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Art3misZA

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Posts posted by Art3misZA

  1. Nice to see you here on the forums! 
     

    I think Jenkins covered pretty much everything. Also worth noting that script for teamkills kicks in if two tk occur within a specific time of each other. Otherwise it resets and you get a clean slate again. 

     

    It is probably testament to how good you are at IDing your targets if this is your first experience with it!

     

    Welcome again and don’t hesitate to ask if you have further questions.

  2. Welcome! You did a great job with some CAP today if I recall right. Feel free to join us in TeamSpeak from time to time as it’s a great way to get to know the community. 

  3. Aside from the temptation to shoot civvies, my concern would also be impact on server performance having “unnecessary” ambience around. 
     

    Having CAS assets easily available could lead to the abuse of said assets. The assets available are done in such a a way to ensure balance and fun for all players. Also, there is always the UAV slot and mortars should something heavier be required. Though, with decent AA and AT missile specialists, any threat can be taken out as well.

  4. Heya Gaz! Glad you are enjoying your time and if you want to learn some new roles, always happy to help where I can. Also suggest you join us in TeamSpeak from time to time as it’s a good place to ask questions. 

  5. I feel that this adds variety to the challenge of these objectives. If everything were to be cleared in the same way, things would feel repetitive. Loading with explosives and planting them adds more than just pure pew pew.

     

    I have said this before and strongly feel it is important to consider when making changes but if one spoonfeeds players too much they will get bored and either leave or look for their own entertainment. 

  6. I also have to ask a question here, Piccle. :) Do you not think that perhaps these things are bothering you more because you have been enjoying the more structured gameplay that EU3 offers lately and now get frustrated at the casual nature of EU1? Once you step across that line, it does become apparent how different the two environments are. 

  7. 1 hour ago, Pickle said:

    Why would Spartan has to spend their whole time observing "the suspects"? This rule is almost identical to UAV CAS call rules, are Spartan spending their time focusing on UAV operators or CAS jet pilots whole time? I think they only interfere when they encounter with the act or someone reports it.

     

    Thus I do not want to drag people in this post but there are definitly spartan members who are also disturbed about it, since most of the zeus operations has a "INFANTRY ONLY" written in briefing section.

     

    In relation my my missions, I only do this because I design my missions for infantry as the players seem to get the most fun out of this and it also prevents questions or policing of players who think Zeus Ops work the same as other missions on the server. I could, for example, put together something that requires armor or mortar but this is just due to my personal preference. 

  8. I am going to be quite frank here. As Spartan, I really don't want to sit and watch out for more things that could be seen as "disruption" or "breaking the rules". There is already plenty to keep busy with.

     

    I also feel that the handful of players who do engage in this sort of thing as, Lindi has already commented, have gained the knowledge and experience to do so. It is impressive to keep a tank alive for so long. Plus, if a player has hit side missions until the dice has rolled for the tank he prefers, kudos to him. He deserves that tank and this usually results in a lot of other rewards sitting in the reward pool for general use. The same applies to Zeus Ops. If people get a reward and take care of it, props to them.

     

    In my opinion, while no doubt this is frustrating at times for infantry, I have yet to see it be so extreme that most of an AO is cleared and people on the ground have little to do. The converse also happens where there is little to no AT and AOs stay up for far longer than normal as people struggle to take care of the armor. This is just dependent on the specific day and the players active.

     

    At the end of the day, you cannot police everything and it will create a rigid environment where players will stop having fun being able to do what they do. 

  9. Also, thanks to Ryko’s efforts it is really easy to just switch roles now in game. It works well and makes it easy to adjust according to the requirements on server at any given time. 
     

    Even though I am a new Zeus, I base my mission designs on the roles available. If I design a mission with a set idea  in mind and then ten players come and wreck it with Titan AP in two mins, that is not going to be fun for anyone and removes the challenge.

     

    I simply do not see how your suggestion is going to be for the benefit of the server and maintenance of a healthy player base. The challenge with role limitations makes the game fun. As can be proven by an auto rifleman and sniper sneaking up and taking out a Tigris with explosive charges 🤣

  10. 19 hours ago, Cosmic said:

    For my 1st point. I would argue that allowing people having all the weapons with limited ammo is making the roles system pointless to a noticeable extend. Role system is mainly based on clothing (e.g. ghillies) as well as abilities each guy has (eg. medics can use med kit, or engineers can use toolkit). Maybe as an auto rifleman or AT specialist you get less tired when carrying heavier loads since their roles is based around being able to carry stuff and still perform as good.  But for specific weapons such as the one I mentioned above which can be used as a normal AR (with a bit more accurate stats) I don't see why not letting people of all roles equip it (apart from pilots). As you said though I understand that the scope of what I suggest goes beyond what the version is intended for and I respect that. I wish to learn some SQF to try and come up with ideas/improvements that are practically programmable as you said which makes total sense. If I do learn SQF well, Would you accept me sending you small scripts to try on or test, after agreement? I would also, happily take the description of a function and turn it into code to ease that workload. We discussed about that in chat but I repeat here to make it more formal. (Due to my education being based around science, maths and computers I am quite skilled when it comes to taking into account variables and data sources that will affect the outcome or feedback etc)

     

    Thank you for the quick reply.

    Keep up the inspiring and amazing work you are producing.

     

    Kind Regards,

    Muhammed

    The problem with your suggestion in the context of the server is that if everyone is running around with missiles, for example, it becomes too overpowered. This is purely my perception as a player. Role limitations are there to create a balanced and fair experience for all players on the server and the missions themselves are designed as such. Having access to all weapons but limited ammo also makes no sense as you can only carry a certain amount anyway due to weight restrictions. 
     

    Things are set up for a reason based upon years of player feedback and hard work and effort from the AW team. 
     

    If I may ask, how long have you been playing on I&A? Your username is not familiar to me.

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