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Josh

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Everything posted by Josh

  1. Josh

    Changes to EU3

    Brilliant idea! Can't wait to use this new feature! Waited so long to spend my ahoy coins
  2. Looks okay but it got removed due to a copyright claim by Bohemia relating to... Guess what... Dayz! So maybe soon
  3. Inb4 Cain finishes like 2nd or 3rd again..
  4. So i've read a few more posts, the less toxic and more useful ones, and I really began to see that so far the mods suggested pretty much are the mods on EU3 minus the map packs.... I smell something coming up here.... Maybe that's just me. Now before anyone says where did you get this info from Josh, I shall include it below. John suggested: ACE (http://www.armaholic...ge.php?id=28557) ACRE (http://www.armaholic...ge.php?id=11339) TFAR (http://www.armaholic...ge.php?id=23615) AH-64D (http://www.armaholic...ge.php?id=28085) British Ridgeback PPV (http://www.armaholic...ge.php?id=27955) F-18 (http://www.armaholic...ge.php?id=22594) AK Pack (http://www.armaholic...ge.php?id=22862) Shax Suggested: RHS:USAF (2.5GB on its own....) EU#3: ACE ACRE/TFAR RHS are already on there Now to break down some of the other suggested mods. AH64D Is included in the CUP Packs which EU3 uses F18 Hasn't been updated since 1.38 we're now on 1.56... Which makes things VERY unstable a liable to dangerous things. Basically what i'm getting at here is that if you're going to do this new modded server make it SIMPLE forget all the uniforms, extra vehicles and shit. Just use VANILLA arma with some extra stuff like JUST ACE and ACRE.TFAR if not go play EU#3 because TRUST me it really is not that strict there is no milsim bull shit. It is merely a structured TEAMPLAY style. No yes sir no sir bull. Now as said before I support this idea. But I do NOT support it if you're gonna start adding loads of mods: Clothing, Vehicles and weapons because you do not need them for what you're saying. Good luck, Josh.
  5. I think dingo summed up what I've been trying to say in my posts. Let's just get back on topic and stop all this other sea bilge. I truly haven't seen anything like this in my 3 years at ahoyworld and frankly I'm also kinda upset at how people are being in this thread.
  6. So here's what I imagine will happen this server will be given a trial period say a month or two. Since so far you only require mods I highly doubt a repo will put up for the trial period due to the amount of effort it would require to just hand out two mods. If the trial period works then hey well done, if not oh well atleast you tried. But from BOTH sides of this argument please stop saying you like or don't like things unless you've actually sat down and tried the play styles on either side. I'll volunteer my services where ever they're needed to get this server a trial period. If that involves mission work, mod stuff, documentation etc feel free to PM me i'm experienced in all areas. Good luck and I hope this works. Now y'all just gotta wait for the official response.
  7. GT3? 10/10 only class to race Sent from my politics free zone aka my bed.
  8. Ima ask a little favour, as this post was originally an idea for a new server could we re-align it onto that instead of all the stuff between eu1/2/3 and rules and stuff. More than welcome to start a separate thread to talk about rules and why you do(n't) play eu3. But personally I think we should keep this about giddys original idea for a very lightly modded sever -Josh Sent from my palace of sleep.
  9. So much stuff I didn't read in this thread because of how negative it was. Idea is solid and a good one. A possible new second modded server with minimal mods, people have said just ace and acre which would be good and easily maintained. With this they already have many missions they could use on this server without heavy maintenance and VERY easy to add ace/acre too. -I&A: more for the larger numbers, but could work. -Gauntlet: altered for vanilla play on Altis and stratis. Also good for smaller numbers with it being a more side mission based game mode. -Valiant: a wip by Christiansen now maybe he will shoot me out here as it not being. But as a new upcoming game ode I'm sure it could work. Also I'd offer a service to set a mission up for this, the modded repo I don't think I'd be allowed to however it's easily done. So my overall answer to this would be: yes, yes, yes. Just don't go adding loads of weapons and maps and extra vehicles and shit into it. Keep it ace/acre and maybe some other ai tweaking stuff. I've been here for 3 years and will always support a new server. Especially when it comes down to modded arma stuff. Even more so a break low level server between eu1/2 and 3.
  10. I think going by the fact most people responding were here last year, Sunday's @18:00/18:30 GMT? Sunday's/Monday's are best for me tho And for those who missed last years league it ended with David having a two point lead over second place.
  11. Join teamspeak, get involved with the chaps in the eu1/2 channels I believe they communicate with each other. Many moons ago BIS fucked the in-game von so ts is deffo the place to be.
  12. Josh

    Side mission idea

    So here is how you can create your own: Firstly most the side missions all use the same template so you can pretty much open the mission file and choose one to use as your template. For this i've provided one in a pastebin: http://pastebin.com/EP8B8fHj All of it is pretty self explanatory but i shall break down each bit as to what it does for you. The above is basically locating a safe location to spawn your side mission. And the objects it needs to spawn. This part is spawning the objects in and all the stuff to go with it. As you can see each object has its own name and is rotated etc. I wont spoiler the next part but very obvious this is spawning in the AI to which you shoot. This part spawns in the markers and the briefing that pops up on your screen alerting you to where and what the objective of the mission is. Side mission fail debrief. Delete the objects you've spawned in / Complete the objective / Explosion and fireworks / Successful complete stuff and more deleting of stuff. I hope this helps you all somewhat to what each part does. Most of the side missions follow this style of templates. Now it's upto you to go learn about what all the variables do etc but once you get into it they all make sense and are pretty simple to understand!
  13. Tbh i've never understood the whole issue with side chat anyway... But hey
  14. 10/10 issue well described.
  15. Welcome Wizard, hope to see you on EU#3
  16. Welcome! Give me a poke if you need some help with your troubles!
  17. i think this is a global problem. Problems with modded life. Since the last game update.
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