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lamminrevityin

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  1. Like
    lamminrevityin reacted to Havoc in Frontlines Feedback Thread   
    Rally Points
     
    Rally points are a cheap alternative to mobile respawns and behaves almost like the respawn backpacks that are available in the base game. Here is how it works:
     
    A player can retrieve a rally point from the supply crate. A sleeping bag appears on the player:

     
    The player now has a new item in the self interaction menu: "Deploy Rally Point". Deploying the rally point will trigger an animation on the player that suggests the player is placing something down, and a few seconds later the sleeping bag disappears from the player and an unfolded sleeping bag appears on the floor:

     
    This can now be used like a mobile respawn.
     
    To move the rally point, an interaction is available on the rally point: "Pack Rally Point". This is basically a reverse of the "Deploy Rally Point" interaction. An animation starts, suggesting the player is picking something up, a few seconds later a folded sleeping bag appears on the player and the unfolded sleeping bag disappears. The player now has the option to deploy the rally point.
     
    A simple implementation like this can bring balancing issues. Here are some of my ideas of preventing this:
    - A rally point costs supplies to get;
    - Deploying on a rally point costs supplies OR a rally point has a certain amount of deploys before it becomes unusable;
    - Deploying and packing the rally point itself does not cost supplies;
    - Multiple members of the same group can carry a rally point, only one rally point per group can be deployed;
    - Only groups of two players or more can use rally points;
    - Rally points belong to groups, not players;
    - When a player deploys on the rally point, other players have to wait a certain amount of seconds / minutes OR;
    - Players can deploy in waves every few seconds / minutes;
    - When enemies are close to the rally point for a certain amount of time and no players are around, the rally point will be destroyed.
     
    A number of other points / ideas about rally points:
    - Each faction can have it's own form of rally point, like a different colour or type of sleeping bag;
    - When a player carrying a rally point dies, others can pick it up;
    - Rally points disappear after server restart;
    - Rally points are named after their group (Alpha 1-2's Rally Point).
     
    If you managed to finish reading this wall of text and you have some other ideas surrounding rally point, or you think it's a stupid idea, feel free to share!
  2. Like
    lamminrevityin reacted to LH5 in Pirates of AhoyWorld - The Great Celebration 12/03/2022 @ 19:00 UTC   
    Thanks to @lamminrevityin for finding this.
     
    Guide to the Frigate can be found here:
    https://docs.google.com/document/d/15t2v5Mnib3XHOXCGEMdbYZjCXQMBWCkZgZbBDmsAODA/edit
  3. Like
    lamminrevityin reacted to LH5 in Pirates of AhoyWorld - The Great Celebration 12/03/2022 @ 19:00 UTC   
    Pirates of AhoyWorld - The Great Celebration
     

     
    Situation
    Having found the lost treasure the pirates of AhoyWorld have made their way back to Hangmans Cove and started to spend their new found riches.
     
    Mission
    Find your way to the pub and celebrate.
     
    Server details:
    IP: 116.202.224.207 
    Port: 2302
     
    Server opens 18:30 UTC
     
    Required Mods: 
    Arma 3 Preset Pirates of AW .html
     
    TS Address:
    ts.ahoyworld.net
     
    Player slots:
    Four 7 man crew
     
    Ships:
    x2 Frigates
    x3 Sloops
     
    Important
    In this mission you will be working as a crew to operate a ship, if you intend on playing as a captain (SL) you will want to read this "quick" guide from the mod creator.
    (if you do not plan on playing as SL I recommend skimming it anyway as it will make things easier)
    GUIDE
     
     
    As a stand in for gold we will be using bananas
  4. Like
    lamminrevityin got a reaction from Damo3D in Frontlines Feedback Thread   
    Could we get the opscore FAST maritime for the current faction? It (and/or high cut versions of the ECH, almost identical anyway)obviously not been adopted for every single USMC unit, but a whole bunch have been issued out to set marine units, and a lot of testing has been taking place where Maritime/super high cut helmets for marines are relatively commonplace.
    also perhaps the plateframe as a stand-in for the USMC Scalable plate carrier gen 3, for us that like the dressup (spc gen3 visible on first and third pic)
     
    Maritime: 
    rhsusf_opscore_mar_ut
    rhsusf_opscore_mar_ut_pelt
    plateframe:
    rhsusf_plateframe_grenadier
    rhsusf_plateframe_light
    rhsusf_plateframe_machinegunner
    rhsusf_plateframe_medic
    rhsusf_plateframe_rifleman
    rhsusf_plateframe_teamleader



  5. Like
    lamminrevityin reacted to Pancake in The Dragon Awakens...   
    Depending on whether the NM variant is included, this things rotor blades are rated to take a 30mm shell direct hit and remain intact, the cockpit glass is bulletproof up to 14.5mm rounds and it has a selection of guided warheads ranging from; HEAT, thermobaric and expanding rod (A2A), a whole host of fancy FCS stuff to play with, a comprehensive HUD for the crew to see all they need to know about the aircraft mid flight and potentially laser guided S series rockets.
     
    All in all this craft is gonna cause a lot of havoc before being shot down when they show up.
  6. Like
    lamminrevityin reacted to Johnson in Scope Mounting   
    I must have missed the Hollywood depiction of 'scope mounting'. Never seen that demonstrated in any movie.
     
    Look at it however you want and make whatever points you want about its 'realistically' but at the end of the day its better than the alternative; vanilla.
  7. Like
    lamminrevityin got a reaction from Karate Pyjamas in Scope Mounting   
    while i agree that scope switching for versitality is unneeded, and thats why we have multiple roles instead of bunch of guys with an sbr sniper rifle that shoots full auto .338 with red dot and 6-25x switchable magnifier, for attachments such as suppressors this would be useful since suppressors are taken on and off quite usually irl and in game. And anyways for the dummies that do actually carry multiple sights or optics this would be a good penalty. 
  8. Like
    lamminrevityin reacted to Josh in EU#3 State   
    Communication is key. Especially between users and staff.
  9. Like
    lamminrevityin got a reaction from JAN in EU#3 State   
    How will this work out? I've been wondering about that since the first information about apex. Sure we cant run a dlc map on a public server, let alone eu3 where populations are already low in general. That would just cut the population into unplayably low numbers. If anyone ever even bothers to make gautlet or valiant tanoa a thing for those reasons.
  10. Like
    lamminrevityin got a reaction from JAN in EU#3 State   
    If we are strictly talking about how to make eu3 more enjoyable i shall present my own subjective opinion. 
    gauntlet in itself is kinda annoying. the missions feel like sidemissions on i&a. witch i guess would fit more to special forces type of gameplay but right now i would say that the faction that we play as is more like normal infantry. the  missions feel odd and very non-immersive witch is something that all people care atleast on some level. they are not binded together and anyone with half a brain will realize that there is not a single military in this world that would operate this way. go into an area without worry about the surroudings (you can just drive away from occasional ambient ei) and then move away and never come back into that area again.  a way  to improve the immersion and to make ao's fit the teamplay stuff that we do in this server would be to make missions(whatever they then would be, thb just normal I&A would be better)string together and spawn nearby eachother. also it doesnt really make sense to have huge bases from where we operate on maps like altis or chernarus. bases should be smaller and more ''Fob like''. also something i noticed that the playerbase is not skilled enough or they dont communicate well enought for ace advanced medical. whenever someone gets hit, the movement slows down and most people do not know or bother to take the time to literally study how the ace advanced medical works. imo it is not necessary to have immersive experience, and it doesnt fit for this public playerbase for communication and individual knowledge of the system is not very great except on some individuals. i guess some of this could've gone on the gauntlet feedback but oh well..
     
  11. Like
    lamminrevityin got a reaction from Blue-958- in EU#3 State   
    How will this work out? I've been wondering about that since the first information about apex. Sure we cant run a dlc map on a public server, let alone eu3 where populations are already low in general. That would just cut the population into unplayably low numbers. If anyone ever even bothers to make gautlet or valiant tanoa a thing for those reasons.
  12. Like
    lamminrevityin got a reaction from Josh in EU#3 State   
    If we are strictly talking about how to make eu3 more enjoyable i shall present my own subjective opinion. 
    gauntlet in itself is kinda annoying. the missions feel like sidemissions on i&a. witch i guess would fit more to special forces type of gameplay but right now i would say that the faction that we play as is more like normal infantry. the  missions feel odd and very non-immersive witch is something that all people care atleast on some level. they are not binded together and anyone with half a brain will realize that there is not a single military in this world that would operate this way. go into an area without worry about the surroudings (you can just drive away from occasional ambient ei) and then move away and never come back into that area again.  a way  to improve the immersion and to make ao's fit the teamplay stuff that we do in this server would be to make missions(whatever they then would be, thb just normal I&A would be better)string together and spawn nearby eachother. also it doesnt really make sense to have huge bases from where we operate on maps like altis or chernarus. bases should be smaller and more ''Fob like''. also something i noticed that the playerbase is not skilled enough or they dont communicate well enought for ace advanced medical. whenever someone gets hit, the movement slows down and most people do not know or bother to take the time to literally study how the ace advanced medical works. imo it is not necessary to have immersive experience, and it doesnt fit for this public playerbase for communication and individual knowledge of the system is not very great except on some individuals. i guess some of this could've gone on the gauntlet feedback but oh well..
     
  13. Like
    lamminrevityin reacted to KPSradical in Limiting Arsenal   
    Dear Community, 
     
    I understand that the the arsenal has been limited in that there are certain weapons that you can't get but I feel as if there is still to much. I understand that this is not a real Milsim group and that we don't have strict rules but it's time to grow up. I have seen life servers that are stricter with uniforms and weapons when it come to factions of tactical operations. We need to drastically limit the uniforms in EU3 to uniforms with tactical use. Certain maps should only allow certain uniforms and these uniforms should complement the role and location. And for gods sake the team should match for friendly fire purposes! The preset uniforms right now are good but need some tweaking. An there are so many weapons to chose from that any role can be anything. Maybe limit the weapons to 3 to 4 per role so things like mag count and others can be replenished by your buddies. This Is not eu1 or eu2. EU3 comes with responsibility and the agreement to work together as a highly operational unit. It's time to dress and operate like one. If you have any suggestions for uniform tweaks you would like to see please list them below. 
  14. Like
    lamminrevityin reacted to Zak in Mod Discussion   
    Hey guys,
     
    Based on the feed back i got on my last post, I thought that we could start an 
     
    OFFICIAL MOD DISCUSSION THREAD
     
    Basically, make a post here to suggest a mod, with a link to the official site / armaholic page / BI forum post
     
    To start, I want to suggest this mod for keeping an eye on https://forums.bistudio.com/topic/179939-close-quarter-battle-mod-cqb-m-wip/

     
    Lets keep this discussion civil. These are just something for the staff to look at when it comes to updating the Repo for EU#3, and for people to share interesting mods. Enjoy!
     
    (PS; please pin this post, so that it is not forgotten)
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