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LH5

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  1. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  2. ET Change log 1.5.4 [Tweaked] Increased tanker speeds to around mach 0.7. [Tweaked] CTLD now requires crates to be sling loaded.
  3. AhoyWorld vs The USSR Situation In the early hours of April 23rd a single USSR MiG 21 flying at tree top level breached the frontline and made its way to Anapa, at 05:00 the sun rose an hour early. The airfield and surrounding area was destroyed. In a completely unexpected move the USSR faced with continued air losses deployed a tactical nuke on the coalitions major airbase. Casualties are high and following doctrine a retaliatory strike of equal size has been ordered, the slippery slope to all out nuclear war has begun. Its now midday and our own MiG 21's have been pulled out of storage and armed with nuclear free fall bombs, the target Mineralnye Vody. The target has been chosen for its lack of long range SAM cover. The USSR will be expecting a counter attack, interceptor flights will be waiting. Mission Deliver the Bomb(s) to the target. This is a SINGLE life mission for the MiG 21's with one shot, no respawns, rearms or second attempts. Only exceptions are if bombs are "lost" in transit, in which case mission can be aborted and flights RTB for rearm of bombs or crash on take off. Escort fighters can respawn. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x2 MiG 21 x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn slots available. - Escort respawn at marked area Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights ground assets Photo of target airfield Required weapon employments Air to Air & Air to ground Weapons of choice. MiG-21: RN-28 or RN-24 Nuclear bombs. Restricted Weapons N/A Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Krasnodar Flights will take off and orbit the airfield until all others are in the air. Flights will rejoin and fly in a close formation between 20000-30000 feet to WP3. Upon reaching WP3 the MiG 21's will drop to low level while the escort stays high. Once the flight reaches WP4 the MiG 21's will spit off to target while the escort heads to WP 5 to escape the blast The escort will wait around WP5 and the tankers for the MiG 21's to re-join if they survive. Flight will then head to wp6 and land back at base (WP7) Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Deployment of Nukes for MiG 21 if you fly it. Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  4. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  5. ET Change log 1.5.3 [Added] Mirage F1CE [Added] Skiramp's at Tiblisi - one marked on the tiny runway, more for practicing carrier take-off and landing. - one on South east end of the smaller runway for fun. [Tweaked] Replace Kilo class sub with Corvette Grisha [Tweaked] Removed restrictions on RN-24 & RN-28 NUCLEAR bombs - Deploy them wisely, if you drop it SLmod is watching and will give you the penalty points teamkills on both player and AI. [Tweaked] Moved F-14B & A land based to Tbilisi [Tweaked] Moved Harrier spawn next to tiny runway skiramp
  6. AhoyWorld vs The USSR Situation The Frontline has successfully been moved forward. Intelligence has located 3 offshore platforms being operated by the USSR as listening post. Command wants them destroyed or disabled. Due to the presence of USSR warships some sneaky moves have been made to get our helicopters close, a group of cargo and patrol ships have closed to within 30NM of the rigs posing as civilian vessels. Armed helicopters & speed boats have been observed operating from the rigs, In addition a warship we are yet to identify is in the area. Mission Destroy or disable the listening posts. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn slots available. - Jet respawn at WP2 - Helicopters at turning point 10nm from rigs Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights ground assets patrol boats Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons RN-28 RN-24 Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Novorossiysk - CVN 74 - CVN 71 - Bulker & Castle Class Flights will take off and orbit respective airfield or carrier until all flights are in the air. Flights will head in formation to waypoint 2 Upon reaching decided on attack point flights will deploy weapons towards waypoint 3 then RTB Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  7. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  8. To start, the last clip I have from the last Frontlines Wednesday. Will be taking a dive into everything I have later on this week.
  9. Many of us have clips, screenshots & audio clips of the great times we all had with Mikael. Time to share them in this thread so we can all look back on those moments. At the end we can look at compiling these clips into one large montage.
  10. Invade & Annex 3.4.18 Change log: - [Added] AdminChannel addition in Zeus tools - [Added][Cam Loa Nam] PF 1.2 assets and equipment - [Fixed] TK auto kicking - [Fixed] Reward spawning RE issue - [Fixed][Cam Loa Nam] Teleport to Carrier - [Tweaked] Conditional HC transfer - [Tweaked] Kill messages - [Tweaked] Field Repair/Refuel actions - [Tweaked] Zeus checking function - [Tweaked] Vehicle respawn script logging
  11. Invade & Annex 3.4.18 Change log: - [Added] AdminChannel addition in Zeus tools - [Added][Cam Loa Nam] PF 1.2 assets and equipment - [Fixed] TK auto kicking - [Fixed] Reward spawning RE issue - [Fixed][Cam Loa Nam] Teleport to Carrier - [Tweaked] Conditional HC transfer - [Tweaked] Kill messages - [Tweaked] Field Repair/Refuel actions - [Tweaked] Zeus checking function - [Tweaked] Vehicle respawn script logging
  12. AhoyWorld vs The USSR Situation The time has come to move the frontline forward. With the SAM sites covering Krasnodar destroyed airborne & ground forces are moving in to capture the area. Once Krasnodar has been captured a push down to the south will take place to capture Novorossiysk. While Krasnodar has been the main focus of air operations leaving it a gentle stroll to capture with very little resistance predicted, Novo is a different story. In the time since the strikes that completely decimated the Novorossiysk airfield, USSR construction crews have been hard at work repairing the runway and bringing short range defences back online. Mission Escort forces into the Krasnodar area then make your way south and escort ground forces onto the Novorossiysk airfield. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn jets available. - Jet respawn at Krymsk - Helicopters hot started at FARP London (if you die in the Krasnodar area you will have to cold start) Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights ground assets Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons RN-28 RN-24 Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Anapa - CVN 74 - CVN 71 - Tarawa - FARP Rome Flights will take off and orbit respective airfield or carrier until all flights are in the air. Jets will head to Krymsk (wp4) where they will meet up with US airborn troops and escort the helicopters to there LZ (wp2) Helicopters will head to FARP Dublin where they will meet up with ground forces and escort them to there destination (wp3) Once the forces have arrived at their waypoints flights will RTB for rearm and refuel if necessary then head to Novo and escort the ground forces coming from FARP london and CP Seal. (Helicopters may land at a friendly base and reslot into respawn slots to avoid the long flight time) Upon the capture of all 3 airfields flights will RTB for endex. Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  13. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  14. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  15. AhoyWorld vs The USSR Situation The Strike on the missile factory while a success was a humiliating loss for the coalition with almost all jets that took part being lost. With the supply of new missiles stopped, command wants to push the frontline further into the USSR (see flight plan for the new frontline goal, blue line) stage one is Krasnodar. AhoyWorld is ordered to conduct a SEAD/DEAD mission ahead of a ground operation, the outcome of this mission will dictate the ease of which CAS and airborne troops can assist with the operation. Command has shipped in a ten ton of JDAM, JSOW, HARM & TALD's, no shortages this time round. Mission Destroy SA-2, SA-5, SA-6, SA-10 & SA-15 sites across the Krasnodar area. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn jets available. - Jet respawn at Krymsk - Helicopters hot started at FARP Dublin Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights ground assets Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons RN-28 RN-24 Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Anapa - CVN 74 - CVN 71 - Tarawa - FARP Rome Flights will take off and orbit respective airfield or carrier until all flights are in the air. Flights will travel to Krasnodar area where F/A-18s and F-14's will deploy TALD's while all other flights will engage the SAM sites. Land Repeat. Helicopters will take off from FARP Rome and travel to Krasnodar and prioritise the destruction of an SA-5 site located at WP 4. Upon completion of the SEAD mission flights will exit the same way they entered and return to home airfield, farp or carrier. Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  16. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  17. ET Change log 1.5.2 [Added] UK carrier group
  18. AhoyWorld vs The USSR Situation The USSR took another heavy hit with AhoyWorld successfully repelling the counter attack on Krymsk. Time to hit them while they are down. An oil refinery in Tuapse has had a portion of it converted into a missile factory, receiving prefabricated parts for final assembly and fuelling. The route in is heavily defended by Ships and SAM's. Due to the incompetence of either the SAM operators or overall command a small corridor has been left open that will allow AW flights to slip into the area and bomb the refinery/factory and cut the supply of fresh missiles. While the USSR has been working on their logistical efforts AhoyWorld is now facing some of their own. Unfortunately all available JDAM's and JSOW's have been used up and fresh supplies will not arrive within the time frame of the strike restricting GP bombs available to dumb and laser guided, in addition to this a low cloud base will force the strike to stay below 11000 feet for the attack. Mission Slip into the area (ideally undetected) of the refinery/factory and destroy as much infrastructure as possible. If detected by USSR radars you can expect CAP flights to be vectored onto your position. As soon as bombs start to drop USSR CAP flights will start to make there way to the area. (No rearms, in and out) Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn jets available. - Airfield based respawn at WP 2 - Carrier based respawn at WP 2 - Helicopters hot started at FARP Berlin Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights ground assets Satellite image of the target 2 hours before take off Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons JDAM JSOW RN-28 RN-24 Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Anapa - CVN 74 - CVN 71 - Tarawa - FARP Paris Flights will take off and orbit respective airfield or carrier until all flights are in the air Flights will travel to WP 2 and fly in as close a formation as possible to WP3 (altitude to be decided on the day) Helicopters will take off from FARP Paris and travel to WP3 (ideally undetected) and provide intel and possible laser designations to the Jet flights. (CSAR/CTLD enabled helicopters may pickup troops from FARP Paris to assist) Upon arrival of the jet flights all flights will strike the target. (the longer the loiter time the more USSR CAP flights will engage you. Upon completion of strike, flights will exit the same way they entered and return to home airfield, farp or carrier. Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  19. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  20. AhoyWorld vs The USSR Situation Following a brutal border patrol that saw the extensive use of CBU 105's decimating a large portion of the USSR forces on the border region the forces stations at Novorossiysk and Krymsk withdrew. High command seized the opportunity and ordered Krymsk captured, Novorossiysk was damaged beyond value during the border patrol and left alone for now. It has been easy going and no retaliation from the USSR for this action in the weeks since, intelligence suggests the soviets focus shifted to sorting out their logistical problems allowing forces to build up in preparation for large scale attacks. A Rivet Joint has flown in to assist with holding the airfield and provide intelligence on the movements of the enemy. Since its arrival it has observed large numbers of helicopters and cargo planes flying in and out of Krasnodar and subsequently large numbers of troops moving out from the airfields to staging grounds to the west. It is estimated that at a constant loss they have roughly 2 hours worth of equipment. It seems the wait is over and a counter attack is imminent. AhoyWorld flights are ordered to repel the counter attack and hold Krymsk. Mission Work together to repel the counter attacks. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn jets available. - Airfield based jet hot started on the ground - Carrier based hot started on carrier - Helicopters hot started at FARP Dallas Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA Variety of jets & helicopters ground assets Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons N/A Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields and carrier: - Anapa - CVN 74 - CVN 71 - Tarawa Flights will take off and orbit respective airfield or carrier until all flights are in the air Flights will travel to Krymsk (wp2) and work together to defend the airfield (The mission is to hold Krymsk not to push out to Krasnodar, stay around Krymsk, let the enemy come to you.) CSAR/CTLD enabled helicopters may pickup troops from FARP Dallas to assist in the defence. Upon completion of goals flights will RTB Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  21. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  22. ET Change log 1.5.1 [Added] Tanker at carrier group [Added] Mi-24 ground equipment
  23. AhoyWorld vs The USSR Situation In an unexpected series of events last night Russia flipped its name plate during a UN security council meeting and announced to the world it will once again be known as the USSR and closed its borders. The country splintered and land grabs took place. Crimea and a portion of Russia have been acquired by Ukraine and opened to the world for assistance in the new lukewarm war. A Frontline has formed on the new borders and a multi nation coalition named "AhoyWorld" is charged with fighting this new old enemy in the Caucasus region. Checkpoints and FARPS have been established across the border, the USSR has been sending artillery, jets, helicopters and small numbers of armoured units across to attack the AW checkpoints. Fortunately for us the USSR has a major logistical problem preventing any major action for now. 24/7 airborne patrols have been ordered to combat these attacks. Mission Conduct a border patrol. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn jets available. - Airfield based jet hot started on the ground - Carrier based hot started on carrier - Helicopters hot started at FARP London Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA Variety of jets & helicopters ground assets Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons N/A Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields and carrier: - Anapa - CVN 74 - CVN 71 - Tarawa Flights will take off and orbit respective airfield or carrier until all flights are in the air Flights will travel to designated targets Upon completion of goals flights will RTB Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  24. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  25. ET Change log 1.5 [Added] JTACs vanilla and CTLD to jet static range [Added] MiG29A & G slots [Added] Gamemaster slots and game master script [Tweaked] CSAR winch distance (20 meters to 90 meters)
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