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xSniper1982

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Everything posted by xSniper1982

  1. Yeah, finding out about that after the mission was a HUGE shock to us... Trying to enter Bravo from the Western side and then being shot by someone who spawned behind us. We had no idea that OPFOR was going to be respawning, let alone that they would be doing so behind our advance. Amentes did a pretty good job with the CAS runs, but I was completely unaware that they were coming until they hit, which made it hard for me to figure out if I should push in or not. Didn't want my guys on the receiving end. Totally unclear on the whole recon thing with Darters etc. Someone mentioned that we apparently had a Darter or two for recon but I don't even think we had a UAV guy to use them did we? OPFOR team did a great job, made it really good fun. Was a damn good Mission until things got a little confusing. Great work Liru.
  2. Hey Wht.. Welcome to the Community man. Wondered when you were gonna pop your head up in here..
  3. We've been having some good times telling people that when they haven't been able to connect for the last couple of days..
  4. Or in normal terms... "please choose CSAT, please choose CSAT, please choose CSAT"
  5. no worries, there were a few people struggling with it yesterday.
  6. Oh... My... Word...... You finally made it.. Welcome to the Forums buddy. Glad to see you here.
  7. Not wrong... Just not entirely correct.... The EOD Engineer CAN disarm mines etc.... But it appears that some places I play may have scripts running that prevent Explosives Spec from doing so, as with a few tests the explosives spec is able to disarm mines also. There are a few long time players and AW members that were under the same impression as me. So from now on Scar, rather than being a dick, why not just say something along the lines of; "Actually, the explosives Spec CAN disarm mines, perhaps you should test it" instead of just saying; "Wrong" A little friendly feedback and correction is something some people welcome when there is a conflicting viewpoint.
  8. Gotta be Offshore.... At Night..... So much fun to do those kinds of infiltration. Or Day.. but during day approach becomes extremely difficult due to AI effectiveness.
  9. Welcome to the Community. Liru speaks the truth... Sometimes.
  10. The EOD Engineer is the one that can DISARM mines etc. It's a; Team Lead - Engineer - 2 Explosive Specs.
  11. Hey Jimbo Welcome to the Community Buddy...
  12. Welcome to the Community buddy. Will likely see you in the field at some point.
  13. I think what I'm getting from the thread is that - no main rotor = brick - which is why he reworded it to Engine power... If you have no main rotor you cannot auto-rotate as there is no rotor....
  14. Well, you know my view... These 'Low Pop' times need a few adjustments.... I would love to see the Hummingbird available during these times. Not sure if it would happen though due to that possibility of abuse during peak times. Was a relatively good pilot on tonight, once he knew there were people wanting pick-up he flew back to get them, but when you have 3 different sets of players wanting to go to 2 different locations, it can overwhelm a single pilot, especially when people are asking for vehicle drops on one side of the map, and a 2 man Recon Team just wants a quick insert on the other.
  15. Nice intro, Welcome to the Community.
  16. No need to be sorry. It's an awkward system that so far hasn't worked out. Thanks for taking the time to respond.
  17. Welcome to the Community pal. Hope you continue to have a great time.
  18. Welcome to the community buddy.
  19. That could perhaps work in some instances... but it's MORE scripts that need to run, adding to the load, which could significantly increase server lag. By finding a way to balance the Fatigue/Stamina system (adjust weight of gear/stamina drain), to take into account the needs of small player groups/new players, then the Fatigue system itself will have the balance needed to allow ANYONE to hop into a server, at any time of day and make an effective loadout - especially with the use of AT/AA - even if the server is almost empty and without impacting on the gear/equipment restrictions.
  20. Welcome to the Community Rasta. Hope you continue to have fun during your stay here.
  21. JuX, I'm not even going to bother responding to you after this because you seem to be either, attempting to troll, or just purposely NOT reading and understanding. The point of posting this stuff in this thread (so that it gets a constructive discussion going with good ideas for balancing) is being derailed, and as such after this post, I am not going to continue this discussion with you any longer. NOT TALKING ABOUT SERVERS WITH LOTS OF PEOPLE HERE, TALKING ABOUT A ALMOST EMPTY SERVER WHEN NEW POTENTIAL PLAYERS ARE LEAVING BECAUSE THEY CAN'T DO ANYTHING. How else are you supposed to take down an Air threat in EU#2 right now if not with Titan Launchers? THERE ARE NO AA JETS or Helos... It was also on an island so we couldn't drive a vehicle to attack it... AND AGAIN - WHEN THE SERVER IS NOT POPULATED - Taking out a VTOL takes 4 missles... One AT guy can carry 2 missles if they want to stay mobile... (Luckily I was able to bait it back to base, which was not my intention, and one of the guys in TS with me activated the Base AA) @Amentes brings up a GREAT point that if 2 guys work together you can bring down an Air Target, but it requires twce as many missles. That means, to bring down a VTOL you will need 2 AT guys and 2 guys with spare missles... Late at night/Early morning when there are so few people on, that is HALF the server population, just to ATTEMPT to take down a single VTOL. AND - they must be communicating with each other effectively... A very difficult and usually impossible task in the early hours of the morning with brand new public players who don't use TS and aren't paying attention to, or are unable to understand, the messages you send via the in-game chat. MOST NEW ARRIVALS LEAVE BEFORE THIS CAN BE ACHIEVED.... Again, going to point this out ONE LAST TIME.... This isn't about a full/half full server with groups of players. This is about a low population server with at most 10 people.
  22. You quoted me and commented this... I call you on it and you comment this... Make your mind up.... ------------------------------------------------------ I'll put it simply, don't keep saying that restrictions are always fine, there has to be compromises to prevent new players from becoming disillusioned with how things play on Ahoyworld servers. We've seen plenty of people come on when the server is less populated and then leave because when there's only 10 players on a server with heavy equipment and weight restrictions it's very difficult to complete an AO unless everyone keeps changing kits to deal with each threat, which can take a long time. And add a VTOL that destroys everything trying to move and a Artillery Priority Target Mission and it just makes new players hopping in think that they won't be able to handle playing on AW servers, it gives them the wrong impression. This isn't a hypothetical situation either.. we had this exact situation a couple of nights ago. Main AO and Artillery Priority Mission were close to each other(less than 300m gap), on a small island with a VTOL patrolling. There were 8 of us in the server.. New players kept hopping in and within 15mins of trying to get a kit together and go to the AO they gave up and left.. 3 of them never even made it out of base because they couldn't get a kit together that they were comfortable with. It's not hard to combat the problems with 20 people or more, but when the players just aren't there, how do you expect the servers to hold the interest of potential new players. Again, and please understand this... I am not saying to remove the stamina.. just to find the correct balance so that new players aren't put-off/scared away from AW.
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