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xSniper1982

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Everything posted by xSniper1982

  1. A Lower player count server..... (20-30) Perhaps with half the slots whitelisted... I know this will never happen, but you asked what we would want... not what we could get.. I'd prefer a lower player count, the missions seem much more engaging when you don't have 40 guys charging in with automatic rifles and vehicles. Fewer players often leads to more tactical and intense gameplay. Also love Cebi's choice for Stamina and 1st Person only. And perhaps lock out the Thermals (via script or w/e) and allow the Snipers to carry Nightstalker so they have a Night-time Optic for use at ranges greater than 300m.
  2. lol. It seems just switching to the DMS is enough. It gives me next to no capability at night as I can't use NVGs with it, but at least if there is enough ambient light I can effectively engage targets again. Will try it again with other optics once Apex is full release, hopefully by then it will be back to normal.
  3. That's the problem recently - the Servers fill up fast, and too many people grab the CLS/Medic roles and then charge into the AO. Leaving less available for those who play the role more effectively.
  4. Guys - you seem to be missing the point here..... I understand how the weapon works, and how the bullets are SUPPOSED to behave. But they were not behaving as they should... They were firing OVER targets at 600m when ranged at 300m. That is the complete OPPOSITE of what it is supposed to do. That was the reason for my confusion.
  5. Welcome to the Community Battle Brother...
  6. Me and the guys I usually run with used to drive a Medical HEMTT up behind the line and have the CLS Team stay close by. Used to work really well for hectic Main AOs.
  7. It's a really good idea for small number game nights.. But on the Public server it's a lot of hassle for people who might only have 30mins for a quick AO or Side Mission. In a big public server, having to take people back to base and then all the way back to the AO is a lot of game time lost, and it can cause some players to abandon the server because the pacing becomes too slow.
  8. Had a few REALLY atmospheric hours with less than 50m visibility... Flying was pretty scary.
  9. I do agree that on many occassions there does seem to be 'too many' pilots for the number of guys needing transport. Unfortunately reducing pilot slots will also have negative effects when some of the less experienced pilots are around. There's been many times when people just don't trust the pilots that ARE available.. even with the 5 slots. I've seen 10-12 people leave a server in just 5 mins due to less experienced pilots, not just crashing/being destroyed but also just not having very good awareness of potential LZs or being SLOWER to insert/extract. Also now, without the AA Jet being a permanent fixture (thank the Ahoyverlords - as Liru would say - ) it means that we don't automatically lose 1 pilot to pointless patrols of an empty sky. I think 5 is still a good level right now, you can have; 2 Ghosthawks doing regular drops. (1 picks up from base as 1 drops at AO - or - 1 doing Main AO and 1 doing Side drops) 1 Hummingbird doing quick/close inserts. 1 Blackfish doing Paradrops etc for those wanting it. And still have that one more slot for, maybe, the less experienced guy who is good enough to fly, but perhaps not quite as confident as the other pilots and so tends to be a little slower and more cautious. But I do understand where you're coming from LT, when the server has just 15-20 people and all 5 pilot slots are taken, it does prove somewhat excessive.
  10. Long range - for this weapon... Talking above 400m up to and including 800m. For some reason this weapon.. when I use it, is refusing to fire short.... It feels like regardless of range or optic I'm having to aim 200m infront of the target. Tested it again with the DMS as I hadn't previously and it's working good. It seems the issue was just on optics that couldn't range below 300m was causing something ODD to happen. Good call Cebi. Thanks
  11. Mattadee - That is why this particular issue is confusing me. The rounds are not dropping short.. Even at long ranges, respectively for the weapon, it is firing HIGH - beyond the target. I know the way the weapon runs, I usually use it for Marksman style play during stealth ops, and have never experienced this problem before Tanoa dropped.
  12. Welcome Didy. Great to see you man, hopefully will be in a few more games with you soon.
  13. Hey everyone, I could do with a little help. Been testing out the ASP Kir on Tanoa as I see little use for the Lynx due to the closer range engagements. I have been finding that regardless of Optics and Range the Kir was firing very high and in some cases with almost 0 accuracy. Tested it from ranges 100m-800m and in all cases up to around 600m I was still having to aim short of targets with a 300m ranged optic. I would very much like to get a more detailed view and so would like to request some help in finding out if this is happening for anyone else, or if this has been others experience with any of the other weapons/optics.
  14. Thanks for the update BACON. Just to point out also - a few people mentioned that the Nightstalker restriction seemed to have vanished as they were able to run with it on roles other than Squad Lead... Might want to have a look into that. As for the thing with the thermals, I don't see much issue with them, other than people abusing them to locate enemies... After some testing, trying to look through any optics with them active gives you an EXTREMELY narrow field of view... and through some of the RDS type optics completely block your vision. It might be an idea to test it with maybe just 1 or 2 of the RECON team able to equip them to aid in locating and marking enemy positions on the map. I agree with Liru on the bag thing too.... Limiting the bag size is a good thing for some roles... but there are some who NEED a decent amount of bag space. I've been testing out a few different loadouts and have begun using just the Viper Light without vest (as this allows for a rebreather if needed for assault/recon teams) however I know that Luetin has mentioned the possibility of removing packs almost completely from some classes and only allowing vests... This will mean that any 'diver' or 'water approach' will no longer be able to carry ANY equipment with them. Hope the input that is being provided in this thread is helping you to iron out the kinks, and that things take shape soon. Keep up the good work.
  15. Currently there is a Infantry Transport variant of the Blackfish on EU#2. It respawns. It gets crashed by lots of people. Usually they haven't flown it before. Passengers complain about being 'too far away' from AO when dropping them. It's a really great transport craft, but usually there aren't enough people around for it to be as effective as it could be. Most only get on for the experience of it, but really want fast close drops, which this bird is NOT designed for.
  16. Cebi makes some good points. Other things to consider... Only the SDAR can fire underwater. You have to STOP to fire underwater.
  17. Yeah, had some good drops using this beauty. Some passengers weren't too happy though. Took a hit on approach, but nothing to worry about as it didn't even cause any noticeable damage, and they started squealing about me being too close and going to get them killed. So I touched down at the location I was heading to and then the same people started whining that it was over 1km from the mission and they had to walk all the way there. If you're going to do drops with this thing, DO NOT listen to your passengers complaints... Get your THICK SKIN coat and expect people to moan.
  18. Welcome to the Community buddy.
  19. Also - since the change - there's been no warning tone for incoming missles in the Helos. And people have also mentioned that the AP rounds for the Lynx aren't available through the Arsenal either.
  20. The Regular CTRG Stealth Uniform isn't listed either, only the Rolled up and Tee.
  21. Welcome to the community Patrik. Great to meet you, hope you continue to have a really positive experience here.
  22. Hey Morgan, good to see you in the Forums bud.
  23. Really enjoying it so far. Might want to have a look at the Parachutes though... Jocky, Morgan and Myself spotted a Parachute just leisurely dancing in the treetops about 1km from base for over an hour, no AI or player in it, just the Chute itself. I still think having the tall posts around the landing areas/helipads is going to cause some problems, and just tonight we experienced some rather...... unfortunate... Pilot choices when trying to sling a Prowler from the carpark - so perhaps some kind of cover (Camo netting?)over them could prevent more of the same. I have already discussed the AA Laptop location and some small barrier around the VAS to prevent trolling in vehicles with a couple of staff. Really nice to have a proper use for the boats, but was asked earlier if there was any way to refuel/rearm them... So thought it'd be a good idea to mention it here. Great work guys, looking forward to seeing it develop over time once it's finally released.
  24. perhaps this would be better in the EU#3 section? But sounds pretty interesting
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