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Art3misZA

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Everything posted by Art3misZA

  1. Nice to see you here on the forums! I think Jenkins covered pretty much everything. Also worth noting that script for teamkills kicks in if two tk occur within a specific time of each other. Otherwise it resets and you get a clean slate again. It is probably testament to how good you are at IDing your targets if this is your first experience with it! Welcome again and don’t hesitate to ask if you have further questions.
  2. The side missions are randomly spawned and I have noticed that the CBRN ones are not always so popular. However you may find a Zeus or Mod online who might be willing to build a Zeus mission in this theme. All you have to do is pop a request in side when you are online and maybe one of us will put something fun together.
  3. Art3misZA

    Hello!

    Welcome! You did a great job with some CAP today if I recall right. Feel free to join us in TeamSpeak from time to time as it’s a great way to get to know the community.
  4. Welcome! We have players in the community who are active in all of those games so no doubt you feel right at home here.
  5. I think you do get negative points for shooting civvies currently.
  6. Aside from the temptation to shoot civvies, my concern would also be impact on server performance having “unnecessary” ambience around. Having CAS assets easily available could lead to the abuse of said assets. The assets available are done in such a a way to ensure balance and fun for all players. Also, there is always the UAV slot and mortars should something heavier be required. Though, with decent AA and AT missile specialists, any threat can be taken out as well.
  7. I had forgotten about diCaprio's terrible slaughter of my countryman's accent. Thanks for reminding me @Walk'N.
  8. Heya Gaz! Glad you are enjoying your time and if you want to learn some new roles, always happy to help where I can. Also suggest you join us in TeamSpeak from time to time as it’s a good place to ask questions.
  9. I feel that this adds variety to the challenge of these objectives. If everything were to be cleared in the same way, things would feel repetitive. Loading with explosives and planting them adds more than just pure pew pew. I have said this before and strongly feel it is important to consider when making changes but if one spoonfeeds players too much they will get bored and either leave or look for their own entertainment.
  10. I also have to ask a question here, Piccle. Do you not think that perhaps these things are bothering you more because you have been enjoying the more structured gameplay that EU3 offers lately and now get frustrated at the casual nature of EU1? Once you step across that line, it does become apparent how different the two environments are.
  11. In relation my my missions, I only do this because I design my missions for infantry as the players seem to get the most fun out of this and it also prevents questions or policing of players who think Zeus Ops work the same as other missions on the server. I could, for example, put together something that requires armor or mortar but this is just due to my personal preference.
  12. I am going to be quite frank here. As Spartan, I really don't want to sit and watch out for more things that could be seen as "disruption" or "breaking the rules". There is already plenty to keep busy with. I also feel that the handful of players who do engage in this sort of thing as, Lindi has already commented, have gained the knowledge and experience to do so. It is impressive to keep a tank alive for so long. Plus, if a player has hit side missions until the dice has rolled for the tank he prefers, kudos to him. He deserves that tank and this usually results in a lot of other rewards sitting in the reward pool for general use. The same applies to Zeus Ops. If people get a reward and take care of it, props to them. In my opinion, while no doubt this is frustrating at times for infantry, I have yet to see it be so extreme that most of an AO is cleared and people on the ground have little to do. The converse also happens where there is little to no AT and AOs stay up for far longer than normal as people struggle to take care of the armor. This is just dependent on the specific day and the players active. At the end of the day, you cannot police everything and it will create a rigid environment where players will stop having fun being able to do what they do.
  13. Also, thanks to Ryko’s efforts it is really easy to just switch roles now in game. It works well and makes it easy to adjust according to the requirements on server at any given time. Even though I am a new Zeus, I base my mission designs on the roles available. If I design a mission with a set idea in mind and then ten players come and wreck it with Titan AP in two mins, that is not going to be fun for anyone and removes the challenge. I simply do not see how your suggestion is going to be for the benefit of the server and maintenance of a healthy player base. The challenge with role limitations makes the game fun. As can be proven by an auto rifleman and sniper sneaking up and taking out a Tigris with explosive charges
  14. The problem with your suggestion in the context of the server is that if everyone is running around with missiles, for example, it becomes too overpowered. This is purely my perception as a player. Role limitations are there to create a balanced and fair experience for all players on the server and the missions themselves are designed as such. Having access to all weapons but limited ammo also makes no sense as you can only carry a certain amount anyway due to weight restrictions. Things are set up for a reason based upon years of player feedback and hard work and effort from the AW team. If I may ask, how long have you been playing on I&A? Your username is not familiar to me.
  15. Love the new roles and squads changes. It feels a lot more flexible!
  16. Thanks for the nominations everyone. Signs point to me not winning that one again though
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