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ShortsNL

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  1. Like
    ShortsNL got a reaction from TheScar in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    The problem I see arising here is this:
     
     
    1. noob pilot breaks/blows up own heli near AO.
    2. noob pilot gets new helicopter, repeat step 1.
    3. noob pilot doesn't bother repairing broken helicopters.
    4. lots of people stuck at base because of no transport available, competent pilots suffering because noob pilots broke the helis
    5. Shorts has to quit his current role and drive a repair truck over there himself just so people can get transport OR
    5a. Shorts has to call an admin to kick the guy / help cleanup multiple crashed helis -> more admin support needed, admins have to quit their current game to help and Shorts feels bad for constantly calling an admin.
    6. a lot of unhappy faces all around.
     
     
    Don't get me wrong, the goal you are having is good, but I think this method will probably backfire. Also, when looking at the problem in general, we are not in a situation where it is currently impossible to get to the AO by heli in one piece. Usually the majority of pilots on knows what they are doing to a certain extent, and there is 1-2 noobs. This doesn't currently break the gameplay. If the goal is to get the level of pilots up to 5 competent ones at any time I don't think this is the right solution.
  2. Like
    ShortsNL got a reaction from ChronoZoggt in Maybe we could get a scalpel UAV?   
    Veteran uav Op here, my 2 cents:
    -Gbu are perfectly precise, depending on the skill of the uav operator. The atgm variant makes no difference other than that its way easier and way stronger.
    -Uav are balanced perfectly right now for I&A. You wouldnt need a stronger uav unless the designed zeus missions rely on it. In that case the zeus mission is most likely unbalanced and not the Uav. Eu1/2 run I&A, so the game is balanced for I&A and zeus missions should be too, not the other way around.
    -I have a pc thats 5 years old and I run I&A which is 3 years old just fine on low settings at a view distance of 3500m, which is plenty for loitering at 2000m.
    It sounds to me like there are some important tips I can give you to improve your play. I'll be happy to give you some tips over teamspeak during the week, just make sure you're in a Channel thats not passworded so I can actually talk to you
  3. Like
    ShortsNL got a reaction from ChronoZoggt in Maybe we could get a scalpel UAV?   
    There's nothing wrong with a suggestion dude. It means you are actively thinking about how stuff works, never a bad thing.
    If i see you on I'll come talk to you, cya soon.
  4. Like
    ShortsNL got a reaction from PERO in Looking for admins to support the EU1/2 servers   
    On the subject of Field Ambassadors, I personally find that the people with the title are a bit underrepresented on EU1, they mostly seem to be EU3 players.
    As a dedicated EU1/2 player and TS user, I dont often talk Field Ambassadors, but I do know a lot of people from EU1/2 that I would consider eligible for the title.
  5. Like
    ShortsNL got a reaction from Josh in EU 1 crash?   
    Hey Viktor,
     
    As Mark T suggested I recommend that you join the AW community Teamspeak on a regular basis. 
     
    To join the Ahoyworld Teamspeak, follow the guidelines in this thread:
    http://www.ahoyworld.co.uk/topic/1450-how-to-join-team-speak/
     
    Also, make sure you fully read and understand the rules, it is very important that you (and we all) follow them:
    http://www.ahoyworld.co.uk/topic/4399-the-rules-of-ahoyworld/
     
    When you join the people on Teamspeak you can talk to them just like in the game. This way they can get to know you and you can ask questions directly to the people available. The forum is not an easy place for communication like this. If you simply have a question, it's best to ask it on the Teamspeak. There's also usually an admin available on the Teamspeak if you need any help.
     
     
    --- that wasn't so hard people.... was it now??? You rage at kids IRL too when they ask the same question twice? ---
  6. Like
    ShortsNL got a reaction from PiranhA in Viktor   
    Hey guys,
     
    You may have seen me running Roadhouse squad on EU1, working together with whoever is up for some instant teamplay.
     
    I can vouch for Victor that he's a good guy. Whenever he joins me he's always happy to communicate with microphone, polite, keen on working as a team and he follows instructions. He's also a good pilot.
     
    He is however very young, 11 (I think I was the same age when I started playing BF1942 in multiplayer). He sometimes makes mistakes or doesn't fully understand the situation.
     
    He has to learn from his mistakes so it's good that he has some time to consider what he's done wrong. But at heart he's a good kid who just needs to be shown the correct way to play and behave, by example. There are a lot of bad-mannered people on the internet, but I think at Ahoyworld he couldn't have gone to a better place with more respectful and mature people 
     
    I hope you guys understand that he's young and if he messes up again please try to talk to him over microphone (group chat) and explain the situation to him, he's very receptive and I find he listens well. If I happen to be on and there's a problem with him please do not hesitate to contact me, I'll be happy to talk to him.
     
    Best regards,
     
    ShortsNL
  7. Like
    ShortsNL got a reaction from Josh in Public Meeting 1500UTC 02/02/14 (Sunday)   
    I can't make it to the meeting unfortunately but I do have some pressing concerns about the EU1 server, so I'm going to list them here.
     
    I find that the server is becoming more and more empty and I think that is a severe issue. I'm seeing a number of causes.
     
    -Connectivity issues. Many players are reporting them. I don't have them myself, and I don't know what's causing it, but this should be a top priority to fix. The server is literally bleeding players because of it. I would check to see if it can be fixed by rolling back to a previous version, 2.641. Last night we had that version on for a while and the server was completely full again as it should be.
     
    -Work-in-progress builds on the server. The latest versions have lots of changes, but lots of handicaps as well. They are for a large part the reason I almost stopped playing. Number one is the squad system. There is none. Only a tablet that lets you join groups, but you can't manage them whatsoever. As a squadleader you want to be able to lock the squad, manage invites and do everything that is currently impossible. It's basically thrown organized public squad play out of the window and puts everyone back as lone wolf. Same for the medic system. It's incredibly unclear the way it works now. I've done some tests and it looks like you can still revive, but you don't get a marker for dead players anymore. Makes reviving a game of hide and seek. Personalized UAV's after RT destruction don't work. No friendly fire protection at base. Clones at base. A HALO jump after the RT is down sounds cool, but makes all pilots obsolete, as there is no working airlift script and no CAS choppers anymore. All these things add up and substantially impact gameplay in a bad way.
     
    -AW members and admins missing from the server. It seems that I'm not the only one who's almost left the server, as I never see any one of the regular Teamspeak members on the server anymore. No friends to play with and no admin support makes it all even worse. Most AW members on TS seem to prefer PvP now. That's cool and all, but that means the server now has to rely on itself to get it populated, and it simply can't with this build and these connection issues. It also makes getting an admin that much more troublesome, since they're often busy playing something else or hidden in the admin channel on TS. Ideally, you'd have admins playing on the server themselves as much as possible, to police against teamkillers and griefers, especially now that theres no friendly fire protection at spawn.
     
    My suggestion is to roll back to 2.641. This gives us the opportunity to focus on the connectivity issues first, and calmly work on improving the updated mission in the background second. Then, once the the new mission is playtested and has all features working again, we can put it on the server without impacting gameplay in the meantime. And to get more live admins on the server, I suggest you make me kick/ban/restart admin   
     
    Hope this helps guys. I'm sorry if it sounds a bit confronting but I am deeply worried about the server so I hope we can work on it.
  8. Like
    ShortsNL got a reaction from Jester in I&A as Indipendent   
    I like the idea, but I think there are more important things to improve first so I voted no.
     
    What I can come up with:
     
    -Boat side missions are a nice addition but need a big update: have divers spawn under water at the wreck, instead of above it, so players can't just swim down and ignore the AI. More defence around the wreck is needed, either divers/boats/helicopters/underwater mines
     
    -The defend phase of an AO needs to be looked upon. It doesn't really give the impression of a proper counterattack, instead it spawns enemies randomly at the edge. Maybe add enemy paradrops (instead of having Orca's land first), get enemy infantry and vehicles to spawn from a only certain direction but more concentrated, have them advance into the AO more aggressively. I'd prefer the need to kill all waves of reinforcements instead of a timer to clear the Defend order. Also maybe take a look at something to lose during the defend order, like a building that can be blown up or a flag at the town square. Finally maybe a look at the frequency of the Defend order.
     
    -UAV's and UGV's are still bugged. More often than not after they respawn you can't connect to them. This has been a persistent problem that could use fixing.
     
    -Enemy Buzzards. I haven't seen them do anything useful or pose any real threat so for the sake of performance I think it's better to take them out.
     
    -Ammo Drop from the Ghost Hawk seems to not be working fully yet.
     
    -Revive bugs occurring frequently, where players can't be revived or moved by some. Also the revive point script is messed up. For a randomer it says 'you revived a squad mate' and gives you two point, and for a squad mate it says 'you revived a fellow soldier' and gives you one point. This should be turned around.
     
    -Side mission enemies despawning straight after the objective has been blown, clearing the side mission objective and AO immediately. My suggestion is to only make the side mission objective complete once all enemies in the side mission AO have been killed, like the Mortar AO's.
     
    -General performance optimization. I seem to be getting lower FPS on the server than I did a month ago. It went down from 35-40 average to 25-30 average. Changing my graphics had no impact to improve it again.
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