Ryko Posted December 10, 2015 Share Posted December 10, 2015 Some useful bug fixes in here: we planning to update EU3? ADDED:Czech Translations Updates (#2942)German Translations Updates (#2941)CHANGED:Config cleanup Vehicles (#2955)NVG in Sights is now by default enabledFIXED:Check PBOs module broken (#2913)Don't update openWounds if not bandaged (#2924)Advanced Medical Advanced wounds broken <----------------------------MicroDAGR appearing too large in center of screen (#2936)Auto switch to Binocular (#2916) <-------------------------------------------Bipod deploying animations don't work (#2933)Burst Fire don't work (#2918) <-----------------------------------------------IR Laser/Laser/Flashlight don't work (#2917)Can't lock on AA & AT (#2922) <----------------------------------------------LMG_Minigun in multiple pbo's (#2897)Can't unload patient from Wildcat (#2961)Script error when "toggling unconsciousness" in zeus (#2963) Josh, GhostDragon and Dreams 3 Link to comment Share on other sites More sharing options...
Minipily Posted December 10, 2015 Share Posted December 10, 2015 F*ckin finally The damn bandage reopen after 5 seconds was getting on my nerves. Would also be nice to see my bipod actually deploy, that was confusing me a lot yesterday, Thanks for the updates. Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted December 10, 2015 Share Posted December 10, 2015 IR and flashlights is quite nice to be fixed too. Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2015 Share Posted December 10, 2015 Bipod deploying animations don't work (#2933) Ahh that would explain why my bipod wasn't working in first person the other day NVG in Sights is now by default enabledFIXED: Check PBOs module broken (#2913) If I'm right this here means all the maps/missions for gauntlet won't need Origins hot fix and means we can start playing the other maps woo! Link to comment Share on other sites More sharing options...
Josh Posted December 10, 2015 Share Posted December 10, 2015 I'll give sheep a poke Link to comment Share on other sites More sharing options...
PERO Posted December 10, 2015 Share Posted December 10, 2015 Someone also fixed the armor values for RHS units. I`ve done a quick test yesterday and it seems to work properly. See THIS (use version 1.1) Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted December 10, 2015 Share Posted December 10, 2015 So no more 5.56 big toe hits that insta kill you? Link to comment Share on other sites More sharing options...
PERO Posted December 11, 2015 Share Posted December 11, 2015 Some of it still depends on the unit used (if RHS one, I think they still have wrong hit points), that just modifies the armor values on uniforms, vest, etc. I think it does not touch the actual config entries for hitpoints. Link to comment Share on other sites More sharing options...
kennychr Posted December 11, 2015 Share Posted December 11, 2015 RHS\TRYK + what evermore mods we have that adds custom vests etc. havnent gotten around to update to the new armor config system(Body armor protection level) so if we use the config all RHS vest would work but the other dressup mods wont as there is no "hotfix" for them yet. If you die alot, take a vanilla vest or the RHS ones if we add the config patch. PERO 1 Link to comment Share on other sites More sharing options...
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