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sm0 got a reaction from PorkPye in NEW SERVER: What should we put on it?
I don't play BF3 or COD, but any valve servers would be nice.
Team fortress 2, Gmod, Left 4 dead (2)
And best thing is that TF2 is Free to play without any pay2win system. It's only cosmetics.
Not sure if this would be a permanent server, but if you install multiple games on it, we could have game nights just depending on the game. The only downside to this is not having a constant flow of visitors.
edit:
I'm also voting on standalone DayZ server.
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sm0 got a reaction from Ducky in NEW SERVER: What should we put on it?
I don't play BF3 or COD, but any valve servers would be nice.
Team fortress 2, Gmod, Left 4 dead (2)
And best thing is that TF2 is Free to play without any pay2win system. It's only cosmetics.
Not sure if this would be a permanent server, but if you install multiple games on it, we could have game nights just depending on the game. The only downside to this is not having a constant flow of visitors.
edit:
I'm also voting on standalone DayZ server.
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sm0 got a reaction from Brooksie10 in NEW SERVER: What should we put on it?
I don't play BF3 or COD, but any valve servers would be nice.
Team fortress 2, Gmod, Left 4 dead (2)
And best thing is that TF2 is Free to play without any pay2win system. It's only cosmetics.
Not sure if this would be a permanent server, but if you install multiple games on it, we could have game nights just depending on the game. The only downside to this is not having a constant flow of visitors.
edit:
I'm also voting on standalone DayZ server.
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sm0 got a reaction from kamaradski in [SUGGESTION] TCAS for Pilots
Guess we need TCAS on AW.
http://www.youtube.com/watch?v=piEzWTLWVTA
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sm0 got a reaction from Cain in [SUGGESTION] TCAS for Pilots
Guess we need TCAS on AW.
http://www.youtube.com/watch?v=piEzWTLWVTA
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sm0 got a reaction from razgriz33 in [SUGGESTION] TCAS for Pilots
Guess we need TCAS on AW.
http://www.youtube.com/watch?v=piEzWTLWVTA
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sm0 reacted to razgriz33 in [SUGGESTION] TCAS for Pilots
TCAS - Traffic Collision Avoidance System
Some of you (in fact most of you) Will never have heard of this: here is an exmaple (not a great one)
I think all that ARMA pilots would require is the initial "traffic traffic" warning and perhaps "clear of conflict" say if a helicopter is around 300 meters of another helicopter. doesn't have to be deafening. might try and make this if you guys think its worth it? shouldn't be too hard.
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sm0 got a reaction from wok in [SUGGESTION] TCAS for Pilots
Guess we need TCAS on AW.
http://www.youtube.com/watch?v=piEzWTLWVTA
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sm0 reacted to kamaradski in ArmA 3 Screenies & Videos Thread
Here a selection of some of my 'recent' screenies:
(better resolutions available via the steamcloud)
Is it a bird,....is it an airplane,....NO it is the RED DANGER
Nice night view over Aiga Marina towards the airfield
Then i got killed and robbed of my stuff...
Welcome to the A-TEAM
Pilot @ work
Dangerzone, quick get out of here...
Oops too late !
After i crashed my car, Danne & General Ben organized a resque mission to get me back on my feet
Revive or not revive that is the question.....
Do NOT drink and drive:
No, really, we did this on purpose..... yeah sure i'm telling you we are only sunbathing...
Lets go in convoy with 2 hunters so we wont get killed as easily...
Cool smoke demonstration
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sm0 got a reaction from kamaradski in ArmA 3 Screenies & Videos Thread
Seconds after Repeatz (disconnected/lagged out/crashed game) from his pilot seat. This is the aftermath (it went nosedown on high speed)
View from another perspective on Nom's screenshots. (with my old graphic card)
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sm0 reacted to iLLGT3 in ArmA 3 Screenies & Videos Thread
Screenshots from last night's night ops on the US server.
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sm0 reacted to wok in ArmA 3 Screenies & Videos Thread
Some images from the last few days:
It looks like he's doing some BASE jump from the tower:
This is why there's a warning sign on the helipads
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sm0 got a reaction from iLLGT3 in Screenies and Videos Thread
Normally play without grass on MP in Arma 3 Alpha. FPS probs.
All other screenshots are from Metro Last Light and The Witcher 2. Done with a GTX 670.
[...More....]
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sm0 got a reaction from kamaradski in Screenies and Videos Thread
Normally play without grass on MP in Arma 3 Alpha. FPS probs.
All other screenshots are from Metro Last Light and The Witcher 2. Done with a GTX 670.
[...More....]
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sm0 reacted to razgriz33 in Whats your setup like?
I'd like to report a set up change!!!
Before:
After:
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sm0 reacted to Rarek in Sidemission idea: Ambulance Hunter\littlebird
Someone once again mentioned the idea of a MEDEVAC chopper a few days ago. I would use the actual vehicle as the 'field hospital' rather than having it create a tent. Being able to simply "Heal at X" might be a nice and basic idea?
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sm0 reacted to razgriz33 in Player Mortars - Firebase Hammer
Here's my plan for firebase hammer. what do you guys think?
We all know that it is very easy for one guy to blow stuff up in a mortar, but what about keeping the rest of the team alive?
I would like to utilise firebase hammer in a way that promotes teamwork:
Use a slot for "Mortar Gunner" so that he is responsible for firebase hammer HE (High Explosive) 8rnd magazines will be on a long reload time, makes them more valuable Smoke + Flare magazines will be more plentiful. in this way he can keep AO lit up at night, provide a smoke shield for teams in distress or attacking a heavily guarded objective. Of course if this is abused, like a pilot slot we can kick them out for somebody who isnt a moron to take the role. Will be rules displayed to the mortar gunner telling him not to fire directly at radio tower, explosive stash, chopper destroy etc i would like to do but not sure if possible:
A satellite feed directly top down over AO/Priority/Side for the mortar gunner's slot Call in fire mission from squad leaders, executing the strike on/near the marker earns the mortar gunner points. (Gives squad leaders + Mortar gunner something special to do), could maybe even give the gunner 1 HE mag for the fire mission with a cooldown timer for each squad leader (30 minutes?)
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sm0 reacted to Cain in Player Mortars - Firebase Hammer
It'd be cool if there was a separate squad/team for mortars, so that you could have some static mortars at firebase hammer, but also some transportable ones that you could bring out closer to AOs for more accurate fire. Also, a slot could be for a 'spotter', because as much as commanders and squad leaders can call in fire support, a dedicated spotter who's out in the field with a binos and his map out reporting on targets and adjusting fire would be fantastic.
When the mortars were still up before an update took them down, I was with a friend at firebase hammer, and another guy was out in the field spotting for us, marking targets on the map and giving us spread and direction details, and all that jazz. It was really fun, and practically the whole server loved us for it since it made their jobs a little bit easier.
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sm0 got a reaction from kamaradski in Player Mortars - Firebase Hammer
You got my vote for this.
The flare rounds are an awesome addition for night missions.