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ranarick

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Everything posted by ranarick

  1. sounds sweet and the video looks good aswell
  2. yeah it looks nice but i think is for the best if we wait for official release from ACE3 team
  3. They showed laser from chopper , stabilized chopper gunner and top down missile https://www.youtube.com/watch?v=gga5z7_kqis
  4. heya piranha welcome! been to drachten a few times for a lan you might know the reality and think i have seen you ingame. enjoy your stay at ahoyworld and when you want to play anything just tell me
  5. haha yeah thats true raz forgot about DCS seeing this is posted in arma XD but for DCS something close to TFAR/ACRE would be awesome
  6. or you use TFAR just joking this is fun for EU1 but us on EU3 got TFAR so that gives us real radios
  7. its ok to fill the silence moment but should automute when a real radio signal comes in atleast imo that would be nice
  8. press esc > RHS options (halfway up on the left) > untick radio chatter. and your done
  9. Depens on budget etc, personally got the Sennheiser PC350SE and very pleased with it not a big bass sound but very crisp clear on mid and high tones + 150Ω capable so can be used with amps if needed/wanted.
  10. looking nice so far and looks like u had plenty of fun
  11. well do not forget that they are building a new engine so that might take some time aswell but yes more content and support for things we got as of now would be nice
  12. what i found is that tf47 launchers has an updated related to the crashes : http://forums.bistudio.com/showthread.php?186674-TF47-Launchers-WIP/page16
  13. here are some parts wich i found intresting the rest can be found at http://www.pcper.com/reviews/Editorial/Interview-Bohemia-Interactive-ArmA-3-Developer-Expansion-Optimization-Roadmap : So the new terain should a good contrast on Altis and Stratis. And an new engine ? well hope we get it with arma 4
  14. and heres the changelog : United States Russians
  15. So i was reading up on the armor of RHS and what do you know they use a armor penetration value wich is better than the vanilla hitpoint system. Problem though is AGM overrides it and causes a Abrams for example to burn up afther 1-2 rpg's wich it should not (as it is not supposed to do so in RHS. So if there is a slim chance maybe have some tests done with and without AGM armor and see what works better (Sources : http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-5-(UPDATED)&p=2888454&viewfull=1#post2888454 , http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-5-(UPDATED)&p=2888365&viewfull=1#post2888365 . and some pages back in that topic they explained the armor system etc in for depth)
  16. raz if for a EU#3 promo you need snippits from gamenights i recorded let me know from what video and what time stamps and i will cut those out
  17. not a bad idea but as josh said please do it on EU#2 instead of 3 XD
  18. had a good gamenight once again video of survivor/collaborators POV :
  19. heya Icy good to have you as a regular and to answer your question i got 320 hours give or take on eu#3 XD
  20. Heya Vickse. Hope you got shooting AGM scopes under control now cya on altis/cherno
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