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BloodInTheSand

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Posts posted by BloodInTheSand

  1. Greetings one and all!

     

    As the newest member of the AWE training team, I'm looking to try to get a bit of insight here.

    I want to try to shape these training sessions to what you, the community need and want.

     

    First off, a poll on how you'd like training to be conducted:

    http://www.strawpoll.me/13530101

     

    Then another on topics:

    http://www.strawpoll.me/13530137

     

    The second poll is multiple choice, so pick as many as you feel are important! From there we can try to work out where we're going and what needs to be done to allow you all to get the best experience possible from AWE and gauntlet.

  2. I personally think it's time to put another training night together. An evening where we can all practice, and people can get the help they need. I don't think this should be overly specific either.

    A group of people who're experienced and willing to help with whatever people need help with.

     

    As a veteran I'd like to think I know most of what there is to know, at least to a basic extent. I might not know the intricacies of everything but I'd like to think I know enough about most things to be competent at them - and that's knowledge I think many of us hold and would like to pass on to streamline everyone's experience, as well as make it more enjoyable.

     

     

  3. 7 minutes ago, McKillen said:

    Gauntlet version 105 on all maps. Don't know if its fixed in upcoming versions or not but the ambient camps camo netting is a bit too powerful. That thing blocks anything from 20mm HE cannons to dumbfire rockets. Makes it VERY difficult to destroy them if you are in the wildcat for example. 

    Tried to kill these things with an apache with no luck. Confirmed.

  4. 15 hours ago, Ryko said:

    The PLA China faction, using their fashionable Type 7 uniforms, vests, helmets and backpacks. They use the QZ95 series of weaponry from APEX.

     

    In this case I'd also give them access to some other weapons. Have some of them carrying KH series weapons or something from one of the mods.

    I base this purely on the fact that not everyone has Apex, and if it ever comes time to pick up a weapon from an enemy this could be a problem.

  5. Mentioned this directly to Ryko, but putting in here for documentation's sake.

     

    Version: Gauntlet 53_115 (possibly, as was run last night)

    Mission: Lythium

    Bug: Large amounts of EI spawning in base, as well as BTRs spawning and immediately being destroyed.

    Description: Huge numbers of EI spawning in base. 2-3 squad sized elements mostly, some larger some smaller. With 3 people online last night the EI were running through towards the spawn area so we had to resort to drastic measures to get rid of them (read, we took an LAV-25 to them)

     

    Version: Gauntlet 53_115 (same time as the other was noticed)

    Mission: Lythium

    Bug: ASL Artillery not firing

    Description: Countdown starts as normal, but the artillery immediately calls rounds complete and nothing ever lands on the target regardless of the shell type or number fired.

     
     
  6. Hello and welcome! If you ever need any tips, feel free to pop on teamspeak and ask one of us. Outside of that we have plenty of guides here on the forums too, if you prefer to read.

    Glad to see you're putting time into being good at the game, always refreshing to see people who are willing to learn.

  7. Hello again one and all!
    Time for a new guide I reckon.

    Here, I will be testing the common BLUFOR and OPFOR calibers in use, in their two MODDED forms (3CB and RHS) against both a russian rifleman, and a MEM guerilla. The guerilla is consistently wearing nothing but webbing, and the russian wearing a plate carrier. 

    Please bare in mind that these results are from a sterile environment. A perfectly flat surface in the editor is used to provide the cleanest testing environment possible and targets are handcuffed to remove any obstruction (weapon) and stop any movement..

    All shots are taken at the centre mass of the target and will be tested a minimum of 5 times to show any variance.

    For rifles I will be using the first magazine that is available on the arsenal, I will not be cherry picking.

    This guide is NOT under any circumstances a be all and end all. There will be situations in which these rounds will kill quicker or slower, depending on the target themselves, their position, distance etc.

     

    Included in this guide will be...

    9mm, .45 ACP, 5.56 NATO, 7.62 NATO, 5.45x39, 7.62x39, .300 win mag, .338 Lapua and .50 BMG

     

    Handgun calibers are tested at a range of approximately 30m, while intermediate and heavy calibers are tested at a range of 300m.

     

    As you can tell from my results here, a proper vest is literally a life saver. There is no good excuse not to wear one. This was part of the purpsoe of running these tests.

     

    Let's begin...

     

    9mm - Weapons Used ----- L13A1 & Glock 17

    For plinking and getting frustrated as to why he's not dead after 2 magazines

     

    • 3CB - 1-2 rounds to kill guerilla, 3-5 on Russian.
    • RHS FMJ - 1 round on Guerilla, 3-5 on Russian. On one test, the russian was knocked out by 3, stood up and took 2 more. Knocked out again and died of blood loss.
    • RHS JHP - 1 round on Guerilla, 2-4 on Russian. Surprisingly effective rounds. I was under the understanding that even up close these rounds simply could not punch through a plate carrier, but how wrong I was. I'm calling these my winner for 9mm rounds.

     

    .45 ACP - Weapons Used ----- M1911A1

    Trade more recoil for more power. Seems simple, right? Right?

     

    • RHS HP - 1 round to kill the guerilla, 3-6 on the Russian. These were the only rounds available for the 1911 and their performance was disappointing at best. I'm going to be fairly flat out and say I wouldn't recommend carrying a .45 pistol.

     

    5.56 Nato - Weapons Used ----- L85A2, M16A4 & G36KV

    Freedom covered in a full metal jacket

     

    • 3CB - 1-3 rounds on Guerilla, 4-6 on Russian. Fairly standard performance here and roughly what I expected.
    • RHS (MK318) - Consistently one round on the guerilla, with one being a knock out that he bled to death from. 2-5 on Russian. I'm going to recommend the RHS 5.56 here by an overwhelming majority.
    • RHS (EPR for G36) - One round on guerilla, 2-5 on Russian. These perform identically to the MK318, but with their restriction to only the G36 series rifles (KV, C and KV GL)

     

     

    7.62 Nato - Weapons Used ----- L129A1 & Mk11

    For when you need to deliver freedom further away

     

    • 3CB Standard - 1 round on Guerilla, 2-3 on Russian. Standard performance.
    • 3CB AP - 1 round on Guerilla, 1-2 on Russian. Fantastic rounds that suffer greatly from bullet drop at range, requiring much more adjustment than normal. The secret weapon of the 3CB DMR.
    • RHS (M118) - 1 round on Guerilla, 1-3 on Russian. A versatile round, good for close range and long range engagements. As much as I want to give this to the 3CB AP rounds, I'm going to call the M118 my winner for 7.62 NATO
    • RHS (M993 AP) - 1 round on Guerilla, 1-3 on Russian. The 3 here was an outsider on the results. Consistently 2 rounds with one test taking 3, but the second knocked him out. Slightly better performance than the M118, but more severely affected by weather which means the M118 still beat it out in overall performance.

     

    5.45x39 Russian - Weapons Used ----- AK74M (NPZ for ease of optics)

    High speed communism delivery

     

    • RHS (5N7) - 1 round on Guerilla, 2-4 on Russian. Excellent performance vs Nato 5.56.

     

    7.62x39 Russian - Weapons Used ----- AK103 (Zentico for ease of optics)

    Innacurate, slow communism delivery

     

    • RHS (57-N-231) - 1 round on Guerilla, 2-6 on Russian. These rounds are horrible. Terribly innacurate at 300m, very difficult to land rounds in the right place. Tested this 15 or so times to make sure that I wasn't getting stray headshots. If you have a choice, take the 5.45x39.

     

    Every rifle from here on kills the insurgent in one round, no matter if it is a glancing blow or a direct hit.

     

     

    .300 Win Mag - Weapons Used ----- M2010 ESR

    Because hunting rifles can be used to hunt people, too

     

    • RHS - What a round. Incredibly flat trajectory and excellent damage. 1-2 rounds to kill Russians, with the first round being a knockout if not an instant kill. Bolt action only means low RPM however.

     

    .338 Lapua - Weapons Used ----- L115A3

    For when you need to put a tennis ball sized hole in something 2 miles away

     

    • 3CB - Incredible. Killed all targets in one round to the torso in 15 tests. Only drawback is its availability, only through a bolt action rifle.

     

    .50 BMG - Weapons Used ----- L135A1 & M107

    For when you really, really, really need something to be removed from existance entirely

     

    These weapons are not available as standard to any infantry role, however I like to shoot big guns so I'm testing them anyway.

     

    I'm not even going to show the results individually. These rounds obliterated everything they touched, with the RHS HEIAP rounds even causing splash damage to nearby targets, killing the insurgent stood next to the Russian on every test.

  8. 2 hours ago, Amentes said:

    If you wanna test round lethality, do it with the common weapon archetypes?

     

    RHS Mk18 with RHS M318 rounds

    RHS HK416 with RHS M318 rounds

    RHS Mk 11 Mod 0 with RHS M993 rounds

    RHS EBR with RHS M993 rounds

    RHS Glock 17 with RHS FMJ rounds

    BAF L85A2 with BAF rounds

    BAF L129A1 with BAF rounds

    BAF Glock 17 with BAF rounds

     

    Use Russian and Insurgent units as targets.

     

    For vehicles, test RPG-7s and RPG-22s against variants of Bradley and Abrams?

    This was the general idea of what I was going to do, aye.

  9. Hello folks!


    So, I'm looking to make a new guide some time soon and I would really appreciate your input on what to test next.

    Please have a look at the above poll options and see which you would prefer.

     

    Standard calibers are 9mm, .45 ACP, 5.56 NATO, 7.62 NATO, 5.45x39 and 7.62x39. Though on top of this I will include .300 win mag and .338 Lapua Mag.

     

    Friendly vehicles include Humvees, Jackals, Coyotes, Land Rovers, the bigger MRAPs and some other light armour. Testing will be done with the RPG26 and RPG7 standard HEAT rockets. Leos guide to explosive gives a fairly comprehensive guide on mines and charges, which will cover the damage done by explosives vehicles stronger than I will be testing - as well as this, mines are not commonly seen on server without a Zeus so I feel testing these will be redundant.

  10. 12 hours ago, JaSmAn said:

    The clue is in the definition of "role", which according to that so infrequently used tool called the dictionary is: the position or purpose that someone or something has in a situation

     

    Position - where you sit in the hierarchy - obey orders. Don't give them if you're not supposed to.

    Purpose - what are you there to do? Do you have the right kit to do it? In other words, let the medics do their stuff, pilots to their stuff, etc. Do what's expected of you and respect what others do.

    Situation - Know the mission, know the orders. Adapt accordingly. Play according to the situation. For example, my AT guy gets killed, I'm the Medic, his AT launcher is right there and the BMP that is killing my teammates is within range. Should I, as the medic, shoot the BMP? I think yes, the situation demands it. Does that mean that I as the medic walk around with an AT launcher just in case? No.

     

     

    Absolutely this. I'd be writing the point out here in my own words.

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