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Ryko

AW Core Staff
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  1. Like
    Ryko got a reaction from itsmemario in I&A 4 Beta Test Feedback   
    Here is the final change log for Beta 059: we'll be running the next beta test this coming Wednesday at 1800 UTC.
     
    If all goes as planned and there are no major bugs, this may very well be the release version!
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
    5. Added Vehicle Flag reward (lets you add your faction's flag to your current vehicle)
    6. Replaced vehicle servicing functionality with vanilla repair / rearm / refuel functionality - you just have to drive into the service area, and R/R/R will activate automatically. Vehicle ammo/fuel paradrops also now function this way, but those boxes will despawn after five minutes.
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
    12. Tweaks to how Goblin UAV spawns
    13. Redesign base restrictions to prevent trolling / griefing and bringing vehicles into player spawn area.
    14. Fixes to prevent exploit on loading gear from arsenal to elude gear restriction.
    15. Gunner positions in the Armed Blackfish are now usable by non-VIPER crew members.
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes. Simplified how ammo/ vehicle ammo/ vehicle fuel boxes are delivered to the battlefield (no longer spawn a delivery vehicle).
    26. Changed how vehicle rearming works for air vehicles with dynamic pylon loading. Instead of selecting individual weapons, the player can now purchase pre-configured loadouts for these vehicles.
    27. Civilians who stray outside the AO distance are now deleted.
    28. Attempts to fix seat switching to roles you're not allowed have failed; you'll be ejected if you try.
  2. Like
    Ryko got a reaction from RiverWolf in I&A 4 Beta Test Feedback   
    Here is the final change log for Beta 059: we'll be running the next beta test this coming Wednesday at 1800 UTC.
     
    If all goes as planned and there are no major bugs, this may very well be the release version!
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
    5. Added Vehicle Flag reward (lets you add your faction's flag to your current vehicle)
    6. Replaced vehicle servicing functionality with vanilla repair / rearm / refuel functionality - you just have to drive into the service area, and R/R/R will activate automatically. Vehicle ammo/fuel paradrops also now function this way, but those boxes will despawn after five minutes.
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
    12. Tweaks to how Goblin UAV spawns
    13. Redesign base restrictions to prevent trolling / griefing and bringing vehicles into player spawn area.
    14. Fixes to prevent exploit on loading gear from arsenal to elude gear restriction.
    15. Gunner positions in the Armed Blackfish are now usable by non-VIPER crew members.
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes. Simplified how ammo/ vehicle ammo/ vehicle fuel boxes are delivered to the battlefield (no longer spawn a delivery vehicle).
    26. Changed how vehicle rearming works for air vehicles with dynamic pylon loading. Instead of selecting individual weapons, the player can now purchase pre-configured loadouts for these vehicles.
    27. Civilians who stray outside the AO distance are now deleted.
    28. Attempts to fix seat switching to roles you're not allowed have failed; you'll be ejected if you try.
  3. Like
    Ryko got a reaction from Kacper in I&A 4 Beta Test Feedback   
    Here is the final change log for Beta 059: we'll be running the next beta test this coming Wednesday at 1800 UTC.
     
    If all goes as planned and there are no major bugs, this may very well be the release version!
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
    5. Added Vehicle Flag reward (lets you add your faction's flag to your current vehicle)
    6. Replaced vehicle servicing functionality with vanilla repair / rearm / refuel functionality - you just have to drive into the service area, and R/R/R will activate automatically. Vehicle ammo/fuel paradrops also now function this way, but those boxes will despawn after five minutes.
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
    12. Tweaks to how Goblin UAV spawns
    13. Redesign base restrictions to prevent trolling / griefing and bringing vehicles into player spawn area.
    14. Fixes to prevent exploit on loading gear from arsenal to elude gear restriction.
    15. Gunner positions in the Armed Blackfish are now usable by non-VIPER crew members.
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes. Simplified how ammo/ vehicle ammo/ vehicle fuel boxes are delivered to the battlefield (no longer spawn a delivery vehicle).
    26. Changed how vehicle rearming works for air vehicles with dynamic pylon loading. Instead of selecting individual weapons, the player can now purchase pre-configured loadouts for these vehicles.
    27. Civilians who stray outside the AO distance are now deleted.
    28. Attempts to fix seat switching to roles you're not allowed have failed; you'll be ejected if you try.
  4. Like
    Ryko got a reaction from Stanhope in I&A 4 Beta Test Feedback   
    Here is the final change log for Beta 059: we'll be running the next beta test this coming Wednesday at 1800 UTC.
     
    If all goes as planned and there are no major bugs, this may very well be the release version!
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
    5. Added Vehicle Flag reward (lets you add your faction's flag to your current vehicle)
    6. Replaced vehicle servicing functionality with vanilla repair / rearm / refuel functionality - you just have to drive into the service area, and R/R/R will activate automatically. Vehicle ammo/fuel paradrops also now function this way, but those boxes will despawn after five minutes.
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
    12. Tweaks to how Goblin UAV spawns
    13. Redesign base restrictions to prevent trolling / griefing and bringing vehicles into player spawn area.
    14. Fixes to prevent exploit on loading gear from arsenal to elude gear restriction.
    15. Gunner positions in the Armed Blackfish are now usable by non-VIPER crew members.
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes. Simplified how ammo/ vehicle ammo/ vehicle fuel boxes are delivered to the battlefield (no longer spawn a delivery vehicle).
    26. Changed how vehicle rearming works for air vehicles with dynamic pylon loading. Instead of selecting individual weapons, the player can now purchase pre-configured loadouts for these vehicles.
    27. Civilians who stray outside the AO distance are now deleted.
    28. Attempts to fix seat switching to roles you're not allowed have failed; you'll be ejected if you try.
  5. Like
    Ryko got a reaction from Lindi in I&A 4 Beta Test Feedback   
    Here is the final change log for Beta 059: we'll be running the next beta test this coming Wednesday at 1800 UTC.
     
    If all goes as planned and there are no major bugs, this may very well be the release version!
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
    5. Added Vehicle Flag reward (lets you add your faction's flag to your current vehicle)
    6. Replaced vehicle servicing functionality with vanilla repair / rearm / refuel functionality - you just have to drive into the service area, and R/R/R will activate automatically. Vehicle ammo/fuel paradrops also now function this way, but those boxes will despawn after five minutes.
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
    12. Tweaks to how Goblin UAV spawns
    13. Redesign base restrictions to prevent trolling / griefing and bringing vehicles into player spawn area.
    14. Fixes to prevent exploit on loading gear from arsenal to elude gear restriction.
    15. Gunner positions in the Armed Blackfish are now usable by non-VIPER crew members.
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes. Simplified how ammo/ vehicle ammo/ vehicle fuel boxes are delivered to the battlefield (no longer spawn a delivery vehicle).
    26. Changed how vehicle rearming works for air vehicles with dynamic pylon loading. Instead of selecting individual weapons, the player can now purchase pre-configured loadouts for these vehicles.
    27. Civilians who stray outside the AO distance are now deleted.
    28. Attempts to fix seat switching to roles you're not allowed have failed; you'll be ejected if you try.
  6. Like
    Ryko got a reaction from MidnightRunner in I&A 4 Beta Test Feedback   
    Here is the final change log for Beta 059: we'll be running the next beta test this coming Wednesday at 1800 UTC.
     
    If all goes as planned and there are no major bugs, this may very well be the release version!
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
    5. Added Vehicle Flag reward (lets you add your faction's flag to your current vehicle)
    6. Replaced vehicle servicing functionality with vanilla repair / rearm / refuel functionality - you just have to drive into the service area, and R/R/R will activate automatically. Vehicle ammo/fuel paradrops also now function this way, but those boxes will despawn after five minutes.
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
    12. Tweaks to how Goblin UAV spawns
    13. Redesign base restrictions to prevent trolling / griefing and bringing vehicles into player spawn area.
    14. Fixes to prevent exploit on loading gear from arsenal to elude gear restriction.
    15. Gunner positions in the Armed Blackfish are now usable by non-VIPER crew members.
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes. Simplified how ammo/ vehicle ammo/ vehicle fuel boxes are delivered to the battlefield (no longer spawn a delivery vehicle).
    26. Changed how vehicle rearming works for air vehicles with dynamic pylon loading. Instead of selecting individual weapons, the player can now purchase pre-configured loadouts for these vehicles.
    27. Civilians who stray outside the AO distance are now deleted.
    28. Attempts to fix seat switching to roles you're not allowed have failed; you'll be ejected if you try.
  7. Like
    Ryko got a reaction from kman in I&A 4 Beta Test Feedback   
    Version 059 is now in internal testing.  Change log:
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
     
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item) (still working on this)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
     
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - t'was problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes.
  8. Like
    Ryko got a reaction from RiverWolf in I&A 4 Beta Test Feedback   
    Version 059 is now in internal testing.  Change log:
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
     
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item) (still working on this)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
     
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - t'was problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes.
  9. Like
    Ryko got a reaction from Mark T in I&A 4 Beta Test Feedback   
    Version 059 is now in internal testing.  Change log:
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
     
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item) (still working on this)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
     
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - t'was problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes.
  10. Like
    Ryko got a reaction from Lindi in I&A 4 Beta Test Feedback   
    Version 059 is now in internal testing.  Change log:
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
     
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item) (still working on this)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
     
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - t'was problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes.
  11. Like
    Ryko got a reaction from MidnightRunner in I&A 4 Beta Test Feedback   
    Version 059 is now in internal testing.  Change log:
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
     
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item) (still working on this)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
     
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - t'was problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes.
  12. Like
    Ryko got a reaction from Kacper in I&A 4 Beta Test Feedback   
    Version 059 is now in internal testing.  Change log:
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
     
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item) (still working on this)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
     
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - t'was problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes.
  13. Like
    Ryko got a reaction from WinterMute in I&A 4 Beta Test Feedback   
    It's being tested internally at the moment to make sure it's ready for primetime
  14. Like
    Ryko got a reaction from Stanhope in I&A 4 Beta Test Feedback   
    Version 059 is now in internal testing.  Change log:
     
    059
    ---
    NEW
    1. Added mission persistence and set to ON by default. When server restarts, completed AOs / player rewards are loaded from persistent save.
    2. Added smoke screen deployment option to heavy air trans vehicles (Ghosthawk, Huron, Blackfish level vehicles). It is a action menu item (similar to the deploy ammo box) and will be available when the vehicle is going less than 40 km/h and more than 400m away from base. You have one charge, which can be reloaded at Air service or helipads.
    3. Added Artillery Smoke reward (1000 points).
    4. Added Button in rewards menu to show/hide vehicles, weapons and gear that the player is restricted from purchasing due to their role. Useful to let you purchase a non-role vehicle, then activate the related squad.
     
    FIXES
    1. Turret toggling in Ghosthawk
    2. UAV secondary mission
    3. Further fixes to prevent players having access to prohibited gear via the arsenal
    4. Players can no longer donate fractions of reward points (trying to donate 10.7 points will cause you do donate 10 points)
    5. Inventory may no longer randomly close (cleanUp function was deleting player's virtual inventory item) (still working on this)
    6. Empty reward vehicles show up on map.
    7. Skills assignment to OPFOR AI
    8. Attempt to stop AI from spawning in rocks
    9. Reinforcement troops added to composition of enemy, changes win condition and cleanup activities
    10. Ammo drop reward wasn't spawning correctly.
    11. Notifications for when player is incapacitated or killed.
     
    TWEAKS
    1. Tweaks to rescue civilians mission.
    2. Tweaks to ambient AI spawn placement.
    3. Tweaks to garbage cleanup script.
    4. Tweaks to enemy awareness scripting.
    5. Tweaks to UAV respawning.
    6. Tweaks to respawn loadouts. If you have a loadout saved from the arsenal, you won't get the default loadout for your role on respawn.
    7. Tweak to map markers: empty vehicles show as dark yellow instead of yellow.
    8. Tweak to ammo depot, repair depot and command+control sub objectives:
    8A. Destroying the objective will no longer despawn nearby friendly vehicles (whoops!).
    8B. Tweaked how holdAction charges are set (only one player at a time can set charges, you can't set them more than once, and a notification will spam to nearby players when the charges are set).
    8C. Tweaked how they are spawned, trying not to spawn them directly on roads.
    9. Tweak to enemy reinforcement notification (shortened text to fit in notification box).
    10. Tweak to artillery reward - will now only give one 'splash' report before barrage begins.
    11. Tweak to enemy mortar sub objective, and determining how that task completes.
    12. Tweak to custom vault action. Fixed for when 'v' key is used in vehicles, should resort to default behaviour.
    13. Removed enemy counter attack from secondary missions, not super interesting, win conditions were difficult and in general it was just misbehaving.
    14. Tweak: NATO now has advanced MAAWS, AAF has basic MAAWS (was reversed, thanks Bohemia for confusing class names)
    15. Tweak to revive, trying to fix bug which puts you in medical animation even while you are incapacitated
    16. Tweak to player name tags: name and tag are now place at chest level and responds to player stance position.
    17. Tweaked how map markers are updated and communicated to players.
    18. Reward menu (gear) now only propogates items that attach to weapons you have in your inventory.
    19. Removed Shelldrake (Mortars) squad - t'was problematic in a few ways.
    20. If you are in an air group where no vehicles are available for that group, you will be kicked from that group (VIPER, REAPER and TALON)
    21. Commander cannot kick players from slots in layer configured for pub play (default)
    22. Talon (CAP) vehicles can no longer mount air-to-ground ordinance, but are restricted to air to air and anit-radiation missiles.
    23. Tweaks to heavy asset respawn times (slightly longer).
    24. Slight buff to skill level for the following enemy AI: Anti-air soldier, Pilots, Crew, Squad Leader, Team Leader.
    25. Added 5.56mm magazines to NATO/NATO pacific faction ammo boxes.
  15. Like
    Ryko got a reaction from RiverWolf in I&A 4 Beta Test Feedback   
    Increasing the skill level for manpads is a good idea, actually.
     
    We tried VCOM on EU1 in the past, it took about 15 fps off of everyone's experience.  We might try again with I&A4, not sure if it was just how I&A3 ran that killed performance.
  16. Like
    Ryko got a reaction from WinterMute in I&A 4 Beta Test Feedback   
    Unfortunately I have to put this into the "blame Bohemia" category, as that's how they've decided to engineer the holdAction. Technically, I think as long as you're pressing space bar on the "holdAction" you shouldn't trigger any other actions (you'd have to stop reviving, and then hit another action). At least, that's how it's supposed to work.
     
    I should add smoke arty shells as a purchasable reward.
  17. Like
    Ryko got a reaction from Mad Eye Moody in I&A 4 Beta Test Feedback   
    If you're looking for the awe (eu3) server, it is currently offline. 
  18. Thanks
    Ryko got a reaction from kman in I&A 4 Beta Test Feedback   
    Well, you'd expect the "railed" classname to be the one with the fancy optic, but it's not. It's the other way around
    Fixed in next version.
  19. Like
    Ryko got a reaction from Kacper in I&A 4 Beta Test Feedback   
    I&A4 version 058
    ------
    1. Overhauled how artillery rewards work. Instead of trying to make the Liberty fire shells, shells are now created dynamically. Results in greater accuracy for calculating ETA and other benefits. Shells are also laser guided, so if you have a laser designator, you can precisely designate a target within 500m of the targeted point.
    2. Tweaks to UAV respawning to prevent crashing.
    3. Removed full service button from vehicle repair.
    4. Fixed holdAction on ammo depot / repair depot subObjectives, should now properly set a charge.
    5. Fixes to gear removal code to prevent abuse.
    6. Fixes to how Gambler / Hitman vehicles are claimed (resolves issue where player was prohibited from entering an armored vehicle when other group members were in a non-armor vehicle)
    7. Minor fixes for vehicle and backpack locking.
    8. Fix: added exception handler to catch case where player is incapacitated while reviving or healing another, should prevent player from being put into medical animation while player is unconscious.
    9. Overhauled destroy command + control center subObjective with a less confusing win condition.
    9A. Added task images for some sub-objectives for greater clarity.
    10. Further tweaks to enemy infantry vs armor balancing (slightly more infantry, slightly less armor). Secondary missions now include some level of randomness, but not linked to player count and generally a lower number of units overall.
    11. Tweak: added code to remove zombies at base
    12. Tweak to destroy prototype tank mission (instead of just super thick armor, it now has an active defence system)
    13. Fixed turret locking on Ghosthawk.
    14. Lights in base no longer destructible.
    15. Added hint/hintC/kick functionality for admin players to the Players section of the Squad interface.
    16. UAV strike is offline for the time being to have a think about how it can be better implemented.
    17. Fixes to vehicle rearming.
    18. Fixes to custom groups.
  20. Like
    Ryko got a reaction from MidnightRunner in I&A 4 Beta Test Feedback   
    I&A4 version 058
    ------
    1. Overhauled how artillery rewards work. Instead of trying to make the Liberty fire shells, shells are now created dynamically. Results in greater accuracy for calculating ETA and other benefits. Shells are also laser guided, so if you have a laser designator, you can precisely designate a target within 500m of the targeted point.
    2. Tweaks to UAV respawning to prevent crashing.
    3. Removed full service button from vehicle repair.
    4. Fixed holdAction on ammo depot / repair depot subObjectives, should now properly set a charge.
    5. Fixes to gear removal code to prevent abuse.
    6. Fixes to how Gambler / Hitman vehicles are claimed (resolves issue where player was prohibited from entering an armored vehicle when other group members were in a non-armor vehicle)
    7. Minor fixes for vehicle and backpack locking.
    8. Fix: added exception handler to catch case where player is incapacitated while reviving or healing another, should prevent player from being put into medical animation while player is unconscious.
    9. Overhauled destroy command + control center subObjective with a less confusing win condition.
    9A. Added task images for some sub-objectives for greater clarity.
    10. Further tweaks to enemy infantry vs armor balancing (slightly more infantry, slightly less armor). Secondary missions now include some level of randomness, but not linked to player count and generally a lower number of units overall.
    11. Tweak: added code to remove zombies at base
    12. Tweak to destroy prototype tank mission (instead of just super thick armor, it now has an active defence system)
    13. Fixed turret locking on Ghosthawk.
    14. Lights in base no longer destructible.
    15. Added hint/hintC/kick functionality for admin players to the Players section of the Squad interface.
    16. UAV strike is offline for the time being to have a think about how it can be better implemented.
    17. Fixes to vehicle rearming.
    18. Fixes to custom groups.
  21. Like
    Ryko got a reaction from Mattadee in I&A 4 Beta Test Feedback   
    I&A4 version 058
    ------
    1. Overhauled how artillery rewards work. Instead of trying to make the Liberty fire shells, shells are now created dynamically. Results in greater accuracy for calculating ETA and other benefits. Shells are also laser guided, so if you have a laser designator, you can precisely designate a target within 500m of the targeted point.
    2. Tweaks to UAV respawning to prevent crashing.
    3. Removed full service button from vehicle repair.
    4. Fixed holdAction on ammo depot / repair depot subObjectives, should now properly set a charge.
    5. Fixes to gear removal code to prevent abuse.
    6. Fixes to how Gambler / Hitman vehicles are claimed (resolves issue where player was prohibited from entering an armored vehicle when other group members were in a non-armor vehicle)
    7. Minor fixes for vehicle and backpack locking.
    8. Fix: added exception handler to catch case where player is incapacitated while reviving or healing another, should prevent player from being put into medical animation while player is unconscious.
    9. Overhauled destroy command + control center subObjective with a less confusing win condition.
    9A. Added task images for some sub-objectives for greater clarity.
    10. Further tweaks to enemy infantry vs armor balancing (slightly more infantry, slightly less armor). Secondary missions now include some level of randomness, but not linked to player count and generally a lower number of units overall.
    11. Tweak: added code to remove zombies at base
    12. Tweak to destroy prototype tank mission (instead of just super thick armor, it now has an active defence system)
    13. Fixed turret locking on Ghosthawk.
    14. Lights in base no longer destructible.
    15. Added hint/hintC/kick functionality for admin players to the Players section of the Squad interface.
    16. UAV strike is offline for the time being to have a think about how it can be better implemented.
    17. Fixes to vehicle rearming.
    18. Fixes to custom groups.
  22. Like
    Ryko got a reaction from Stanhope in I&A 4 Beta Test Feedback   
    I&A4 version 058
    ------
    1. Overhauled how artillery rewards work. Instead of trying to make the Liberty fire shells, shells are now created dynamically. Results in greater accuracy for calculating ETA and other benefits. Shells are also laser guided, so if you have a laser designator, you can precisely designate a target within 500m of the targeted point.
    2. Tweaks to UAV respawning to prevent crashing.
    3. Removed full service button from vehicle repair.
    4. Fixed holdAction on ammo depot / repair depot subObjectives, should now properly set a charge.
    5. Fixes to gear removal code to prevent abuse.
    6. Fixes to how Gambler / Hitman vehicles are claimed (resolves issue where player was prohibited from entering an armored vehicle when other group members were in a non-armor vehicle)
    7. Minor fixes for vehicle and backpack locking.
    8. Fix: added exception handler to catch case where player is incapacitated while reviving or healing another, should prevent player from being put into medical animation while player is unconscious.
    9. Overhauled destroy command + control center subObjective with a less confusing win condition.
    9A. Added task images for some sub-objectives for greater clarity.
    10. Further tweaks to enemy infantry vs armor balancing (slightly more infantry, slightly less armor). Secondary missions now include some level of randomness, but not linked to player count and generally a lower number of units overall.
    11. Tweak: added code to remove zombies at base
    12. Tweak to destroy prototype tank mission (instead of just super thick armor, it now has an active defence system)
    13. Fixed turret locking on Ghosthawk.
    14. Lights in base no longer destructible.
    15. Added hint/hintC/kick functionality for admin players to the Players section of the Squad interface.
    16. UAV strike is offline for the time being to have a think about how it can be better implemented.
    17. Fixes to vehicle rearming.
    18. Fixes to custom groups.
  23. Like
    Ryko got a reaction from Mattadee in I&A 4 Beta Test Feedback   
    Tomorrow! 
  24. Like
    Ryko got a reaction from kman in I&A 4 Beta Test Feedback   
    Tomorrow! 
  25. Like
    Ryko got a reaction from Stanhope in I&A 4 Beta Test Feedback   
    Tomorrow! 
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