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DomT

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    DomT got a reaction from SkullCollector in AW Mod Feedback Thread   
    AW Mod has been updated today with the following changes:
    Fix for double opening of view distance menu View distance will now change if you are driving a UGV (car) and UAV (air) Clear grass action added Inventory management actions added Chestpack actions now client toggle These options can be found in Addon Settings: AW Mod - Client, as shown below.


     
  2. Like
    DomT reacted to SkullCollector in [Tweak] Adjust ACE Medical   
    1. Adjust ACE Medical to favour player unconsciousness
     
    2.
    Fatal damage source: either ace_medical_fatalDamageSource 2  
    Player fatal injuries: in cardiac arrest  ace_medical_statemachine_fatalInjuriesPlayer 1  
    AI fatal injuries: always  ace_medical_statemachine_fatalInjuriesAI 0  
    Cardiac arrest timer: 2 minutes 30 seconds  ace_medial_statemachine_cardiacArrestTime 150  
    Bleedout during cardiac arrest: true  ace_medical_statemachine_cardiacArrestBleedoutEnabled true  
    Consume surgical kits: false  ace_medical_treatment_consumeSurgicalKit false  
     
    3. /
     
    4. We all share the Arma experience of dropping dead out of nowhere. To make our lives and the medic's job more meaningful, the settings above should entirely disallow damage sources from instantly killing players, and instead bring death from cardiac arrest or bleeding out during cardiac arrest, the latter being especially relevant to keep realism intact when you're hit by a tank.
     
    Cardiac arrest time is brought down to reduce black-screened idle time. This also serves to reinforce sticking together as a team, because missing somebody going down leads to a quicker death. CPR still extends it, so a quick response can save lives.
     
    Fatal injuries for players can then occur only during cardiac arrest. This means AI cannot instakill you, but they can double-tap. You can also die if caught uncon in an explosive barrage.
    A .50 cal to the head will still give you a large wound, send you uncon, then into cardiac, and you bleed out within minutes. 
     
    Fatal injuries for AI can always occur.
     
    Lastly, with the increased length of your life, you will be a sieve sooner or later. Surgical kits will show their value there, and limiting them can feel overly punishing, so they're not consumed in this situation.
  3. Like
    DomT reacted to ansin11 in ShackTac User Interface, DUI - Squad Radar   
    Please whitelist the ShackTac User Interface successor DUI - Squad Radar and make both mods optional for AWE (ST UI is currently mandatory).
     
    I personally prefer DUI and I can imagine that I'm not the only one, but I can also imagine that there are others who prefer to use ST UI, so I suggest making both options available, similar to how it is done on our Invade & Annex server(s).
  4. Like
    DomT reacted to MoonFire in Fast Roping at its Finest   
    @ShadowAce11 @KingFronXos @GandalfTheCray @oO_ScarFace_Oo
     
     
  5. Like
    DomT got a reaction from Liru the Lcpl. in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    As someone who usually likes to take a pilot slot, I really think this is a good idea, this would mean that there is no limitations on the 'publicness' of all the slots, we're just adding a slot to ensure troops actually get to the AO without numerous deaths.
  6. Like
    DomT got a reaction from Josh in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    As someone who usually likes to take a pilot slot, I really think this is a good idea, this would mean that there is no limitations on the 'publicness' of all the slots, we're just adding a slot to ensure troops actually get to the AO without numerous deaths.
  7. Like
    DomT reacted to Liru the Lcpl. in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Alright, throwing my helmet into the ring to try to help formulate a possible compromise to Ahoyworld's open community and a few concerns talked about by the players.
     
    What if we added a 6th pilot slot but reserved it for a whitelist? Something like this doesn't take away from anyone within the community because it's merely an additional slot for the TRUSTED and WELL RESPECTED pilots to take. I understand that some of the best pilots are not on the forums nor on TS but if you could just get a list of players who are known good pilots (I can think of 5 of them on the top of my head) and reserve a pilot slot for them in the emergency of the pilots are derping out and getting the ground troops killed left and right, this could be a possible solution that could potentially work based on what I have just read.
     
    The idea can be taken further, but only if it is considered. And to be honest I'd rather see the time spent implementing a possible solution to this rather be spent on I & A 3, but that's all my opinion.
     
    Also, just a thought, but driving isn't really that bad!
     
    Looking forward to reading the replies, stay alive everyone!
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