, to be sure.
  8. That is precisely where I checked first. They're not there. And I couldn't find them anywhere else either.
  9. I was playing FSG specialist today. Had access to tubes but no CLU anywhere.
  10. You can spawn CAS at heli spawner (helipad next to the two trucks). There's CAS LBs, armed UH-1s and even AH-1.
  11. Thanks for the help. I got it work. Also, you CAN make it work on an empty mission with no files attached, using only achilles Which is absolutely amazing to me and just what I needed. Also, you can't make an oval, because the first value is the yield and second is radius. So typing 500, 10 will give you a really big explosion that only damages things within 10meters (it seems).
  12. Thanks, I took a peek inside and I will experiment with it once I get the time. Can you explain to me what that part means? If i understand correctly, this is the actual detonation, and "nuke" is the variable attached to the object. What do the "_x" and "500"s mean? The last two are yield and radius, what about the first two? EDIT: I feel like realisation struck me. I will check tomorrow, though I'd still appreciate clarification.
  13. Can anyone help me on how to assign object as a nuke, so that it explodes on destruction? I want to make something similar to retrieve a nuke mission on AWE. What I am even more curious about is: can I set that up on the fly with achilles?
  14. Whoever was sitting next to me in the bear should probably get to the hospital XD
  15. Wierd. I would imagine those kind of issues would be result of bugs with rhs gear(which there are some, especially since 1.7). Was expecting something like missing equipment or something. Well I agree its better to remove the mod than deal with these kinds of issues, but I'm hoping project OPFOR will get updated/fixed and reintroduced to the gauntlet. I really like murdering those units.
  16. Broken? In what way? I have been using it privately for a long time and never noticed any issues.
  17. Why are we removing project OPFOR? Its dependency is RHS, not CUP.
  18. Well, if you wanted to test if a bradley can survive 20 large IEDs placed directly underneath it, I can tell you right now: What exactly would you want to test, though? I imagine doing something equally stupid in large scale would lag the server pretty hard.
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