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zissou

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  1. Like
    zissou got a reaction from Grezvany13 in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  2. Like
    zissou got a reaction from PiranhA in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Not really sure what you mean by this, we have admins on EU1 & EU2?
     
     
    Pilots have a great deal of authority as they can land where they choose to land.
     
     
    Why would an EU3 like structure have any bearing on this?
     
     
    I'm kinda lost on this point what would that achieve in regard to the issue being discussed here?
  3. Like
    zissou got a reaction from PiranhA in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    That is true and a scenario that will have to be taken into account perhaps a reduction in the number of enemy jets?
     
     
    As said before the fuel issue will be taken care of.
     
     
    Landing without your tail rotor back at spawn should not be beyond the skills of pilots they don't need to land it on the repair pad but it's a skill that should be expected of pilots not the exception.
  4. Like
    zissou got a reaction from PiranhA in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Do you as a pilot needlessly waste helis by picking poor lzs, not checking the map or unable to land. If the answer to these is no then this change won't make much of a difference.
    Most of the pilots regularly on ts and that I know to be good pilots have nothing to fear.
    This is exactly the situation we want to get rid of three out of three crashes is simply unacceptable. As said before the fuel issue is not going to be the show stopper it is now.
  5. Like
    zissou got a reaction from Anyone in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    It's not going to be easy that's for sure but we're trying to instil a more proactive attitude towards piloting on the servers so the intended results should be worth the effort. It's not a huge issue the turrets and admins have methods of finding out who the door gunners are it's simply making the pilots captains of their ship. We want to see proactive pilots taking ownership of their responsibilities and not using the helis as throwaway as they are being used now. The fuel situation is one we're looking at and exploring several different possible approaches to avoid what would happen in your example. The list of rules in the OP don't actually contain anything new it's just that we're going to readjust how we enforce them going forward. To avoid a heli falling into enemy hands would not be a likely scenario if a landing site away from the ao was chosen. Yes combat flying by definition is dangerous but at the same time a pilot with a less than 50% successful landing rate is not a good pilot in peace or war. Two examples of flying over the weekend to show where this change is coming from:Server restart pilot that we had had our eye on joins as pilot again and starts bigging his game up. "get ready for some awesomeness" "you're going to be amazed by my flying". Server comes up and he immediately breaks his tail rotor on the hescos at spawn of course not his fault. He continues flying crashing more often than not. Players while not left at spawn are not getting any gameplay other than a view of the inside of the chopper and a fiery death. Pilot flies over active ao. Pilot gets shot down. This is the exchange:Me:What happened?Pilot:got shot down M:why? P:got locked on? M:why? P:cause they're missilesM:No because you flew over the ao P:doesn't matter M:don't waste assets please P:it'll respawn straight away. This is what we want to weed out. Now let me tell you how I envision the future. Two pilots one gets his engine blown out but manages to land safely, he calls out on the radio for help pilots in the air ask have they a repairman on board, if yes they divert (if safe) to the crash site and both helis are in the air. Same scenario but no repairman answers Mohawk at spawn picks up (as yet unannounced) small repair Vic and drops it near the downed heli heli is repaired and on its way.
  6. Like
    zissou got a reaction from Extra in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Ideally another pilot would take a repair vic to the downed heli.
     
    In the list check number 5 :-)
    This is what we're trying to reduce the number of crash landings due to poor flying, a good pilot will choose a good lz away from possible danger so as not to have to crash land. 
     
    These rules are going to affect the poor pilots who choose terrible landing sites where they can't land safely and end up crashing often. 
    Yes everyone has a bad time now and again but if they make the effort it will not be the norm. 
    We are looking at people to make a reasonable effort to repair. 
     1. Noob pilot breaks heli because he was stupid and can't fly.
    2. Noob pilot is asked to leave.
    3. Noob pilot refuses 
    4. Noob pilot is kicked
  7. Like
    zissou got a reaction from Jocky in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  8. Like
    zissou got a reaction from lexota in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    So we know this isn't going to solve everything we are trying to improve the situation. This way allows us to be more proactive in getting rid of questionable pilots. Yes there will be an adjustment period but with the help of regular players we know it can work. 
     
    There will be times when there are no options but to destroy the heli and respawn but the longer respawn time on the helis will force people to try.
  9. Like
    zissou got a reaction from lexota in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Yes we will be providing a repair and a refuel vehicle which will be liftable to help repair helis. Yes it's going be a massive pain but the thing we are trying to instil is a sense of value to the helis to avoid them getting damaged/destroyed/abandoned in the first place.
  10. Like
    zissou got a reaction from Plant1ing in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  11. Like
    zissou got a reaction from Karate Pyjamas in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Ideally another pilot would take a repair vic to the downed heli.
     
    In the list check number 5 :-)
    This is what we're trying to reduce the number of crash landings due to poor flying, a good pilot will choose a good lz away from possible danger so as not to have to crash land. 
     
    These rules are going to affect the poor pilots who choose terrible landing sites where they can't land safely and end up crashing often. 
    Yes everyone has a bad time now and again but if they make the effort it will not be the norm. 
    We are looking at people to make a reasonable effort to repair. 
     1. Noob pilot breaks heli because he was stupid and can't fly.
    2. Noob pilot is asked to leave.
    3. Noob pilot refuses 
    4. Noob pilot is kicked
  12. Like
    zissou got a reaction from nuuthei500 in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  13. Like
    zissou got a reaction from Chuck in The Rules of AhoyWorld   
    1.      General Rules (applicable to all)
     
    1.1.   These are rules that apply to all situations where you communicate to other AW members no matter what medium is used. They are not exhaustive and should be taken as a guideline on how to behave. We reserve the right to modify these rules and to defer to our own Judgement.
    1.1.1.       AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. Admins reserve the right to warn/kick/ban users whose behaviour is deemed disruptive or aggressive and not conducive to a place of tolerance/friendship/comradery. Whether behaviour is disruptive or not will be determined on a case-by-case basis on the judgment of the admin/admins present.
    1.1.2.       Trolling in any form will be dealt with swiftly and harshly.
    1.1.3.       Racism or hate speech of any kind is not tolerated.  
    1.1.4.       Minimum age for AhoyWorld membership is 14 however exceptions can be made based on maturity. 
    1.1.5.       Follow guidance from Admins, they are there to ensure as many people have the best experience as possible.
    1.1.6.       Hacking, including but not limited to any activity deemed to impact experience for other users. Any activity that sets out to negatively affect the performance of the server will be considered hacking.  Users aware of suspect activity who fail to report it run the risk of being included in any punishment.
    1.1.7.       Recruiting, or activity deemed to be considered recruiting is not permitted regardless of community size or membership status. 
    1.1.8.       Illegal activity of any kind.
    1.1.9.       Use of the services provided by Ahoyworld are contingent on members making themselves aware of, and following all relevant rules.
    1.1.10.        Always follow the chain of command, contact an admin first, if necessary they will pass the matter on to the core staff team.
    1.1.11.      The admin team can change the rules as deemed necessary this can include bypassing rules for the sake of gameplay for the majority.
    1.1.12.       Discussion religion or politics is not forbidden, however if you choose to engage in these topics please understand others differing views.
     
    2.      Teamspeak Rules
     
    2.1.   English is our language of choice but you are free to use your own language provided you are in a room where everyone speaks said language.
    2.2.   Posting of questionable material. Please don’t post any dodgy stuff on our teamspeak. Rule of thumb if your mother saw what you posted would you be in trouble if the answer is yes then don’t.
    2.3.   Channel hopping for no good reason can be seen as trolling don’t do it!
    2.4.   When creating temporary channels, please treat the system with respect and do not abuse it.
     
    3.      Forum Rules
     
    3.1.   Read the stickies in the various forums before posting.
    3.2.   There’s a good chance someone has had the same enquiry before so have a look see before posting.
    3.3.   Be considerate in response and remember that not all of our members have english as a first language.
    3.4.   Be supportive and helpful! If you can help someone out then reply this community works best when everyone contributes and gets involved.
    3.5.   PMing staff works but don’t expect a response immediately.
    3.6.   Duplicate accounts are forbidden. In the case of an error, contact an admin to resolve, you will be allowed to choose which account you would like to keep, any abuse and both accounts will be banned.
    3.7.   By uploading image(s) to the website gallery you grant AhoyWorld the permission of unlimited usage rights which includes edits and advertisement usage.
    3.8.   Total size of forum signature images must not be larger than 800 x 180, sample image here.
     
     
    4.      ArmA 3 Rules
     
    Note: As our enhanced server is a special case there has been some repetition of rules, this is to ensure that play on our enhanced server is maintained at a more stringent level.
     
     
    4.1.   All Servers
     
    4.1.1.       No Teamkilling (TKing)
    4.1.1.1.            This includes harming friendly vehicles in any form.
    4.1.1.2.            Persistent teamkilling could result in a kick or a ban
    4.1.1.3.            Do not combat teamkilling by teamkilling offenders
    4.1.1.4.            Teamkilling as a result of using thermal optics or lack of a tag is not an excuse.
    4.1.2.       Play the mission as intended
    4.1.2.1.            Do not crash assets such as helicopters or vehicles into other things with intent.
    4.1.2.2.            Do not exploit bugs for personal gain, if a bug/loophole/exploit is found, report to an administrator as soon as possible.
    4.1.2.3.            Use your role to the best of your ability, if you’re a medic heal people, if you’re a repair specialist, keep your repair kit. Intentionally ignoring duties is frowned upon and may lead to your being moved to another role or being kicked.
    4.1.3.       Respect game immersion
    4.1.3.1.            Refrain from overuse or inappropriate use of Global or Side Chat especially in voice.
    4.1.3.2.            Do not hinder, pester or “troll” other players during their gameplay. This includes blocking doors, following other players around excessively.
    4.1.3.3.            Don’t steal vehicles, weapons or other equipment from other players or squads and return them undamaged when asked to do so.
    4.1.3.4.            Do not waste resources such as limited vehicle ammo or side mission rewards on purpose.
    4.1.4.       Pilots:
    4.1.4.1.            Pilots are a vital element in flow of missions and so are most closely scrutinised for poor behaviour or poor ability.
    4.1.4.2.            Are advised and encourage to join teamspeak.
    4.1.4.3.            At the start of missions the pecking order for a pilot slot will be: Paying Subscribers, Teamspeak users, known pilots, anybody else. In the event of a tie, it’s first come first served.
    4.1.4.4.            If you are very bad we suggest practicing offline first and in extreme cases may ask you to surrender your slot to a known good pilot. If you refuse we may be forced to kick you.
    4.1.4.5.            Are in command of their aircraft, not the passenger or co-pilot. Don’t confuse this to mean that co-pilots cannot take control.
    4.1.4.6.            Pilots are required to engage with admins when requested. If an admin asks who the pilots are please respond.
    4.1.4.7.            AFK pilots will be kicked.
    4.1.4.8.            Pilots are required to land in designated areas! Landing in non-designated landing zones around spawn will most likely result in a kick.
    4.1.4.9.            Repeated crashing or abandoning choppers is not permitted.
    4.1.4.10.        Keep an eye on your gunners and respond immediately when asked by admins as to who your gunners are.
    4.1.5.       Report suspicious activity to an admin
    4.1.5.1.            Hacking
    4.1.5.2.            Offensive behaviour
    4.1.5.3.            Rule breakers
    4.1.6.       Have fun and enjoy, for you and anyone around you!
     
     
    4.2.   I&A Rules
     
    4.2.1.       Upon entering the server you agree to abide by the rules set out any breaking of the rules can result in a kick or a ban.
    4.2.2.       Excessive lobby idling is not permitted if you are caught lobby idling excessively a temporary ban will be applied. Repetition of such can result in perma ban.
    4.2.3.       Please refrain from using side or global radio channels they do not work and are not required.
    4.2.4.       Use chat effectively remember that there are many other players on the server ask yourself do they need to know what you want to communicate? Group or direct may be a better method to tell the people who need to know.
    4.2.5.       While we encourage people to play their roles apart from pilots we do not police this strictly. Please play your role but if someone is not doing the same just leave them at it.
    4.2.6.      The role of the admin is not to help make the mission easier we will not: teleport you, repair or replace vehicles.
    4.2.7.      Please don’t play music through direct.
    4.2.8.      If you accidently teamkill you need to apologise and explain yourself by typing in side channel immediately failure to do so may result in punishment. Do this before anything else.
     
     
    4.3.   Enhanced Server Rules
     
    Again as our enhanced server is a special case there now follows the rules for that server:
    4.3.1.       Do not teamkill. This one shouldn’t even be here… ANY type of on purpose teamkilling will not be accepted. IE: Revenge killing, executions, dicking around.
    4.3.1.1.            Wrongfully using medical supplies IE. Injecting someone with any sort of drug without a medical need is not permitted.
    4.3.2.       Do not dare/antagonize someone to teamkill, and/or create a situation where teamkilling is very likely to happen. (capturing an enemy vehicle and failing to properly notifying your team)
    4.3.3.       Listen to the Chain of Command
    4.3.4.       Do not type over side chat, global or command.(Unless in an emergency *This does not include questions*). On game nights, if you do this too often, this may result in a kick. X User on side: “Sorry for breaking rule 4. But where is the arsenal box” Is not an emergency. Please use group chat.
    4.3.5.       Do not discharge any of your weapons in base on purpose! This includes launchers with their back blast.
    4.3.6.       Pilots should not get into jets/helicopters unless told to by Command elements. With the priority being set to transport. This also includes Angel (Which is not a transport helicopter). With no more than 1 pilot for every 8 ground troops.
    4.3.7.       Do not use 2 seater aircraft when alone. This means no flying CAS Helicopters solo.
    4.3.8.       CAS pilots (Helicopter/Jet) and Tank Crews should be on standby in a safe orbit over/around the AO unless instructed otherwise by command element(Not Squad Leaders). CAS standby and not fire unless told to by command.
    4.3.8.1.            Tank crews and Air crews are not permitted to go free for all on AOs.
    4.3.9.       Firing 20mm or 30mm cannon can cause server lag issues, so please use them with discretion.
    4.3.10.  If you select a role, please play that role. *Please check the useful links section at the bottom for a list of what each role should be using.* By this we mean:
    4.3.10.1.        We do not want to see a medic with a DMR and/or AT Launcher.
    4.3.10.2.        We also expect you to play as the faction you are. BLUFOR faction gear with BLUFOR and OPFOR with OPFOR. OPFOR does not use AR type weaponry (m4 based weapons) and they do not use MTP/Multicam, DPM or any other NATO used camouflaged clothing.
    4.3.10.3.        This rule also covers the amount of gear you carry. Any more than 20 mags is NOT acceptable as you will run out of stamina fairly quickly and endanger the team when you are stationary in an open field.
    4.3.11.  The first medic on a scene decides how to treat a patient. Do not run up to a patient and start doing medical stuff without asking the on scene medic first or your squad medic for help first.
    4.3.12.  Radios are not for chit-chat. Please keep radio chatter to a minimum. If you have to talk do it LOCALLY.
    4.3.13.  The motor pool and spawn area is not for helicopters or jets. Do not land them there. Use the helicopter staging areas. When no helipad is available, land outside base in a safe area. On Fallujah and Panthera please use the taxi-ways and power down once landed to cause as little noise disruption as possible. Landing next to the arsenal box is not acceptable in any circumstance.
    4.3.14.  It is not acceptable to arrest (handcuff) anyone for any reason. If you wish to AFK disconnect or return to base. Respawn if you have to. Cuffs will not be used to drag you around.
    4.3.15.  Please do not nag moderators/admins or command if you can use CAS. This will only annoy them. Ask once and only once. This also includes the spawning of vehicles. We will not spawn vehicles on demand.
    4.3.16.  English only over Radio Comms please. We are an European based community however we ask that users speak English when around others. You’re more than welcome to talk your own language in a private channel or direct chat when not around others.
    4.3.17.  Please enter the server from the setup room and not from the lobby of our teamspeak.
     
     
     
    5.      Other Games
    5.1.    Please follow the respective rule set of every game you play.
     
     
    6.      Admins
     
    6.1.   Admins, moderators and core staff strive to ensure that as many people as possible have a pleasant experience while at AW. Please heed their advice.
    6.2.   The structure of AW is set up roughly as
    6.2.1.       Core Staff
    6.2.2.       Admins
    6.2.3.       Moderators (Enhanced)
    6.2.4.       Spartans
    6.2.5.       Field Ambassadors
    6.3.   Admins are not here to micro manage you will still need to play the game
     
     
     
    7.      Bans
     
    7.1.   If you have been banned and feel that the ban was unjust or unfair or simply disagree with the ban then you have the right to appeal on our forums.
    7.2.   Ban appeals must be posted in the appropriate section in the correct format before they will be considered.
    7.3.   Once banned you cannot be unbanned until a ban appeal has been posted.
    7.4.   Bans will not be discussed with non-relevant parties.
    7.5.   You must be truthful in your ban appeal if we feel that you are being untruthful or dishonest we will most likely not entertain your appeal or in the case of temporary bans may increase the time that you remain banned.
    7.6.   PMing or pestering admins will not help your ban appeal! Appeals will be examined at our pace so you will just have to wait.
    7.7.   Punishment not inclusive of bans are non-negotiable. If you have been punished due to behaviour you have no right to any perks to get you to where you were e.g. if you were zapped with lightning by zeus in a vehicle you do not get a replacement.
    7.8     My brother/cousin/dog/ goldfish did it is not a valid excuse it’s your responsibility to keep control of your accounts.
  14. Like
    zissou got a reaction from Louis in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  15. Like
    zissou got a reaction from PiranhA in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Ideally another pilot would take a repair vic to the downed heli.
     
    In the list check number 5 :-)
    This is what we're trying to reduce the number of crash landings due to poor flying, a good pilot will choose a good lz away from possible danger so as not to have to crash land. 
     
    These rules are going to affect the poor pilots who choose terrible landing sites where they can't land safely and end up crashing often. 
    Yes everyone has a bad time now and again but if they make the effort it will not be the norm. 
    We are looking at people to make a reasonable effort to repair. 
     1. Noob pilot breaks heli because he was stupid and can't fly.
    2. Noob pilot is asked to leave.
    3. Noob pilot refuses 
    4. Noob pilot is kicked
  16. Like
    zissou got a reaction from lexota in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  17. Like
    zissou got a reaction from Origins in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  18. Like
    zissou got a reaction from stiansn in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Yes we will be providing a repair and a refuel vehicle which will be liftable to help repair helis. Yes it's going be a massive pain but the thing we are trying to instil is a sense of value to the helis to avoid them getting damaged/destroyed/abandoned in the first place.
  19. Like
    zissou got a reaction from DerRoteKoyote in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  20. Like
    zissou got a reaction from Miczils in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  21. Like
    zissou got a reaction from TheDirtyHO in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Yes we will be providing a repair and a refuel vehicle which will be liftable to help repair helis. Yes it's going be a massive pain but the thing we are trying to instil is a sense of value to the helis to avoid them getting damaged/destroyed/abandoned in the first place.
  22. Like
    zissou got a reaction from chicken_bananas in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  23. Like
    zissou got a reaction from stiansn in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  24. Like
    zissou got a reaction from fir_nev in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  25. Like
    zissou got a reaction from PiranhA in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Yes we will be providing a repair and a refuel vehicle which will be liftable to help repair helis. Yes it's going be a massive pain but the thing we are trying to instil is a sense of value to the helis to avoid them getting damaged/destroyed/abandoned in the first place.
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