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LH5

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Everything posted by LH5

  1. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  2. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  3. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  4. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  5. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  6. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  7. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  8. Change logs: 3.4.01 - [Added] Ability to see which AOs have been captured (map > settings > AO Markers) - [Added][Cam Loa Nam] Bicycles to main base - [Added][Cam Loa Nam] FOB Fox and FOB Leopard - [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout - [Tweaked][Cam Loa Nam] Main base design - [Tweaked][Cam Loa Nam] Night time time multiplier - [Tweaked][Cam Loa Nam] AO reinforcement helicopters - [Tweaked][Cam Loa Nam] Gave flare launcher to everyone 3.4.02 - [Tweaked] How certain side missions are spawned in - [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items - [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters - [Tweaked][Cam Loa Nam] Enabled side missions - [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script - [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters
  9. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  10. Thanks for the suggestion. Just a friendly reminder that we have a feedback thread for prairie fire I&A, so no need to make a new topic for each piece of feedback
  11. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  12. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  13. With all the talk about prairie fire at the moment I'm curios to know what the current DLC ownership across AW looks like. So I'm sticking a poll up. If you own the DLC please feel free to vote, yes I have it If you are looking to get it in the future feel free to vote, perhaps later If you don't own it and don't intend to get it feel free to vote, I wont be buying it
  14. LH5

    Boats

    Thanks for the suggestion. We are currently cracking open old files to see if we still have the old underwater side mission since interest has been growing for missions like this, along with looking into other potential water based side missions. If it works out you may see some new side missions and boat spawns in upcoming updates. If you don't see anything regarding the missions in change logs then that ship will have sunk
  15. Full list of who signed up & roles for tonight. Platoon: N/A open for all as per usual. ASL: Minipily ATL1: Shadow Knight ATL2: Mikael BSL: SiegeSix (RTO if no bravo) BTL1: N/A BTL2: N/A CSL: Bomer (Bravo TL if no Charlie)
  16. Teamspeak channels have been updated
  17. Frontlines update: 17/04/2021 [Tweaked] Radio Channel chart updated for new groups [Tweaked] Corpse limit lowered [Tweaked] Civs will despawn from sectors earlier [Tweaked] Hammer & Anvil SL's now Commanders [Tweaked] Squad management menu moved to Team Management category [Tweaked] Colours added to Build/Cancel options [Tweaked] Supply trucks can now move 200 resources instead of 100 [Tweaked] Empty crates added to supply depot [Tweaked] BAF Vehicle Servicing Point added to Build Menu [Tweaked] Slingloading should be available with crates in a heli [Tweaked] Hide markers added to diary [Tweaked] Progress since last logon added to diary [Tweaked] 4 players minimum added for counterattacks
  18. Attached is an Updated version of the Framework that includes the relevant code for the Discord Rich Presence mod to work fully. If you already have some missions made and want to add the code directly drop me a PM and I can send it to you with directions VR_Template_Feb_20.vr.zip
  19. Today I can announce that Discord Rich Presence has been added to the optional client side mods list for EU 1 & EU 3/AWE. All available client side mod posts will be updated momentarily. Discord Rich Presence: https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159 This tiny mod will allow you to show off to the world through your discord game activity bar that you are playing on AhoyWorld servers, examples below. However this will only work if you have your discord open and game activity setting enabled (this is on by default) For mission makers I have attached a updated version of the AW Gamenight Framework that includes the required code for this mod to fully work. If you already have a mission or two premade and would rather add the code directly to your mission PM myself and I can send it to you with directions. (this will also be added to the AW Framework event post) VR_Template_Feb_20.vr.zip This mod is but a small way to show how much you are enjoying our servers, so if you are an avid discord user and want to show some support I highly recommend enabling this mod when you play Regards, LH5
  20. LH5

    marcon

    Just a FYI, the ban will be automatically lifted in 157 minutes (from time of posting). Exactly 3 days since the 3 day ban was applied.
  21. Im probably one of the few odd ones out that enjoys getting one shot when its to the face or a 50cal an up like a tank shell. I could go on a path of significantly less players dyeing = slots running reinserts suffering heavily. But its mostly just me liking the aspect of if im shot in the head or by something the size of my arm, an explosion, etc and just flopping over instant dead is more fun than complete arcade walk it off.
  22. On our servers yes, admins & spartans can change pylons on assets if they see fit. I will lay out how we do this below & hopefully this helps you out step one - load the mod Achilles & and its dependencies (https://steamcommunity.com/sharedfiles/filedetails/?id=723217262) step two - Load into your game, enter Zeus and double left click on the asset in question step three - A menu should now be open with health, ammo, etc. Below the sliders there will be a few boxes with Loadout, garage, etc. Select "Loadout" then using the menu that pops up change the pylons. If this is a request to change the random loadouts to a fixed one on EU 1 I recommend posting here
  23. AO_43 AO_43_AV AO_43_EO Failed to complete (AO was on AAC airfield FOB) I canceled the AO and the the objective markers were not removed & FOB did not spawn, AO did move on. Terminate HVT side mission bugged. Once the HVT & all other enemy are dead mission objective marker is not removed.
  24. During the dates of the 20th & 27th of December a holiday Zeus off is running on EU 1 between the spartan team to see who can make the best holiday themed zeus missions. You may see set times for these events posted on our discord or one might just pop up when you are playing. If you do play one of these missions we ask that at the end of the mission you rate it 1-5 stars, either in chat or draw some nice stars on the map. We hope you enjoy these events and happy holidays
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