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xSniper1982

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Everything posted by xSniper1982

  1. That's why the Blue Marker worked so well. The problem isn't differentiating the FOB Truck from the regular trucks... It's finding the correct FOB truck in a group of FOB trucks... If you miss the short message saying which truck you need then you're stuck having to drive each truck out, until you find out which one causes the ambushes to occur.
  2. Great to see you on the Forums.. Had a blast doing the FOBs etc with you.
  3. I believe this requires a little scripting, so please be patient until someone with the relevent knowledge can respond. The Community here is very helpful, so it likely won't be too long.
  4. There was an update a short while back that placed a Blue marker above the appropriate truck. But it was part of a few other changes too, I think it was rolled-back due to a few issues. Hopefully it's still being worked on, and will be put back in soon.
  5. Welcome back. Let's all hope things run smooth for you.
  6. It's a really interesting concept, and I completely understand the problems with implementation. Like you said, players tend to use Thermal optics like the Laser Designator to scout ahead of themselves. Having the AI in some of the really tall grass like at the marshes will conceal them completely, and I believe there is a way to set them so that they do not engage (Stealth?), this would allow you to wait until players walk right into the area before selecting your CSAT and telling them they're clear to engage. Not sure if it works, but definitely worth testing out. As far as players ambushing the CSAT, it can work perfectly if people play smart. The guys doing the ambush can hide in buildings/cover with NO view of the enemy to prevent the AI from spotting them, and wait for an Observer (UAV or Player at distance) to inform them that the targets are in the designated position. The players can then stand/crouch, move into windows, edges, gaps or onto a ridge line within a few seconds to initiate the ambush. It's definitely going to take some time to get it working as intended and it will likely cause a lot of rage... but definitely sounds worth trying out.
  7. You should use an Offroad - they have a lot more Inventory space and you can carry more than twice the tubes. It allows you to move directly from one AO to the next without the need to RTB after every mission.
  8. So...... it's going to be a little bit lighter..... Meh.
  9. Hey Wron - welcome to the Forums.
  10. There's an ENTIRE thread dedicated to showing your videos/screenshots of ARMA... right here... http://www.ahoyworld.co.uk/topic/775-arma-3-screenies-videos-thread/
  11. Hey Wolfman. Good to see you here. Welcome to the Community, it's good chatting to you in TS. Look forward to seeing you in game.
  12. Agreed. Thanks to all the Friendly, Supportive Staff here at AW.
  13. As Giddy mentioned , we do have people testing some things regarding certain Mods like ACRE/TFAR, and others, to see how they're handling at the moment. As you say, there are some issues since Eden update, so depending on how long it takes to get everything organised, they will likely not be include initially. I keep seeing people mentioning this - As many people suggested, use in-game VON, it seems to be working fine - and as I have stated on multiple occassions this hasn't been true for some of us in EU 2, I can't speak for EU 1 as I don't spend much time there.There are issues with desync when Drivers/Pilots use the Vehicle chat, and it has caused a few crashes. I can't offer any evidence, as we tend to avoid using it because of the instability... Someone might be willing to do a few tests to see if they can show this at some point. - has anyone tried to set up whispers between the channels, not certain clients? - We have, a few weeks back, and it still didn't allow proper communication with people given certain permissions. It will however work for group communication, as far as we could tell, but until the permissions issue is dealt with it will still cause problems when trying to communicate with Admin/Mods. The Mods 'lifespan' suggestion is a good thought, thanks for that, hopefully once we get a decent list together, we can have a few people test them for compatibility.
  14. Sozio - I explained the problem with the in game voice, and the Teamspeak in the post that you quoted.... Why do people keep ignoring what is being said. As for the Mods themselves, I think the idea right now, is to get a list of Mods people are interested in first, and then, narrow down the ones that will be usable based on compatibility etc to find the most stable/maintainable setup.
  15. Using the in game Voice system causes desync/lag issues, These lead to voice breaking up and being impossible to understand, as well as vehicles to crash/explode. Teamspeak is a nightmare with a large number of players, causing individuals/information to get lost in the noise. The Teamspeak communications between channels doesn't work correctly due to the way the permissions for admin/moderators work. So please, as I asked before, give us another alternative.... If you don't have one, then ACRE/TFAR are our best options. Also - how about a little British Armed Forces... http://www.armaholic.com/page.php?id=27917
  16. Amentes - So other than the ingame VON - which is spotty at best in regards to funcionality (and the desync it can cause) and Teamspeak - which struggles with large groups, unless using a whisper system that needs looking into before admin/mods/players can communicate between one another... What other options are there besides ACRE and TFAR for us to try out/test??
  17. Well put John. We won't know unless we try it. That's pretty much the theme behind this entire thread.... ---Let's try something different, and see how it goes.--- We need information from people, ideas, suggestions for Mods that might work better, possible workarounds for systems that might not work the way we hope. The more advice and options people suggest, the easier it will be for this to work.
  18. Thanks for the input Ryko... Information like this is what we need to get this working properly.
  19. xSniper1982, on 29 Mar 2016 - 15:55, said: I have heard from 3 different people already this morning that they will NEVER go to EU3 now, because of how toxic some of the voices from there have been towards the people/ideas contained within these topics. Earlier I posted that perhaps everyone should re-read their own posts to reflect on what they are saying and how it's being interpreted, this suggests to me that you haven't yet done that and your statement is quite plainly untrue (also ironic). --- I don't get how you can say any of this is untrue.... Or are you accusing me of lying about people saying they don't want to go to EU3 now, or about their reasons for saying that?--- xSniper1982, on 29 Mar 2016 - 15:55, said: If an opinion is not constructive, and does nothing but cause harm to someone, and yes, some of the comments from people here have caused a lot of pain for those interested in this idea, then quite frankly they should not say anything. As long as it's not offencive or malicious, I don't think there is a problem with it. --you literally just said EXACTLY what I said, just in different words--- xSniper1982, on 29 Mar 2016 - 15:55, said: I don't go around finding threads aimed at EU3 players and tell them that it's a bad idea and not to bother... If your opinion or point is well measured and based on observations/facts, then it would be welcomed, no matter how much you think others may disagree. ---Going into someones thread solely to tell them NOT to try and improve the Community or support others ideas, should NEVER be encouraged--- xSniper1982, on 29 Mar 2016 - 15:55, said: ...so why should they come here and do that to us. Given the earlier posts regarding inclusion of ALL the community, I don't think this is an appropriate attitude. ---Since when is asking people to be constructive and remain on-topic, not an appropriate attitude?--- I support the idea of a game night with less mods to see how well subscribed such a proposal is, but I feel there is a lot of misinformation (or lack of information) on a few things including how EU#3 actually works (if you haven't played on it then it would be difficult to know), and also how some of the mods impact the game, e.g. ACRE. A game night might help, or perhaps those making or supporting the proposal could do some research and make some informed contributions (e.g. like Gripe has) - this would go a long way to solidifying the proposal and building up more support. ---This is why I have been trying to ask people to remain on topic and offer advice/feedback and not just say ; "it's a bad idea" or "If you want mods play EU3".... I had a good conversation with some guys a short time ago, who offered some good advice and alternatives to some mods, and have thanked them for their input. And yet you still act as though I am some kind of villain here.--- I will not be replying to you in this thread any further as you seem to be misunderstanding my intentions, and no amount of me explaining myself seems to change your opinion on that.
  20. Wanted to give thanks to Fabs, Skullcollector, Kieran, H2K and others, for a very good conversation a few moments ago, regarding ACRE/ACE and other things. Your time and patience is appreciated.
  21. It's never WITHOUT consequences Spear. One of us will always report the issues to Admin, and even if it takes a little time, they will eventually be dealt with. The idea was to have a little more Admin presence on the server. But like Daivd has said, they don't want to limit their staff in such a way. I'm sure in time they will find someone to help them fill in some of the time gaps, but until then, we just have to remain patient and be sure to report those persons causing issues.
  22. Yes Fabs I have, and Kieran, like Josh, is one of the rare voices that have been very helpful. But as I said earlier, "I do understand that it isn't ALL EU3 players, there are some that have been very supportive and helpful with their advice, but the ones that seem determined to ruin the experience and chance to expand the Community, by giving players more options in how they play, are the most vocal."
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