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MurkyOwl

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  1. Like
    MurkyOwl got a reaction from Noah_Hero in Rainbow Six: Siege   
    Just got this game, loving it so far! Uplay name is MurkyOwl, I'm working my way up to level 20 so I can start ranked. still getting used to the maps and what operators I have unlocked. 
  2. Like
    MurkyOwl reacted to Copey in AhoyWorld Enhanced - Moving Forward   
    Upon us we find a great opportunity, and it brings great delight for me to inform you of decisions regarding the forward progress of the server and community. It has taken a great deal of time and discussion to reach this decision, but we now feel that it has been sufficiently planned - and, well…discussed. Following a unanimous vote amongst the AWE staff team, we are progressing with enacting these changes.
     
    In addition to the changes detailed in this post, more will soon be announced that will contribute to the direction we seek for AWE, moving forward. As such, keep your eyes turned towards the AWE section of the forum. We are excited to deliver the new direction - and we hope you are too!
     
    Monday 19th of June 2017.
     
    Put a reminder in your calendar, this is when the changes will take effect (ensuring there are no snags or hiccups during the process).
    The Steering Committee has reached the decision that the CUP, and all its dependencies will be removed from the modpack, and therefore the modset. The total list of removed mods, and their size, is:
    CUP Terrains Core 7.8 GB CUP Terrains Maps 2.1GB Project OPFOR 1.5 GB Abramia 0.213 GB Isla Duala 0.328 GB Lingor and Dingor 0.633 GB Fallujah 0.201 GB  
    The following mods will also be removed due to lack of development by authors, or bugs. This is pursuant to separate decisions by the Steering Committee, and are being enacted during this update.
    Burnes_AAV 0.057 GB Spec4gear 0.391 GB  
    This yields a reduction in repository size of 11.723 GB. 
     
    As a result, several new maps will be added; these are:
    JBAD Buildings 1.3 GB Lythium 1.0 GB Bornholm 1.5 GB Bozcaada 0.137 GB  
    This totals 3.937 GB in additions.
     
    Overall this gives us a 7.793 reduction in modpack and repository size. Reducing the size of the modpack is not our driving force in these changes, but rather a desire to offer a new, innovative and refreshing experience to the AhoyWorld Enhanced player-base.
      
    These will be the core modded maps for AWE moving forward. Other maps will be added; however, they have not been decided upon, yet. Anything that has JBAD as a dependency will be considered, alongside stand-alone maps. Fayshhkabur, ToraBora are good examples of maps we are looking to consider.
     
    The new playable maps will be:
    Altis Stratis Tanoa (Will not be in gauntlet rotation) Gorgona Lythium Bornholm Bozcaada Kerama Islands (possibly)  
    Other mods are also under consideration stemming from the request area of the forum. These have not yet been finalised and so have therefore not been included.
     
     
    Best Regards,
     
    Copey, Skullcollector and S0zi0p4th,
    The Steering Committee of AhoyWorld Enhanced.
  3. Like
    MurkyOwl reacted to DeVision in Hey another german here!   
    Guys,
    Im David (DeVision), Im 16 years-old, I live in the West of Germany and my hobbies are playing games, THW and producing music.
    Im half german and spanish, my mother is spanish and my dad is german, every summer holidays we go to Spain to be with my mothers family.
     
    Im playing since a month or so and I really enjoy to play with all the people.
    It's awesome how everyone is so nice to eachother.
     
    Most of the time I pick Medic because I like the fact of helping people and the medical knowledge u need to know.
    I might have some difficulties understanding orders but thats just a languange problem.
     
    I hope I could tell you something about me,
    David
  4. Like
    MurkyOwl reacted to Ryko in Weekend downtime - TeamSpeak / EU1 / EU4 - Friday 1900 GMT   
    Hi folks,
     
    We're completing the server transition this weekend, so expect downtime for EU1 and EU4 (on the same server) intermittently on Friday and Saturday.  If everything goes well, it starts at Friday at 1900 GMT and doesn't last too long. If it doesn't go well, it may also be down for some time on Saturday.
     
    Unfortunately, TeamSpeak will also be down during this time.
     
    We thank you for your patience during this transition. EU2 (88.99.212.43: 2302) and EU3 (136.243.150.72: 2302) will not be affected.
     
    - R
  5. Like
    MurkyOwl got a reaction from BenjaminHL in Weekend downtime - TeamSpeak / EU1 / EU4 - Friday 1900 GMT   
    well aside from not having a TS for TFAR  
  6. Like
    MurkyOwl reacted to Ryko in Squad Leaders - your ten cents   
    I'll re-iterate here what I've said in practice and in other places.
     
    I believe the following illustrates how leadship on AWE "should" work: imagine the objective is to destroy an enemy radar installation.
     
    1) at the Platoon Commander level:
    a) before the operation begins, the PC organizes the rough plan of how all the squads are meant to carry out the overall objective. How infantry is to be inserted and extracted, what the heavy asset teams will be doing to support the infantry, and who is responsible for what level of the overall plan.  If players need to re-slot to take on different roles, it's coordinated by the PC.
    b )  during the operation, the PC serves as a traffic coordinator - managing the flow of information and requests from one squad to another.
     
    2) at the Squad Leader level:
    a) before the operation begins, the SL coordinates with PC to determine best how they will be used in the mission. The SL can offer suggestions and debate heatedly over proposed landing zones, avenues of attack and so forth, but ultimately the PC has final say on what will happen.
    b ) during the operation, the SL implements the plan on a strategic level, making adjustments based on developments that arise in the field. A pilot may choose a different LZ because the intended LZ has enemy units on it; an infantry squad leader my choose to send the squad in a different direction due to terrain; a HAT team may choose a different overwatch point based on limited visibility.
     
    3) at the Team Leader level:
    a) before the operation begins, the TL receives the mission plan from the SL and ensures that his team has the proper resources to accomplish their part of the mission: for example, in the radar installation objective, if their infantry squad has an engineer, ensuring that that soldier has adequate explosives to do the job. Ensuring that there is a backup in place. Ensuring that autorifleman assistants carry the right type of ammo for the autorifleman. That sort of thing.
    b ) during the operation, the TL implements their part of the plan on a tactical level, making adjustments based on developments that arise in the field. For example, the Squad Leader of an infantry squad may push the part of the plan that has the fire teams pushing up a hill, but if the fire teams are taking major fire from entrenched positions, the FTL has the tactical authority to choose another path, or pull back to avoid taking losses, perhaps suggesting the help of a support team.
     
    I find AWE works best when leaders at all levels avoid micromanaging the level beneath them; there is a real attraction to do so, but ultimately it makes your own job harder and takes away the job of the person beneath you. Yes, they may not appear to be doing what you've told them ("I have told Alpha 1 to move up onto that ridge, and they are still there in the valley. What are they doing?") but usually there is a good reason, and if there isn't, that's when you may need to investigate further.
     
    In all of this it should be stressed that the leader at the particular level is ultimately responsible for the well being of the units under their direct command. Players must follow the chain of command, but they do so to the best of their ability and in a way which doesn't violate other rules - so if ASL is telling you to charge across a field that's being pounded by artillery shells, this could be interpreted as inciting to teamkill.
     
    - R
  7. Like
    MurkyOwl got a reaction from GhostDragon in Weekend downtime - TeamSpeak / EU1 / EU4 - Friday 1900 GMT   
    well aside from not having a TS for TFAR  
  8. Like
    MurkyOwl got a reaction from SkullCollector in Weekend downtime - TeamSpeak / EU1 / EU4 - Friday 1900 GMT   
    well aside from not having a TS for TFAR  
  9. Like
    MurkyOwl reacted to Amentes in GREUH Liberation   
    "Altis has fallen to the CSAT forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all major cities of the island."
     - GREUH Liberation
     
    I'd like to see AhoyWorld host this as a weekly event, with minimal if any mods, but with a command structure closer to AWE.
     
    Liberation essentially boils down to a teamwork-oriented PvE mission to slowly but surely conquer the major cities of Altis. Along the way, smaller points are contested for resource points and equipment unlocks.
    It has currently been ported onto a great many maps, and as such it could feasibly be run on other maps after the completion of Altis, provided it attains the playerbase to make it worthwhile.
     
    Liberation involves building defensible bases, attacking varying levels of enemy occupied strongholds and protecting captured areas from counter-attack, all the while capturing resources used to requisition vehicles.
    The single Commander slot is essential, as he controls individual player permissions, default permissions for newly connected players and has the option of using a de-clawed Zeus interface to control friendly AI units should he deem this necessary.
    Player permissions revolve around rights, essentially being the ability to operate Armor or Air vehicles, as well as the Buy and Build menus.
     
    The event could be run weekly, with a trustworthy AhoyWorld representative taking the reins as Commander.
    Players could join as an existing group of friends, or as single individuals. Singles would be grouped up together in any number of groups.
    Groups could communicate via Group Channel or a TeamSpeak channel.
    Commander could communicate with Groups via Command Channel or TeamSpeak Whisper. If necessary, could also relay faction-wide messages via Side Channel.
     
    Microphone would preferably be a requirement for all players, and groups would be expected to work toward the task given by Command, but have autonomy on that task.
     
    Liberation comes pre-packaged with a system to save the map state between sessions, and defaults to automatic saves every 60 seconds. As such, progress would be relatively safe from crashes.
    Liberation is run by many servers, but almost exclusively constantly up, meaning mostly without a Commander present. This tells me that there is interest, but that it could be done in a more organized manner that may attract players.
     
    Wiki link: http://greuh-liberation.wikia.com/wiki/GREUH_Liberation_Wikia
    bistudio link: https://forums.bistudio.com/forums/topic/183734-mpcti-coop-liberation-beta/
     
    Github link for Admin Staff: https://github.com/GreuhZbug/greuh_liberation.Altis
    Setup link for Admin staff: http://greuh-liberation.wikia.com/wiki/Server_Admin
    Commander Whitelist link for Admin staff: http://greuh-liberation.wikia.com/wiki/Permissions
     
     
     
  10. Like
    MurkyOwl got a reaction from GhostDragon in [AWE] Advanced Introduction 102 -- 27/04/2017   
    I'm gonna try and be there, I think I have the basics down but I would love to see any tips or tricks you all might have.
  11. Like
    MurkyOwl reacted to SkullCollector in [AWE] Advanced Introduction 102 -- 27/04/2017   
    Event Date: Thursday, 27 April 2017
    Event Time: 1600 UTC (see what time that is for you!)
     
    Description: A training session for our newest of players to be introduced to the fundamentals of AWE gameplay.
     
    Topics to be covered will all be accompanied by at least some hands-on practical parts. This session will include:
     
    AN/PRC-152 personal radio use How to do a radio check cTab basics Medical basics - bandages and common drugs Brief rundown of roles in a fireteam Basics of buddy teams Getting to know the AT4 at the range  
    Of course there's always time for questions, so if anything is unclear, feel free to ask!
     
    ---
     
    Our training sessions have finally returned after an unexpected hiatus. We used the time to refine the contents and methods of each session, so thanks to everyone who attended our impromptu training the other week. And special thanks to those who submitted their input on how to improve!
     
    We hope to see you around and stay tuned for future rotations.
     
    With regards
    The Training Team
  12. Like
    MurkyOwl reacted to SkullCollector in AWE Training Sessions   
    We're working on getting the ball rolling again. There's no proper ETA yet, but it's being revised and soon to be implemented more successfully.
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