"Altis has fallen to the CSAT forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all major cities of the island."
- GREUH Liberation
I'd like to see AhoyWorld host this as a weekly event, with minimal if any mods, but with a command structure closer to AWE.
Liberation essentially boils down to a teamwork-oriented PvE mission to slowly but surely conquer the major cities of Altis. Along the way, smaller points are contested for resource points and equipment unlocks.
It has currently been ported onto a great many maps, and as such it could feasibly be run on other maps after the completion of Altis, provided it attains the playerbase to make it worthwhile.
Liberation involves building defensible bases, attacking varying levels of enemy occupied strongholds and protecting captured areas from counter-attack, all the while capturing resources used to requisition vehicles.
The single Commander slot is essential, as he controls individual player permissions, default permissions for newly connected players and has the option of using a de-clawed Zeus interface to control friendly AI units should he deem this necessary.
Player permissions revolve around rights, essentially being the ability to operate Armor or Air vehicles, as well as the Buy and Build menus.
The event could be run weekly, with a trustworthy AhoyWorld representative taking the reins as Commander.
Players could join as an existing group of friends, or as single individuals. Singles would be grouped up together in any number of groups.
Groups could communicate via Group Channel or a TeamSpeak channel.
Commander could communicate with Groups via Command Channel or TeamSpeak Whisper. If necessary, could also relay faction-wide messages via Side Channel.
Microphone would preferably be a requirement for all players, and groups would be expected to work toward the task given by Command, but have autonomy on that task.
Liberation comes pre-packaged with a system to save the map state between sessions, and defaults to automatic saves every 60 seconds. As such, progress would be relatively safe from crashes.
Liberation is run by many servers, but almost exclusively constantly up, meaning mostly without a Commander present. This tells me that there is interest, but that it could be done in a more organized manner that may attract players.
Question
Amentes
"Altis has fallen to the CSAT forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all major cities of the island."
- GREUH Liberation
I'd like to see AhoyWorld host this as a weekly event, with minimal if any mods, but with a command structure closer to AWE.
Liberation essentially boils down to a teamwork-oriented PvE mission to slowly but surely conquer the major cities of Altis. Along the way, smaller points are contested for resource points and equipment unlocks.
It has currently been ported onto a great many maps, and as such it could feasibly be run on other maps after the completion of Altis, provided it attains the playerbase to make it worthwhile.
Liberation involves building defensible bases, attacking varying levels of enemy occupied strongholds and protecting captured areas from counter-attack, all the while capturing resources used to requisition vehicles.
The single Commander slot is essential, as he controls individual player permissions, default permissions for newly connected players and has the option of using a de-clawed Zeus interface to control friendly AI units should he deem this necessary.
Player permissions revolve around rights, essentially being the ability to operate Armor or Air vehicles, as well as the Buy and Build menus.
The event could be run weekly, with a trustworthy AhoyWorld representative taking the reins as Commander.
Players could join as an existing group of friends, or as single individuals. Singles would be grouped up together in any number of groups.
Groups could communicate via Group Channel or a TeamSpeak channel.
Commander could communicate with Groups via Command Channel or TeamSpeak Whisper. If necessary, could also relay faction-wide messages via Side Channel.
Microphone would preferably be a requirement for all players, and groups would be expected to work toward the task given by Command, but have autonomy on that task.
Liberation comes pre-packaged with a system to save the map state between sessions, and defaults to automatic saves every 60 seconds. As such, progress would be relatively safe from crashes.
Liberation is run by many servers, but almost exclusively constantly up, meaning mostly without a Commander present. This tells me that there is interest, but that it could be done in a more organized manner that may attract players.
Wiki link: http://greuh-liberation.wikia.com/wiki/GREUH_Liberation_Wikia
bistudio link: https://forums.bistudio.com/forums/topic/183734-mpcti-coop-liberation-beta/
Github link for Admin Staff: https://github.com/GreuhZbug/greuh_liberation.Altis
Setup link for Admin staff: http://greuh-liberation.wikia.com/wiki/Server_Admin
Commander Whitelist link for Admin staff: http://greuh-liberation.wikia.com/wiki/Permissions
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