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xSniper1982

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Everything posted by xSniper1982

  1. Was looking for a relevent thread, and this one seemed like a good place to put this. Current build; EU#2 - 2.86k Tanoa Laser Designator batteries DO NOT show in the Arsenal for Recon JTAC... you get 1 battery by default, but cannot take spares, meaning that if you go down, you MUST return to base and grab a NEW Laser Designator to replace the battery. Figured I should point this out as it makes the role of JTAC/FAC a little difficult at times.
  2. Great Intro thread... Welcome to the Community, hope you have a really good experience and stick around, we could always use more Pie. !!!
  3. You shouldn't going making assumptinons about other people JuX... Especially ones you've never played with. I use the ASP on Tanoa, not the Lynx. I have multiple loadouts for Tanoa (with the Stamina system) We've been testing different loadouts for quite some time now, as we tend to stick to minimal equipment and work as a team. FYI, the ASP Kir, is a Specialist Weapon for Close-Medium range combat 200-400m... not for a Sniping role. Not many people tend to run as Spotters, they all want to be Snipers, and therefore, Snipers do have to take things that they wouldn't usually need to... like Rangefinder/more Ammunition. IT IS A PUBLIC SERVER and therefore people can't always rely on others, ESPECIALLY when the server is less populated. PLEASE READ FULLY before responding also - I was talking about the ARTILLERY/MORTAR LoS, not the Infantry.. I clearly stated that in my post. I suggest from this point on you don't act all high-and-mighty with your replies, and instead read, digest, take the information provided into account, if you don't know someone elses play style, do not make assumptions and talk down to them, because guess what... THEIR opinion is just as valid as yours. Final note. Not everyone coming to AW servers is going to have a group of people they know and trust well enough to rely on, and will therefore play the game until they get to grips with it, and make new friends within the community. Making it difficult for those NEW players is going to impact how things run. These are just the views of some players, myself and others, on things that should be looked at in order to keep AW as a 'go-to' place for players wanting a fun and inclusive experience from ARMA. Trying to belittle such opinions and invalidate their information and suggestions only leads to a more exclusive and restrictive community, which is not the aim of the staff here at AW.
  4. OK, my response to these points you made. Firstly, If it is obvious that the Helo CANNOT be recovered, simply ask an Admin or other Member of Ahoyworld heirarchy if it is ok to destroy it as it is 100% unrecoverable. They are understanding people, and they will give the go ahead if there is no other option. If there isn't one around, simply get a screenshot of it, and keep that, along with a short log of your recovery attempts so that IF you are questioned as to why you destroyed it, you have evidence that you can then present in defense of your actions. ------ Secondly, The key words here are - SITUATIONAL AWARENESS & UNSCATHED - A pilot who can do hot drops and rapid inserts is a blessing and will not be penalised... A pilot who flies in and gets shot down multiple times because he is not thinking about what is going on WILL be penalised. ------ Hope that helps and clears up a few things.
  5. Ideally yes, this would be true. However, this is ARMA, the Artillery/Mortars etc. DO NOT take line of sight/cover into consideration, they just auto select a target and begin to fire. This means, even a Sniper who hasn't been spotted can become the target of an Arty strike... A Snipers Rifle alone takes around 40-50% of his max Stamina. Add to that a Uniform/Ammo and you have used approx 60-70% of your Max Stamina. Taking a vest/backpack to HOLD that ammo etc takes another 10-15% Max stamina. (Note... This loadout does not include FAKs, Sidearm, Smokes, Rangefinder, Headgear, NVGs, Second Optic etc) If you get targeted by AI Arty you can't just move a few meters and hide behind a wall etc... the shells will follow your path. I have tried it, A few months back in EU#2 on Altis, I ran when the warning of Arty fire was given and did not stop moving for 20secs... Even then the Arty fire tracked the route I had taken and still killed me. AGAIN I will reiterate this is WITHOUT them having line-of-sight etc. So you cannot just move to nearest cover, you have to KEEP MOVING until the barrage has ended, which with only 10-20% Stamina is extremely difficult. As I also stated before, I am not saying it should be removed, but there needs to be some adjustments in one place or another (equipment weight/AI Arty tracking etc) to allow for those on the ground that ARE carrying such heavy gear to be able to run when needed.
  6. As much as I like that adding the Stamina has reduced the number of LMG wielding, Ammo hoarding, Trigger spamming, Bullet wasting reprobates..... I find it a little difficult to reconcile that with how it affects the players who played efficiently before. The Stamina does still seem to punish AT, Marksmen and Snipers due to their weapon weight. Not to mention what it does to the EOD teams effectiveness... they need the heavier vest/helmet due to the nature of their role, and with a sufficient loadout to operate effectively they have approx 1bar of stamina. Add this to the fact that the Priority Artillery/Mortars/CAS runs can suddenly drop a smoke right on a team and they have no option but to RUN... they end up getting destroyed because they can't get away fast enough. I think this is something that still needs some work, but is definitely heading in the right direction.
  7. hey Yarys, really good to see you on the Forums.
  8. Welcome to the Community.
  9. Welcome battle buddy. We greet you in the name of the almighty Po Tato....
  10. Welcome to the Forums.
  11. My point of view destroying the Radar 1 tower in LT Zues mission Radar_Demolition.flv
  12. As far as searching for the servers goes, I just typed - ahoy - in the filter, and they popped right up. For the mods, try this topic -
  13. Welcome to the community. If you're ever on EU#2 then you'll likely find a lot of people to play with. Pretty sure EU#1 guys will welcome you with open arms also. Have fun.
  14. Totally pointless - The base is good, it just needs a few tweaks, there is a new layout created by the Staff already, we've had a sneak peek, but the lights are the only thing that maybe need to be improved.
  15. Welcome to the forums bud. Good to see you in here.
  16. Welcome to the community.. I hope you enjoyed that run to the AO earlier today..
  17. xSniper1982

    Welcome to the Jungle

    Trying to take credit for something someone else mentioned in TS... Bad form Duncan... Bad Form....
  18. Honestly I only ever see this happen, in EU#2, if a team has only just arrived at an AO as it is being finished. In my experience around 9/10 times players wish to RTB BEFORE going to new AO. But that could just be down to the fact that the people that tend to be around at the same time as me don't overload themselves in the first place.
  19. None of the solutions so far have been 100%. I've tried multiple solutions, multiple times with differing results. Sometimes it is as simple as restarting ARMA, or changing from 1 server to another. Other times it's been taking control of a unit in Editor before exiting back out. While adding these 'possible' fixes is good, I think it would be better to put them into a single thread rather than having multiple threads with different solutions, it will just confuse some people even more.
  20. Welcome to the Community. I hope that you find what you're looking for here.
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