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Project CARS - 24h Le Mans Event


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DATE: 19th June 2016

TIME: 18.00 BST / 19.00 CEST / 17.00 UTC (Qualifying)

CIRCUIT: Circuit de 24 Heures du Mans




Pratice: 1 hour (optional - can be shortened)

Qualifying: 20 minutes

Warmup: 10 minutes

Race: 1 hour / 60 minutes (with a ingame 24 hour cycle)


Date: 18th June 2016

Start Time: 12.00

Time acceleration: 25x (can`t set it to 24x)

Damage: Visual only

Tyre wear: 3x

Fuel usage: normal



  1. 2 mandatory pitstops (1st in first 30 minutes, 2nd in the second 30 minutes)
  2. mandatory usage of all 3 tyre types (soft-medium-hard)
  3. any major damage to the car has to be fixed in pits (car needs to be race-safe ie. full bodywork, no missing tyres, etc)
  4. any corner cutting to gain any advantage will be punished by a drive-through, if it continues, the car is disqualified.
  5. if a position is gained by cutting a corner while overtaking, it has to be given back
  6. any major race incidents will be looked into at the end of the race and might be punished with time penalties




Aston Martin DBR1-2

Audi R18 e-tron quattro

Audi R18

Marek RP 339H LMP1


Toyota TSO40 Hybrid



No special form, just post in this thread if you wish to participate and which car will you want to use. Please pick a skin/number of the car and include it when signing up (so we don`t all end up driving cars with same skins).


Players that sign up till Sunday @ 11.00 BST / 12.00 CEST, do have priorities to which skins do they want to use over those who will not.


Note: I am also looking for a volunteer to host this, someone with a better connection than me.


SIGNUP LIST: (player/car/skin)

PO57code/ Audi R18 / #3

PERO / Audi R18 e-tron quattro / #1

Cain / RWD P30 / Angry Ant #76

Josh / Aston Martin DBR1-2 /  RGB #55

enxyo / Audi R18 e-tron quattro / #2

Zissou / Audi R18 / #1

phildunny / /

Oderus / Aston Marting DBR1-2 / uknown

Christiansen / RWD P30 / Motorsports #99

Dingo / Toyota TSO40 Hybrid / uknown

Origins / Aston Martin DBR1-2 / #76

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Its gonna be dry weather, we all know how random slots work.........


I dont want to force any other damage types, some people dont fully set their cars up, meaning they might overheat, etc, so their race might be over after 10 minutes.


The goal is that everyone finishes, but that slight damage setting might prevent people going into risky situations.

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