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Stanhope

Spartan
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Posts posted by Stanhope

  1. Mission Summary

    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.

     

    Modset Required

    The modset, as well as a full explanation on how to join, can be found here:

     

    https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/

     

    Mission Runtime

    Roughly 2 hours with a chance to carry on open-ended

     

    Friendly Forces

    British Armed Forces

    Opposing Forces

    Saharani Defence Forces

     

    Mission

    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Objective

    TBD by Acting Command at the start of the gamenight

     

    RussianOnHill.png

     

  2. Which server? 

     

    EU1, running invade and annex, requires no mods at all.  There are optional mods you can, but don't have to, install. 

    AWE, running liberation, is our modded server.  Last time I checked the modset was just shy of 40 GB. 

  3. The mission start time has been adjusted for daylight saving.  If you live in a country that does daylight saving the mission will run at the same local time as you're used to.  If you do not live in a country that does daylight saving the mission will be one hour later for you.

     

    Mission Summary

    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.

     

    Modset Required

    The modset, as well as a full explanation on how to join, can be found here:

     

     

    Mission Runtime

    Roughly 2 hours with a chance to carry on open-ended

     

    Friendly Forces

    Russian Armed Forces

    Opposing Forces

    United States Armed Forces

     

    Mission

    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Objective

    TBD by Acting Command at the start of the gamenight

     

    RussianOnHill.png

     

  4. 3 minutes ago, TacticalError said:

    it also has togglable lights and sirens, which add immersion

    Many people are annoyed by people using these sirens unnecessarily, hence why they've been removed. 

     

    4 minutes ago, TacticalError said:

    Unlike the spam LMB to almost stay on sirens of the regular ambulance that spawns

    I should look into disabling that actually. 

  5. Mission Summary

    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.

     

    Modset Required

    The modset, as well as a full explanation on how to join, can be found here:

     

    https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/

     

    Mission Runtime

    Roughly 2 hours with a chance to carry on open-ended

     

    Friendly Forces

    USAF

    Opposing Forces

    Bundeswehr

     

    Mission

    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Objective

    TBD by Acting Command at the start of the gamenight

     

    RussianOnHill.png

     

  6. EU1 is a very casual server, what kind of penalty do you suggest for killing civilians? 

     

    There's currently 2 sidemissions with civilians, 1 will fail if you kill more than 1/4 of the civilians, on the other one you loose the ability to gain intel you kill civilians, making your own life more difficult. 

  7. Mission Summary

    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.

     

    Modset Required

    The modset, as well as a full explanation on how to join, can be found here:

     

    https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/

     

    Mission Runtime

    Roughly 2 hours with a chance to carry on open-ended

     

    Friendly Forces

    USAF

    Opposing Forces

    Bundeswehr

     

    Mission

    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Objective

    TBD by Acting Command at the start of the gamenight

     

    RussianOnHill.png

     

  8. Mission Summary

    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.

     

    Modset Required

    The modset, as well as a full explanation on how to join, can be found here:

     

     

    Mission Runtime

    Roughly 2 hours with a chance to carry on open-ended

     

    Friendly Forces

    USAF

    Opposing Forces

    Bundeswehr

     

    Mission

    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Objective

    TBD by Acting Command at the start of the gamenight

     

    RussianOnHill.png

     

  9. If we're talking about I&A3 and EU1:

     

    People are allowed to lone wolf, although we encourage them to work together and provided all the tools to do so, we do not make it mandatory.  In the past you were also allowed to talk in command channel, not just type.  This has been disabled for a while now because it was used more often by people thinking they were talking in vehicle channel than by people who used it for its intended purpose.  Realism is also not one of our primary concerns on EU1.

    Just my 2 cents

  10. Mission Summary

    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.

     

    Modset Required

    The modset, as well as a full explanation on how to join, can be found here:

     

    https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/

     

    Mission Runtime

    Roughly 2 hours with a chance to carry on open-ended

     

    Friendly Forces

    Russian Armed Forces

    Opposing Forces

    Takistan Armed Forces

     

    Mission

    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Objective

    TBD by Acting Command at the start of the gamenight

     

    RussianOnHill.png

     

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