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Liru the Lcpl.

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Posts posted by Liru the Lcpl.

  1. @GrievingGold
    -Defend the bridge for 60 minutes
    give or take, and if the secondary objective is done it takes 15 minutes off the main timer,

    *BUT*

    The objective here is to deflate your enemy's morale here by inflicting true shock and awe. If we're 30 minutes in and you've already murdered 3/4 of my forces, expect them to wave the white flag a little early based on their high mortality rate. ON THE FLIP SIDE if you're just purely bottlenecking the enemy force over the bridge and they're camped across with little casualties and just exchanging fire with you, expect to go a little above the expected timer.

    Shock and awe ladies and gentlemen, but honestly, you have a Pawnee, Marshall, and mortar team. I think you'll do fine  :)

  2. All Right chaps, sign up sheet is now AVAILABLE!!!

    Here's some sign up rules:

    1. Please let the Squad leader be experienced, coordination is very key here
    2. CSAT is reserved to P057code and whoever he choses as spotter. This is so that the sniper team isn't too OP because they'll be briefed on how to specifically engage and harass NATO so the balance doesn't break
    3. LEAVE THE PAWNEE TO AN EXPERIENCED PILOT, it's not respawnable, same goes for the Marshall and her crew.
    4. I'll add another squad IF AND ONLY IF I see ALL slots taken already

  3. All right guys, sign ups are closed, but as always we have some room for drop ins. Here's the roster:

    Operation Baywatch/Person (player)
    Squad Leader (overall commander) Benjamin Levine
    Grenadier Cebi
    EOD specialist enxyo
    Medic  (Open Slot)
     
    Team leader TheDrityHO
    Marksman P057code
    EOD specialist xSniper1982
    Medic GrievingGold
     
    Team leader Optio
    Auto rifleman BUZZK1LL2000
    EOD specialist Max
    Medic RunnerX
     
    Team leader (Open Slot)
    Marksman cobalt cat
    EOD specialist ZNC
    Medic Steff
     
    Team leader D.v.Brandenburg
    UAV operator JimboSpike
    EOD specialist VVarhead
    Medic Kyle Clements

    See you all tomorrow :)

    And yes, we will be finishing just before Luetin09's mission, so expect to start the operation on the designated time. BE HERE EARLY!

  4. 7 hours ago, Origins said:

    Liru,

     

    There are some problems I have with this Gamenight,
     

    • Is this a Request?
    • We will need a Tested (with TADST) mission file at least 1 week, before the event takes place and no last minute edits.
    • What Server will this be taking place on?
    • Does the mission require a CS member to be around at the time?

    Finally, we reserve the right the cancel the event with notice. Or accommodate the mission as we see fit.

     

    Origins

    Uhh...for the past 4 weeks I've hosted I just poke Chuck in TS and he moves it up to the news and events thread...but to answer the questions...

    1. No, I host it as Zeus.

    2. I import the files via Ares war Mod around 15 minutes before I start the mission

    3. One of Shadow's private servers, Otherwise CobaltCat's private server

    4. I don't know what you mean by CS member...

    I follow this thread for all my events:
     

     

  5. This is an unofficial unapproved gamenight. 
    But I'm running it anyway!

    (1 SLOT LEFT)

    SIGN UP SHEET!!! https://docs.google.com/spreadsheets/d/1RGqOkfgjyVd8fAHZGkP7-orFfiZuQEafMZEob2r5XVI/edit#gid=0
    **Priority Message from the Tanoan government**
    NATO, we’ve recently begun working on a large bridge to connect one of the smaller islands in our country to one of our main islands. The bridge itself will serve as a key area for linking one of our militarized islands for rapid deployment to other islands for ground vehicles, and the bridge should finish in a few months. However, we have heard word from one of our informants that guerilla forces are planning to try to destroy the progress we have made on the bridge. Worse, they seem to have some paramilitary gear provided from who we believe to be CSAT, but we cannot confirm it. For now, we need to make sure that nothing happens to this bridge. If you are able to rappel their attacks and blow away any defensive areas they set up and dig into, you could easily blow away at their morale and cause them to flee. Shock and Awe gentlemen, and from what we here, NATO is very good at that…

    NATO primary objectives:
    -Defend the bridge for 60 minutes: There are 2 key support struts on the end of the bridge. You must make sure that the enemy does not get to the end of the bridge and demolish these key support structures, or else the bridge will collapse.

    NATO secondary objectives:
    -Destroy enemy mortar position: we expect that the enemy will set up a mortar emplacement to assist their forces. Destroying this emplacement will help the defense in the bridge. (Actual effect: -15 minutes on the defense timer)

    NATO Assets:
    -Defensive emplacements and statics (provided by the Tanoan government)
    -1 Lightly Armored Vehicle (Marshall)
    -1 Pawnee for CAS
    -1 Mortar team (to be done by a person (no target computer)or Zeus)

     

    CSAT OBJECTIVES
     -Harass NATO forces
    CSAT Assets:
    -1 Sniper team (sniper and Spotter, reserved to P057code and whoever he chooses for spotter)

     

    Hey guys! This is another Liru Mission, and it’s going to be a very large scale operation. You WILL feel the pressure of an overwhelming force for this defense mission to the point where you might feel like it’s a Luetin09 defense operation! Utilize your support effectively here, and work your hardest to get the objective done! I’ll balance this as best I can so it’s enjoyable, but NOT impossible. Putting the right people for these assets is key, and don’t worry: these guys are guerrillas, not true military forces. I wouldn’t expect to be fighting any armor, more so a bunch of infantry and technical and such.
    I’ll provide some pics soon, and the sign-up sheet will open on Sunday.

     

    Operate Operationally ladies and gentlemen!

     

    Ok guys, so I've refined everything slightly for the sake of artistic appeal, and am working on putting an arsenal in the main base, so CONSIDER THIS A BREIFING

    -You'll spawn in the north west corner of the island you are defending. This is where your ground vehicles, such as HEMMT based vehicles, cars, Marshall, and Pawnee spawn. Timers for vehicles will be set to 5 minutes, and player respawn timers will be set to a minute.

    Command squad's goals: pick a spot for your defensive artillery and a place that overlooks most of the island. Battle "Command" Tower 3, a tower that is at the center of the island on a large hill, is a good place to achieve this, and even has a good clearing right next to it for the Mortar to set up. The tower also has a .50 mounted towards the bridge, a titan AT pointed in the same direction, and AA pointed in the cardinal directions. Use them at your discretion, and make sure you let your forces know where the enemy is coming from. It could be from anywhere!

     

    Squad 1: You are the main defensive line on the bridge. Expect the unexpected, as to the enemy will throw all they have at you. Stick in cover and on high ground: the enemy will have mortars that you might consider coordinating with squad 2 on how to deal with them. You'll have static AT and .50 in place, as well as allied Tanoan police forces to assist you. They aren't trained for this style of operation, but they'll help where they can.

     

    Squad 2: Your placement is dictated by your commander because you are the Quick Response Force. If your commander wants you to reinforce the bridge, do so. If the Marshall needs ammo, get the HEMMT ammo and assist them. If a plane is heard overhead and you see parachutes, ask your commander if you are to go mow them down. If boats are sited, you're the force that is to move out and take care of them. There are two other smaller bases on the east and west sides of the map that have a .50, so use them wisely.

     

    Marshall Crew: The commander dictates what you do, but the command squad can override and give you a new directive. There's a firing position on overwatch on the bridge that could be quite useful, however expect the same rules as the QRF.

     

    CAS: You're only allowed to fire if the commander tells you to. No Lone Wolfing, no going rogue, only do what the commander asks of you. If the rules are broken, I will add AA assets and you're going to have a bad time.

    CSAT Sniper team: You know what to do...

     

    -After the mission "officially" begins, you'll have roughly 10 minutes to explore your island and set up a defensive protocol. If you join the server early, you're allowed to freely explore the island until first contact, but NOT step foot on the larger island (Put simply, if you do, you're guaranteed to encounter bandits) After first contact, you MUST report to your squad leader ASAP.

    -Remember the side objective is risk vs. reward, and only will become available to do roughly 10 minutes into the mission after the first wave of mortar strikes. 

     

    -Brandenburg is the only one (other than some AI) that is allowed to wear a black beret. No one else may wear one, and Branden MUST wear one.

  6. UPDATE: IM PUSHING THE MISSION START TIME BACK BY 30 MINUTES

     

    It has come to my attention that half of the players that have signed up are *also* doing a private event that starts an hour beforehand from mine and ends just as mine would begin, so to both give them time to take a small break then set up for mine so the other half of the players who have signed up for mine don't have to wait for them, i'm pushing the start times to 4:30 EST which is 20:30 GMT. I'm sorry if this becomes an inconvenience to anyone but I can assure you that we're starting on the dot at this time, and if you're late, you can either link up with the other underwater teams or wait until the secondary objective is done and fly in by air.

     

    Also, we have 16 players signed up, which is GREAT! If no one else signs up I'll have Cobalt and ZNC move to the other two teams that need a 4th and such, though there might be drop ins.

    On a final note, Please let me make the teamspeak channels and make sure the team leaders and squad leader are all calibrated to speak to each other via the whisper system. This is so that, since I make all the channels, I can easily move people around the channels as well as team leaders and squad leader can easily coordinate with each other. I don't want to see any side chat banter, so please have a liiiitleeee bit of discipline here :)

    See you all Monday!

    -Liru

  7. @Cebi We're going to have some organized command structure for this operation, starting the Alpha-1-1 Squad leader broadcasting orders via whisper system to the team leaders. I would agree that strategy should be discussed but remember: there will be a large main platform and three smaller platforms. I'll provide more pictures as I develop them further (these things are an absolute pain in the ass to make) but excellent pointers to make Cebi.

  8. Just now, RunnerX said:

    i will do :) and im a good listener.(not if you ask my girlfriend haha). Its the reason i join this community i want a more Organizes arma experiences.

    Take a look at Lt's EU 4 thread for the information for his events down in the Arma section, and keep your eyes open for my weekly events, as well as any other events in the news section ^+^

  9. 7 minutes ago, RunnerX said:

    Im new to the community but not to arma so if its okay im op for this and i have thursday off so im game all night.

    let me know if its okay, and i will sign up

    As long as you learn how to use a scuba suit and sigh up, I don't restrict anyone for this operation. All I ask is that you listen to the squad leader, team leaders, and follow simple rules...

    So go ahead and sign up :3

  10. The thread below is some similar discussion that you can read up on @B4rtlbi3 if you want some more background information :)


    TL DR: it's "subject to change" according to whoever kept edits my thread title >_>'

    However, according to what I've heard around the block, our Ahoyverlords have been meaning to get rid of it for a long time. 

    Just use the Arsenal for now ^_^ Bacon worked really hard to balance it <3

  11. The only thing i'll add is that I HATE that negative rep was taken away. I understand WHY it was and if that ever happens again simple administrative action can be taken (warning points system or just a simple chit chat) but there have been MULTIPLE TIMES where I've seen threads DERAILED because of some things said, and the negative rep system can be used as an easy deterrent to it. If someone's being a jerk, multiple people can call them out on it by negating their rep and thus they'll most likely stop (since rep is the new ahoycoin standard...)

    What do you guys think?

  12. Closing thread because there are other threads that are for upcoming events that need to start being promoted: if you have more feedback please post it in Baywatch so I can balance it accordingly!

    @Ezlann added the video link in my description ^^

    Also, I would like to address something here with some of the feedback concerning the guard towers on the high ground because I honestly think this is a little unfair to me. While I do agree that the towers gave a significant advantage for CSAT being able to spot NATO, NATO DID KNOW ABOUT THEM via the picture of the AO I put on the forums. The whole point of them was for you to snipe a static guard or two, or camp it out and recon it well from the tree lines if a CSAT member was present, then move on. I was very confused when Post's recon team crossed out into the road under that guard tower when not everyone was properly set up.

    Other than that, next time i'm utilizing Cebi's changes: turning off 3rd person mode, the extended map content (so you cant cheat by finding enemy units in the map) and the killed by indications (though not the scoreboard, if you really want to know if someone killed you by all means go through the trouble but I would want to leave in that feature for now) as well as better conditions for pilots and better ground rules set during briefings. I also think, for the sake of balance, that i'll take out supressors, but in addition i'll have to lower the default AI amount I place within the map because once its guns off the timer for the second phase will start ticking!

    Operation Baywatch has 8 slots left, if you're not in the sign up sheet, do so. Also, please read the first post... and look at the images. Sure i'm always making edits and will update the image but make it easier on yourself and look at what the AO is :P

    And finally, thank you to everyone who played Cross Comms, everyone who gave me feedback, and I hope that you all continue to come to my events.

    Operate Operationally Ladies and Gents!
     

  13. 4 minutes ago, Ezlann said:

     

    Fog is a good balance for players that dont have a powerful System,

    i've used it multipul times when i've been Zeusing

     

    between 30-50% but then its down to personal preference, and on the mission "concept"


    Here's what i'm thinking: a 2 part mission for the sake of experimentation. The first part is pure PvE where everyone works together, and the second part has the small CSAT team for testing.  This is so I can know, as a Zeus, that I'm making good improvements for players' experiences in general, then players' experiences for the PvP section. If this sounds good i'll write something up tonight and have sig ups for it within 1-2 weeks.

    Although I do love vipers, I am agreeing with the majority of what I have read and taking them out, outfitting standard CSAT soldiers instead. If we get the player counts that Luetin ever gets (which would be both great and a pain in the ass to organize), then i'll bring them back for outfits.

    ALSO, I have uploaded the other two segments from the Cross comms mission, it's the briefing and the time between the mission being a go and first contact if you're interested.

  14. Like I said, there's always new things to learn: PvP is a VERY difficult thing to balance, and that Charlie foxtrot was a result of multiple issues that I'll try to have resolved in time for the next operation.

    In the future things need to be organized a little further: I did have people sign up for the UAV Darters but not use them, I should have been clear about the CSAT respawns but my fear was that the respawn would be camped (we couldn't get the respawn timer to work properly, had to improvise)

    I really hope to see you all for Baywatch, and I think i'm going to just make it standard PvE. Too many places where CSAT can easily camp, and I want this to be a fun experiment with just how epic offshore platforms can be. I've actually doubled the size of the thing (as I pray nothing breaks) and am increasing the amount of small platforms around it.

    Regardless, once again, I thank you all for the feedback!

    link to Baywatch:

     

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