kennychr Posted December 17, 2013 Share Posted December 17, 2013 So Ive spent the latter of 2 weeks making a mission inside the ALiVE-mod. For you who dont know ALiVE the basic functions of the mod is very similar to MSO from A2(same guys who made that) Key features are : Features: ALiVE features the revolutionary Virtual Profile System that supports thousands of units operating simultaneously across the map with minimal impact on performance. Unlike older caching systems, Virtual AI groups will continue to move, operate and fight and will seamlessly spawn into the visual game world when players are in range. ALiVE identifies key military, industrial and civilian installations automatically for any map. It uses an advanced, multi-layered AI Operational Command structure which assesses the strategic, operational and tactical situation across the battlespace, analyses the relative strengths of enemy and friendly forces and issues missions accordingly. The result is a fluid, dynamic and credibly realistic battlefield as forces modelled on real world Combined Arms doctrines fight for key objectives. So you get the gist, large scale war with minimal server stress. The mission I have made is geared more towards us at AW, and when the player persistancy is added we wont need to start the mission again from scratch,say if we take a town and we call it a day,we log, and next time it will start exatcly where we left of. Now lets get to the basic outline of the mission: CSAT have taken 3-4 towns N--NW of the main airfield of Altis and also have landed forces in Kavala. BLUFOR have a 2-squad+Reconfireteam group stationed on the military airfield SOUTH of Feres, they also have available following land vehicles: 1xM2A1 SLAMMER, 1xAMV-7 Marshall, 2xHunter GMG, 2xHunter HMG, 4xHEMMT Transport for ferrying building supllies for FOB's. Available air assets are: 1xCH-49 MOHAWK, 1xUH-80 GHOSTHAWK, 1xMH-90 LITTLEBIRD. Also on station is 1xAH-9 PAWNEE and 1xAH-99 BLACKFOOT that can be radioed in for CAS. The mission is simply to deal with the invading forces! I would like to run a test of the mission as a game night some time soon if possible,to iron out bugs and stuff in the added scripts. Ill add some pictures later of the AO and some intel from locals depicting the invading forces. Update 0.6 -tweaked zones and added cqb module for kavala and pyrgos. -INS tweaking and adding of people who can revive. -Updated igiLoad to 0.97 -added c130j by thebuu, this enables transport of large quantity of personell and hardware exept for armor.(transport and cargo version) -reworked recon teams into two 4man patrols. -added 4 chopper pilots and 2 pilots. razgriz33 1 Link to comment Share on other sites More sharing options...
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