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Jack

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  1. Like
    Jack reacted to Ryko in EU3 TVT GAME NIGHT - WED APR 13, 20:00 GMT (16:00 EST)   
    When: April 13, 20:00 GMT (16:00 EST)
    Server Opens 15 minutes before
    Mods: Standard EU3
    Player Count: 34 each side
    Loadouts: Pre-set
    Mission Length: 30 minutes (at least best of 3 rounds)
    JIP: NO
     
    The mission for this Team vs Team night will be Operation Whirlwind, a new mission set on the Proving Grounds map of CUP Terrains.  It is a sector control mission.
     
    SIGN UP HERE
     
    BLUFOR is US Marines, OPFOR is Russian Spetsnaz.  Both teams have access to basic vehicles and one armored vehicle: for BLUFOR it's a LAV-25, for OPFOR it's a BTR-70.
     
    Each team has 100 tickets.  There are four sectors to control.  Each time a player dies, their team loses a ticket.  Taking a sector restores 10 tickets.  The teams begin locked in their base; they have two minutes to prepare a plan, after which point barricades are removed, and they have 30 minutes to win the mission.
     
    If all four sectors are taken by one side, the mission is over; if either side loses all its tickets, the mission is over; if the timer reaches 0, the mission is over.
  2. Like
    Jack reacted to kennychr in Valiant PTC-2   
    So long overdue its here, the PTC-2(Public Test Candidate)
     
     
     
     
     
    What's this?
     
    Its a test to iron out and find any bugs in the current codebase of Valiant. Its testing of how it flows from mission start untill we have boots on ground and have captured the first airfield that starts the missions.
     
    Caching of enemies, pre-init preloaded role specific VA to cut down on loading times ingame etc.
     
    What this isn't
     
    A finished product, as the name implies its a test candidate and it should be expected that stuff might break or no be as complete as you want it to be but I hope you see past that and play withing the constraints that are in the current form of the mission(Whining and general idiocy will be met with a shutdown of the server for the rest of the night.)
     
    When is it ? 
     
    I am aiming for 2000 GMT @ 9th April 
     
    What do I need?
     
    Standard EU3 modset and optional beer(Im bringing alot)
     
    What does this acomplish?
     
    Helps me get feedback on the current mission flow and evaluate if it is working as intended and in the long run help me give YOU a smooth (criminal?) mission to play on.
    As if this test is non-eventful I hope to shift my attention to the feature side of things in the mission 
     
     
    But I cant make it but want to watch?
     
    Fear not, for as I need to run monitoring of stuff(s) in the background and generally whizz around in freecam and\or zeus ill be live streaming it. I will update here with the stream link(YT gaming) so that you can watch on anyone of the devices you own(or steal you friends tablet).

     
     
    Afterwords
     
    There will be no signup however treat this as a fully fledged gamenight with added strictness on fucking about as that steals a lot of time and will slow down the testing considerably. 
    So I hope for a good turnup and hopefully everything will go smooth =) 
  3. Like
    Jack reacted to TheToxicPixels in (2/4/2016) 7:00 PM GMT Saturday Night Gamenight!   
    Purposed Saturday Night Gamenight!
     
    Operation: Gauntlet v 0.42D
    Map: Zargabad  Altis
    Time of operation start: 7:00 PM GMT
    Time of preparation: 6:30 PM GMT
     
    Hello all, we will be playing the most upto version of Gauntlet for this gamenight. This Gamenight will sevre two purposes 1 to get people onto EU3 at a designed time so we can have a large force in play and 2 to allow new people to EU3 to squad up with experienced members and learn.
     
    So if you've been wanting to try out EU3, or just have any questions, this gamenigt will hopefully allow you to have them answered.
    There is the question of do you want training on the sign up form, if you select this then you will be put with experienced members of EU3 in order for you to be able to learn well playing.
     
    Click here to sign up!
     
    The roles are either leadership or for vehicles, if I've forgot something crucial please comment with the role you would prefer.
     
    Arsenal will be allowed, along with join in progress. Sign up is key for those who want to take charge. Respawning is allowed, however units can only be deployed to the area of operation in waves, subject to commands approval. This is to simulate a re-enforcement system/to get rid of vortex transporting one guy.
     
    Normal game night rules apply, if you can’t cope with waiting to get back into the area of operations or planning please to not join.
     
    For info on how to get the mods click here.
  4. Like
    Jack reacted to David in Changes to EU3   
    Hi all, as of midnight tonight there will be a few changes to EU3 and it's operation.
    In order to make it more milsim all assets will now only be purchased via Ahoycoins. I have included a brief list to show roughly how it works but a full and complete list will be published in a number of days.
    A-10 = 500A¢
    AH-64 = 300A¢
    HK416/M4 = 30A¢
    Bigger rifles = 50A¢
    30rnd 5.56 = 10A¢
    30rnd 7.62 = 15A¢
    100rnd 5.56 = 50A¢
    Fuel = 1% = 1A¢
    Repairs = 20A¢ per damaged component.
    Medical supplies = 5A¢ per item
    Many thanks, hope you enjoy the new changes.
  5. Like
    Jack reacted to Tylermaniac in EU3 Game Night - "Soviet Intervention" - Friday 20:00 GMT   
    When: Friday, March 25, 20:00 GMT (16:00 EST) ~~ We Will start on time this time
    Server Opens 15 minutes before
    Mods: Standard EU3 (including ALIVE)
    Player Count: 30
    Mission Length: ~2-3 Hours (JIP allowed)

     
    Mission will be locked to first-person only
     
    Summary:
         Following the 1979 invasion of Afghanistan, the Soviets are at it again; this time with Takistan. Invading from the South, a platoon sized force must capture ground town-to-town while at the same time taking down strategic enemy objectives. Enemy forces are expected to have numerous ground troops, static fortifications, light to medium armor, and possible air power.
         Anna squad and Boris squad will be led by platoon commander with the help of a variable fire support group. Casevac will be available to provide emergency medical assistance, logistical support, and occasional CAS.
     
    SIGN UP HERE - Priority is given to early sign ups
     
    Slots:
    Command (3 Slots)
    Anna (10 Slots)
    Boris (10 Slots)
    Fire Support Team (3 Slots)
    Casevac (4 Slots)
     
    Considerations:
    We are playing as the russians 
    Mission will be locked to first-person only
    Will be hosted on EU3
    100% credit to Kieran Collier for the mission
     
    **Complications have again disallowed for the use of our ASR AI enhancement mod**
     
  6. Like
    Jack reacted to Reidy in EU3 GAME NIGHT - "HEARTS AND MINDS" - FRIDAY MAR 18, 20:00 GMT   
    Where's the dislike button?
  7. Like
    Jack reacted to kennychr in Valiant Update #001   
    So I am guessing from stuff I have glanced on at the forums that there is a small(large?) need for info about Valiant.
    Ill give a quick update about where its at now, what has happened since it was first started and where im currently at.
     
     
    Since the first init of the codebase of valiant I have done :
     
    60 commits during 106 days
    Added: 20k lines of code( DAC and the way FSM is regarded in git subtracted roughly).
    Removed: around 5k lines of code( DAC and the way FSM is regarded in git subtracted roughly).
     
    Made some alterations in the way the FSMs act, fixed countless stray variables.
    Added logging to all relevant states in the states off all mission currently in the framework to ease debugging.
     
    There is currently 4 main missions and 2 side missions, more will be added but mission generating is on hold until my current 
    feature is completed and tested in a AW TC (coming soon). 
     
    Honestly a lot more work that I cant remember cause I probably suppressed cause headaches.
     
     
    What im currently doing work in is a rewrite of the missions(completed) and other aspects of the mission to accompany 
    diffrent modsets(ref units etc) so that when it goes public outside of AW. Users\communities have a mission param to 
    select what modset they use. In the start this will be limited to RHS,CUP and Vanilla as those are the most mainstream IMO.
     
     
     
    A Test Candidate will probably be tested on EU#3 in either this weekend or the next one. Ill see how much time I have to work on it tomorrow.
     
     
    For now here are two pictures of the threats other than ambient you will face.
     
    Positioning will be fixed.

     

     
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