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Anyone

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  1. Like
    Anyone got a reaction from Patrik in Lack of Teamwork and Communication   
    If you want more milsim isch type of teamwork then i would recommend EU3 otherwise try to get on the TS, people are usually more cooperative on the ts
  2. Like
    Anyone got a reaction from Liru the Lcpl. in Exile   
    The CCG servers are usually decent, i have played arma 2 epoch and overpoch and some arma 3 epoch on them, but i quit because i got randomly banned for verbal abuse. haven't really had the patience to file a ban appeal though.
    Will probably start playing epoch/exile when Exile realeses
  3. Like
    Anyone got a reaction from ifnt05 in ArmA 3 Screenies & Videos Thread   
    http://imgur.com/uPNH40e
     
    this is how potato squad do it
    (from a zeus mission a while ago)
  4. Like
    Anyone got a reaction from xSniper1982 in ArmA 3 Screenies & Videos Thread   
    http://imgur.com/uPNH40e
     
    this is how potato squad do it
    (from a zeus mission a while ago)
  5. Like
    Anyone reacted to Someone in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    It feel as if you're sending out double messages.

    I do agree, pilots are one of, if not the most important role on an I&A server and many pilots do not fly the helicopters the way they are intended to be flown. You often die when you get into a helicopter with a random, unknown pilot, and it shouldn't be like that. It's usually a combination of lack of skill, and cooperation which causes this, as people on the ground generally think the pilots are the only ones responsible for keeping the air clean of jets and making sure that the troops gets from point A to point B safe and secure. We say that we want more skilled and experienced pilots, but at the same time we want to be an open and easily accessible community.

    There was a suggestion in a thread earlier where Extra suggested that we could give known and experienced pilots a mark/badge or whatever to show that they are competent pilots. The purpose was to make it easier for people to pick a more reliable pilot to fly with, to lessen the frustration and respawnrates of the troops. The idea swiftly got shot down with the motivation that we're not a milsim. These servers are supposed to be accessible and we neither want people to feel excluded nor scare them away from trying new roles. Almost everyone was unanimous, this wasn't the way people wanted the server to go.

    Mere 4 days later, this post, with its new set of rules is posted.
    You're saying that people are misusing aircrafts, landing too close, abandoning vehicles, that they should not fly unless they know how to auto rotate and/or land a helicopter in a narrow space without an antitorque etc.

    You're saying that the pilots do not value their helicopters, that they put them at risk and when it downs and then rather blow it up than actually repair it. I do agree with this to some extent. It is a shame that you as of today need to satchel a helicopter once you're downed. There are a few problems with makes this nessesary. The first problem is fuel, a problem which you say you will adress. It isn't often that you actually do carry a repair guy once you do go down, but the times you do the helicopter most likely won't have any fuel left by the time he's done repairing it. Sure, you may solve this, I've seen it done on other servers before in such a way that helicopters gain a few percent fuel once repaired, so I don't why why we can't have that here, but that is not the only issue.

    You rarely have repair guys in you helicopter, and usually those slots are left empty. If you down your helicopter, you may be far from an AO (often you are), and taking a repair vehicle there would often take a tremendous amount of time, even with something you can airlift in with another helicopter. If you down too close to the AO you either need to drive there, or make sure that you have a competent repair guy, willing to help. If you try and fly there with a repair vehicle, you will most likely lose another helicopter, leaving you with even less helicopters for transportation.

    The helicopters would have a lot of downtime, and people already complain if there isn't a helicopter on the helipad the second they respawn. The average random player has the patience and attention span of a five-year-old and you often see they beginning to mess around once they get tiered of waiting.

    Some of these rules could be, but not on a server like this. The rules you're suggesting require way more disciplin, cooperation and communication than I've ever seen on EU 1 and 2. In the same way a writer has to adapt his style of writing to his readers, the server rules must be adapted to the player base. You can go ahead, you can give these rules a try, but I won't be flying with them.

    All i see in these rules are a recipe for disaster. All I see is a server where piloting becomes more dull and boring, a server where people will have to walk for several kilometers because pilots are too tiered to wait for their repairs, or too tiered to actually return to and repair their downed helicopters. I imagine a scenario where helicopters will be left behind a scenario where people will take new helicopters rather than repairing the ones they use right now. People already do it. There are broken helicopters left at helipads or at old AOs almost all the time. The admins simply cannot keep track of it and the players don't even know where these helicopters are located. What's suggested would require even more babysitting by admins, and even with an admin constantly watching, I cannot even Imagine a scenario where this will work as intended, not with the current player base.

    No, I do not like this idea the slightest. I think we're approaching this from a completely wrong angle. The problem isn't with the rules, the problem is the pilots. We do have a large amount of more than capable pilots, but they're often not the ones actually flying the helicopters. The pilot slots are very popular, they're often taken. People want to fly, they want to practice. Most of these pilots aren't the ones flying the way you seem to want them to fly, most of them are rookies trying their wings.

    A suggestion to make sure that you have at least a few decent pilots on the server would be to take another look at Extras suggestion. I'd rather suggest that you white list 3 of the 5 pilot slots. Have 2 of the slots open for new players, to let them try their wings, but lock 3 of them. Have the top 3 slots only allowing more experienced pilots into them, pilots which you know are capable, pilots which have proven them self through tryouts and/or recommendations. Having one or two bad pilots isn't really a problem, as long as the other 3 are capable enough things will flow smoothly.
  6. Like
    Anyone got a reaction from ryangreen1 in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Me and "insert name" (dont remember who) discussed a neat idea that would fix the fuel problem but it might be hard to implement, jerry cans!
    like on the wasteland servers where there are jerry cans you can carry around and refuel vehicles, then either the pilot can have 1 or 2 jerry cans in it's inventory (just enough to RTB) or the engineer can have one in it's backpack
     
    like i said, it's probably is going to be really hard to implement but it is a suggestion.
  7. Like
    Anyone reacted to zissou in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    It's not going to be easy that's for sure but we're trying to instil a more proactive attitude towards piloting on the servers so the intended results should be worth the effort. It's not a huge issue the turrets and admins have methods of finding out who the door gunners are it's simply making the pilots captains of their ship. We want to see proactive pilots taking ownership of their responsibilities and not using the helis as throwaway as they are being used now. The fuel situation is one we're looking at and exploring several different possible approaches to avoid what would happen in your example. The list of rules in the OP don't actually contain anything new it's just that we're going to readjust how we enforce them going forward. To avoid a heli falling into enemy hands would not be a likely scenario if a landing site away from the ao was chosen. Yes combat flying by definition is dangerous but at the same time a pilot with a less than 50% successful landing rate is not a good pilot in peace or war. Two examples of flying over the weekend to show where this change is coming from:Server restart pilot that we had had our eye on joins as pilot again and starts bigging his game up. "get ready for some awesomeness" "you're going to be amazed by my flying". Server comes up and he immediately breaks his tail rotor on the hescos at spawn of course not his fault. He continues flying crashing more often than not. Players while not left at spawn are not getting any gameplay other than a view of the inside of the chopper and a fiery death. Pilot flies over active ao. Pilot gets shot down. This is the exchange:Me:What happened?Pilot:got shot down M:why? P:got locked on? M:why? P:cause they're missilesM:No because you flew over the ao P:doesn't matter M:don't waste assets please P:it'll respawn straight away. This is what we want to weed out. Now let me tell you how I envision the future. Two pilots one gets his engine blown out but manages to land safely, he calls out on the radio for help pilots in the air ask have they a repairman on board, if yes they divert (if safe) to the crash site and both helis are in the air. Same scenario but no repairman answers Mohawk at spawn picks up (as yet unannounced) small repair Vic and drops it near the downed heli heli is repaired and on its way.
  8. Like
    Anyone reacted to Someone in Arma 4 Wishlist?   
    Performance, performance, performance.

    I do not care what content they put in, I do not care about which weapons I get or which features they decide to have in it.

    Performance.
  9. Like
    Anyone got a reaction from Extra in Mark of the Pilot   
    i agree to both sides XD
    i like the idea of having a badge for known good pilots but i understand that it would be difficult to implement and that it might cause problems such as people dont really wanna fly with people that dont have the badge and that people don't really wanna take a pilot slot because they don't have a badge
    (on the other hand, im the kind of person that will actively avoid a pilot if i know he is a bad pilot)
  10. Like
    Anyone reacted to John McClane in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    Fri April 1st (4:00PM EST)  
     
     
    Okay so based on the votes given on my previous post, im going to give it a try. Here Are the Available Slot's.
     
     
    Slot Expectation's!!
     
    2nd In command will help me make decision's, and keep an eye on thing's for me. Preferably another Admin/Spartan, but others will be considered. 
     
    Squad leaders will be the one that the command element will be taking too via a whisper setup in team speak.
     
    An entire Fire team may be Reserved for a group of friends that you play with but please make sure they can attend. If you want to reserve an entire fire team, please message me VIA PM on the forums. 
     
     
     
    Command
       - John McClane (Zeus)
       - Extra
     
    Vehicle Team (HammerHead)
       -Driver (Open)
       -Commander (Open)
       -Gunner (Cebi)
     
    Vortex (Must Be AW Member/Competent To fly in High stress environment) Can make exception's if vouched for. 
       - Squad Leader (Harald (Former Someone)
       - Transport (fr4q)
       - Transport (TonyPestroni)
       - Transport (Anyone)
       - CAS (Chicken_Bananas)
     
    UAV Operator
       - (Extra)
     
    Recon/Sniper
       - Sniper (xSniper1982)
       - Spotter (ifnt05)
     
     
    Alpha 1-1 (FULL)
       - Squad Leader (Stian)
       - Medic (RehabitedHamster)
       - Autorifleman (Shax)
       - Autorifleman (P057code)
       - Grenadier (giddy)
       - Marksman (Soar)
       - Rifleman (Jason) 
     
    Bravo 2-1
       - Squad Leader (PiranhA)
       - Medic (Kman)
       - Autorifleman (Open)
       - Autorifleman (TheDirtyHO)
       - Grenadier (Munic)
       - Marksman (Gripe)
       - Rifleman (Slick)
     
    Charlie 3-1
       - Squad Leader (Open)
       - Medic (Open)
       - Autorifleman (Open)
       - Autorifleman (Open)
       - Grenadier (Open)
       - Marksman (Open)
       - Rifleman (Open)
     
    There will be other slots available for people to join in with us. But once they are full they are full. 
  11. Like
    Anyone got a reaction from stiansn in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    Vortex transport or cas, I am capable in both. But I don't really wanna be jet pilot if it's only the buzzard AA (usually gets quite boring)
  12. Like
    Anyone got a reaction from stiansn in Curious about EU3   
    Ye the names started out as a joke on a altis life server some time ago and we never changed back, i have kind of grown fond of the names
    And it's really hard to make up a new name which is catchy but still usable, but if it becomes to big of a problem then il just have to face the the fact that Anyone is probably the worst name i have ever come up with for a serious military simulator game. XD
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