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Posts posted by Stanhope
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Which server?
EU1, running invade and annex, requires no mods at all. There are optional mods you can, but don't have to, install.
AWE, running liberation, is our modded server. Last time I checked the modset was just shy of 40 GB.
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The mission start time has been adjusted for daylight saving. If you live in a country that does daylight saving the mission will run at the same local time as you're used to. If you do not live in a country that does daylight saving the mission will be one hour later for you.
Mission Summary
This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
United States Armed Forces
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command at the start of the gamenight
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3 minutes ago, TacticalError said:
it also has togglable lights and sirens, which add immersion
Many people are annoyed by people using these sirens unnecessarily, hence why they've been removed.
4 minutes ago, TacticalError said:Unlike the spam LMB to almost stay on sirens of the regular ambulance that spawns
I should look into disabling that actually.
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The uniform will be replaced, it won't match the helmet camo though (and the helmet won't be replaced as people have previously complained about RHS ammo being underpowered against project opfor armour).
- RiverWolf and MidnightRunner
- 2
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We cannot permit it as an optional mod on EU1 as it's dependant on ACE, RHS, BAF & TFAR
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Verify the integrity of that mod by findng it in the launcher, hitting the 3 dots and clicking repair, then try again
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Mission Summary
This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
USAF
Opposing Forces
Bundeswehr
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command at the start of the gamenight
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EU1 is a very casual server, what kind of penalty do you suggest for killing civilians?
There's currently 2 sidemissions with civilians, 1 will fail if you kill more than 1/4 of the civilians, on the other one you loose the ability to gain intel you kill civilians, making your own life more difficult.
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Mission Summary
This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
USAF
Opposing Forces
Bundeswehr
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command at the start of the gamenight
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I've already said this to Havoc in teamspeak but I should probably put it here as well: in I&A3 the server is limited to 60 players and there are 64 slots in the lobby. There's thus always be 4 open slots which, in my opinion, negates the need for special slots for zeuses. I&A4 will have this though.
- MidnightRunner and Havoc
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Mission Summary
This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
USAF
Opposing Forces
Bundeswehr
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command at the start of the gamenight
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The level of cooperation and realism you appear to be arguing for is exactly what we want to achieve on our other server, AWE.
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If we're talking about I&A3 and EU1:
People are allowed to lone wolf, although we encourage them to work together and provided all the tools to do so, we do not make it mandatory. In the past you were also allowed to talk in command channel, not just type. This has been disabled for a while now because it was used more often by people thinking they were talking in vehicle channel than by people who used it for its intended purpose. Realism is also not one of our primary concerns on EU1.
Just my 2 cents
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Mission Summary
This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Takistan Armed Forces
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command at the start of the gamenight
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Initplayer or player respawn iirc
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Not really a problem, I&A3 was just never meant to be compatible with ace. There's a file Scripts\misc\localChecks.sqf, remove that & the calls to it in initplayerlocal & onplayerrespawn
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Am I correct in assuming that you're using ace?
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Find where the arsenal is actually initialized and replace the initialization by an open arsenal instead of a limited one
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Are you asking how to unpack the mission or ...?
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Those are defined in \Scripts\arsenal\*
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Find all the places where units are spawned in and replace it by modded units
[AWE] Liberation WEDNESDAY 07/04/21 @ 17:30 UTC
in Events
Posted
Mission Summary
This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
British Armed Forces
Opposing Forces
Saharani Defence Forces
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command at the start of the gamenight