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kennychr

AW Core Staff
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  1. Like
    kennychr got a reaction from kamaradski in Oh, Jesus thats alot!   
  2. Like
    kennychr got a reaction from LightningKillTV in Gamenight 22. February   
    as in an addon weapon ?
  3. Like
    kennychr got a reaction from LightningKillTV in Gamenight 22. February   
    Hello!
     
    We will be hosting another game night this weekend it'll be on Saturday at around 15:00GMT.
     
     
    The mission will be my ALiVE mission reworked to improve some of the EI spawning and making it a tad more harder,new revive script and cargo script. Further mission route\plans will be made when i have reworked it, that would be around this evening.
     
     
    We'll be using the following mods:
    - AliVE
    - ACRE (If you're unsure about this get it from Teamspeak)
    And allow the following mods:
    - Blastcore A3 R3
    - sthud
    - JSRS2.0/2.1
     
    To sign up this week please click HERE
    If you need any help or have any questions please feel free to ask below!
     
    Slots available (8-16 players):
     
     
    Actual slots TBA
     
     
     
    Edit: Signup forms up
  4. Like
    kennychr reacted to kamaradski in BIS new Arma engine ??   
    Have a look at what BIS is working on for VBS3. Is this the future for Arma 4 ?
     

  5. Like
    kennychr got a reaction from Hoax in Gamenight Sat 1st Feb.   
    Are you up for a bit of change and instead of CO-OP i will run a pvp mission instead ? 
     
    Edit: There will be no IEDs
  6. Like
    kennychr got a reaction from Josh in Ahmahgahd Sangin!   
    Cant wait to slap on some modules and make war on it ;D
  7. Like
    kennychr reacted to Josh in Ahmahgahd Sangin!   
    Just found this! Can not wait for the ArmA 3 version! 
     
    http://forums.bistudio.com/showthread.php?170662-Sangin-WIP
     
    Anyone who played ACE mod lately will remember how bloody awesome this map was for A2 and how sick it'll be on A3.
     
    I mean it has caves!?! 
     
    Haha 
     
    Enjoy me lovers!
  8. Like
    kennychr got a reaction from AppleSapje in Josh: "Holy shit that is danger close"   
    ahahah, LEG IT!!! I was surprisingly calm when it did that gun-run. Gotta love those crazy AI pilots =) 
  9. Like
    kennychr got a reaction from Josh in Josh: "Holy shit that is danger close"   
    ahahah, LEG IT!!! I was surprisingly calm when it did that gun-run. Gotta love those crazy AI pilots =) 
  10. Like
    kennychr got a reaction from razgriz33 in ALiVE Operations!   
    So Ive spent the latter of 2 weeks making a mission inside the ALiVE-mod. For you who dont know ALiVE the basic functions of the mod is very similar to MSO from A2(same guys who made that) Key features are :
     
    Features:
    ALiVE features the revolutionary Virtual Profile System that supports thousands of units operating simultaneously across the map with minimal impact on performance. Unlike older caching systems, Virtual AI groups will continue to move, operate and fight and will seamlessly spawn into the visual game world when players are in range. ALiVE identifies key military, industrial and civilian installations automatically for any map. It uses an advanced, multi-layered AI Operational Command structure which assesses the strategic, operational and tactical situation across the battlespace, analyses the relative strengths of enemy and friendly forces and issues missions accordingly. The result is a fluid, dynamic and credibly realistic battlefield as forces modelled on real world Combined Arms doctrines fight for key objectives.  
     
    So you get the gist, large scale war with minimal server stress.
    The mission I have made is geared more towards us at AW, and when the player persistancy is added we wont need to start the mission again from scratch,say if we take a town and we call it a day,we log, and next time it will start exatcly where we left of.
     
     
    Now lets get to the basic outline of the mission: CSAT have taken 3-4 towns N--NW of the main airfield of Altis and also have landed forces in Kavala. BLUFOR have a 2-squad+Reconfireteam group stationed on the military airfield SOUTH of Feres, they also have available following land vehicles: 1xM2A1 SLAMMER, 1xAMV-7 Marshall, 2xHunter GMG, 2xHunter HMG, 4xHEMMT Transport for ferrying building supllies for FOB's. Available air assets are: 1xCH-49 MOHAWK, 1xUH-80 GHOSTHAWK, 1xMH-90 LITTLEBIRD. Also on station is 1xAH-9 PAWNEE and 1xAH-99 BLACKFOOT that can be radioed in for CAS. 
     
    The mission is simply to deal with the invading forces! I would like to run a test of the mission as a game night some time soon if possible,to iron out bugs and stuff in the added scripts. Ill add some pictures later of the AO and some intel from locals depicting the invading forces.
     
    Update 0.6
    -tweaked zones and added cqb module for kavala and pyrgos.
    -INS tweaking and adding of people who can revive.
    -Updated igiLoad to 0.97
    -added c130j by thebuu, this enables transport of large quantity of personell and hardware exept for armor.(transport and cargo version)
    -reworked recon teams into two 4man patrols.
    -added 4 chopper pilots and 2 pilots.
     
  11. Like
    kennychr reacted to Stuffedsheep in Arma Ballistics! must see.   
    this will change my gameplay style
     
    but
     
    anyone up for a field test?
  12. Like
    kennychr got a reaction from Tracer in Game Night 26th Oct 1400UTC - Shiny new tools   
    <blockquote class='ipsBlockquote'data-author="Tracer" data-cid="14356" data-time="1382777325"><p>
    Are you confident? If so I have no objections to your lead</p></blockquote>
    I was a driver and when needed a commander on a m-113A3 APC when I was in the Norwegian Army, so I have some confidence
  13. Like
    kennychr got a reaction from razgriz33 in Now we only need a carrier..   
    Its getting there: http://www.armaholic.com/page.php?id=22595 
     
    Now we only need a carrier made so we can do carrier ops =) 
  14. Like
    kennychr got a reaction from Archangel in Now we only need a carrier..   
    Well after a couple of errors in loading it in the editor.. voila: its there but the textures need a rework and some of the scripts are not working.. the tailhook and catapult works tho:
     
     

     
     


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