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Shadow56

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  1. Like
    Shadow56 got a reaction from Yarys in Hello everybody!   
    Hi guys,
    my nick is Shadow56
    I love Arma 3 and with a new PC build, I hope there will be so much fun on Ahoy servers (normal and enhanced).
    Say hi to me in the game and I always try to play with squad and fulfill my role in group. I am trying to be as milsim/tactical as possible.
    As a working student I dont have lot free time, mostly be playing on weekends probably.

    See ya in the field!
    ---------------------------------
    Shadow56 Autorifleman/Medic/SL
  2. Like
    Shadow56 reacted to Noah_Hero in AWE Training Polls   
    In my opinion the best trainings to offer are the very basic trainings because these ones are actually needed to be able to play properly and therefore get new guys up to the standart we want them on in an easy way.
  3. Like
    Shadow56 reacted to GhostDragon in AWE Training nights   
    Hi guys, 
    SkullCollector, Amentes and I will begin providing regular training sessions as detailed here.
     
    These sessions are going to be run on Thursdays and other days are still to be decided.

    We will create a topic underlining the specific sessions that are taking place on these days and will take feedback from the community as to what they feel is needed to improve the gameplay experience on the server.
    The first sessions will be covering the basics of the enhanced server to ensure a baseline for the community and then we will begin to cover more specialised roles and tactics. 
  4. Like
    Shadow56 reacted to GamerbugUK in Whats your setup like?   
  5. Like
    Shadow56 reacted to GamerbugUK in Whats your setup like?   
    It's my sanctuary, no children or wives allowed.
  6. Like
    Shadow56 got a reaction from Chuck in How did you guys find out about AhoyWorld?   
    Found this EU #1 on Arma 3 Launcher
    Then start searching on internet and found this forum/site
  7. Like
    Shadow56 got a reaction from GamerbugUK in How did you guys find out about AhoyWorld?   
    Found this EU #1 on Arma 3 Launcher
    Then start searching on internet and found this forum/site
  8. Like
    Shadow56 reacted to Minipily in Vehicle Guide (Mechanized/Armored Warfare)   
    So here i'm just going to leave some tips and tricks for those of you who are thinking on using vehicles a bit more and are possibly considering getting into the play of using Mechanized Assaults to help infantry cross large open terrains without getting shot in their everything.
     
    Let's quickly talk over each crew member and some common orders:
     
    Note that only the MBT's use a crew of 4 while IFV's use 3 and most APC's use 2.
     
    Crew
     
    The commander: The commander is in charge of the tank and basically the man of the house; he tells the driver where to go, gives the gunner targets and instructs the loader what shell to load (although the gunner loads shell in Arma 3). It is considered to be the most difficult position in the tank as he has to manage not only the tank, but also incoming radio calls, so expect a lengthier pause between radio calls, especially in combat. Most vehicles provide commanders with smoke launchers to conceal the tank from incoming fire and shells and can also lay down smokes on the move for infantry to use as they move along. In addition the commander gets a wide array of optics such as night vision and thermal. 
     
    The gunner: All in the name, the gunner is the guy who shoots stuff with a wide array of weaponry, this can consist of: Main cannons from 20mm all the way to 120+mm, co-axial machine gun, TOW/Stinger launcher. The gunner also has the ability to use different optics such as night vision and thermal.
     
    The driver: The driver is the guy that gets you from point A to B, he should have a good mind for maneuvers and know what most of them are. Don't worry if you don't know them, we will be going over some of them later on! 
     
    The loader: This is simple. He loads the gun (or atleast faster in arma 3 than the gunner), he acts as an extra pair of eyes for the commander/gunner/driver and can sometimes utilize a machine gun mounted on the roof of the tank either manually or through a computer.
     
    Here's some common orders:
     
    Orders the VC will often say to all the crew:
     
    "Turn in! / Button up!" The crew turns in and closes their hatches to avoid taking small arms fire.
    "Keep your head on a swivel / Keep scanning" The crew will keep checking their sectors, often done in close areas although the same can be said for large open plains.
    "GET OUT! / BAIL! - The crew needs to get out the vehicle and run like hell! This is done if the engine or hull goes red, meaning a vehicle cook off is imminent. Is sometimes done if the track is blown off although sometimes it is better to stay inside, usually if the tank has hit a mine or taken a RPG to the track, better to stay inside and investigate before bailing out.
     
    Orders the VC can give the driver:

    "Driver forward" The driver press "W" and goes forward at normal speed.
    "Driver forward slow/fast" The driver press "Q" for slow and "Shift+W" for fast.
    "Driver forward five meters" The driver moves the vehicle forward 5 meters.
    "Driver slow down" The driver slows the speed down.
    "Driver increase speed" The driver increases the speed.
    "Driver keep speed thirty" The driver increases/decreases the speed to said speed.
    "Driver reverse" The driver press "S" and reverse the vehicle.
    "Driver reverse ten meters" The driver reverse 10 meters.
    "Driver left, left, left, left correct" The driver press "A" and keeps turning the vehicle left until he hears "correct".
    "Driver forty five degrees left" The driver turns the vehicle roughly 45 degrees left.
    "Driver right, right, right, correct" The driver press "D" and keeps turning the vehicle left until he hears "correct".
    "Driver forty five degrees right" The driver turns the vehicle roughly 45 degrees right.
    "Driver orientate two eight zero" The driver looks at the bearings and adjusts the vehicle to said bearings.
    "Driver do one eighty" The driver turns the vehicle 180 degrees.
    "Driver slow to halt" The driver stops the vehicle gently.
    "Driver halt" The driver stops the vehicle as fast as he can.
     
    Orders the Gunner can give the driver:

    "Driver forward"
    "Driver forward slow"
    "Driver forward five meters"
    "Driver reverse"
    "Driver reverse three meters"
    "Driver slow to halt"
    "Driver halt"
     
    Orders the VC can give the gunner is:

    "Gunner load AP" The gunner loads corresponding armor piercing ammunition.
    "Gunner load high explosive" The gunner loads corresponding high explosive ammunition.
    "Gunner switch MG" The Gunner switch to the machine gun as the selected weapon.
    "Gunner switch Cannon" The Gunner switch to the cannon as the selected weapon.
    "Gunner switch GMG" The Gunner switch to the grenade machine gun as the selected weapon.
    "Gunner orientate two five zero" The gunner turns the turret to bearing 250.
    "Gunner fire" The gunner fires on the target he is currently looking at or searching for.
    "Gunner weapons free" The gunner is free to engage any identified targets.
    "Gunner hold fire" The gunner holds fire.
    "Gunner contact bearing zero one zero, enemy APC, range three hundred, fire" The gunner turns the turret while switching to the cannon, loads corresponding armor piercing ammunition, zero his gun to 300 meters, reports contact spotted and starts to engage the contact.
    "Gunner up, up, up, down" The gunner elevates/decrease his gun elevation in the direction he is told until he spots what the VC wants him to spot. ones spotted the gunner reports it to the VC.
    "Gunner left, left, left, right" the gunner turns the turret in the direction he is told until he spots what the VC wants him to spot. ones spotted the gunner reports it to the VC.
     
    It's vitally important to work together as a team. Good crew members who are not communicating will result in a dead vehicle!
     
    Ammo
     
    The list of most common ammunition types:
    APFSDS: Armour Piercing Fin Stabilized Discarding Sabot. Often called “sabot” or “AP”. Basically has the best penetration for almost all ranges, except extreme ranges. It's penetrating power comes from the extreme velocity it is fired. Note that it can over pen light vehicles although in Arma this does not matter very much.
     
    HEAT: High Explosive Anti Tank. A big shell that explodes shortly after penetrating a target. Very good against soft to medium armoured targets. Has no drop off in penetration and is used for extreme ranges.
    HE: High Explosive. Explodes on impact and has almost no penetration power. Cheaper than other ammo types and very effective against light armour and infantry. Does not bounce.
     
    Note: if an ammo type is followed by ”-T” (like: “APFSDS-T), it means that the shell act's as a tracer and gives a light trail when fired (same effect as rifle tracers).
     
    Armour and countermeasures
     
    In this section, I'll cover the different types of armor and other measures taken to protect a tank. I'll start with armor:
     
    Steel armor: This type of armor isn't in use anymore but I thought I would mention it because it was the main type of armor during WWII. Just a steel plate and nothing more. Composite armor: The main armor used on modern MBT's. Its designed to have higher armor values then steel by having less weight. This is why a T-90 is way better protected then a Tiger, despite having a lower weight. It can consist of a lot of materials, but aluminium and titanium are widely used. Depleted Uranium armor: Very strong armor made out of depleted uranium, something you get as garbage product from enriching uranium. The only tank that I know it's being used on is the Abrams. A tank is never made entirely from this armor due to the extreme weight it has. Chobham armor: This is believed to be the best armor in the world, only used on the American Abrams and the British Challenger. Almost nothing is known about this, but it is believed to be some sort of ceramic armor. Other protective measures:
    ERA: explosive reactive armor: a slap-on armor plate that consists of cubes that explode outwards when hit. This will decrease the penetrating power of the shell or missile. Once hit the cube is destroyed and not more usable. Smoke launcher: Most modern tanks are equipped with smoke launchers. These launchers will fire off projectiles that produces smoke to give a full 360 smoke screen around the tank. Some tanks can also generate smoke by injecting chemicals in the engine. APS: active protection system: A system that detects incoming missiles and shoot those down. Not common on tanks and the only in front line use tank that uses it is the Merkava mk4. Basic Vehicle Tactics
     
    First of all is the positioning of the vehicle. Positioning a vehicle is the most important thing you can do in battle, poor positioning leads to death. Always try to keep a range from the target so have time to; target, identify, call it in, range, engage
     
    Also it's always advisible to turn the front of the tank towards the enemy (I know, but some people I see do not do this in times when they can). Some more advanced positioning tactics are:
     
    Hulling down: this means only exposing the turret by covering the hull with a rock or crest.
     
    Sidescraping: A tactic that allows you to peek corners without the risk of taking heavy damage.

     
    Also remember, be mindful of where you are going to be sidescraping, make sure that your flanks are secure and do not put yourself in a situation where you will end up reversing into someones clothes store and getting stuck if you need to escape the area.
     
    Maneuvers
     
    Bounding maneuvers are incredibly useful to move around open spaces without exposing your flanks, these are done when 2 or more vehicles are present.
     
    Herringbone: Herringbone formations are great when you want to look to either side of, say, a road, allowing two vehicles to watch either side and act as buddy's for eachother.

     
    Coil: Coil Formations, like Herringbone, is designed to get the front of the vehicles to look at certain areas only this time, to look in all directions. Best use for this is when you must hold an open plain area where you may be attacked from all directions.

     
    Peeling: Peel maneuvers are used when contact is spotted in front and 1 vehicle must move into a better position, or both vehicles need to leave the area to get to a more efficient area. To do this, the vehicle that is on the far side of the direction your or moving will stay, while the furthest away will reverse, turn to the correct heading then move to the left or right of the vehicle at the far end of the column. Vise versa and you will eventually find that a platoon of vehicles in a line formation suddenly shifted 300m to the right without taking RPG's. Remember, slow is smooth and smooth is fast, never move all at once if you run the risk of exposing your flanks to the enemy, the last thing you want is an armada of RPG's flying towards each vehicles side.
     
    Shoot and scoot: Shooting and scooting is simple, you move to cover, fire, then move again. This is used when dealing with multiple enemy vehicles, or suppressing RPG's teams that are danger close.
     
    Firing on the move: This maneuver is done when there is multiple contacts with anti armor weapons or if there are armored vehicles present. It is also useful to note that doing this in a confined area WILL NOT WORK, so don't bother. Basically, the vehicle will maintain a steady speed but try to stay fast, so the gunner can efficiently knock out targets without running the risk of the gun bouncing up and down too much for him.
     
    Falling into a line formation: This is used when a platoon of vehicles travelling along has been ambushed. To do this, the platoon sergeant or whoever is in charge of all the vehicles will order the vehicles to reverse away and point their fronts to the enemy.
     
    Jumping out: This is often done when a column formation has been called in to decrease the chances of multiple vehicles being destroyed from the front but the vehicles must "jump out" into a line or wedge to get all guns on targets to the front.
     
    That's all the maneuvers i'm going to say for now, maybe someone else can say some they know in the comments?
     
    Driving through a confined area/town
     
    Situations like this can and will happen and it is best to know how to handle it as it can be one of the hardest situations to deal with. A close confined space for a vehicle is never good, it will not perform as it's best and is extremely vulnerable to being swarmed or flank shot. Therefore, you will want to keep eyes everywhere you can so utilize your crew. A good tactic is to have your driver focusing front, as that is where he is going, have your gunner focus left and the commander focus right. If you have a loader available, have him focus where the gunner is looking so he can assist in calling out targets as it is much harder for a gunner to see.
     
    The formation infantry should take in a town:

     
    A Slammer covers infantry as they cross a road:

     
    A Slammer neutralizes enemy's in a building as infantry take cover:

     
    PLEASE NOTE: If you are doing this, stay at a slow speed! 10-20km/h is where you want to be at, rushing through a town is not good as you run the risk of missing an alley way, being immobilized by someone in the next alleyway and having a guy at the alleyway you just ran by, shoot you in the ass. Besides, infantry support can only jog at a steady pace of about 10+km/h so keeping slow is where it's at, don't make em sprint, just because you don't get tired doesn't mean they don't too.
     
    Mechanized Warfare tactics
     
    Okay, now that you know how most vehicles work in a basic sense, lets look a little more in depth. Infantry grunts! Pay attention, some of this involves you too.
     
    Using the Bradley as transport
     
    Okay, so you need a ride to the AO in the back of a Bradley, well it has seats so that's good but lets talk about correct tactics and etiquette when in using these.
    Inform the commander on radio that you wish to use the vehicle and if possible, wave to him from the front of the vehicle to make him known of your presence. Failure to do things like this may end getting you squished if the Bradley needs to reverse. Keep chatter to a minimum please! The vehicle crew needs to talk a lot more than you do, especially in a combat zone so try to keep chatter to a minimum. GO GO GO! Okay, so your here and the commander has ordered you to disembark, like a helicopter, perform security to the vehicle BUT keep to both sides of the vehicle and try to keep the rear and definitely the front clear. Using the Bradley for support
    If you need ammo, the Bradley will most likely have it if you are using standard issue weapons for US militants. HOWEVER, like requesting a ride, please try to inform on radio to the Bradley and/or run in front and give it a wave or wiggle, this informs the crew and reduces risk of being ran over if the Bradley must reverse. Open field with no cover huh, oh look, a Bradley, DON'T BE SHY! The Bradley is not only there to "steal all the fun", it is also there to assist you in other ways. Remember to call the Bradley on radio and see if it is possible for a "rolling cover" support. More often than not, this is easily available and you can use the Bradley as cover to get across a field without taking any or too many casualties or taking 30 minutes to cross 1 of 5 open fields.  
    IFV's are also great battering rams! Utilize that:

     
    Infantry Support
     
    Infantry support is DEADLY useful, especially in close confined areas. This is simple, stick with the vehicle as it moves through a town or takes up a position in say a village or something and make sure it doesn't get flanked. Without infantry support in a town, the vehicle is most likely going to be a coffin on tracks waiting to be hit.
     
    Here's an example of a common ambush position against vehicles:

     
    Remember to keep your armor pieces safe, these kind of areas are extremely dangerous as you an quickly be attacked from all directions in a close confined space, something a vehicle CANNOT deal with without infantry support.
     
    NOTE!: If you are following along side a vehicle, stay clear of it's front and try not to cross a road from the front, the last thing you want is to be clipped by its guns or take a shot to the leg and be squashed by a track. In addition, if it is a MBT, stay clear of it's front completely as the main armament's shockwave upon firing is enough to knock you out or kill you.
  9. Like
    Shadow56 got a reaction from Noah_Hero in Hello everybody!   
    @Noah_Hero thaaaaank you so much. This is awesome stuff that you wrote here. Thanks you again, I will use it (i am doing right now.. :D)
    This little guide help me with understanding different mods. Thx for that!

    See ya in the field!
    Shadow56
  10. Like
    Shadow56 reacted to Noah_Hero in Hello everybody!   
    Feel free to ask everybody you meet on the server! Everybody here is willing to help you out, even in the field!
    If you want to get a basic overview about wich bandage does what, etc. you can also find a few of these informations in here: https://forums.ahoyworld.net/topic/7525-awe-ace-medical-intro/
    I you want to get a more detailed insight as well as spreadsheets that display exact values and therefore can show you exactly what bandage is the best for what situation, etc. you can find a lot of these in here: https://forums.ahoyworld.net/topic/8319-guide-ace-advanced-medical/
     
    But for the beginning the first link should totally be enough to get a basic overview. Also that one contains a good recommendation what medical supplies to take with you.
     
    When it comes to gear I can give you a few tips I´d guess:
    First of all: all the gear you spawn with is basically just fine. If you want to improve things that is totally possible! But be carefull: If you want to improve your gear by damage protection for example don´t do that on the server but instead in the virtual arsenal because the Arsenal on the server is somewhat broken and shows wrong stats when it comes to damage protection!
    Helmet: the most protective one actually is the vanilla "Enhanced Combat Helmet". This one is beast and lets you take up to 2 headshots more then others!!! in general: You´ll be fine as long as you wear any helmet. Vests: most protective ones: SPC IAR, SPC Machinegunner, SPC light, SPC Crewman, SPC Patcheless (they all offer the same protection; just different look and loading capacities) in general: You´ll also be fine as you wear any protective vest. The only ones I wouldn´t recommend are the default US Army vests and instead choose the US Army airborne vest SPCS wich is lighter and more protective (This one looks way less protective but it isn´t because the hitbox has the same size as the ones from the other US Army vests while absorbing more hitpoints) if you want to make a Army loadout Uniform: most protective ones: well basically all uniforms offer the same protection BUT the RHS USAF uniforms are ALL offering a bit less! So you either want to go with a BAF or a Vanilla one or with one out of the two gear packs. In general: Just go with whatever you like. Weapon: If you are Rifleman or something similar: Everything is just fine I´d guess. I personally would recommend the HK416 D10. If you want to make you loadout a bit lighter then I´d recommend the MK18 MOD1 Ammo: MK 262 rounds! Just trust me these ones are better! (using 6+1 Mag) Scope: I´d recommend the SU/230-PVS Rail attachement: not needed usually. If you want one: gor for the BAF ones since you can switch between light and laser and they are much lighter Muzzle attachement: When using a supressor you don´t need earplugs...but that doesn´t helps you when the guy next to you isn´t using one Bipod: Grip Pod If you are Marksman: L129A1 DMR Grip Pod Ammo: just go with the default one (8+1) Scope: AMS Rail: as above Muzzle: as above If you are AR: M249 PIP (any) Ammo: Any 200 round belts (2+1) Scope: SU/230-PVS; or for longer ranges: Trijicon ACOG TA648RMR-308 Rail: as above Muzzle: as above Sidearm: not really needed and I only take one with me for reasons of realism. My recommendation would be the Glock 17 (low weight, nice impact, good accuracy). Ammo: JHP rounds! Trust me again! (using 2+1 mag) You don´t need any attachements since you´ll basically never be using you sidearm anyways Launcher: You are LAT: AT4 HEAT or HEDP You aren´t LAT but should take on: Well there is only the M72 Backpack: Just a usual backpack: Whatever has the space you need and looks good to you. TFAR Radio Backpack: Here it should depends on for what role you are: SL: all ASIP ones should be totally fine for you with a range of 20km FAC/Vortex: Either the ASIP (Vortex got a 30km either way in the chopper/plane) or if the Map is super big and you want to have a bette signal you might want to consider the AN/PRC-210 with 40km range! Facewear: Offers no function but looks cool. I use the tactical glasses from the military gear pack because they look nice and don´t color your vision. NVG: Basically I would say just pick what you want BUT one of them is just better: The BAF one only has a weight of 0,18kg wich is 0,73kg less then the RHS ones! Binoculars: If you are SL/CMD/FAC: You want to have the Soflam because you can laser-designate with it! If you are anything else and want to have binos you want to take either the LERCA because it has Zoom or the Vector 21 Nite because it has nightvision and offers a ton of functions! (great guide: https://www.youtube.com/watch?v=o5wY1GhahBM&t=3s) Map: There is only one Map Terminal: If you are SL/CMD/FAC: Micro DAGR in the uniform and Tablet in the slot because you can either have all the super nice functions of the tablet but thile running around you can have the DAGR open If you are anything else: Android Communication: If you are able to: Get an AN/PRC-152 because is has more functions like setting up additional channels and has a range of 5km. If you can´t get that one go with the RF-7800S-TR obviously Navigation: Well there is only the compass... Watch: If you are able to equip a AN/PRC-152 Radio you can either take nothing, a watch, or even better the altimeter watch If you have to take the RF-7800S-TR Radio you have to use the Radio Programmer because otherwise you can´t set frequencies manually. Other things: Grenades If you want to take smoke grenades: always use the BAF ones since they provide the best smoke by far! If you want to use flashbangs: use the RHS ones since the ace ones make the AI turn away immediatly and then turn back => no flash effect on them If you want to use frags: no idea just pick any. I don´t use them because I´m scared that I throw one by accident when I want to throw a smoke If you want to use IR: go with the standart NATO IR grenade and not with the ACE IR strobe  
     
    My rifleman loadout (gone for a bit of realism):
    Weapon: M4A1 Scope: AN/PVQ-31A RCO Ammo: MK262 (6+1) Sidearm: M9 Beretta Ammo: FMJ (2+1) (really bad rounds) Uniform: FROG MARPAT (as USMC); Combat Uniform (as US Army) Vest: SPC Rifleman (USMC); SPCS (Rifleman/) (US A) Backpack: depending on if I need one or not. Headgear: MICH 2000 MARPAT (Norotos) (USMC); ACH (US A) Facewear: Tactical Glasses NVG: AN/PVS-14 Binos: none or just usual Binoculars if needed Map: Map Terminal none or MicroDAGR RF-7800S-TR Nav: Compass Watch: MicroDAGR Radio Programmer Gear: Medical supplies: 1x Quick Clot, 2x Packing Bandage, 2x Elastic Bandage, 2x Tourniquet Grenades: 2x M83 Smoke Grenade (White), 1x M18 Smoke Grenade Purple, 2x M84 Stun Grenade, 1x M127A1 Hand Held Signal (Red) Other: 1x Earplugs, 1x Maglite XL50, 4x Cable Ties  
    I hope I could help you a little bit with these lists
    Noah
     
     
  11. Like
    Shadow56 reacted to GamerbugUK in Hello everybody!   
    Hello and welcome, you'll find what you need here especially fun.
     
    The tactical and milsim types will be here shortly to direct you to AWEU3.
  12. Like
    Shadow56 reacted to Noah_Hero in Hello everybody!   
    Hi Shadow56,
    nice to see a new face joining the community!
    And a very good attitude!
     
    But now to the for you interesting things: I can´t tell you a lot about the Invade&Annex servers but as @GamerbugUK already said
    And here I am to tell you how you can join AhoyWorld Enhanced (AWE) wich is our more serious/milsim-ish server!
    Basically you just need to follow these easy steps and shortly you can enjoy a little bit more tactial Arma!
    As it is with basically all of the more serious servers you´ll have to download a few mods. And with "few" I actually mean a lot. For installing them and the TFAR Plugin for TS (it is for the direct- and Radio-communication) you probably want to check out our Guide on how to install the mods and set up TFAR wich will guide you through all steps. When you completed the point above (or while you are waiting for the download to finish) you will want to make sure that you know the Rules and Guidelines of AWE to get an overview of what is allowed and what is not as well as to check out when wich slots can be picked. For the last point you will want to have a look at when wich slots can be taken as well (due to a few changes happening/happened the rules are not completely updated when it comes to "when to pick wich slot"). When you read and understood the few rules we have (and now I actually mean few) you can either make your life harder and just hop onto the server and probably be overwhelmed by all the ace options, TFAR, etc. oooooorrrrr you check out the Guides section to get a basic understanding of how things/gameplay work on our server to get a smoth start. (from my experience I would definitly recommend to read the basic guides and then hop into a usual rifleman to get used to everything before trying to lead.) And the most important point at the End: The server password and IP of course.  
     
    Best regards and hope to see you on the Battlefield
    Noah
  13. Like
    Shadow56 reacted to Gringo in Hello everybody!   
    Hi @Shadow56 welcome, feel free to ask as many questions as you need to in either TS or in game to get to grips of the Mods especially ACE. There are some good guides on the forum like @Noah_Hero has mentioned and also youtube. We are a freindly bunch and always willing to spread the knowledge.
     
    Gringo
  14. Like
    Shadow56 got a reaction from Noah_Hero in Hello everybody!   
    Hi guys,
    my nick is Shadow56
    I love Arma 3 and with a new PC build, I hope there will be so much fun on Ahoy servers (normal and enhanced).
    Say hi to me in the game and I always try to play with squad and fulfill my role in group. I am trying to be as milsim/tactical as possible.
    As a working student I dont have lot free time, mostly be playing on weekends probably.

    See ya in the field!
    ---------------------------------
    Shadow56 Autorifleman/Medic/SL
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